2015 Summer Camp-Camp Gamble
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- Matilda Lucas
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1 2015 Summer Camp-Camp Gamble Event Contacts Name Title Phone Dawn Ralls Camping Secretary Registration opens January 02, 2015 Visit to register GREATER SAINT LOUIS AREA COUNCIL
2 MB108 9:15-10:45 AM Merit Badge - General use Archery Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow - but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery. Maximum number of participants: 20 NOTE: when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Archery Range who: For third-year campers and older recommended advance work: Study requirements 3 & 4 required materials/preparation: Skills and practice prior to camp anticipated costs: Approximately $5 for materials other information: Each session is 1 1/2 hours; personal equipment allowed but must be locked in camp office MB111 9:15-10:15 AM Astronomy In learning about astronomy, Scouts study how activities in space affect our own planet and bear witness to the wonders of the night sky: the nebulae, or giant clouds of gas and dust where new stars are born; old stars dying and exploding; meteor showers and shooting stars; the moon, planets, and a dazzling array of stars. Maximum number of participants: 20 NOTE: evening star study required. when: Monday-Thursday: 9:15 a.m.; 4:00 p.m. where: Nature Area who: For third-year campers and older recommended advance work: Knowledge and practice in identifying constellations required materials/preparation: Requirements 5b, 6, & 7b completed prior to camp other information: Writing and drawing materials are needed; night observations required for merit badge; details posted at camp MB101 9:15-10:15 AM Camping Camping is one of the best-known methods of the Scouting movement. When he founded the Scouting movement in the early 1900s, Robert Baden-Powell encouraged every Scout to learn the art of living out-of-doors. He believed a young person able to take care of himself while camping would have the confidence to meet life's other challenges, too. Prerequisites: 9a: Bring proof of your total camping experiences, in the form of reports of each trip. Have the reports signed by your Scoutmaster. NOTE: when: Monday-Thursday: 9:15 a.m.; 2:00 p.m.; 3:00 p.m. where: Scoutcraft Area recommended advance work: Requirements 2 & 3 prior to camp required materials/preparation: Requirements 8c, 8d, & 9 completed prior to camp Page 2 Report run date: Fri Jan 02 11:55:24 EST
3 MB119 9:15-10:15 AM Canoeing For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness. where: Boating Area recommended advance work: Study requirements 4, 5, & 10 prior to camp required materials/preparation: Must be a swimmer; physical strength required for carrying canoe and rescuing a swamped canoe other information: Cannot be completed in camp unless Scout has proof of CPR instruction; scheduled dry session Wednesday night after Beach Party; make- ups for requirements at 2:00 p.m. NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB144 9:15-11:15 AM Environmental Science While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an environmental scientist, making observations and carrying out experiments to investigate the natural world. Maximum number of participants: 35 NOTE: when: Monday-Thurs: 9:15-11:00 a.m.; 2:00-3:45 p.m. where: Ecology Area who: For third-year campers and older recommended advance work: Requirements 3 & 5 prior to camp other information: Each session is 2 hours; Boy Scout Field Book is helpful resource; time-consuming merit badge MB224 9:15-10:45 AM Geocaching The word geocache is a combination of "geo," which means "earth," and "cache," which means "a hiding place." Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. A GPS (Global Positioning System) unit is an electronic tool that shows you where to go based on information it gets from satellites in space. Maximum number of participants: 15 NOTE: when: Monday-Thursday: 9:15 a.m.; 10:45 a.m. where: Scoutcraft Area recommended advance work: Requirements 7 & 8 prior to camp required materials/preparation: GPS devices available at camp; Scouts may bring their own GPS device Page 3 Report run date: Fri Jan 02 11:55:24 EST
4 MB161 9:15-10:15 AM Horsemanship In addition to learning how to safely ride and care for horses, Scouts who earn this merit badge will gain an understanding of the instincts and behaviors of horses and humane and effective methods for training horses. Additional Fee: $20.00 Maximum number of participants: 5 NOTE: Being held at S Bar F Corral in Ranch Camporee Area. when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Corral at north end of Camporee Area who: For fourth-year campers and older recommended advance work: Requirements 1, 2, & 4 prior to camp â safety procedures, parts of horse, parts of saddle required materials/preparation: Horsemanship merit badge book, shoes with heels, long pants; physical strength needed to saddle, mount, and dismount anticipated costs: $20 NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB225 9:15-10:15 AM Kayaking A basic-level merit badge for flat-water kayaking - whitewater kayaking will still fall under Whitewater merit badge. Maximum number of participants: 15 where: Boating Area recommended advance work: Must be a Swimmer MB168 9:15-10:15 AM Lifesaving No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies. where: Swimming Area recommended advance work: Practice swimming skills prior to camp required materials/preparation: Scout must have completed Second and First Class swimming requirements prior to camp; long-sleeve button-up shirt and long pants needed for requirement 7e other information: Must be strong swimmer; merit badge cannot be completed at camp unless proof of CPR training is presented; scheduled dry session Wednesday night after beach party Page 4 Report run date: Fri Jan 02 11:55:24 EST
5 MB173 9:15-10:15 AM Motorboating With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely. Additional Fee: $10.00 Maximum number of participants: 5 where: Boating Area who: For fourth-year campers and older required materials/preparation: Red Card; must be a Swimmer; must complete Missouri Boater Education online at boat-ed.com/missouri/ before being allowed to sign up for this badge anticipated costs: $10 online fee for Missouri Boater Education; $10 boat-use fee at camp NOTE: Class size is limited due to equipment available. MB185 9:15-11:15 AM Pioneering Pioneering-the knowledge of ropes, knots, and splices along with the ability to build rustic structures by lashing together poles and spars-is among the oldest of Scouting's skills. Practicing rope use and completing projects with lashings also allow Scouts to connect with past generations, ancestors who used many of these skills as they sailed the open seas and lived in America's forests and prairies. Maximum number of participants: 12 NOTE: when: Monday-Thursday: 9:15-11:00 a.m.; 3:00-4:45 p.m. where: Scoutcraft Area recommended advance work: Good knowledge of knots and lashings required materials/preparation: Requirement 7; bring completed scale model to camp other information: Meets for two hours daily; construction of pioneering project can be time-consuming. MB196 9:15-10:45 AM Rifle Shooting Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices. Maximum number of participants: 20 NOTE: when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Rifle Range who: For third-year campers and older recommended advance work: Requires knowledge of state and local regulations; review this information prior to camp required materials/preparation: Rifle Shooting merit badge book; requires shooting skill and knowledge of terms other information: Each session is 1 1/2 hours; this merit badge can be timeconsuming NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. Page 5 Report run date: Fri Jan 02 11:55:24 EST
6 MB202 9:15-10:45 AM Shotgun Shooting A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging from the muzzle is not spinning. Additional Fee: $40.00 NOTE: when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Shotgun Range in Camporee Field who: For fourth-year campers and older recommended advance work: Knowledge of state and local regulations. required materials/preparation: Shooting skill anticipated costs: $40; pay in camp office and bring receipt to Shotgun Range; participation limited MB204 9:15-10:15 AM Small-Boat Sailing Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety. Maximum number of participants: 20 when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Boating Area who: For third-year campers and older recommended advance work: Review sailing terminology and points of sail other information: Weather may impact completion of the badge MB211 9:15-10:15 AM Swimming Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills. Maximum number of participants: 25 when: Monday-Friday: 9:15 a.m.; 10:15 a.m. where: Swimming Area recommended advance work: Swimming practice prior to camp; knowledge of Safe Swim Defense Plan; requirement 10c prior to camp required materials/preparation: Scout must have completed Second and First Class swimming requirements prior to camp other information: Merit badge cannot be completed at camp unless proof of CPR training is presented; scheduled dry session Wednesday night after beach party Page 6 Report run date: Fri Jan 02 11:55:24 EST
7 MB218 9:15-10:15 AM Water Sports Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do. Additional Fee: $20.00 where: Boating Area who: For fourth-year campers and older required materials/preparation: Red Card; must be a Swimmer anticipated costs: $20 NOTE: Class size is limited due to equipment available. MB222 9:15-10:15 AM Wood Carving As with any art, wood carving involves learning the basics of design, along with material selection and tools and techniques, as well as wood-carving safety. The requirements of the Wood Carving merit badge introduce Scouts to an enjoyable hobby and that can become a lifetime activity. NOTE: Afternoon help session. when: Monday-Thursday: 9:15 a.m.; 4:00 p.m. where: Scoutcraft Area recommended advance work: Requirement 1; practice and knowledge of sharpening pocket knife required materials/preparation: Earn Totinâ Chip prior to camp anticipated costs: $5-$10 for materials other information: Assistance available in Scoutcraft Area 2:00-5:00 p.m. NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB119 10:15-11:15 AM Canoeing For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness. where: Boating Area recommended advance work: Study requirements 4, 5, & 10 prior to camp required materials/preparation: Must be a swimmer; physical strength required for carrying canoe and rescuing a swamped canoe other information: Cannot be completed in camp unless Scout has proof of CPR instruction; scheduled dry session Wednesday night after Beach Party; make- ups for requirements at 2:00 p.m. NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. Page 7 Report run date: Fri Jan 02 11:55:24 EST
8 MB149 10:15-12:15 PM First Aid First aid - caring for injured or ill persons until they can receive professional medical care - is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life. Maximum number of participants: 20 NOTE: when: Monday-Thursday: 10:15 a.m.-noon; 2:00-3:45 p.m. where: Scoutcraft Area recommended advance work: Read merit badge book required materials/preparation: Requirements 2d & 7 prior to camp; Red Card completion prior to camp MB151 Days: Mo Tu 10:15-11:15 AM Fishing In Scouting for Boys, Baden-Powell offers this advice: "Every Scout ought to be able to fish in order to get food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it might happen to one who had never learned to catch fish." NOTE: when: Monday-Tuesday: 10:15 a.m.; 11:15 a.m. where: Nature Area recommended advance work: Practice knots and study Outdoor Code prior to camp; requirement 7 involves knowledge of state and local regulations required materials/preparation: Fishing rod & reel, line, bate or lures needed for requirement 9 other information: Friday morning is scheduled as a help session if needed NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB225 10:15-11:15 AM Kayaking A basic-level merit badge for flat-water kayaking - whitewater kayaking will still fall under Whitewater merit badge. Maximum number of participants: 15 where: Boating Area recommended advance work: Must be a Swimmer Page 8
9 MB167 10:15-11:15 AM Leatherwork Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to preserve and protect leather items so they will last a lifetime and beyond. NOTE: Afternoon help session. when: Monday-Thursday: 10:15 a.m.; 11:15 a.m.; 3:00 p.m. where: Scoutcraft Area recommended advance work: Knowledge of requirements 1 & 2 prior to camp required materials/preparation: Materials for project can be purchased at camp or brought from home anticipated costs: $7-$18 depending on project other information: Assistance available 2:00-5:00 p.m. in Scoutcraft Area MB168 10:15-11:15 AM Lifesaving No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies. where: Swimming Area recommended advance work: Practice swimming skills prior to camp required materials/preparation: Scout must have completed Second and First Class swimming requirements prior to camp; long-sleeve button-up shirt and long pants needed for requirement 7e other information: Must be strong swimmer; merit badge cannot be completed at camp unless proof of CPR training is presented; scheduled dry session Wednesday night after beach party Page 9
10 MB173 10:15-11:15 AM Motorboating With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely. Additional Fee: $10.00 Maximum number of participants: 5 where: Boating Area who: For fourth-year campers and older required materials/preparation: Red Card; must be a Swimmer; must complete Missouri Boater Education online at boat-ed.com/missouri/ before being allowed to sign up for this badge anticipated costs: $10 online fee for Missouri Boater Education; $10 boat-use fee at camp NOTE: Class size is limited due to equipment available. MB207 10:15-11:15 AM Space Exploration Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there. NOTE: when: Monday-Thursday: 10:15 a.m.; 11:15 a.m.; 2:00 p.m. where: Nature Area who: For third-year campers and older recommended advance work: Read merit badge book required materials/preparation: Requirements 2, 5, & 7 anticipated costs: $15 for materials MB211 10:15-11:15 AM Swimming Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills. Maximum number of participants: 25 when: Monday-Friday: 9:15 a.m.; 10:15 a.m. where: Swimming Area recommended advance work: Swimming practice prior to camp; knowledge of Safe Swim Defense Plan; requirement 10c prior to camp required materials/preparation: Scout must have completed Second and First Class swimming requirements prior to camp other information: Merit badge cannot be completed at camp unless proof of CPR training is presented; scheduled dry session Wednesday night after beach party Page 10
11 MB218 10:15-11:15 AM Water Sports Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do. Additional Fee: $20.00 where: Boating Area who: For fourth-year campers and older required materials/preparation: Red Card; must be a Swimmer anticipated costs: $20 NOTE: Class size is limited due to equipment available. MB108 10:45-12:15 PM Archery Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow - but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery. Maximum number of participants: 20 NOTE: when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Archery Range who: For third-year campers and older recommended advance work: Study requirements 3 & 4 required materials/preparation: Skills and practice prior to camp anticipated costs: Approximately $5 for materials other information: Each session is 1 1/2 hours; personal equipment allowed but must be locked in camp office MB224 10:45-12:15 PM Geocaching The word geocache is a combination of "geo," which means "earth," and "cache," which means "a hiding place." Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. A GPS (Global Positioning System) unit is an electronic tool that shows you where to go based on information it gets from satellites in space. Maximum number of participants: 15 NOTE: when: Monday-Thursday: 9:15 a.m.; 10:45 a.m. where: Scoutcraft Area recommended advance work: Requirements 7 & 8 prior to camp required materials/preparation: GPS devices available at camp; Scouts may bring their own GPS device Page 11
12 MB161 10:45-11:45 AM Horsemanship In addition to learning how to safely ride and care for horses, Scouts who earn this merit badge will gain an understanding of the instincts and behaviors of horses and humane and effective methods for training horses. Additional Fee: $20.00 Maximum number of participants: 5 NOTE: Being held at S Bar F Corral in Ranch Camporee Area. when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Corral at north end of Camporee Area who: For fourth-year campers and older recommended advance work: Requirements 1, 2, & 4 prior to camp â safety procedures, parts of horse, parts of saddle required materials/preparation: Horsemanship merit badge book, shoes with heels, long pants; physical strength needed to saddle, mount, and dismount anticipated costs: $20 NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB196 10:45-12:15 PM Rifle Shooting Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices. Maximum number of participants: 20 NOTE: when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Rifle Range who: For third-year campers and older recommended advance work: Requires knowledge of state and local regulations; review this information prior to camp required materials/preparation: Rifle Shooting merit badge book; requires shooting skill and knowledge of terms other information: Each session is 1 1/2 hours; this merit badge can be timeconsuming NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB202 10:45-12:15 PM Shotgun Shooting A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging from the muzzle is not spinning. Additional Fee: $40.00 NOTE: when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Shotgun Range in Camporee Field who: For fourth-year campers and older recommended advance work: Knowledge of state and local regulations. required materials/preparation: Shooting skill anticipated costs: $40; pay in camp office and bring receipt to Shotgun Range; participation limited Page 12
13 MB204 10:45-11:45 AM Small-Boat Sailing Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety. Maximum number of participants: 20 when: Monday-Friday: 9:15 a.m.; 10:45 a.m. where: Boating Area who: For third-year campers and older recommended advance work: Review sailing terminology and points of sail other information: Weather may impact completion of the badge MB151 Days: Mo Tu 11:15-12:15 PM Fishing In Scouting for Boys, Baden-Powell offers this advice: "Every Scout ought to be able to fish in order to get food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it might happen to one who had never learned to catch fish." NOTE: when: Monday-Tuesday: 10:15 a.m.; 11:15 a.m. where: Nature Area recommended advance work: Practice knots and study Outdoor Code prior to camp; requirement 7 involves knowledge of state and local regulations required materials/preparation: Fishing rod & reel, line, bate or lures needed for requirement 9 other information: Friday morning is scheduled as a help session if needed NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. MB225 11:15-12:15 PM Kayaking A basic-level merit badge for flat-water kayaking - whitewater kayaking will still fall under Whitewater merit badge. Maximum number of participants: 15 where: Boating Area recommended advance work: Must be a Swimmer Page 13
14 MB167 11:15-12:15 PM Leatherwork Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to preserve and protect leather items so they will last a lifetime and beyond. NOTE: Afternoon help session. when: Monday-Thursday: 10:15 a.m.; 11:15 a.m.; 3:00 p.m. where: Scoutcraft Area recommended advance work: Knowledge of requirements 1 & 2 prior to camp required materials/preparation: Materials for project can be purchased at camp or brought from home anticipated costs: $7-$18 depending on project other information: Assistance available 2:00-5:00 p.m. in Scoutcraft Area MB168 11:15-12:15 PM Lifesaving No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies. where: Swimming Area recommended advance work: Practice swimming skills prior to camp required materials/preparation: Scout must have completed Second and First Class swimming requirements prior to camp; long-sleeve button-up shirt and long pants needed for requirement 7e other information: Must be strong swimmer; merit badge cannot be completed at camp unless proof of CPR training is presented; scheduled dry session Wednesday night after beach party Page 14
15 MB173 11:15-12:15 PM Motorboating With the fun of operating a motor boat boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely. Additional Fee: $10.00 Maximum number of participants: 5 where: Boating Area who: For fourth-year campers and older required materials/preparation: Red Card; must be a Swimmer; must complete Missouri Boater Education online at boat-ed.com/missouri/ before being allowed to sign up for this badge anticipated costs: $10 online fee for Missouri Boater Education; $10 boat-use fee at camp NOTE: Class size is limited due to equipment available. MB207 11:15-12:15 PM Space Exploration Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there. NOTE: when: Monday-Thursday: 10:15 a.m.; 11:15 a.m.; 2:00 p.m. where: Nature Area who: For third-year campers and older recommended advance work: Read merit badge book required materials/preparation: Requirements 2, 5, & 7 anticipated costs: $15 for materials MB211 11:15-12:15 PM Swimming Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills. Maximum number of participants: 25 when: Monday-Friday: 9:15 a.m.; 10:15 a.m. where: Swimming Area recommended advance work: Swimming practice prior to camp; knowledge of Safe Swim Defense Plan; requirement 10c prior to camp required materials/preparation: Scout must have completed Second and First Class swimming requirements prior to camp other information: Merit badge cannot be completed at camp unless proof of CPR training is presented; scheduled dry session Wednesday night after beach party Page 15
16 MB218 11:15-12:15 PM Water Sports Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do. Additional Fee: $20.00 where: Boating Area who: For fourth-year campers and older required materials/preparation: Red Card; must be a Swimmer anticipated costs: $20 NOTE: Class size is limited due to equipment available. MB221 11:15-12:15 PM Wilderness Survival In their outdoor activities, Scouts learn to bring the clothing and gear they need, to make good plans, and do their best to manage any risks. But now and then, something unexpected happens. When things go wrong, the skills of wilderness survival can help make everything right again. NOTE: Plus evening campout. when: Monday-Thursday: 11:15am; 4:00pm where: Scoutcraft Area & wilderness campsite recommended advance work: Knowledge of requirements 1, 2, 6, 7, 9, and 10 required materials/preparation: Survival kit and materials for shelter other information: Scouts, prepare to build structure and sleep overnight in it NOTE: If his troop does an overnight during the week, the Scout may attend the troop overnight instead of the Wilderness Survival overnight. MB PM Basketry Basketry is a handy skill for a Scout. A basket can be a sturdy companion on campouts, carrying clothes snugly and efficiently, holding potatoes and corn for roasting over a campfire, or carrying the day's fishing catch back to camp for dinner. Baskets and basketweaving projects also make great gifts for family and friends. NOTE: Not an actual class; work at your own pace. when: Monday instruction 2:00-5:00 p.m.; Tuesday-Thursday help sessions 2:00-5:00 p.m. where: Scoutcraft Area required materials/preparation: Stool and 2 basket kits â one square and one round anticipated costs: Approximately $15-$24 for materials other information: Amount of time spent in Scoutcraft Area depends on needs of Scout â time it takes to finish basket and stool Page 16
17 MB PM Camping Camping is one of the best-known methods of the Scouting movement. When he founded the Scouting movement in the early 1900s, Robert Baden-Powell encouraged every Scout to learn the art of living out-of-doors. He believed a young person able to take care of himself while camping would have the confidence to meet life's other challenges, too. Prerequisites: 9a: Bring proof of your total camping experiences, in the form of reports of each trip. Have the reports signed by your Scoutmaster. NOTE: when: Monday-Thursday: 9:15 a.m.; 2:00 p.m.; 3:00 p.m. where: Scoutcraft Area recommended advance work: Requirements 2 & 3 prior to camp required materials/preparation: Requirements 8c, 8d, & 9 completed prior to camp MB PM Environmental Science While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an environmental scientist, making observations and carrying out experiments to investigate the natural world. Maximum number of participants: 35 NOTE: when: Monday-Thurs: 9:15-11:00 a.m.; 2:00-3:45 p.m. where: Ecology Area who: For third-year campers and older recommended advance work: Requirements 3 & 5 prior to camp other information: Each session is 2 hours; Boy Scout Field Book is helpful resource; time-consuming merit badge MB PM First Aid First aid - caring for injured or ill persons until they can receive professional medical care - is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life. Maximum number of participants: 20 NOTE: when: Monday-Thursday: 10:15 a.m.-noon; 2:00-3:45 p.m. where: Scoutcraft Area recommended advance work: Read merit badge book required materials/preparation: Requirements 2d & 7 prior to camp; Red Card completion prior to camp Page 17
18 MB PM Forestry In working through the Forestry merit badge requirements, Scouts will explore the remarkable complexity of a forest and identify many species of trees and plants and the roles they play in a forest's life cycle.they will also discover some of the resources forests provide to humans and come to understand that people have a very large part to play in sustaining the health of forests. NOTE: when: Monday-Thursday: 4:00 p.m. where: Nature Area recommended advance work: Requirement 7 prior to camp required materials/preparation: Requirement 5 completed prior to camp other information: tree identification guide and spiral notebook helpful MB PM Indian Lore Far different from the stereotypes or common images that are portrayed on film, on television, and in many books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about these different groups is to take an exciting journey of discovery in which you will meet some of America's most fascinating peoples. NOTE: when: Monday-Thursday: 2:00 p.m. where: Scoutcraft Area recommended advance work: Make model for 2c required materials/preparation: Research history of an Indian tribe for requirement 1; requirement 2d completed prior to camp if Scout plans to use it to fulfill requirement 2 anticipated costs: $4-$15, depending on sophistication of project MB169 Days: We Th 2-3 PM Mammal Study A mammal may weigh as little as 1/12 ounce, as do some shrews, or as much as 150 tons, like the blue whale. It may spring, waddle, swim, or even fly. But if it has milk for its young, has hair of some kind, is relatively intelligent, and has warm blood, then it is a mammal. NOTE: when: Wednesday-Thursday: 2:00 p.m.; 3:00 p.m. where: Nature Area recommended advance work: Complete reports prior to camp other information: Writing materials such as paper and pen needed for reports; help session scheduled for Friday morning if needed Page 18
19 MB PM Space Exploration Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there. NOTE: when: Monday-Thursday: 10:15 a.m.; 11:15 a.m.; 2:00 p.m. where: Nature Area who: For third-year campers and older recommended advance work: Read merit badge book required materials/preparation: Requirements 2, 5, & 7 anticipated costs: $15 for materials MB PM Camping Camping is one of the best-known methods of the Scouting movement. When he founded the Scouting movement in the early 1900s, Robert Baden-Powell encouraged every Scout to learn the art of living out-of-doors. He believed a young person able to take care of himself while camping would have the confidence to meet life's other challenges, too. Prerequisites: 9a: Bring proof of your total camping experiences, in the form of reports of each trip. Have the reports signed by your Scoutmaster. NOTE: when: Monday-Thursday: 9:15 a.m.; 2:00 p.m.; 3:00 p.m. where: Scoutcraft Area recommended advance work: Requirements 2 & 3 prior to camp required materials/preparation: Requirements 8c, 8d, & 9 completed prior to camp MB PM Leatherwork Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to preserve and protect leather items so they will last a lifetime and beyond. NOTE: Afternoon help session. when: Monday-Thursday: 10:15 a.m.; 11:15 a.m.; 3:00 p.m. where: Scoutcraft Area recommended advance work: Knowledge of requirements 1 & 2 prior to camp required materials/preparation: Materials for project can be purchased at camp or brought from home anticipated costs: $7-$18 depending on project other information: Assistance available 2:00-5:00 p.m. in Scoutcraft Area Page 19
20 MB169 Days: We Th 3-4 PM Mammal Study A mammal may weigh as little as 1/12 ounce, as do some shrews, or as much as 150 tons, like the blue whale. It may spring, waddle, swim, or even fly. But if it has milk for its young, has hair of some kind, is relatively intelligent, and has warm blood, then it is a mammal. NOTE: when: Wednesday-Thursday: 2:00 p.m.; 3:00 p.m. where: Nature Area recommended advance work: Complete reports prior to camp other information: Writing materials such as paper and pen needed for reports; help session scheduled for Friday morning if needed MB PM Pioneering Pioneering-the knowledge of ropes, knots, and splices along with the ability to build rustic structures by lashing together poles and spars-is among the oldest of Scouting's skills. Practicing rope use and completing projects with lashings also allow Scouts to connect with past generations, ancestors who used many of these skills as they sailed the open seas and lived in America's forests and prairies. NOTE: when: Monday-Thursday: 9:15-11:00 a.m.; 3:00-4:45 p.m. where: Scoutcraft Area recommended advance work: Good knowledge of knots and lashings required materials/preparation: Requirement 7; bring completed scale model to camp other information: Meets for two hours daily; construction of pioneering project can be time-consuming. MB PM Astronomy In learning about astronomy, Scouts study how activities in space affect our own planet and bear witness to the wonders of the night sky: the nebulae, or giant clouds of gas and dust where new stars are born; old stars dying and exploding; meteor showers and shooting stars; the moon, planets, and a dazzling array of stars. Maximum number of participants: 20 NOTE: evening star study required. when: Monday-Thursday: 9:15 a.m.; 4:00 p.m. where: Nature Area who: For third-year campers and older recommended advance work: Knowledge and practice in identifying constellations required materials/preparation: Requirements 5b, 6, & 7b completed prior to camp other information: Writing and drawing materials are needed; night observations required for merit badge; details posted at camp Page 20
21 MB152 Days: Mo Tu 4-5 PM Fly-Fishing Fly-fishing is a specialized form of fishing that combines skill and artistry. Because it is so rich with tradition, it is a passion for millions of people. The beauty of the water, the solitude, and the skills that the sport requires have made fly-fishing very important in the lives of many notable people. NOTE: when: 4:00 pm Monday and Tuesday where: Lake Area (Nature) recommended advance work: Practice knots in requirement #3 an study the Outdoor Code and Leave No Trace prior to camp; requirement #8 involves knowledge of state and local regulations. MB163 Days: We Th 4-5 PM Insect Study In earning the Insect Study merit badge, Scouts will glance into the strange and fascinating world of the insect. There, they will meet tiny creatures with tremendous strength and speed, see insects that undergo startling changes in habits and form as they grow, and learn how insects see, hear, taste, smell, and feel the world around them. NOTE: when: Wednesday and Thursday 4:00pm where: Ecology Area recommended advance work: Prerequisite Complete requirements #4a and 4b prior to camp. Bring completed scrapbook to share with counselor. Complete requirement #7 prior to camp, bring pictures of the different stages. Complete #11 prior to camp, bring your findings to discuss with counselor. Note: If required preparation is not completed prior to camp, Scout might only be able to receive a partial on the merit badge. MB PM Wilderness Survival In their outdoor activities, Scouts learn to bring the clothing and gear they need, to make good plans, and do their best to manage any risks. But now and then, something unexpected happens. When things go wrong, the skills of wilderness survival can help make everything right again. NOTE: Plus evening campout. when: Monday-Thursday: 11:15am; 4:00pm where: Scoutcraft Area & wilderness campsite recommended advance work: Knowledge of requirements 1, 2, 6, 7, 9, and 10 required materials/preparation: Survival kit and materials for shelter other information: Scouts, prepare to build structure and sleep overnight in it NOTE: If his troop does an overnight during the week, the Scout may attend the troop overnight instead of the Wilderness Survival overnight. Page 21
22 MB PM Wood Carving As with any art, wood carving involves learning the basics of design, along with material selection and tools and techniques, as well as wood-carving safety. The requirements of the Wood Carving merit badge introduce Scouts to an enjoyable hobby and that can become a lifetime activity. NOTE: Afternoon help session. when: Monday-Thursday: 9:15 a.m.; 4:00 p.m. where: Scoutcraft Area recommended advance work: Requirement 1; practice and knowledge of sharpening pocket knife required materials/preparation: Earn Totinâ Chip prior to camp anticipated costs: $5-$10 for materials other information: Assistance available in Scoutcraft Area 2:00-5:00 p.m. NOTE: If required preparation is not completed prior to camp, Scout might only be able to receive partial on merit badge. Page 22
23 SCSP111 Days: We Th 9:15-11:45 AM Summer Camp Specialty Programs Older Scout Climbing Merit Badge (Gamble) This session is for your climbing merit badge course. There is limited space of 8 scouts per week. This session goes from 9:15 to noon on Wednesday and then it will resume Thursday morning from 9:15-5pm. Maximum number of participants: 8 Prerequisites: Class is Wednesday 9:15 am to noon, Thursday 9:15 am to 5:00 pm. Please note that Thursday is all day. NOTE: Class is Wednesday 9:15 am to noon, Thursday 9:15 am to 5:00 pm. Please note that Thursday is all day. SCSP108 Days: Mo 9:15-11:45 AM Older Scouts Mountain Bikes Gamble) This session is held at S Bar F and is only Monday mornings from 9:15-11:45 am. Maximum number of participants: 10 SCSP112 Days: Fr 9:15-12 PM Older Scouts Stand-up Paddleboard (Gamble) NOTE: Take a Stand-up Paddleboard tour of Nims Lake. SCSP100 9:15-3 PM Voyageur (first-year campers) The Voyageur Program is designed for Scouts who have just joined a troop or just graduated from Webelos. This is a transitional program to help the Scouts understand the patrol method, learn basic Scouting skills, and experience some of the many programs available at summer camp. The program is not intended to have Scouts advance to First Class rank during one week at camp. It is intended to bolster a troop's advancement Additional Fee: $10.00 NOTE: The 2:00 pm session is Monday- Thursday. SCSP116 Days: Mo 2-3 PM Older Scout Waterskiing-session 1 (Gamble) SCSP121 Days: We 2-5 PM Older Scouts Kayak Polo (Gamble) Come out and enjoy a game of polo on Nim's Lake with Kayaks. SCSP114 Days: Mo 2-3 PM Older Scouts Shotgun Shooting-session 1 (Gamble) This session is to be able to shoot a shotgun with 10 shots. Additional shooting times can be purchased at camp for an additional 10 rounds. Please do not sign up for more than one course so that others are able to attend. Maximum number of participants: 15 Page 23
24 SCSP115 Days: Tu 2-3 PM Older Scouts Shotgun Shooting-session 2 (Gamble) This session is to be able to shoot a shotgun with 10 shots. Additional shooting times can be purchased at camp for an additional 10 rounds. Please do not sign up for more than one course so that others are able to attend. Maximum number of participants: 15 SCSP117 Days: Tu 2-3 PM Older Scouts Waterskiing -session 2 (Gamble) SCSP118 Days: We 2-3 PM Older Scouts Waterskiing-session 3 (Gamble) SCSP119 Days: Th 2-3 PM Older Scouts Waterskiing-session 4 (Gamble) SCSP120 Days: Fr 2-3 PM Older Scouts Waterskiing-session 5 (Gamble) SCSP116 Days: Mo 3-4 PM Older Scout Waterskiing-session 1 (Gamble) SCSP114 Days: Mo 3-4 PM Older Scouts Shotgun Shooting-session 1 (Gamble) This session is to be able to shoot a shotgun with 10 shots. Additional shooting times can be purchased at camp for an additional 10 rounds. Please do not sign up for more than one course so that others are able to attend. Maximum number of participants: 15 Page 24
25 SCSP115 Days: Tu 3-4 PM Older Scouts Shotgun Shooting-session 2 (Gamble) This session is to be able to shoot a shotgun with 10 shots. Additional shooting times can be purchased at camp for an additional 10 rounds. Please do not sign up for more than one course so that others are able to attend. Maximum number of participants: 15 SCSP117 Days: Tu 3-4 PM Older Scouts Waterskiing -session 2 (Gamble) SCSP118 Days: We 3-4 PM Older Scouts Waterskiing-session 3 (Gamble) SCSP119 Days: Th 3-4 PM Older Scouts Waterskiing-session 4 (Gamble) SCSP120 Days: Fr 3-4 PM Older Scouts Waterskiing-session 5 (Gamble) SCSP116 Days: Mo 4-5 PM Older Scout Waterskiing-session 1 (Gamble) SCSP114 Days: Mo 4-5 PM Older Scouts Shotgun Shooting-session 1 (Gamble) This session is to be able to shoot a shotgun with 10 shots. Additional shooting times can be purchased at camp for an additional 10 rounds. Please do not sign up for more than one course so that others are able to attend. Maximum number of participants: 15 Page 25
26 SCSP115 Days: Tu 4-5 PM Older Scouts Shotgun Shooting-session 2 (Gamble) This session is to be able to shoot a shotgun with 10 shots. Additional shooting times can be purchased at camp for an additional 10 rounds. Please do not sign up for more than one course so that others are able to attend. Maximum number of participants: 15 SCSP117 Days: Tu 4-5 PM Older Scouts Waterskiing -session 2 (Gamble) SCSP118 Days: We 4-5 PM Older Scouts Waterskiing-session 3 (Gamble) SCSP119 Days: Th 4-5 PM Older Scouts Waterskiing-session 4 (Gamble) SCSP120 Days: Fr 4-5 PM Older Scouts Waterskiing-session 5 (Gamble) Page 26
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