2018 LEADERS GUIDE G R A N D C A N Y O N C O U N C I L EST. 1923

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1 EST LEADERS GUIDE G R A N D C A N Y O N C O U N C I L The mission of Camp Raymond is to provide Youth and Adults fun and adventurous scouting experiences in the great outdoors of Northern Arizona. They will learn important Scouting skills and outdoor ethics, while strengthening friendships, and preparing to become the leaders of tomorrow.

2 TABLE OF CONTENTS Welcome to Camp Raymond...2 Code of Conduct...3 Day of Arrival...4 Your Week at Camp...7 Weekly Schedule...7 Daily Schedule...8 General Assemblies/Flag Ceremonies and Uniforms Meal Times / Camp KP Evening Programs Merit Badge Program Aquatics Handicraft Health Lodge Headquarters / Nature Scoutcraft Shooting Sports Climbing Program / Fly Fishing COPE Mountain Bike Program Merit Badge Schedule Additional Programs Leader Training Schedule Adult Programs Other Fun Camp Activities Hikes and Fun Activities Camp Awards Troop Awards Camp Services & Hours of Operation Order of the Arrow Camp Shower Duty Schedule Campsite Information Important Information Camp Map Direction to Camp

3 WELCOME TO CAMP RAYMOND! Dear Friends of Camp Raymond, Thank you for entrusting your scouts with us. We agree with Lord Baden-Powell that a week of camp life is worth six months of theoretical teaching in the meeting room. We believe fervently that the Scout Oath and Law provide foundational guideposts for scouts to grow into people of character, citizenship and spirit. Our staff are skilled leaders who care deeply about the camp and the exceptional scouting experiences that a thoughtful and challenging array of programs and activities can provide. Camp Raymond is a dynamic, exciting Boy Scout camp located deep in the ponderosa pines of Northern Arizona. We ve been making lasting memories for youth and adults since the reservation was donated by a prominent Flagstaff family over 50 years ago. Camp Raymond is perfect for the young scout anticipating his first summer camp, as well as the more seasoned teenager exploring high adventure in the magnificent forests, mountains, canyons and wild country that defines Camp Raymond. We look forward to an amazing week together. The Adventure Awaits! Yours in Scouting, George J. Cannelos Camp Director Amy King Program Director This Camp Raymond Leaders Guide provides important information that you will need to plan and prepare for your Camp Raymond summer camp experience. It will also be your guide during your stay at camp. You will find our Code of Conduct, Mailing address to Camp Raymond, our new Scoutmaster Training and the new Super Leader Merit Badge. We also have included the daily schedules, Merit Badge information, fun camp activities like hikes and the Black Bear Swim, and a list of our Patrol and Troop awards. Please check for any program changes and updates at our website: www. campraymond.org 2

4 CODE OF CONDUCT Scouts learn from the attitude of their Leaders. As you live and demonstrate the Scout Oath and Law daily, you show your Scouts how to instill these values in their own lives. At Camp Raymond, we will not tolerate or permit activities which do not meet the values inherent of the standards set by the Scout Oath and Law as well as our Code of Conduct. Please read over the Code of Conduct with each of the Scouts in your troop as well as the leadership who will be attending camp in order to help us maintain the high standards of moral and personal behavior. 3

5 DAY OF ARRIVAL BEFORE LEAVING HOME Make sure each youth and adult brings: Part A, B and C of the BSA Annual Health and Medical Record signed by a physician and parent or guardian. A copy of the Family Insurance Card attached to the medical form. If taking medications, the Scout s parents and the adult leaders attending should follow procedures enclosed in this publication. Any allergies or dietary restrictions, are noted, and supplemental food (if needed). All personal gear. UPON ARRIVAL AT CAMP Meet as a group at base of Kent Schuck Dining Hall sidewalk. Your Troop Guide will meet you and your campers to show you to your campsite. Unit leader will check in at the Kent Schuck Dining Hall with: ALL COMPLETED Medical Forms Rosters with the names, ages, addresses, phone numbers and membership numbers of all Scouts and Scouters staying in camp, or who will be in camp. If needed, a check to pay any outstanding registrations. Scoutmasters will be able to sign up for Swim Checks (Note: Have swim wear/towel available). Swim checks done at lower elevations will not be accepted. We will gladly complete the Unit Swim Classification Record for your troop. Pick up meal wristbands for each member of your Troop at the Kent Shuck Dining Hall. One vehicle is allowed in camp at a time, all vehicles must be out of camp by 5:00PM. An assistant Unit Leader will accompany Scouts to the campsite and to the pool for swim checks. When the Unit Leader has completed the registration process, he can rejoin his Unit. 4

6 DAY OF ARRIVAL cont. SUNDAY AND LATE ARRIVALS Units traveling long distances sometimes need to arrive on Sunday. You must check the early arrival box in your online registration. Please go to the Directors Cabin where we will have one of our Ambassadors there to meet with your group and show you to your campsite for the evening. We will have someone there until 5:00PM Sunday evening. If you show up later than that, please fill out the information sheet provided at the Directors Cabin and leave it there. We will be checking for those through the evening. Showers are available for your use. Few of the staff are in camp, because of that the lake and all program areas are off-limits, which includes the dining hall. Swim checks will be done starting at 6:00PM. If your group brings food and plans to cook, you may only cook with a propane stove. Camp officially opens for check-in on Monday at 7:00AM, so if you arrive on Sunday your Troop still needs to attend the Monday morning Check-in. (Monday swim checks begin at 7:00AM.) If you will be arriving late on Monday please contact Camp Raymond Headquarters at or text our Camp Director George Cannelos at as soon as possible. PROGRAM PLANNING SUGGESTIONS FOR SUNDAY After Sunday Check-in and your campsite is all setup, the following program ideas are suggested: Work on a service project in camp or on the trails. Build some Pioneering projects in your site. Take an overnight hike or camp out on one of the SYCAMORE FRONTIERS TRAILS TO ADVENTURE Have a campfire (if no fire restrictions are in place). Do a NIGHT EYE TRAIL 10 pm Lights Out 5

7 DAY OF ARRIVAL cont. VEHICLES, TRAILERS, AND PARKING No riding outside of a vehicle s enclosed passenger compartments, ever. This means no rides in the bed of a truck, on hoods, trunks, fenders, or tailgates. Seatbelts must be worn at all times The speed limit is 5 mph while in camp. Only one vehicle at a time will be allowed in during check-in. Please do not drive into the campsites, stay on the road and parking areas. Once you are done at your campsite, return your vehicle to the parking lot. All vehicles must be backed in, facing towards the Dining Hall. This is in case of an emergency evacuation. With the exception of those with physical handicaps, and camp vehicles, no vehicles will be allowed in camp. Please plan accordingly if your unit is swapping leaders throughout the week. CAMPSITES It is everyone s responsibility to keep the campsite and equipment in good shape. Each campsite is equipped with water, a wash stand, latrine, a cooking area, and picnic tables. Each campsite has fire tools that should never be removed from the campsite: a shovel, a water hose, and water barrels are immediate fire prevention tools for your use. Other materials like Fire Guard and Patrol Duty Schedule charts, binder twine, axes, toilet paper, and cleaning materials are available at the Quartermaster area. Please adopt Leave No Trace ethics while at Camp Raymond. Hammocks are allowed only with use of a stand for suspension. Please do not tie hammocks in trees unless granted permission from the Camp Director or Camp Ranger and the use of a Tree Strap designed to save the tree. Do not remove any groundcover in the site by raking or sweeping trails to tents. Practice low-impact camping and help us prevent erosion. Your campsite is your home for the week, so work at making it comfortable by bringing extra items such as banners and flags to dress it up to make your stay more comfortable and fun. 6

8 YOUR WEEK AT CAMP WEEKLY SCHEDULE 2018 CAMP RAYMOND WEEKLY SCHEDULE Monday Tuesday Wednesday Thursday Friday Saturday 6:00AM Reveille/Tenderfoot Run Reveille/Tenderfoot Run Reveille/Tenderfoot Run Reveille/Tenderfoot Run Reveille 7:00-7:30AM Green Breakfast Green Breakfast Red Breakfast Red Breakfast 7:00 AM - 11:00 AM Check In / All Continental Breakfast 7:30-7:45AM Flags Flags Flags Flags Set Up / Swim Checks 7:45-8:15AM Red Breakfast Red Breakfast Green Breakfast Green Breakfast Closing Flag Ceremony 9:00-9:50AM Merit Badges Merit Badges / Adult Leader Dining Hall Merit Badges Merit Badges / Adult Leader Dining Hall 10:00-10:50AM Merit Badges Merit Badges Merit Badges Merit Badges 11:00-11:50AM Merit Badges Merit Badges Merit Badges Merit Badges 12:20-1:30PM All Lunch All Lunch All Lunch All Lunch All Lunch 2:00-2:50PM Merit Badges Merit Badges Merit Badges Merit Badges 3:00-3:50PM 4:00-4:50PM Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot Merit Badges Open Pool / Shoot 4:50-5:20PM Free time Free time Free time Free time Free time 5:20PM Flags Flags Flags Flags Flags 5:35-6:10PM Green Dinner Green Dinner Red Dinner Red Dinner Red Dinner 6:10-6:45PM Red Dinner Red Dinner Green Dinner Green Dinner Green Dinner 6:30-8:00PM 8:00PM 11:30 AM Emergency Drill/Opening Ceremony Free time/ 6:15 PM Adult Leader Mtg. at Sycamore Chapel 7:45 PM Meet at General Assembly Area Opening Campfire Open Program Areas Black Bear Swim / Astronomy Night (8:15 PM) Merit Badge Checks Dining Hall 7:30 PM Meet at GAA Order of the Arrow callout Salute to Our American Heroes Open Program Areas Black Bear Swim / Astronomy Night (8:15 PM) The Final Challenge Free time /6:30 PM Scout's Own Sycamore Chapel 7:30 PM Meet at GAA Troop Campfire & Awards Ice Cream Social 10:00PM Lights Out - Taps Lights Out - Taps Lights Out - Taps Lights Out - Taps Lights Out - Taps Troops on their way home by 10:00 AM 7

9 YOUR WEEK AT CAMP CONT. DAILY SCHEDULE *times and locations are subject to change MONDAY 7:00-11:00AM... Check-in at Dining Hall, set up Campsites, swim checks 11:30AM... Emergency Drill go directly to the General Assembly Area (GAA) in front of HQ/Trading Post 12:20-1:30PM... All Lunch at the Kent Schuck Dining Hall 2:00-4:50PM... Merit Badge Sessions See Merit Badge Schedule 2:00-2:50PM... Totin Chip 2:00-2:50PM... Firem n Chit 2:00-3:20PM... COPE for Scouts 3:00-3:50PM... Totin Chip 3:00-3:50PM... Firem n Chit 3:30-4:50PM... Open Swim 3:30-4:50PM... COPE for Scouts 4:45PM...HQ closes - last chance to receive wristbands Leader Trainings 2:30-3:00PM... Guide to Safe Patio 3:00-4:00PM... Outdoor Ethics Nature 4:00-4:30PM... Nap on Patio All vehicles must be out of the campsites by 5:00PM. 5:20PM...Evening Flag Ceremony at General Assembly Area 5:35PM... GREEN Dinner Shift at the Kent Schuck Dining Hall 6:10PM... RED Dinner Shift at the Kent Schuck Dining Hall 6:30PM...Adult Leaders Meeting at the Sycamore Chapel During this time, we will be reviewing your camp week orientation, informing you of pertinent changes for the week, and answering your questions. 7:00PM...Order of the Arrow Questions and Answer time at Sycamore Chapel 7:45PM...General Assembly at the GAA 8:00PM...Campfire program 10:00PM... Lights out 8

10 YOUR WEEK AT CAMP CONT. DAILY SCHEDULE CONT. TUESDAY - EAGLE RECOGNITION DAY 6:00AM...Tenderfoot Run 7:00AM...1st Shift Breakfast - GREEN 7:30AM...General Assembly & Flag Raising at the General Assembly Area (GAA) 7:45AM...2nd Shift Breakfast - RED 9:00-11:50AM... Merit Badge Sessions 9:00-9:30AM... Safe Swim Patio 9:30-10:00AM... Safety Patio 10:00-11:50AM... Swimming and Water Rescue Pt. 1 of Patio 10:00-11:30AM... COPE Course (Low) 12:20-1:30PM... All Lunch at the Kent Schuck Dining Hall 1:30PM...SPL Meeting on the Patio - Bringing pen and paper will help your SPL take to notes, in this informational meeting. We ask that they are in attendance both days. 2:00-4:50PM... Introduction to Outdoor Leader Skills Pt. 1 of 3 Scoutcraft 2:00-4:50PM... Merit Badge Sessions / Open Areas 3:00-4:50PM... Open Shoot - Rifle and Shotgun 3:30-4:50PM... Open Swim 4:00-4:50PM... Open Shoot - Archery 5:20PM...Evening Flag Ceremony at GAA 5:35PM...1st Shift Dinner - GREEN 6:10PM...2nd Shift Dinner - RED 6:30-8:00PM... Open Program Handicraft Scoutcraft Mt. Bike track rides COPE COPE Songs and stories at Kimball Fellowship Circle 6:30PM...OA Elections (if Needed) 8:15PM...Black Bear Swim - Sites 1-9. Please provide an Adult Leader from each Troop for additional lookouts. 8:15PM...Stargazing for Astronomy MB meet at Handicraft 9:00PM...Life to Eagle Cracker Barrel in Dining Hall 10:00PM... Lights Out 9

11 YOUR WEEK AT CAMP CONT. DAILY SCHEDULE CONT. WEDNESDAY - OA RECOGNITION DAY 6:00AM...Tenderfoot Run 7:00AM...1st Shift Breakfast - GREEN 7:30AM...General Assembly & Flag Raising at the General Assembly Area 7:45AM...2nd Shift Breakfast - RED 9:00-11:50AM... Merit Badge Sessions 9:00AM...Adult Leaders Meeting in Dining Hall 10:00-11:30AM... COPE Course (Low) 10:00-10:30AM... Trek Safely on Patio 10:30-11:00AM... Hazardous Weather on Patio 12:20-1:30PM... All Lunch at the Kent Schuck Dining Hall 2:00-4:50PM... Merit Badge Sessions / Open Areas 2:00-4:50PM... Introduction to Outdoor Leader Skills Pt. 2 of 3 Scoutcraft 2:00-4:50PM... Swimming and Water Rescue Pt 2 of TBA 3:00-4:00PM... Climb on Safely at Patio 3:00-4:50PM... Open Shoot - Rifle and Shotgun 3:30-4:50PM... Open Swim 4:00-4:50PM... Open Shoot - Archery 5:20PM...Evening Flag Ceremony at GAA 5:35PM...1st Shift Dinner - RED 6:10PM...2nd Shift Dinner - GREEN 6:30PM...Space Exploration Rocket launch at Handicraft 6:30-7:15PM... Merit Badge Dining Hall 7:30PM...General Assembly at the GAA 8:00PM...Order of the Arrow Call Out / Salute to Our American Heroes Campfire OA Cracker Barrel takes place in the Dining Hall after the campfire ends. 10:00PM... Lights Out 10

12 YOUR WEEK AT CAMP CONT. DAILY SCHEDULE CONT. THURSDAY 6:00AM...Tenderfoot Run 7:00AM...1st Shift Breakfast - RED 7:30AM...General Assembly & Flag Raising at the General Assembly Area 7:45AM...2nd Shift Breakfast - GREEN 9:00-11:50AM... Merit Badge Sessions 9:00-11:50AM... Paddle Craft Safety Part 1 of 2 at Lake 9:00-11:50PM... Leader Specific Training in Dining Hall 10:00-11:30AM... COPE Course (High) 12:20-1:30PM... All Lunch at the Kent Schuck Dining Hall 1:30PM...SPL Meeting on the Patio 2:00-4:50 PM... Merit Badge Sessions / Open Areas 3:00-4:50PM... Open Shoot - Rifle and Shotgun 3:30-4:50PM... Open Swim 4:00-4:50PM... Open Shoot - Archery 2:00-4:50PM... Introduction to Outdoor Leader Skills Pt. 3 of 3 Scoutcraft 2:00-4:50PM... Paddle Craft Safety Part 2 of 2 at Lake 5:20PM...Evening Flag Ceremony at GAA 5:35PM...1st Shift Dinner - RED 6:10PM...2nd Shift Dinner - GREEN 6:30-8:00PM... Open Program Open shooting at Archery, Rifle and Shotgun Nature exploration Games from Brownsea Island on patio How to retire Flags at Kimball Fellowship Circle 8:00PM...OA Brotherhood 8:00PM...Black Bear Swim - Sites Please provide an Adult Leader from each Troop for additional lookouts. 8:15PM...Stargazing for Astronomy MB meet at Handicraft 10:00PM... Lights Out 11

13 YOUR WEEK AT CAMP CONT. DAILY SCHEDULE CONT. FRIDAY 6:00AM...Tenderfoot Run 7:00AM...1st Shift Breakfast - RED 7:30AM...General Assembly & Flag Raising at the General Assembly Area 7:45AM...2nd Shift Breakfast - GREEN 9:00-11:50AM... Merit Badge Sessions 9:00AM...Adult Leaders Meeting at Dining Hall (be sure to get patch and award paperwork turned in by 11:30AM) 10:00-11:30AM... Final COPE 12:20-1:30PM... All Lunch at the Kent Schuck Dining Hall 2:00-4:30PM... Final Challenge Activities Start GAA 5:20PM...Evening Flag ceremony at GAA 5:35PM...1st Shift Dinner - RED 6:10PM...2nd Shift Dinner - GREEN 6:00-7:45PM... Troop / Unit Time 6:30PM...Scout s Own Vespers Service at the Sycamore Chapel 7:30PM...Gather at Kimball Fellowship Circle for Inter-Troop Campfire 9:00PM...Ice Cream Social (Dining Hall) and Party on the Patio Hawaiian Style 10:00PM... Lights Outs SATURDAY 6:30-7:30AM... Continental Breakfast Everyone 7:45AM...Closing Ceremony at the General Assembly Area (GAA) 8:00AM...Troops/Units Clean and Clear Campsites. Check-Out begins after the Closing Ceremony Make sure to check for lost belongings at Headquarters before you leave. 10:30AM... Please, drive safely and responsibly. After all, you are transporting precious cargo. 12

14 YOUR WEEK AT CAMP cont. GENERAL ASSEMBLIES / FLAG CEREMONIES One of the great camp traditions at Camp Raymond is the camp-wide General Assembly/Flag Ceremony. These are held after breakfast and before dinner each day at the General Assembly Area. These assemblies will be your opportunity to show off your Troop spirit by looking sharp in full uniform and by creating spirit yells while you are waiting for the assembly to begin. These activities go toward your Honor Patrol and Troop Awards for the week. General announcements will also take place at that time. Troops will be given the opportunity to lead the morning and evening Flag Ceremony. We will also be asking for volunteers to do a quick Scoutmaster minute during our morning ceremonies. All Scouts are requested to be in ***Full Field uniform for the evening camp-wide ceremonies. UNIFORMS Why do Boy Scouts have a uniform? For the same reason a football team or baseball team does. A uniform gives a sense of group identity, team spirit, and purpose. It also helps to promote equality from the start among members within a group. At camp, the official Scout uniform is appropriate dress at any time during the week. We ask units to wear a full Field uniform to all evening Flag ceremonies, Dinners, Chapel services and Friday night campfires. ***Full Field uniform consists of: Scout shirt with appropriate patches, Scout belt and pants or shorts with scout socks. Neckerchiefs and hats are up to the discretion of the troop, but must be uniformly present or absent. Please make sure shirts are tucked in. Units will receive their 100% uniform award at the Thursday evening General Assembly. 13

15 YOUR WEEK AT CAMP cont. MEAL TIMES AT THE KENT SHUCK DINING HALL Kent Shuck Dining Hall Hours of Operation: Meals will be served in shifts scheduled during the following times: GREEN RED Breakfast: 7:00AM 7:45AM Lunch: 12:20-1:30PM - Open Lunch for ALL Dinner: 5:35PM 6:10PM Note: GREEN & RED will switch meal times starting with Wednesday Dinner. CAMP KP DUTIES Each Troop has the responsibility of serving on Kitchen Patrol (KP) duty. Scouts must wear long pants and closed shoes when working on the food service line. One Adult is required to be on the line with the younger scouts. All Adult Leaders must be with their Scouts during each of their KP assignments. Under the direction of our great kitchen crew, your duties include, but are not limited to the following: 1. Report to KP on time, 30 minutes prior to regular meal time. You will be able to sign up for what job you would like to do. You will eat, then start your duties as directed. 2. Smile and provide friendly service Remember the Scout Law! A scout is helpful, friendly, courteous, kind and cheerful. 3. Some of the responsibilities you will have are: Serve food to the campers. (remember to wear long pants) Clean the tables. Sweep & mop the floor. Return all necessary service supplies to the kitchen. Empty trash cans in/outside the dining hall. In the kitchen, clean all cooking utensils, sweep the floor, and empty the trash. Pick up any litter on the outside of the Dining Hall. 14

16 YOUR WEEK AT CAMP cont. EVENING PROGRAMS In addition to the daily merit badge classes, COPE and other activities, each evening includes a fun array of programs for Scouts of all ages. This year we are opening up new areas for our Open Area Evening Programs. Monday Night - Opening Campfire 7:45PM - Gather at General Assembly Area 8:00PM - Campfire at Kimball Fellowship circle proudly presented by the Camp Staff Tuesday Night Programs 6:30-8:00PM - Open Handicraft 6:30-8:00PM - Open Scoutcraft 6:30-8:00PM - Mountain Bike track rides 6:30-8:00PM - COPE games at COPE 6:30-8:00PM - Songs and stories at Kimball Fellowship Circle 8:00PM - Black Bear Swim begins 8:15PM - Stargazing for Astronomy MB - Handicraft Wednesday Night Program 6:15PM - Space Exploration Rocket launch -Handicraft 6:30PM - Scoutmaster Merit Badge checks 7:45PM - Order of the Arrow General Assembly Area 8:00PM - Salute to our American Heroes Campfire program Kimball Fellowship Circle Thursday Night Programs 6:30PM - Open shooting on all ranges Archery, Rifle and Shotgun* 6:30-8:00PM - Nature exploration 6:30-8:00PM - Games from Brownsea Island on Patio 6:30-8:00PM - How to retire Flags at Kimball Fellowship Circle 8:00PM - Black Bear Swim begins 8:15PM - Stargazing for Astronomy MB - Handicraft Friday Night Programs 6:30PM - Scout s Own Vesper Service at Sycamore Chapel 7:30PM - All Troop Awards and Campfire Program at Kimball Fellowship Circle 9:00PM - Ice Cream Social in Dining Hall / Party on the Patio *Shotgun has an ammunition fee that can be paid for at the Trading Post prior to shooting 15

17 MERIT BADGE PROGRAM Summer camp has traditionally been viewed as a convenient place where Scouts can earn several merit badges in a short amount of time. During your stay at Camp Raymond you will see that we offer not only merit badges but much, much more. During their week at camp, Scouts will grow mentally, physically, and spiritually as they interact with their peers in a safe and positive environment that revolves around recreational swimming, hiking, shooting, campfires, and games. Though advancement is still integral to your summer camp experience, we encourage and offer opportunities for much more than organized lessons. We encourage all our units to take advantage of these opportunities. MERIT BADGES All badges will be taught based on the requirements found in the most recent edition of the BSA s requirement book. Please check to make sure your merit badge books contain the same requirements. Campers seeking to take a merit badge must pre-register online through Blackpug for our morning Merit Badge classes. It is the responsibility of each Scout to choose and prepare for each merit badge that he wishes to take in advance of his week at camp. Prerequisites exist for many of the badges and are outlined in this guide. To prevent partials, please make sure your Scouts come to camp with these prerequisites completed and appropriate proof of completion (i.e. examples of their work or a note from their Scoutmaster). To ensure quality and safe instruction, class sizes are limited according to the number of instructors, equipment, and other factors. We also offer open program areas in the afternoon, where scouts can attend certain merit badges as well. Please note not all merit badges will be offered in the afternoon. Please refer to our Merit badge listings for those offered. Make sure that if the scouts choose those with prerequisites that those are done prior to camp. Our Merit Badges are tracked online through the Blackpug system. You do not need to bring Blue Cards with you. You will receive an electronic print out of the Merit Badges your scouts have completed or not completed when you check out. You will then receive electronic blue cards by a few weeks after you leave camp. 16

18 MERIT BADGE PROGRAM cont. AQUATICS Our Pool and Lakefront areas provide Scouts with many opportunities to swim, boat and enjoy the water. Merit Badges teach essential watercraft skills, including swimming, lifesaving, canoeing and rowing. POOL Swimming (Advanced) As one of the Eagle required merit badges, Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills. Prerequisites: Physical strength and endurance required. Pass the BSA Swimmer test. COMPLETE Second Class requirements 5 a-d, First Class requirements 6a-e. Lifesaving (Advanced) The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies. Prerequisite: Physical strength and endurance required, a 400-meter swim is the first requirement and those not able to complete will be asked to switch to a different merit badge class. Pass the BSA Swimmer Test. Must have completed the Swimming MB to take Lifesaving. Scouts must be First Class or higher in rank. Evidence of rank (Scout Handbook with notations or Scout uniform with rank patch affixed) must be presented. MUST BE PREPARED for requirement #9 by bringing CLEAN street clothes: shoes, socks, long pants, belt and a long-sleeved shirt. Swim trunks must be worn under clothes. Dirty shoes/garments are not allowed in the pool. LAKE Canoeing (Moderate) For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness. Prerequisites: Physical strength and endurance required. Pass the BSA Swim Test, Must have completed the Swimming MB, MUST BRING an additional pair of tie on shoes that can get wet. 17

19 MERIT BADGE PROGRAM cont. Rowing (Moderate) Using oars to propel a boat has evolved from a basic means of transportation to a competitive sport and an enjoyable method of exercising. It is more technical than canoeing and kayaking. Prerequisite: Must be 13+ to participate. Physical strength and endurance required. Must pass the BSA Swim Test. MUST BRING an ADDITIONAL pair of tie on shoes that can get wet. Some time to practice needed. General Aquatics Area Notes At the pool and the lake, strict safety procedures are adhered to by the staff. Campers must qualify as Swimmers during the BSA swimmers test in order to take any of the Aquatics Merit Badge classes. This needs to be at done at Camp during swim checks. The pool and the lake close at first sight of lightning or sound of thunder, and opens 30 minutes after last occurrence. Open Lake Time The lake is open for boating activities on Friday afternoon during Final Challenge Games. Participants must pass BSA Swim Test to use a canoe or rowboat. (This includes Adults!) Open Pool Time The pool is open Monday to Thursday from 3:30 to 4:50PM for open swimming, water games, and other fun pool activities. During open program Pool staff offers Swim lessons, Mile Swim and Snorkeling. Please see Site Information Binder for times. HANDICRAFT The Handicraft area offers an excellent opportunity for Scouts to learn Scout crafts and demonstrate their artistic skills. Many merit badges require kits to be purchased. These costs can be prepaid through the online registration process or can be purchased directly at camp. Art (Basic) Scouts will learn to express their ideas and tell a story using pictures in two-dimensional art, specifically drawing and painting in various medias. They will also learn how these fields relate to fine art. Prerequisites: Bring a note that confirms the scout has visited a museum. 18

20 MERIT BADGE PROGRAM cont. Basketry (Moderate) Scouts will learn how to create 2 kinds of baskets, as well as a campstool. Baskets and basket-weaving projects make great gifts for family and friends. Kits are required and can be purchased for $5 for round basket and $5 for square basket at Trading Post. Additional time is required to complete merit badge. If necessary, we do have materials you can borrow. Game Design (Basic) Analyze elements and terms of games. Scout will use their creativity and design a game using the fundamentals they learn about games, settings and character ideas used to make a game fun. Prerequisite: If possible, bring your favorite board or card game to camp. Leatherwork (Basic) This is a great badge for younger Scouts, allowing them to demonstrate their skills like hand-stitching, lacing, and braiding and learn how to preserve and protect leather items so they will last a lifetime and beyond as they make their own knife pouch. Kits required. BRING 2 yards of vinyl lace or leather lace or Paracord (braiding material) to class. Metalwork (Advanced) Scouts will begin their work on this merit badge by learning about the properties of metal, how to use simple metalworking tools, and the basic metalworking techniques before concentrating on the more intricate skills of one of four metalworking options. Must be 14+. Physical strength and endurance required. Closed toe shoes and jeans required. Pottery (Moderate) Scouts are provided with an introduction to pottery making, enabling them to gain skills and understanding from actually creating their own pottery projects with hands-on production from start to finish. This is a messy craft so be prepared to get your hands dirty. Sculpture (Basic) Scouts are introduced to sculpture, an art form that allows an artist to express what he sees and feels by shaping materials with clay. Sculpting clay can be purchased at the Trading post for a small fee. 19

21 MERIT BADGE PROGRAM cont. HEALTH LODGE Woodcarving (Moderate) Wood-carving involves learning safety with wood carving tools, basics of design, material selection and technique. This merit badge introduces Scouts to an enjoyable hobby and that can become a lifetime activity. This is a great way to teach your scouts about knife safety. Prerequisites: Totin Chip (bring to class) Kits required. BRING to EVERY class a small sharp (1 1/2-2 in.) lock-blade pocket knife, Woodcarving kit, Wood Square, and Totin Chip. In addition to providing quality care, the health officers also teach merit badges to enrich Scouts knowledge of first aid, and emergency preparedness. Emergency Preparedness (Moderate) Scouts are often called upon to help because they know first aid and they know about the discipline and planning needed to react to an emergency situation. This helps a Scout to be prepared by learning the actions that can be helpful and needed before, during, and after an emergency. Prerequisites: #1 EARN the First Aid merit badge prior to class. 2c (will likely need to complete after camp) COMPLETE requirements #6c, #8a, #8b (bring a photo of your kit) #8c prior to camp; and BRING a signed statement verifying completion. First Aid (Moderate) Caring for injured or ill persons until they can receive professional medical care is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. Prerequisites: BRING a small first aid kit ready to show to the Health Lodge staff. Have First aid requirements completed for Tenderfoot 4ad, Second Class 6a-e, and First Class 7a-f. Medicine (Moderate) The practice of medicine has a rich history that spans several centuries. Since the first use of plants and other items as simple medicines and balms, many men and women have contributed to the advancement of the healing arts. 20

22 MERIT BADGE PROGRAM cont. HEADQUARTERS NATURE Moviemaking (Moderate) Moviemaking includes the fundamentals of producing motion pictures, including the use of effective light, accurate focus, careful composition (or arrangement), and appropriate camera movement to tell stories. In earning the badge, Scouts will also learn to develop a story and describe other pre- and postproduction processes necessary for making a quality motion picture. The Nature area offers a variety of merit badges and programs for a wide range of Scouts interests about the outdoors. With our new combined Merit Badge packages, your Scouts can learn about multiple similar topics when they sign up. Astronomy (Moderate) The summer night skies at Camp Raymond are astounding. Astronomers from Northern Arizona University will help point out constellations and numerous objects through their telescopes. Scouts will learn the basics of astronomy, including the relationship between the sun, moon and earth drawing different phases of the moon and the Big Dipper as it appears to rotate in the night sky. Two observation nights stargazing and additional work are required. Tuesday and Thursday evenings meet at 8:15 p.m. at Handicraft Bird Study (Moderate) Scouts will identify and observe the bird population at camp. Prerequisites: 5a-d. Scouts should bring a pair of binoculars and a bird log that they have started before camp. Environmental Science (Advanced) Scouts will get a taste of what it is like to be an environmental scientist, while making observations and carrying out experiments to investigate the natural world. Additional work is required to complete Merit Badge. Prerequisites: COMPLETE and BRING requirement 3e to Camp. Pay close attention to the wording of the requirement. Maturity, high level of concentration, ideally for Scouts 13+. Fish & Wildlife Management (Moderate) Scouts will learn the importance of wildlife, fish and animals, and sustainability, best practices for management, and issues facing fish and wildlife populations. 21

23 MERIT BADGE PROGRAM cont. Geology (Moderate) Geology is the study of the Earth. Scouts will learn geologic processes that continue to change our planet. They will have an opportunity to focus on either Surface and Sedimentary Processes, Energy Resources, Mineral Resources, or Earth History. This badge requires a mature level of concentration. Mammal Study (Basic) This is a good introductory badge for younger Scouts as they learn about mammals big and small. They will do a report and conservation project. Soil and Water Conservation (Moderate) It is the duty of every person to learn more about the natural resources on which our lives depend so that we can help make sure that these resources are used intelligently and cared for properly. There is a great deal of discussions on erosion, water cycle and management. Service Project is required to complete merit badge. Prerequisites: BRING work gloves. Space Exploration (Moderate) Space is mysterious. We explore space for many reasons, not just because we don t know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn t know before. We discover a little more of what is there. Scouts will have the opportunity to build and launch water rocket as part of the badge. Prerequisites: BRING 2-liter soda bottle to make rocket. Weather (Moderate) Weather can be unpredictable. With this merit badge, Scouts will come to understand the differences between weather, climate and meteorology, and learn basic forecasting name several weatherrelated outdoor safety rules, draw the water cycle, and make a rain gage. Prerequisite: BRING two 2-liter bottles. NATURE LAB Creating a Biosphere, STEM Coding activity, Candy Chemistry, and Helping Hands (service projects) these are some of the things the Scouts will be doing when they sign up for the Nature Lab to help inspire them in the world of Science, while having fun. Prerequisite: BRING 2-liter bottle (sign-up Monday morning at check-in) 22

24 MERIT BADGE PROGRAM cont. SCOUTCRAFT (AKA OUTDOOR SKILLS) Scoutcraft focuses on traditional Scouting fun. Come visit our teepee and learn about Indian Lore, help make a monkey bridge or weather rock stand when you do Pioneering, have hands-on experience of cooking in a Dutch oven while doing Cooking and try to find our camp geocaches with Geocaching. Scoutcraft will also offer evening programs that test and instruct Scouts in their cooking skills, knot tying, and creativity with Duct Tape. Cooking (Advanced) Scouts will learn principles of cooking that can be used both at home or in the outdoors, about food safety, nutritional guidelines, meal planning, and hands on methods of food preparation, and will review the variety of culinary (or cooking) careers available. Prerequisites: Complete requirement #4 Home Cooking and #6 d, e & f Trail/Backpacking meals prior to camp or Merit Badge will not be completed. Geocaching (Moderate) Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. This badge has Scouts use a GPS unit to locate and find geocaches around the camp. GPS units are provided, however, participants are encouraged to bring their own GPS units. Prerequisite: create an account at geocaching.com. Indian Lore (Basic) Scouts will learn about Native American culture and play different games. They have the option of making item of Native American clothing, making and decorating three items used by a tribe, or make an authentic model of a dwelling used by any Indian tribe. Kits available at the Trading Post. Prerequisite: COMPLETE and BRING to camp requirement #12in order to give a written or oral report at camp. Orienteering (Advanced) Scouts have used maps and compasses to find locations and plan journeys for over 100 years. Here they will learn how to use a compass, orient a map and set up and run an orienteering course. Prerequisites: Please bring an orienteering compass. Scouts will need basic knowledge of map and compass. KNOW and PRACTICE your knots. 23

25 MERIT BADGE PROGRAM cont. Pioneering (Advanced) Scouts with a knowledge of ropes, knots, and splices have one of the oldest of Scouting s skills around. We will build fun camp projects like monkey bridges and towers. Project kits available at Trading Post. Know the knots required for Tenderfoot through First Class. Participants will need to use time outside of class to complete their projects. Please bring a pocketknife and gloves. Scout Heritage (Basic) Scouts will learn about the history of Scouting. Prerequisite: 4c Visit Arizona Scouting Museum at the Heard Scout Pueblo 1901 E Dobbins Open 9AM-Noon every Saturday until June 1st. Call and leave a message for further information or questions. No Charge. Wilderness Survival (Moderate) In their outdoor activities, Scouts learn what clothing and gear they need, to make good plans, and do their best to manage any risks. But sometimes, something unexpected happens. When things go wrong, the skills of wilderness survival can help make everything right again. Shelters are to be constructed on Thursday. Requires sleep overnight Thursday in shelter. Shelters are not built at camp sites. Scouts should bring a backpack, sleeping bag, and ground cloth. PREPARE and BRING a small survival kit to camp to fulfill requirement #5. Suggested for First Class or above. 24

26 MERIT BADGE PROGRAM cont. SHOOTING SPORTS Our Shooting Ranges provide Scouts with the opportunity to safely learn from expert instructors in the fields of rifle, shotgun, and archery. Open program afternoons will allow Scouts to enjoy open shooting with a cost only for shotgun ammunition. Scouts will have to take safety lectures prior to any shooting activity. Due to the high popularity of these badges, please do not register Scouts that already have the merit badge. Archery (Advanced) Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery. This is a difficult badge to master so it is highly recommended that Scouts taking archery have some prior experience. Scouts will likely need to take time out of class to qualify. Recommended for older Scouts 13+. Extra Time may be needed at the range for practice to achieve the required scores. Rifle Shooting (Advanced) Scouts can develop their shooting skills while learning safe practices. They will learn parts of a rifle, and tell how they function, plus identify and demonstrate the five fundamentals of shooting a rifle all in the safety of our range. Option A (modern cartridge type) is offered. Extra Time may be needed at the range for practice to achieve the required scores. Shotgun Shooting (Advanced) Scouts will demonstrate the knowledge, skills, and attitude necessary to safely shoot moving targets, using the fundamentals of shotgun shooting Option A (modern shot shell type) is offered. Extra Time may be needed at the range for practice to achieve the required scores. Scouts need to be 14+ to take the merit badge. 25

27 MERIT BADGE PROGRAM cont. CLIMBING PROGRAM (ADVANCED) This exciting program is designed to meet the needs of experienced Scouts in your Troop. Rappelling and Climbing, and the Climbing Merit Badge all await those Scouts who are up to the challenge. Guaranteed to wear you out! Climbing is not a sport that requires tremendous muscular strength; it demands mental toughness and the willingness to practice hard to master a set of skills. The adventure of climbing can also provide a new way to enjoy the outdoors. If you have Scouts who are at least 13 years of age by January 1, 2018 and want to try something more adventurous, this is the program for them. This program is designed so that it won t detract from your Troop activities and leadership in camp. Scouts who participate will still have time to work on other merit badges, but likely not more than two. Not only are we looking for those older Scouts, but this is a great challenge to those adults in camp who think they are up to the challenge! A strong, sturdy pair of comfortable (not brand new) hiking boots are highly recommended. FLY FISHING (ADVANCED) Fly-fishing is a specialized form of fishing that combines skill and artistry. Because it is so rich with tradition, it is a passion for millions of people. The beauty of the water, the solitude, and the skills that the sport requires have made fly-fishing very important in the lives of many notable people. Only for Scouts 14+ due to limited class size. 26

28 MERIT BADGE PROGRAM cont. COPE - CHALLENGING OUTDOOR PERSONAL EXPERIENCE The COPE Program is an outdoor experience that offers a set of exhilarating activities designed with the needs of a Patrol in mind. It also can meet the needs of that Scout and Scouter who is looking for the next set of physical and mental challenges to their abilities. This outdoor challenge allows every participant to achieve success as a team and as an individual leader within a group. Through a number of carefully planned, fun and challenging situations, participants learn how to develop problem solving skills to achieve more than they ever thought possible. Group activities reinforce the Patrol method and develop teamwork and leadership skills while individual activities promote personal growth. The strength of this exciting program is building individual confidence and developing leadership skills among team members. What a great way to improve the youth and adult leadership in your Troop! Climb a tree, walk across a cable that s 25 feet off the ground, catch a ride on a 350- foot zip line! That is what you will expect as you challenge yourself and your Patrol to all of these things and more at the Camp Raymond High COPE course. Minimum age is 13 as of January 1, COPE is developed with your troop leaders in mind. The COPE program starts with several challending Low COPE activities before advancing to the even more difficult High COPE course. Participants in the COPE program begin with the Low initiatives and finish on the High course. There are COPE Patches available for purchase from Headquarters as well as Low and High COPE rocker patches. 27

29 MERIT BADGE PROGRAM cont. MOUNTAIN BIKE PROGRAM We are thrilled to announce our new Mountain Biking Program that offers scouts the Cycling Merit Badge. Cycling fulfills an Eagle Requirement if the Scout does not complete Hiking or Swimming. Camp Raymond offers perfect mountain bike trail conditions for the novice or advance biker. The merit badge schedule is aggressive. Below are the rides that your Scout will tentatively complete at Camp. Here s a tentative program: Day 1 - instruction and two 2 mile rides around camp; Take an introductory trail ride to show shifting skills, etiquette, hill techniques, and how to negotiate obstacles Day 2 - instruction and two 5 mile rides around camp; Day 3 - instruction test and 1 eight mile ride; Day 4 - instruction test and 1 eight mile ride; The 22 mile ride will need to be completed after Camp by the Scout. Scouts will learn how to repair a bike by removing the tire, replacing or patching the tube and remounting the tire. Make reports on all rides of routes traveled and interesting things seen. Lay out on a trail map a 22- mile ride. Using your map, complete the route in six hours. Scouts need to bring helmets, gloves and water bottles to participate. 28

30 MERIT BADGE SCHEDULE 6:00 AM Reveille 7:00 AM Green Breakfast 7:30 AM Flags 7:45 AM Red Breakfast 2018 Camp Raymond Merit Badge Schedule Aquatics Handicraft Health Lodge Nature Scoutcraft Shooting Sports Other Offerings Tuesday - Friday 9:00 AM Swimming Basketry First Aid Geology Geocaching Archery Climbing (13+) 9-10:50 Game Design Medicine Mammal Study Indian Lore Rifle 9-10:50 Moviemaking (HQ) Canoeing Leatherwork Soil & Water Conserv. Orienteering Shotgun 9-10:50 Metalwork (14+) 9-10:50 Space Exploration * Pioneering Pottery Wilderness Survival * Wood Carving COPE for Scouts 9-9:50 10:00 AM Swimming Basketry First Aid Astronomy * Cooking 10-12:50 Archery Climbing (13+) 9-10:50 (Continued) Game Design Medicine Environmental Science Pioneering Rifle 9-10:50 (Continued) Mountain Biking 10-11:50 Canoeing Leatherwork Geology Scouting Heritage Shotgun 9-10:50 (Continued) ^^Flyfishing (14+) Metalwork (14+) 9-10:50 (Continued) Weather Wilderness Survival * Pottery Wood Carving COPE for Leaders 10-11:20 11:00 AM Swimming Basketry First Aid Environmental Science Cooking 10-12:50 (Continued) Archery Climbing (13+) 11-11:50 & 2-2:50 Game Design Fish & Wildlife Mgmt Geocaching Rifle 11-11:50 & 2-2:50 Mountain Biking 10-11:50 (Continued) Canoeing Leatherwork Soil & Water Conserv. Indian Lore Shotgun 11-11:50 & 2-2:50 Pottery Space Exploration * Orienteering Wood Carving Wilderness Survival * Open Lunch 12:20-1:30 PM Monday - Thursday 2:00 PM Lifesaving 2-3:30 Art Emergency Prepardness * Astronomy * Cooking 2-4:50 Archery Climbing (13+) 11-11:50 & 2-2:50 (Continued) Basketry Environmental Science Orienteering Rifle 11-11:50 & 2-2:50 (Continued) Mountain Biking 2-3:50 Rowing (13+) Leatherwork Mammal Study Pioneering Shotgun 11-11:50 & 2-2:50 (Continued) Metalwork (14+) 2-3:50 Weather Scouting Heritage Sculpture Wood Carving Totin' Chit 2-2:50 COPE for Scouts 2-3:20 Firem'n Chit 2-2:50 3:00 PM Lifesaving 2-3:30 (Continued) Art Emergency Prepardness * Geology Cooking 2-4:50 (Continued) Archery Climbing (13+) 3-4:50 Game Design Bird Study Geocaching Mountain Biking 2-3:50 (Continued) Rowing (13+) Leatherwork Soil & Water Conserv. Indian Lore Metalwork (14+) 2-3:50 (Continued) Space Exploration * Pioneering Sculpture Open Rifle Shoot 3-4:50 COPE for Scouts 2-3:20 (Continued) Open Swim 3:30-4:50 Wood Carving Totin' Chit 3-3:50 Open Shotgun Shoot 3-4:50 COPE for Scouts 3:30-4:50 Firem'n Chit 3-3:50 4:00 PM Rowing (13+) Art Emergency Prepardness * Astronomy * Cooking 2-4:50 (Continued) Climbing (13+) 3-4:50 (Continued) Basketry Fish & Wildlife Mgmt. Indian Lore Leatherwork Mammal Study Orienteering Open Archery Shoot 4-4:50 Sculpture Nature Lab 4-4:50 Scouting Heritage Open Rifle Shoot (Continued to 4:50) Open Swim 3:30-4:50 (Continued) Wood Carving Open Shotgun Shoot (Continued to 4:50) COPE for Scouts 3:30-4:50 (Continued) Mile Swim - TBA *Emergency Prep. Drill *Astronomy (T/Th) 8:15 PM HC *Wilderness Survival ^^Fly Fishing Expedition Snorkeling - TBA (Fri) 12:00-1:45 PM *Space Explor. (W) 6:30 PM HC Overnight Thursday PM Off Camp - Friday - All Morning Black Bear - (T/Th 8:15 PM) > Merit Badge Classes/Activities will be at the same time each day Monday through Friday unless otherwise noted. > Merit Badges listed in each time block last for 50 minutes unless otherwise specified. > Merit Badges that take longer than 50 minutes are noted in the additional time block in Red as (Continued). > Scouts MUST attend only the class they register for DURING the time they registered to attend it. > Merit Badges with an "*" have a note related to the Merit Badge at the bottom of grid. > Other Activities are listed in colored blocks within the time block(s) they are offered. 29

31 ADDITIONAL PROGRAMS BROWNSEA ISLAND FIRST YEAR CAMPER PROGRAM The Brownsea Island program (formally known as Trail to First Class or First Year Camper) is designed to be an exciting and fun way to bring the best first impression of Scouting to those who have just crossed over from Cub Scouts. Throughout the course of their week at camp Scouts will develop many skills in knot tying, first aid, and outdoor knowledge. They will be introduced to the patrol method and guided by either a Life or Eagle Scout. While competing with other patrols in the program they will be able to work as a team to complete challenges. By the end of the week they will have completed many requirements for ranks through First Class, earned a few merit badges, including Scouting Heritage MB and started off their Scouting experience on the best foot possible. We are offering this course to your Scouts in the afternoon so it still leaves them time in the morning to work on other merit badges. We are very excited to bring this program to you. 30

32 LEADER TRAINING SCHEDULE Monday 2:30-3:00 pm Monday 3:00-4:00 pm Monday 4:00-4:30 pm Days and Times Course Description Tuesday 10:00-11:30 am Part 1 Tuesday 9:00-9:30 am Tuesday 9:30-10:00 am Tuesday 10:00-11:50 am Part 1 Tuesday 2:00-4:50 pm Part 1 Wednesday 10:00-11:30 am 2 Wednesday 10:00-10:30 am Wednesday 10:30-11:00 am Wednesday 2:00-4:50 pm Part 2 Wednesday 2:00-4:50 pm Part 2 Wednesday 3:00-4:00 pm Thursday 9:00-11:50 am Thursday 10:00-11:30 am Part 3 Thursday 9:00-11:50 am Part 1 2:00-4:50 pm Part 2 Thursday 2:00-4:50 pm Part 3 Safe Scouting Outdoor Ethics Awareness Nap on Safely COPE (Low) Safe Swim Defense Safety Afloat Swimming and Water Rescue IOLS Part COPE (Low) Trek Safely Hazardous Weather IOLS Swimming & Water Rescue Climb on Safely Leader Specific Training COPE (High) Paddle Craft Safety IOLS All participants who are involved in official Scouting activities should become familiar with the Guide to Safe Scouting and applicable manuals or literature. They should also beware of local and state government regulations that superscede the Boy Scouts of America. Scouting s outdoor ethics will give you an ever-deeper appreciation of the richness of the land and how we fit into it. For both youths and adults. A program designed to ensure your leaders have been fully trained when it comes to napping at various scouting events and outings. The COPE Program is an outdoor experience that offers a set of exhilarating activities designed for the Scouter who is looking for the next set of physical and mental challenges. This outdoor challenge allows every participant to achieve success as a team and as an idividual leader within a group setting. The Course will provide Scoutmasters with the basic information and tools they need to lead successful Boy Scout troops. Scoutmasters and assistant Scoutmasters who complete this course, Introduction to Outdoor Leader Skills, and Youth Protection Training Safety Afloat is required to take a troop on any float trip. Certification is valid for 2 years. This class is available to anyone 18 years or older. Information and skills to prevent, recognize, and respond to swimming emergencies during unit swimming activities. It expands the awareness instruction provided by Safe Swim Defense training IOLS is a training program where scoutmasters take the role of the scout in a two daylong campout scenario. Scouters will learn all skills that a scout from Tenderfoot to First Class will need to know, and will learn techniques to help them pass it along. The COPE Program is an outdoor experience that offers a set of exhilarating activities designed for the Scouter who is looking for the next set of physical and mental challenges. This outdoor challenge allows every participant to achieve success as a team and as an idividual leader within a group setting. Trek Safely applies to all types of outdoor experiences that involve trekking, including hiking, backpacking, canoeing, horseback riding, caving, rafting, kayaking, sailing, ski touring, mountain climbing, and mountain biking. Trek Safely is not designed to teach the skills of trekking. Units that choose to engage in activities requiring specialized outdoor skills should seek qualified instructors to help members learn and acquire these skills prior to the outing This training is required for at least one leader before taking your unit on a tour, but more importantly, it is knowledge that we all can use to manage risks to our Scouting family in the outdoor classroom. IOLS is a training program where scoutmasters take the role of the scout in a two daylong campout scenario. Scouters will learn all skills that a scout from Tenderfoot to First Class will need to know, and will learn techniques to help them pass it along. Information and skills to prevent, recognize, and respond to swimming emergencies during unit swimming activities. It expands the awareness instruction provided by Safe Swim Defense training Climb On Safely is designed to help adult leaders organize a climbing and rappelling program for their unit, similar to Safe Swim Defense and Safety Afloat. It is not designed to teach leaders how to instruct BSA youth in the skills of climbing and/or rappelling. Teaching climbing or rappelling requires a trained climbing instructor who meets the criteria under Qualified Instructors in Climb On Safely. The course will provide Scoutmasters with the basic information and tools they need to lead successful Boy Scout troops. Scoutmasters and assistant Scoutmasters who complete this course, Introduction to Outdoor Leader Skills, and Youth Protection Training are considered "trained" for those positions. After finishing your low COPE Program on this day you will get to climb a net ladder, walk across a wire strung in the air high between two trees and then ride a zipline to finish the course. It's a very exhilerating experience. Paddle Craft Safety will cover paddling techniques, boat rescue techniques, how to read rivers, and recognize and respond to paddle craft emergencies. Must attend the Safety Afloat class or be currently certified in Safety Afloat IOLS is a training program where scoutmasters take the role of the scout in a two daylong campout scenario. Scouters will learn all skills that a scout from Tenderfoot to First Class will need to know, and will learn techniques to help them pass it along. Friday 10:00-11:30 am Part 4 COPE Reflection Finish your time at COPE as you go over the things that you experienced in your sessions. While playing a few more team building games. 31

33 ADULT PROGRAMS Super Leader Merit Badge Staff members will initial requirements as they are completed. Program Director must sign at the bottom upon completion. Crafts (Complete 2 of the following) Carve a neckerchief slide Make a survival bracelet Make a leather feather Make something out of Clay Shooting Sports (Complete 2 of the following) Shoot a bow and arrow Shoot a Rifle Shoot a Shotgun Nature (Complete 2 of the following) Go Star gazing Sit in on a Nature lecture Take a nap in the outdoors Do a service project Aquatics (Complete 2 of the following) Pass the BSA swim test Participate in the Black Bear Swim Complete Safe Swim Defense (while at camp) Complete Safety Afloat (while at camp) Complete the Mile Swim Scout Skills (Complete 2 of the following) Participate in IOLS Learn to tie a Monkey Fist Demonstrate a tripod lashing Go on a night hike with your Troop Cook something in a Dutch oven Do COPE Adult Classes Leisure (Complete 4 of the following) Complete Nap on Safely Program Take a shower (we ll take your word) Eat/drink something from the Trading Post Meet someone from another council Purchase something from the Trading Post Program Director s Signature 32

34 OTHER FUN CAMP ACTIVITIES TENDERFOOT RUN Scouts and Scouters who like to run, jog or walk, can attempt the Tenderfoot Run. Whew!! Those completing the course twice during the week become a member of the Raymond Tenderfoot Run Club, with a patch available for Troops at the end of the week. BLACK BEAR SWIM This fun event is open to all Scouts and Adults, of all swim classifications. The Black Bear Swim happens Tuesday and Thursday evenings by Campsite numbers. SWIM LESSONS For those scouts that need some extra help in the aquatics department, our lifeguard staff will offer daily swim classes Tuesday through Thursday afternoon at the pool. Times TBA. MILE SWIM For our seasoned swimmers, we will offer the chance to complete the BSA Mile Swim in our pool area. Times TBA. FINAL CHALLENGE Friday afternoons will be Round Robin events, as Troops make their way to different Program areas. There they will find games and competitions to compete against other Troops for points. An overall winner will be announced during the closing campfire. 33

35 HIKES AND FUN ACTIVITIES Camp Raymond offers a terrific network of offsite trails in the ponderosa woods of the Coconino National Forest. The Fortress, for example, is a one-mile hike ending in a sweeping view to the north looking back at camp, Garland Prairie and the distant mountains. This is a perfect hike for the young scout, and also makes a challenging full moon hike or overnight destination. Longer trails reach viewpoints overlooking wilderness areas in the remote Sycamore Canyon country. Here s a list of some of our trails: Sycamore Trail...12 miles Dow Springs...3 miles Fortress Trail...1 mile KA Hill...4 miles Lone Elk Point/ Lone Elk Trail...3 miles Maha Point...3 miles Volunteer Point miles All Out-of-Camp Hikes require a Hike Permit on file at Health Lodge. (Permits Are NOT Required for in-camp hikes). At least two adults must accompany Scouts on an off-camp hike. You must Sign-Out/Sign-In at Health Lodge for all hikes. Follow All Safe Hiking Rules Set Forth in the Hiking Merit Badge Pamphlet. Headquarters will have available maps and trail notes which will be of help to you and your Scouts. A system of trails and hikes has been laid out which will offer campers the opportunity to really explore the area in and around camp. Each of these trails has a special feature or destination. The lengths of the trails vary in distance. Please be prepared. With so many possibilities your troop can really enjoy the trail systems. NIGHT HIKES Check with your Ambassador or Headquarters for listing of active trails. These orienteering trails are designed to provide experience and adventure on the trail for all of your Scouts. Each trail provides more of a challenge to your orienteering skills. Try one or try them all! The Scouts will enjoy thinking that any one of the reflective eyes might be real animals. Bearing sheets and sign-up forms are located at Headquarters. Ranger Eye Bear Eye Elk Eye Silver Eye Deer Eye Frontiersman Eye 34

36 HIKES AND FUN ACTIVITIES cont. A FEW HINTS FOR THE EYES! Take along flashlights with GOOD batteries. Arrange Scouts in Patrols of no more than six people. Patrol spots one set of eyes glowing in the distance. Each Scout leads the Patrol there, and retires to the rear. This way, all the Scouts get several turns. Watch for eyes of various colors. Many will be red, but others may be white, green, or yellow. Upon reaching a pair of eyes: STOP... take your next compass reading CONTINUE along the apparent beaten path (the eyes are moved frequently to keep the trails fresh and interesting) If the trail seems to disappear, a few Scouts may be sent out to find where it picks up again. Consider, leave several fellows at the last pair of eyes you spotted as reference. They can join the patrol once the new eyes have been found. Verify previous bearing before continuing. Always stay on existing trails. Always use the buddy system. Always take plenty of water Regardless of the length of the hike. 35

37 CAMP AWARDS FLINTLOCK TRAIL AWARDS The Flintlock Trail Award program is designed to test campers with a new set of challenges and skills each year they come to camp. FLINTLOCK TRAIL PROGRESS CARDS are available at Camp Headquarters. Requirements may be verified by the Senior Patrol Leader, Site Ambassador, or Scoutmaster. Adults can earn the Flintlock Trail Award by having ½ of the Scouts in their Troop earn the Flintlock Trail Award and by attending the Leaders Meetings. Award levels are not transferable between Camp Raymond and Camp Geronimo. The following are the requirements for each award: PATHFINDER (1ST YEAR AWARD) Earn or have Totin Chip Card. Know and be able to recite the 7 Leave No Trace principles. Complete a minimum of one- hour camp service project. Participate in at least one Patrol hike. Earn one merit badge or three skills for Tenderfoot to First Class. Tie 10 different knots or hitches in 3 minutes. Make one Handicraft item. TRAILBLAZER (2ND YEAR AWARD) Earn or have Totin Chip Card. Know and be able to recite the 7 Leave No Trace principles. Complete a minimum of one-hour camp service project. Participate in at least two Patrol hikes. Earn two merit badges at camp. Identify by name, 10 local plants and/or trees. Lash a shelf or other useful item for your camp. Earn either the Black Bear or Tenderfoot Run Award. 36

38 CAMP AWARDS cont. FRONTIERSMAN (3RD YEAR AWARD) Earn or have Totin Chip Card. Know and be able to recite the seven Leave No Trace principles. Complete a minimum of two hours camp service project. Participate in at least two Patrol hikes. One of which you organize and lead. Earn three merit badges at camp. Identify five stars or five constellations. Tie an eyesplice and an endsplice. Lash a useful object for your campsite. Show leadership by teaching another Scout the skills necessary for a merit badge. MOUNTAIN MAN (4TH YEAR AWARD) Earn or have Totin Chip Card. Know and be able to recite the seven Leave No Trace principles. Provide leadership to either a Patrol or Troop service project. Help organize and schedule all Patrol hikes for the Troop. Earn four merit badges at camp. Participate in Project COPE (Low or High). Help lead a General Assembly during the week. Show leadership by teaching another Scout the skills necessary for earning a Pathfinder Award. GUIDE (5TH YEAR AWARD) Earn or have Totin Chip Card. Know and be able to recite the seven Leave No Trace principles. Provide leadership to either a Patrol or Troop service project. Provide leadership to the Inter-troop Campfire, or to the Friday afternoon Camp-wide Games. Show leadership by teaching another Scout rank advancement requirements. SCOUT LEADER 50 CAMP-MILER Ever wonder just how many steps you take while you are at camp? How many steps does it take to get to 50 miles? Use your step tracking devices and record your miles for the week. When you reach your 50-mile goal have your Ambassador verify it and submit to obtain your patch from Headquarters. 37

39 TROOP AWARDS UNIFORM AWARD For Units attending the Mon., Tues., Wed. and Thur. General Assemblies: Units attending all 4 days with complete uniform will receive a ribbon. Uniform includes: Official Boy Scout uniform shirt Official Scout belt Official pants or shorts Official socks Hats and neckerchiefs are optional, but must be uniformly present or absent. Make sure shirt is tucked in. If your Patrol qualifies, your Patrol will receive a camp ribbon for your Patrol Flag at the Thursday night General Assembly. HONOR PATROL To earn this award your Patrol must do the following: Meet with your Ambassador. Each Patrol member must earn one merit badge or advance one rank, verified by the Scoutmaster. Your Patrol must participate in General Assembly and show spirit and teamwork. Participate as a Patrol in the Wednesday night Honor Trail and O/A Call-Out. Participate in the Friday afternoon camp wide games. Complete at least one-night time compass hike. Verify with your Ambassador. Upon completion, your Patrol will receive a camp ribbon for your Patrol Flag at the Friday night Campfire and Troop awards. ADVENTURE AWARD To earn this award your Patrol must do the following: Attend all General Assemblies Attend all Campfire Programs Participate in the camp-wide games 50% of your Scouts participate in the Flintlock Trail Award Show Scout spirit at all activities Complete an approved Unit service project Upon completion, your Patrol will receive a camp ribbon for your Patrol Flag at the Friday night Campfire and Troop awards. 38

40 TROOP AWARDS cont. SPIRIT AWARD Our hope is the Spirit Award will spur each Unit to excellence. Candidates for the Spirit Award should strive to live by the Scout Oath and Law and participate in programs and activities with a spirit that enhances the camping experience of the Camp Raymond community. Units will be considered on the following criteria: Attending all General Assemblies Attending all Campfires Having 50% youth participate in Flintlock Trail Award Program Showing Scout Spirit at all activities (signed by campsite Ambassador) Completing an approved service project Having all Patrols participate in camp-wide games Having one or more Camp Raymond Honor Patrols Volunteering to work extra KP duties Volunteering to do additional service projects This award will be awarded to the Unit showing the best spirit during all of the Camp Raymond activities and programs. There will be first, second, and third place ribbons awarded. CAMPSITE INSPECTION AWARD This award is available to all Units. Four levels are awarded based upon the daily evaluation of your campsite by your site Ambassador. At the end of the week one Troop will be awarded the Presidential Award for having the Best Campsite. 39

41 CAMP SVC & HRS OF OPERATION HEADQUARTERS HOURS OF OPERATION Hours may be adjusted periodically throughout the week. Check schedule posted at HQ upon arrival. Headquarters is the location for all forms, paperwork and mail. Headquarters is the location to pay all Camp Fees. Troops are required to pay any remaining fees when they arrive at camp. Lost & Found is located at Headquarters. Check with HQ when you discover something is missing, or as soon as you find a lost item. Also, definitely stop by the table out front on Saturday morning to retrieve personal property that has been turned in. Monday Tuesday - Friday Friday evening ONLY Saturday Sunday PHONE SERVICE Headquarters Hours of Operation 7:00-11:15AM, 1:30-5:00PM 8:30AM - 12:00PM, 1:30-5:00PM 6:30-7:15PM 7:30-10:30AM CLOSED We have a phone at Headquarters that may be used in emergency situations. Scouts must have an Adult Leader with them to use the phone. 40

42 CAMP SVC & HRS cont. TRADING POST Please check the posted Hours of Operation as hours may vary. Credit/Debit cards are accepted. ATM is available onsite. Camp Raymond offers a full selection of souvenir and comfort items for sale during the week, including Merit Badge Items, Souvenirs, Comfort Items, Hygiene Items, Food and Candy, and Miscellaneous Scout Supplies. Please help your Scouts Budget for supplies for Merit Badge Class/ Classes. Additional money will be needed if a merit badge has required materials. Some specialty items may be available on request. We recommend that an Adult Leader serve as banker and allow Scouts to check their money in and out. Suggest to parents they send ONLY small bills. Trading Post Hours Monday Tuesday - Friday Saturday Sunday 8:30-11:00AM, 1:30-5:00AM, 6:15-7:00PM 8:30AM - 12:00PM, 1:30-5:00PM, 6:30-7:45PM 8:00-10:00AM CLOSED AMBASSADOR SERVICE Your Camp Ambassador is a friend, a counselor and an expert in many areas. Rely upon your Ambassador to help your Troop. Camp Raymond provides an Ambassador Staff which is our front line team. If there is ever a question, the Ambassador is the Troop s first source for an answer. The Ambassador will meet with your Troop to provide you with information and data for the week to help work through your program. You can help your Ambassador ensure you have a great week by having the Troop prepared in the following ways: Know each Scout s advancement goals and plot their plans for camp. Have your program and Troop roster ready for review. Assign your Scouts to Patrols for duty rotation and activities. Post your Fireguard Chart and Campsite Inspection form on your latrine or on a bulletin board. 41

43 CAMP SVC & HRS cont. QUARTERMASTER SHED The Quartermaster Shed is managed under the Ambassadors Service. Equipment, tools, trash bags, toilet paper, and program materials (such as the Scout handbook, field book, song-book, and skits) are available. Combinations to the locks for women s toilet and shower facilities are available from Headquarters. Quartermaster Shed Hours Sunday Monday Tuesday - Friday Saturday CLOSED 1:00 4:30PM 8:30AM Noon, After Leader Meetings 7:00 7:45AM, After Closing Ceremony to 10:30AM KIECKHEFER HEALTH LODGE 24 hours for emergencies Kieckhefer Health Lodge staff ensures that our camp is a safe and healthy environment for our campers. A doctor, nurse or other trained personnel are on duty at all times. The entrance to the Kieckhefer Health Lodge is on the west side of the building for illness or injury (door from the wheelchair ramp). For all other business/questions please use the front door. Minor first aid needs should be handled by the Unit. Please bring a first aid kit. Scouts may be transported to Flagstaff Medical Center for serious injuries or illness requiring hospitalization. The Kieckhefer Health Lodge is required to be informed of all prescription and over-the-counter medications brought to camp by Scouts and Adult Leaders. If you are planning a hike you are required to submit a Hiking Permit at Health Lodge. You are required to sign out when you leave and sign in when you return from the hike or if you leave camp for any reason. 42

44 CAMP SVC & HRS cont. Health Lodge Hours 24 Hours Open for Emergencies Clinic Hours Monday -Saturday Lunch Closed Dinner Closed 8:15AM - 9:00PM 12:15-1:15PM 5:00-6:15PM Please keep the following considerations in mind while at camp and while visiting the Kieckhefer Health Lodge. Wash your hands and face frequently, especially after you use the restroom and before eating. Remember to drink plenty of water, every day, all day long. Dehydration is the #1 health problem in camp. Soft Drinks and other high sugar liquids from the trading post Do Not Equate to Water. Have fun, but refrain from careless horseplay. Follow Totin Chip safety guidelines when using pocket knives and other cutting tools. High altitude sunshine can burn you quickly and harshly. Biting insects can be a nuisance at Camp Raymond. DUTY TO GOD AND RELIGIOUS SERVICES Camp Raymond Staff includes a Chaplain who can be contacted through Headquarters throughout the week to assist the Troop and individual Scouts. Religious Services A Scout s Own Service is offered every Friday evening at 6:30PM at the Sycamore Chapel. Scouts are encourage to volunteer to assist the Chaplain. The Sycamore Chapel is also available for Troop use throughout the week. Please schedule a time at Headquarters. Duty to God Segment allows the Scout to follow the 12th point of the Scout Law while earning a segment at the same time. Throughout the week, the Scouts will need to meet certain requirements relating to the 12th point of the Scout Law. Information on earning this segment can be obtained at Headquarters. 43

45 ORDER OF THE ARROW Wipala Wiki Lodge The Order of the Arrow, Honor Camper Society of the Boy Scouts of America, is an integral part of the Council s Camping Program. Troop Youth and Adult Leaders are encouraged to meet with the Camp Chief Monday night following the final opening Campfire for information concerning OA and Camp, Unit Elections, Brotherhood requirements, and the Honor Trail. The fee for Brotherhood candidates is $20.00 for active Wipala Wiki Lodge members lodge dues must be current. If you wish to renew your lodge dues, payment is only $10.00 for Payment for both Brotherhood and dues can be made at Camp Headquarters. Brotherhood candidates must be a member of a Grand Canyon Council (Wipala Wiki Lodge) Unit and have been an Ordeal Member for at least 10 months prior to the Thursday evening Brotherhood ceremony. Camp HQ has a list of members current with dues and eligible for Brotherhood. We recommend that Troop elections take place before arrival at camp and encourage elections prior to May 1st to allow those Scouts elected and called out to participate in a pre-camp Ordeal held at either R-C and Camp Geronimo (See dates in table below). If unable to hold elections prior to camp, arrangements may be made with the Camp OA election team. However, they are only able to make such arrangements with Units of Grand Canyon Council. Units desiring to have elections at camp should bring a roster of eligible members with names addresses, dates of birth, addresses and phone numbers. Candidates have one year from the date of their election (not call-out) to complete their Ordeal, or they will need to stand for election again (See dates in table below). For additional information concerning Troop elections and the adult requirements, contact your district Chapter Chief or Chapter Advisor. Some units that have conducted elections before Summer Camp may want to have their candidates called out at the Wednesday night call-out ceremony. Those units should bring a copy of their unit election results and/or adult nomination forms. Out of Council units can have their candidates called out at the Camp Call-out ceremony if they have permission from their home lodge and bring a copy of their election results. It will be the responsibility of any Out of Council unit to provide their called out candidates with ordeal information for their Lodge. Candidates that are elected and are at camp will be called out in an impressive ceremony on Wednesday night. They will receive information about upcoming Ordeals and how to register. Those candidates unable to complete their Ordeal prior to summer camp can complete it at one of the fall Ordeals. Ordeals Schedule May 4-6, 2018: R-C Scout Ranch September 9-7, 2018: Camp Raymond May 18-20, 2018: Camp Geronimo October 12-14, 2018: Heard Scout Pueblo 44

46 CAMP SHOWER DUTY SCHEDULE Shower Hours of Operation: 6:00AM to 10:00PM. Please avoid Troop showers after 10:00PM. Time North Pool South Mon PM 1 a/c 1 b/d 13 a/c Tues AM 2 a/c 2 b/d 14 a/c Tues PM 3 a/c 3 b/d 15 a/c Weds AM 4 a/c 4 b/d 16 a/c Weds PM 5 a/c 5 b/d 17 a/c Thurs AM 6 & 7 a/c 6 & 7 b/d 18 a/c Thurs PM 8 & 9 a/c 8 & 9 b/d 13 b/d 14 b/d Fri AM 10 & 11 a/c 10 & 11 b/d 15 b/d 16 b/d Fri PM 12 a/c 12 b/d 17 b/d Sat AM Staff Staff 18 b/d The shower and rest room area must be cleaned at least once during your shift. Please clean both sides (youth and adult) of the shower house. Post guards in front of the entries while cleaning. Make the place as clean as you would want it. Clean both sides. 45

47 CAMPSITE INFORMATION CAMPSITE GUIDELINES Neatness of Campsite Campsite Equipment Equipment in use (shovels, rakes, etc.) stored out of the way but still handy. Equipment not in use maintained in a neat, orderly way and protected from bad weather. Grounds Litter cleaned up over whole campsite. Ground cover (pine needles & leaves) removed only around fire areas. Axe yard laid out for safety in chopping. No evidence that boys in site this week have caused damage to standing timber. Tents and Personal Gear Personal equipment and extra clothing placed out of sight in tents. Scouts will zip their tents fully closed when not in the area. No clothes hangers on tent poles. NO FOOD in Tents Health and Safety Garbage Disposal Leave no garbage in area or food on ground. Rinse bottles and cans to remove food, place in trash receptacle. Take trash to dumpsters daily. Ashes should be soaked, dried as much as possible, and disposed of as directed by your Camp Ambassador. Cooking Gear Cooking gear, pots, and pans should be clean with no food particles or grease on them. Dutch ovens clean and lightly greased with lids on. Hang on racks wherever possible. Cutlery & paper products stored in varmint proof containers. Food must be stored in vermin-proof containers. Latrine Toilet seats down, toilet paper stocked and water for rinsing urinal conveniently placed. Hose down toilet, urinal and floor daily. Fire Buckets and Barrel Keep fire buckets filled (5 per campsite fire ring). Keep water barrel filled. 46

48 IMPORTANT INFORMATION MAIL SERVICE Mail is delivered to camp once a day. Troop numbers of those Troops receiving mail will be posted outside Headquarters. Adult Leaders or the SPL may pick up mail for your Troop at Headquarters. Please check for mail and messages daily. Address for Scout mail Standard USPS Delivery: Scout s Name /Troop # /Campsite # /Session # Camp Raymond GENERAL DELIVERY Parks, AZ Physical Address for Private Carriers (UPS, FedEx, Amazon ): 7709 S. Boy Scout Camp Road Parks, AZ LEADERSHIP SWAP Because Two deep leadership is a requirement in Scouting, we understand that sometimes you need to have a leader/parent come out during the week to swap out with another leader/parent. Please be sure that there is a baton handoff when your leader/parent arrive and depart. Incoming leaders/parents are required to pack gear to/from the parking lot and check-in at Headquarters to receive a wristband. All Adult Leaders are required to provide a current Health form (parts A,B,&C) upon check-in, regardless of how many days they will be staying. Outgoing leaders/parents, those who need to leave camp before the end of the week, are required to check-out at Headquarters before packing out of camp. Sorry no vehicles may be driven in after Monday evening. PARENTS AND VISITORS Family members are welcome to visit camp. All visitors must park in the main parking lot and then check-in at Headquarters to receive a visitors wristband. If it is after hours, check-in at the Kieckhefer Health Lodge. Overnight accommodations or camping are not available. Any guests who wish to eat with the campers must purchase meals in advance at Headquarters and receive a meal ticket to present at the door of the Dining Hall. Visitor Meals Prices: $7.00 Breakfast / $9.00 Lunch / $12.00 Dinner 47

49 IMPORTANT INFORMATION cont. CONTAGIOUS DISEASE AND OTHER HEALTH PRECAUTIONS The Grand Canyon Council takes the safety and welfare of its staff and participants very seriously. As such, all units will be asked if anyone has experienced nausea, vomiting, diarrhea, or fever-like symptoms during the week prior to camp starting. Please ask any Scouts or adults with symptoms like these to stay home so that we may protect the welfare of all those at camp. The Health Officers may quarantine entire units, as well as campsites, if they suspect a risk of contagion. Camp Raymond is all dirt. There are also many rocks, pinecones, pine needles and fallen branches on the ground. Because of this closed toe shoes are required at all times. Even when going to and from the showers, swimming pool and lake. Water! Water! Water! We can t say it enough. Please be sure that you and your scouts and other leaders are drinking plenty of water while at camp. Dehydration can hit you quick and leaving you feeling badly. WILDLIFE Camp Raymond is a habitat for an abundance of wildlife ranging from raccoons to snakes, dangerous insects and bears. In observance of their habitat and in an effort to avoid endangering these animals and our customers, we have a strict wildlife management policy. The Camp Ranger reserves the right to fine any violators of our policy, which is described in the Camp Administration Guide. 48

50 CAMP MAP 49

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