N W. Camp Barstow 2016 Summer Camp Leaders Guide PLEASE READ BEFORE ATTENDING CAMP

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1 N W Camp Barstow 2016 Summer Camp Leaders Guide PLEASE READ BEFORE ATTENDING CAMP 1

2 Welcome to Camp Barstow Welcome to a week of fellowship and friendship, opportunities for leadership, competitions and games, and drama and ceremony. We are excited to be offering over 80 merit badge opportunities through our streamlined daily schedule and expanded evening activities. New programs being offered this year include STEM, in-camp programs and high adventure programs, and more Eagle required merit badges. We also will provide opportunities to work on Special Awards. Each first-year Scout has the opportunity to participate in the Outdoor Scout Adventure. They will learn and master the basic skills that are essential to Scouting s outdoor program. This is a hands-on instructional program with fun challenges for your Scouts. Scouts may choose to spend a week Sailing and Camping on Lake Murray; or Hiking, Biking, Canoeing and Camping with the 50 miler Adventure; or they can choose to journey to The Bechtel Summit in West Virginia; or spend a week fishing on Lake Murray and area rivers. They may also attend the new Wilderness Adventure program to learn and use survival skills. Each week of camp features many different activities such as The Barstowree challenge; the canoe sink; the Barstow golf tournament, Barstow cinema; Leader training opportunities; Leaders Appreciation dinner; open shotgun, rifle, black powder, archery, swimming, boating, COPE and climbing on some evenings; evening merit badge sessions; Dutch oven demonstrations and competition; patrol cooking; and a family cook out. There will be two campfires led by the staff and will include performances by Scouts and the drama of the Order of the Arrow call out ceremony. This is just a partial listing of what each Scout and each Scout Leader can participate in during a week at Camp Barstow on the shores of Lake Murray. We have developed an intensive instructor training program. All instructors will be well versed on the merit badge requirements and instructional material and we will be providing informative, fun, and hands on instructional material! We have provided you with this detailed Leader s guide to help you plan your visit. We have also prepared a separate Parent s guide which you may edit to fit your unit s needs. You spoke and we listened. We have been challenged by you to provide an exciting and interactive Summer Camp Program. We have made changes based on what the SPLs and Scoutmasters from the 2015 season told us through Camp surveys and discussions, so please make sure that you read this in its entirety so you don t miss important updates. Our goal is to treat you like family. We will provide each Scout and Leader with experiences to take back home which will help to strengthen your unit and enable every participant to be a better Scout. Our summer camp program will employ the time-proven methods of the Scouting program to make each Scout s summer camp experience fun and challenging. Come join us at Camp Barstow this year. Yours in Scouting The 2016 Camp Barstow Summer Camp Staff 2

3 Camp Barstow Mission The mission of the Boy Scouts of America is to prepare young people to make ethical and moral choices over their lifetimes by instilling in them the values of the Scout Oath and Law. We promote this mission. Scout Oath On my honor I will do my best To do my duty to God and my country and to obey the Scout Law; To help other people at all times; To keep myself physically strong, mentally awake, and morally straight. Scout Law A Scout is: Trustworthy Loyal Helpful Friendly Courteous Kind Obedient Cheerful Thrifty Brave Clean Reverent Facilities at Camp Barstow Camp Barstow is the premier water front camp where Scouts can enjoy summer at its best in the sunny Midlands of beautiful South Carolina. Camp Barstow is located on over 300 acres along the banks of Lake Murray in Saluda County, SC. We are a BSA Nationally Accredited Camp. Our Camp Features: Parade Field 300 seat air conditioned dining hall 24 hour health lodge and Helicopter pad on site Air conditioned Trading Post Air conditioned Scoutmasters Lounge with Wi-Fi Campfire amphitheater Chapel Camper Adirondacks at all sites Leader Adirondacks at some sites with more to come Hammock shelters at some sites with more to come Latrines and showers close to all campsites Swimming area Boating area with a wide range of watercraft Fishing area Address and Directions Address: Camp Barstow 117 Camp Barstow Drive, Batesburg, SC Rifle range, Archery range, and Shotgun range Ax/tomahawk yard Shelters at areas of instruction. Activity field Nature trails 30 foot climbing tower with a low practice tower Bouldering Wall Low and High COPE courses Tetherball Basketball court Gaga ball pit 50,000 acres of Lake Murray Primitive wilderness camp Directions to Camp Barstow For those coming from the West... From I-26, take the Prosperity exit (exit 82) into Prosperity. Depart Prosperity (South) on SR-391. Stay on 391 for about 11 miles. You will cross over Lake Murray twice. Turn Right (West) onto Mt. Willing Rd. SR You will see a brown sign directing you to Camp Barstow. Stay on Mt Willing Rd. SR42 59 for 2.8 miles. Turn Right onto Collum Landing Rd. at the Camp Barstow sign. Follow the signs for about 0.5 miles into Camp. Turn Right onto Ruby Riser Rd. Parking area is on the left. For those coming from the East... From Lexington, head west on US-378 / US-1. When US-1 and US-378 split, stay Right on US-378. Stay on US-378 for 17.5 miles until you arrive at the Saluda Traffic Circle. From the traffic circle, take your first Right onto US-391 (North) toward Prosperity. Travel on US-391 for 1.6 miles. Turn Left onto Mt. Willing Rd. SR You will see a brown sign directing you to Camp Barstow. Stay on Mt. Willing Rd. SR42 59 for 2.8 miles. Turn Right onto Collum Landing at the Camp Barstow sign. Follow the signs for about 0.5 miles into Camp. Turn Right onto Ruby Riser Rd. Parking area is 1 mile on the left. 3

4 Table of Contents Camp Barstow Staff 5 Summer Camp Schedule of Operation and Finances 6 Registration Procedure 6 Campsites and Capacities 7 Preparing for Camp 8 Packing List 9 Check In Process, Sunday Arrival, Sunday Schedule 10 NEW! Express Check In 11 NEW! Early Swim Test 11 Check Out Procedure 11 Dining Hall 12 Camp Safety 13 Health & Medical 14 General Information 15 Commissioner s Corner 16 Schedules 17 Special Activities 18 Barstowree Challenge 19 Merit Badges 20 Merit Badge Schedule Special Programs at Camp High Adventure Programs Special Awards 27 Appendix 28 Campsite Evaluation 29 Map of Camp 30 Merit Badge Descriptions Parent s Guide

5 Camp Barstow Staff Our Summer Camp Program is conducted with quality staff and volunteers. All of our Staff have dedicated their summer to provide a well-rounded program with a big dose of FUN for your Scouts. We have the BEST program around and this is a Scout Camp you must visit! If you have a Scout over 16 who would like to serve on staff at camp please have him complete and turn in an application. Applications are posted on the Indian Waters website. Complete and turn in the application provided at Members of the order of the Arrow and active Scouts from all units are encouraged to apply. We are always on the lookout for great new staff! Serving on staff qualifies for the National Medal for Outdoor Achievement. Counselors-In-Training (CIT) Program CIT is an excellent program for Scouts to experience camp from the staff side and to become a member of future camp staff. CITs must be recommended by their Scoutmaster. They must be at least 14 years old and have earned their First Class Rank or higher. CITs work for two weeks with the possibility of being asked to continue. If you have a Scout who is 14, and would like to participate in our CIT Program, he will need to complete and turn in an application. Applications are provided at Week 1: CITs will spend the first part of the week working in team building areas. The second part of the week will be spent in EDGE training. Week 2: CITs will shadow staff members and observe effective instructional activities. CITs will assist staff members in various activity sessions. They will be able to earn a Merit Badge during their second week. CITs are not paid but are provided room and board during their time on staff. CITs are supervised and mentored by senior members of the camp staff. 5

6 Summer Camp Schedule and Finances Weeks of Operation Week 1 June 12-June18, 2016 Week 2 June 19- June 25, 2016 Week 3 June 26-July 2, 2016 Week 4 July 10- July 16, 2016 Fees Camp Reservation Deposit (applied to total fees) $ Early Bird Camper Fee (all fees paid by April 15 th, 2016) $ Regular Camper Fee $ Outdoor Scout Adventure $ Wilderness Adventure Program $ High Adventure Programs: DEADLINE FOR REGISTRATION IS February 1 st. (Leader s must pay full amount to participate) 5o miler Extreme Adventure (weeks 1 & 3 only) $ Lake Murray/Saluda River Fishing Adventure (weeks 1 & 3 only) $ Summit Challenge (weeks 2 & 4 only) $ Sailing Adventure (weeks 2 & 4 only) $ Scouts who attend camp two or more weeks will receive a $100 discount for the second and subsequent weeks camped. NEW! Leaders attend camp at no charge. (Except High Adventure Programs) Fees include meals, programs, patch, and facilities. All fees are due May 13, Registration To register for camp please go to Provisional Campers Scouts who cannot camp with their troop or wish to attend an additional week of camp may attend Camp Barstow as provisional campers, they will be placed with a troop in camp. Camperships Organizations and individuals often provide donations for Scouts to attend camp. We want all interested Scouts to be able to attend camp. If a unit has a Scout with a financial need, please contact the council office for a campership application. Please note that to apply for the Campership Program the Scout and unit must have participated in council sponsored funding programs such as popcorn sales and camp cards. Deadline for application is April 1 st. Contact Greg McDaniel (greg.mcdaniel@scouting.org) for donations and applications. 6

7 Campsites and Capacities Campsite Tent Scout Adirondack Leader Adirondack Total (Campers) (Campers) (Leaders) 1. Legare Grier Cichella Lambert Saluda Congaree Edisto Primitive Salkehatchie Wateree Please see map in appendix for campsite locations. Campsites are reserved on a first come and first serve basis, please reserve your site early. NEW! The volunteer group of Barstow Bears are building hammock shelters at campsites in camp. This is a work-in-progress and they will complete as many as they can before summer camp starts. Not all sites will have hammock shelters at the start of summer camp. Hammocks may not be used in the Adirondacks. If you would like to help the Barstow Bears they meet at camp the 3 rd Saturday of every month at 8:00AM. Campsite Facilities Every campsite has a shelter with a bulletin board, fire extinguisher, trash can, electricity and picnic tables. All campsites are located near a latrine with a washstand. Trash bags and cleaning supplies may be obtained from the Camp Commissioner as needed. All campsites are equipped with 2-two-man canvas wall tents. No flames are allowed in the tents. In order to maximize sleeping capacity and adhere to Youth Protection Guidelines, large Adirondacks are for Scout use only. Adults should plan to use tents or the Leader Adirondack. Tents are two Leaders per tent. We are unable to provide each Leader with a separate tent. Campers who would prefer their own tent may bring their personal tent. Every Adirondack has electricity. For safety reasons, the walkway in the Adirondack must remain free of gear at all times. Campsite #5 is the designated Handicap campsite. It is our policy that any troop requesting Campsite #5 that does not require the special facilities may be moved to another campsite should the need arise for the special facilities for that campsite. CPAP machines can be used at any campsite in camp. Please bring your own extension cord to reach from the shelter/adirondack to your tent site. Showers Hot showers are provided for all participants. BSA Youth Protection prohibits adults and youth showering in the same room. NEW! To ensure privacy during showers, doors have been installed on all shower stalls. Upper Camp has individual, private showers that can be used by all. Lower Camp has private showers only for adults. Allowing Scouts to use the private showers in Lower Camp can compromise the BSA Youth Protection Policy. Troops in Lower Camp are asked to encourage Scouts to shower at the same time period and to provide a Leader to remain outside during this time. NEW! We are in the process of installing 2 showers in every latrine in camp starting with the most remote latrine. Latrines are located between Campsites 5 &7 and 9 &10, beside Campsite 6, between Campsite 1 & 3 and 2 & 4. 7

8 Preparing for Camp Read the 2016 Camp Barstow Guide thoroughly and make notes of any questions you may have. Refer to or call if you have questions. To prepare for camp please plan to: Meet with your Scouts to develop their personal activity plans and advancement programs. Discuss any preparation they will need for specific merit badges. Begin collecting fees and registering for merit badges. Make sure Scouts are not requesting badges they have already earned. Begin collecting required medical forms and talent release forms from Scouts. Arrange for adult leadership while your troop is at camp (two leaders in camp at all times) and ensure that all registered leaders attending have the required medical forms and youth protection training. Arrange for necessary transportation to and from camp. Merit badge reservations are first come/first served basis. Schedule a presentation from your Order of the Arrow chapter and encourage parents to attend. Contact is Robert Sears, his is adviser@muscogeelodge.org. Make final preparations to leave for camp: Gather all troop and patrol equipment; Complete a troop roster with names, addresses, phone numbers, and s; Collect all medical forms and make sure they are signed by parents or guardians and Parts A-C are complete. Pack health forms and medications separately so they are readily accessible for check in. Complete Talent release form. Make sure all fees have been paid. Proof of insurance for out-of-council troops. Plan to arrive at Camp Barstow between 1:00pm and 4:00pm on Sunday. Scouts and Leaders may wear their Swimming trunks to camp for check in. (Troop photos will not be completed during Sunday check in.) 8

9 What to Bring To Camp Suggested list for Scouts and Leaders Scout uniform Light jacket Swimsuit (wear to camp) Pants and shorts T-shirts (3 minimum) Underwear Raingear Shoes (no open toed shoes) Socks Sleeping bag Spending money ($50 suggested) Personal first aid kit Fishing gear Sunglasses Flags First aid kit Large, fixed blade knives Fireworks Open toed shoes Garden hoses Cleaning supplies Pillow Dirty clothes bag Toiletries-(toothbrush, toothpaste, Soap, deodorant, Gold Bond powder, comb) Wash cloth and towel Shower shoes Water bottle Sunscreen Insect repellant Optional Compass Camera Day pack Stamps and envelopes Suggested List for Troop Gear Alarm clock Water cooler Leave At Home Firearms and ammunition Radios, ipods, computers Electronic games Available at Camp Trash bags Rakes and shovels Scout Handbook Merit badge books Pencil/Pen and paper Completed merit badge Work Flashlight Pocket knife Watch Foot locker Combination lock Fans Personal tent Hat Scout cell phones Toilet paper Please mark all personal gear with name and unit number to protect your belongings. Some merit badge classes and programs may require additional supplies. See specific descriptions for additional supply list. NEW! Leaders Only Bicycles Helmets must be worn at all time. Do not ride or park on sidewalks or under the pavilion. Walk your bike up and down steep hills. Do not ride after 8:00PM. Scouts may not bring or ride bikes at any time. 9

10 Sunday Arrival-Check In Process Troops should arrive at camp between 1:00 and 4:00PM. Please do not arrive in camp earlier than 1:00PM. Upon arrival proceed to the Camp Office with the following: -unit roster of attending Scouts with name, address, , and phone number; -all health forms and medications (Please pack these separate so they are readily available for check in); -updated merit badge registration; -OA Callout list; -Insurance forms and Tour Plan (Out of Council Troops) When you enter the Camp Office you will receive a packet with your current unit roster to verify all Scouts and Leaders are present. Copies of the camp map with a list of merit badge class locations will be provided in your packet. Please review the map with your Scouts and give each one of them. Outstanding fees will be paid on Monday after the Leaders Meeting. You will then meet with your Staff guide who will make arrangements for your gear to be transported to your campsite. Troops bringing trailers will be escorted into their campsites and trailers will be dropped at designated sites. NO vehicles will be allowed in camp without an escort in and out of camp. Speed limit in camp is 5MPH. Your Staff Guide will then direct you through the check- in process. Your first stop will be the medical check in area. Here you will turn in all medical forms and medications. All medical forms will be reviewed by the Medical Officer before you leave the area. Each Scout, Leader, and any parent entering camp (even just for check -in) must complete a medical screen. (Express check in troops will only be required to turn in medications, late medical forms, and complete the medical screenings.) The remainder of your check in process will include a tour of camp and a visit to the dining hall where you will receive your table assignments and learn about the new meal process. We will be serving meals Family Style. Your tour will end at the waterfront where your troop will complete the required BSA Swim test. There will not be any troop photos during check in so your Scouts may wear their swim trunks to camp. All campers who will be using swimming or boating facilities anytime during the week are required to complete a swim test at check in. Scouts who participated in the Early Swim test days at Barstow won't be required to complete the swim test during check in. Anyone who does not complete the swim test will be considered a non-swimmer. Anyone who does not pass the swim test may sign up for non-swimmer instruction. Sunday Schedule 1:00-4:00 Check in at Camp Office, Medical Check, Camp Tour, BSA Swim Test 5:50-6:00 Flag Lowering 6:00-6:45 Supper 7:00 Outdoor Scout Adventure meet at Activity Field to form patrols. And Shooting Sports Safety briefing at the Pavilion 7:45 Leaders Meeting in the Dining Hall 8:30 Campfire Program 10:00 Taps 10

11 NEW! Express Check In To participate in the Express Check- In process, the unit leader may come to the Indian Waters Council Scout Service Center from 4:00PM-7:00PM on the following dates: If you are attending camp: Week #1 Week #2 Week #3 Week #4 Come to council office on: June 7th June 14th June 22nd July 5 th At the council office you will finalize your Unit account, make merit badge and/or schedule changes, verify special needs for your unit, and turn in medical forms and talent release form. The Scout Service center is located at 715 Betsy Drive-Columbia, SC NEW! Early Swim Test and Service Project Days There are three opportunities for Early Swim Tests and/or Service project days. The scheduled dates are: April 16 th 8AM-4PM Service Projects (lunch provided), May 7 th 1:00PM-4PM Swim tests May 21 st 8AM-4PM Service Projects and Swim tests. (Lunch provided if you attend all day) The May 21 st schedule is: 8AM-12:00 Service Projects 12:00-1:00PM Lunch 1:00PM-4:00PM Swim tests and free swim All swim check tags will remain in camp. Individuals who participate in a scheduled service project and early swim test will receive a patch and a coupon for a free drink in the Trading Post. Lunch will be provided to all individuals who participate in the service projects. Please register on line at Late Check- In-Due to religious preferences and/or unforeseen reasons a unit may need to check- in on Monday morning. Check in will begin at 6AM on Monday. Arrangements will be made to escort any vehicles towing troop trailers in and out of camp. Health forms and medications will be turned in to the Health Lodge. Medical screening of all Leaders and Scouts will be completed in the Health Lodge prior to proceeding with check- in. A continental breakfast will be provided during the medical screenings. Swim checks will be conducted at a time arranged with the Aquatics Director. If you plan on checking in on Monday morning please notify the Program Director at least one week prior to your arrival to camp so arrangements may be made. If you know your troop will not check- in until Monday morning, please take advantage of the express check in at the Council Office and the Early Swim check days. Check-Out Procedure-Friday evening at the Leaders Meeting each unit will receive a list of merit badge requirements completed in camp. You will also receive your medical forms and medications. It is the unit's responsibility to dispense bedtime medications Friday night and morning medication Saturday morning. Please contact the Medical Officer if you need assistance with medication administration. There will be a final campsite inspection on Friday. Any damages found will be charged to the troop. Saturday morning a continental breakfast will be served at the Pavilion from 7:00-8:00AM. Vehicles for unit trailers will be escorted in and out of camp after breakfast. Make arrangements in the Camp Office for vehicle escorts. Please place all other gear at the roadside for transport to the parking lot. Please ensure that all Adirondacks, tents, campsites, and bathrooms are clean. Please place all bags of trash at the roadside. Don't forget to check Lost & Found at the Trading Post and the Swimming area before you leave. Please return any tools or borrowed equipment to the Ranger or the Camp Office. 11

12 Dining Hall NEW! Meal Procedures-Meals will be served Family Style. Each unit will need to assign two Scouts to serve as waiters for each meal. Waiters will need to arrive 15 minutes prior to the meal. They will be responsible for setting the table, bringing food and beverages to the table, clearing and wiping off all tables after the meal, disposing of trash, and leaving their area clean for the next meal. Units will enter the Dining Hall through their assigned entrance and proceed to their assigned tables where your hot food will be on the table waiting for you. Daily announcements will be made in the Dining Hall during meal times. A Scout is Reverent-The Camp Barstow Grace will be included at flag ceremonies prior to meals. At lunch each unit should recite your own Grace or the Camp Barstow Grace at their tables prior to eating. Camp Barstow Grace For the Brotherhood of Camping, the Spirit of Scouting, The sun on the water, the rain that falls on our red Earth, And the food we have before us, We Thank Thee, O Lord, Amen. Food Allergies & Dietary needs-we make every effort to provide balanced nutritious meals while attending camp and are able to make some accommodations regarding food allergies and dietary needs. Please contact the Camp Director at least one week prior to your attending camp to discuss any concerns regarding our menu, allergies, and other dietary needs. You may be asked to provide your own food. Storage and preparation will be provided within reason. Please include any food allergies and dietary restrictions on your registration form. 12

13 Camp Safety Emergency Procedures The camp alarm includes a siren and the ringing of the bell at the activity field. If the camp alarm should sound, all Scouts and Leaders are to report to the parade field and form as a unit. Further instructions will be given by the camp staff once everyone is assembled. In the event of a medical emergency, suspected violation of youth protection, lost swimmer or camper, or unauthorized individual please notify any staff member immediately. All situations will be reported to the Camp Director and/or Camp Ranger, they will assess the emergency and call if needed. Unauthorized Individuals For the safety of our campers, all individuals entering and leaving camp should check -in/out with the Camp Office. All individuals in camp will be issued an identification bracelet which must be worn at all times while in camp. Any individual in camp without a bracelet may be considered an Unauthorized Individual. If you suspect an unauthorized individual please notify camp staff immediately. Leadership While at Camp All units must be under the leadership of at least two registered adult Leaders at all times, one of these leaders must be over 21 years of age. Assistant Leaders must be at least 18 years of age. All Leaders must be registered in the BSA and have a medical form on file with the Camp Health Lodge. Leaders may rotate throughout the week. All Leaders must check -in and out at the Camp Office. It is recommended that at least one Leader stay in camp all week for consistent leadership. Outgoing Leaders are responsible for relaying pertinent camp information to the incoming Leader. A folder with daily information sheets will be provided at the Leaders Meeting to assist you with this transition. Leaving Camp Scouts and Leaders should have no reason to leave camp unless there is an emergency or Leaders are rotating. Scouts may leave camp ONLY with an adult and approval from the Camp Director. Only individuals listed on the release form will be allowed to take a Scout from camp. Identification will be required when picking up Scouts. Both Scouts and Leaders need to sign-out in the Camp Office when leaving. Vehicles Only camp vehicles and approved vehicles for disabled participants will be allowed past the parking lot of camp unless approved by the Camp Director, Program Director, or Camp Ranger. A pass will be issued after approval for vehicle to enter camp. All vehicles in camp must bear the appropriate pass. Troop trailers are allowed in campsites, but must be escorted in and out of camp during Sunday check in and Saturday check- out. The trailer will be left in the assigned area and the towing vehicle will be returned to the parking lot. Speed limit in camp is 5MPH. Parking All vehicles must remain in the parking lot. Do not block any roads. Roads into all camp areas serve as a vital passage for camp activities and for emergency vehicles as needed. No exceptions. Chemical Fuels Adult supervision must be provided when Scouts are involved in using chemical fuels and all fuels are stored in a locked container. Battery operated lanterns and flashlights are encouraged to be used by Scouts. No fuel lanterns, stoves, or candles are to be used inside a tent. Campsite Fireguard Plan Each site will have a posted Fireguard Chart, the SPL is responsible for appointing a troop fire warden who then trains the troop members on fire safety for the week. The fire warden will also inspect the site daily for any hazards. Do not build campfires outside of provided fire rings. Fire extinguishers are located in each shelter. The Camp Ranger can assist your unit with understanding the proper procedures. Firearms & Archery Equipment Personal firearms and ammunition are not allowed in camp. Scouts that are working on the Archery Merit Badge may bring their personal bow to camp; it will be stored with camp equipment for that week and must meet BSA standards and have no more than 35 pounds of peak draw weight. No specialty arrows, hunting arrows, or specially tipped arrows may be brought to camp. Valuables Please plan to provide adequate protection for your valuables in the form of a footlocker or other means. Be sure to have combinations or spare keys for any locks you are using while at camp. Please mark all items with your name and troop number. The camp cannot be held responsible for valuables lost at camp. Pets All pets should be left at home and are not permitted in camp. Please share this policy with anyone who might visit as it does apply to Sunday arrival, Friday cook out and campfire program, and Saturday departure. Service animals are excluded from this policy. Please do not take home any wild animals found while at Camp Barstow. 13

14 Health & Medical A Health Lodge, manned 24 hours a day, is located at camp and staffed with individuals trained to handle minor accidents and illnesses. Arrangements have been made for treatment at medical facilities of more severe cases, if this is necessary the Scout s parents will be notified by telephone and their desires concerning treatment will be respected. All first aid administered in camp must be reported and recorded in the Camp First Aid Log. Annual Health and Medical Form-National Camp Standards require that an Annual Health and Medical Form (Parts A-C) be completed by both youth and adult participants and a copy turned in to the Health Lodge when checking-in to camp. A licensed physician must complete this form within the last 12 months of the scheduled camp dates. Please use the most updated medical form. Old medical forms will not be allowed. High adventure programs and adults over 40 ensure that section V and VII are completed during your physical exam. The Health and Medical Form can be downloaded from or Trips to the Doctor or Hospital-It is the responsibility of the unit leadership to arrange transportation for unit members requiring nonemergent attention from a doctor or hospital, all Youth Protection guidelines must be followed. Parental permission of arrangements must be obtained. At least one adult Leader from the unit must accompany the unit member requiring services and will be asked to carry insurance forms and member s health history. Parents or guardians will be notified immediately by the Health Officer of any serious injury or illness. Directions to doctors and hospitals are available at the Health Lodge. The Camp Health Officer must clear all cases requiring outside medical attention. Clearance from a physician must be turned in to the Health Officer for the individual to return to camp. Medications-All medication needs to be in its original container upon arrival at camp. Medications in daily dispense containers will not be accepted. We are able to crush pills if needed. Medications will be dispensed in the Dining Hall during meal times. If a participant misses their medication, the Health Officer will notify the unit leader to have the individual come to the Health Lodge. Bedtime medications will be dispensed at the Health Lodge between 8PM and 9PM. It is the responsibility of the Leader to ensure that Scouts go to the Health Lodge for bedtime medications. All emergency medications will be kept with the Scout at all times. The Health Officer will need to verify; by visual examination at check- in, that the Scout has emergency medications. Please write the Scout s name and troop number on the emergency medication container and ensure that he is knowledgeable about administration. Emergency medications include epinephrine pens and other emergent allergy medication, inhalers, and other medications for life threatening conditions. Limitation of Activities-Campers and Leaders will be notified if any activity will be limited because of temperature and/or other weather conditions. Swimming and shooting sports activities will be stopped in the event that thunder is heard. The activities will resume 30 minutes after the last thunder is heard and as allowed by the schedule. Due to the unpredictability of thunder, prior notification of an activity closure due to thunder and lightning may not be announced. HYDRATION!!-It is very important to stay hydrated while at camp, encourage Scouts to drink water throughout the day and at meals. Water will be provided at all program areas. Shirts & Shoes-Shirts and shoes are to be worn at all times. No open-toed shoes are allowed in camp. Special Assistance-For individuals requiring mobility assistance, vehicle permits will be issued during check in at the Camp Office. To obtain a vehicle pass you must present a Handicap Parking placard for your vehicle. The camp does not provide transportation for special needs individuals. Personal golf carts may be allowed after approval from the Camp Director at least 2 weeks prior to your arrival at camp. Please list any restrictions and/or special needs you may have on the registration form. Speed limit in camp is 5MPH. Tobacco Free Policy-It is the policy of the Boy Scouts of America that Leaders should not use tobacco products in any form in the presence of Scouts and that extreme care should be exercised to provide a smoke-free environment for all Scouting participants. All buildings and facilities under the control of the Indian Waters Council including Camp Barstow are designated as non-smoking facilities. 14

15 General Information Communication with Your Scouts while at Camp Parents are encouraged to write to their scouts. The mailing address while at Camp Barstow is: Scout s Name, Unit # Camp Barstow, BSA 115 Camp Barstow Drive Batesburg, SC SPL may pick up mail at the Camp Office daily after dinner. Outgoing mail can be placed in the mailbox at the Trading Post by 9:30am daily. Phones in camp are for emergency use only. Scouts are not allowed to use phones. Leaders are responsible for contacting parents for all concerns other than medical issues. Parents may contact their Scouts for an emergency situation only at NEW! Bulletin Boards Camp bulletin boards are located in each campsite as well as in each program area and major facilities. Camp maps, class location list, daily activity list, any pertinent information, and emergency procedures will be posted on these bulletin boards. NEW! Troop Photos Troop photos will not be taken during check in. If you would like a group troop picture, pick your photo spot and then arrange a time during the week and schedule it with the office so a staff member can meet with you to take your photo. This year we are encouraging all Scouts and Leaders to bring your cameras and take pictures of your troop in action at Camp. All pictures can be submitted Thursday at the Leaders meeting and they will be burned on a CD with music for your Troop. These will be given to you Friday with your check- out packet. Due to time and supply restraints we will only be able to provide one CD for each troop. You may take this CD back to your unit and make copies for all members of your unit. The group troop photo will also be added to the CD. Trading Post The Trading Post is located across from the Dining Hall. Our camp Trading Post is stocked with program supplies, Scouting project supplies, concession items, camp memorabilia, camping gear, camp patches, and other items you might have forgotten. The Trading Post hours will be posted. Scouts should be provided with spending money for the week. $50 is recommended. Credit cards are accepted. Sports and activity equipment are located in the Trading Post. Items will need to be checked out. Equipment will only be available during non-instructional times. All special program fees may be paid at the Trading Post. Lost & Found Lost and Found is located in the Trading Post. To help identify items please have Scouts label their belongings with their name and unit number. Expensive items will be secured with the Trading Post staff. Litter Help us Leave No Trace at our beautiful camp. Assign a patrol as litter control and at the end of each day police your camp site as well as heavily used areas of camp. Our camp participates in a Recycle Program. Please utilize recycling containers located around camp. Camp Equipment Camp has a limited supply of equipment that may be checked-out from the Office Manager. Any items checked-out must be returned in good condition prior to departure on Saturday. Uniform The Scout uniform helps to create a sense of belonging. Wearing a uniform gives youth and adult members a sense of identification and commitment. Our Camp Staff encourages all Scouts and Leaders to proudly and properly wear their Scout uniform to Vespers, evening meals, and campfires. The activity uniform of a Scout T-shirt, shorts, belt, and socks is suggested for all other times in camp. Visitors All visitors must check-in at the Camp Office. While all buildings are handicap accessible, there are considerable distances between activities and transportation will not be available. Visitors will not be allowed to drive in to camp. Meals will not be offered to visitors other than the prepaid cook out meal for families and Scouts on Friday evening. Parents and family are encouraged to visit on Friday evening after 5:00pm. Guests at other times during the week will disrupt the Camper s program and are discouraged. Children who are not registered in the summer camp program are not permitted in camp except on Friday evening. There are no overnight accommodations available for visitors. 15

16 Commissioner s Corner Camp Commissioner The camp commissioner is your go to guy during your week at camp. The Commissioner is there to serve your units and make your week relaxing and fun-filled. The Commissioner can help arrange additional instruction or activities for your troop. The Camp Commissioner arranges for daily inspections. One of the Commissioner s most important responsibilities is to host a daily Leaders Meeting and adult Leader training. Campsite supplies are arranged through the Commissioner. The Commissioner addresses any camp or campsite safety issues. Special needs such as Dutch ovens, cookware, etc. are also handled by the Commissioner. Always ask we may have what you need in camp. Scoutmasters Lounge Start the day with a fresh cup of coffee or relax in a cool place during the day. Come visit the Scoutmasters Lounge located next to the Trading Post. We provide fresh coffee, air conditioning, a small kitchen with a microwave, bathroom, computers and Wi-Fi. The Wi-Fi password is located in the Scoutmasters Lounge. Training material is available-books, DVDs, and video tapes. A TV, DVD player and VCR are available for use. Please keep this area clean and as a retreat for Scoutmasters by discouraging Scouts to enter. Leader s Meetings The Sunday Evening Leader s Meeting will provide you with information on the program for the week. All area directors will be present and you will have a chance to meet and talk with them. A folder with daily information sheets will be provided so pertinent camp information can be passed on to any incoming leader. Daily Leaders meeting will be held Monday through Friday at 9:00AM at the Scoutmasters Lounge. Information sheets with the day s planned activities will be provided. The Camp Commissioner, Camp Director, Program Director, and Camp Ranger will attend these meetings. Any questions, requests or concerns may be addressed during this meeting. The Friday night Leaders Meeting will provide you with the list of completed merit badge requirements for each of your Scouts. You will also receive your health forms and all medications. Instructions for check out procedures will be reviewed. All Area Directors will attend this meeting. SPL Meetings SPL meetings will be held daily at 8:15AM in the Pavilion. Upcoming events and important information will be provided at these meetings. Planning of weekly events and the Family Night campfire will be completed at these meetings. Troops should send their SPL or designee to each meeting so they may relay information to the troop. Campsite Inspection Your commissioner will use the inspection form in the appendix to inspect each site on a daily basis. The units that earn this award will be recognized at the closing campfire. At the end of the week, a camp ribbon will be presented to each unit that has maintained a 90% on their campsite inspections for the week. Daily and Nightly Special Activities and Training for Leaders Daily: 10:00AM-12N Build an Adirondack & Service Projects Monday 2:00-4:00PM Leave No Trace training Tuesday 2:00PM-4:00PM Dutch Oven Cooking Training & Competition Wednesday 2:00PM-4:00PM Edible Plants 6:00PM Scoutmasters Dinner 7:30PM-8:30PM Black Powder Shoot #, $, ~ Thursday 1:00PM-5:00PM CPR Training $, * 6:00PM-6:45PM Patrol Cooking in your Campsite 7:30PM-8:30PM Adult Shotgun Shoot # $ ~ Friday 8:30AM Scoutmasters Golf Tournament 5:00PM Canoe Sink # - Weather Permitting/Not a Merit Badge, * - Based on enough participation, $ - Fees with activity, ~ Range Safety Officer has the option to limit Evening Badges are subject to change 16

17 2016 CAMP BARSTOW DAILY SCHEDULE TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 6:30AM Reveille Reveille Reveille Reveille Reveille 7:00AM Flag Raising Flag Raising Flag Raising Flag Raising Flag Raising 7:15AM- Breakfast Breakfast Breakfast Breakfast Breakfast 8:00AM 8:15AM SPL Meeting SPL Meeting SPL Meeting SPL Meeting SPL Meeting 9:00AM- Leader s Meeting Leader s Meeting Leader s Meeting Leader s Meeting Leader s Meeting 10:00AM 8:30AM- 9:15AM Session 1 Session 1 Session 1 Session 1 All day Merit Badge Class 9:30AM- 10:15AM Session 2 Session 2 Session 2 Session 2 All day Merit Badge Class 10:30AM- 11:15AM Session 3 Session 3 Session 3 Session 3 All day Merit Badge Class 11:30AM- 12:15PM Session 4 Session 4 Session 4 Session 4 All day Merit Badge Class 12:30PM- Lunch Lunch Lunch Lunch Lunch 1:15PM 1:30PM- 2:30PM Troop Time Barstowree Challenge Troop Time Barstowree Challenge Troop Time Barstowree Challenge Troop Time Barstowree Challenge Troop Time Barstowree Challenge Chess Tournament 2:30PM- 3:15PM Session 5 Session 5 Session 5 Session 5 All day Merit Badge Class 3:30PM- 4:15PM Session 6 Session 6 Session 6 Session 6 All day Merit Badge Class 4:30PM- General Swim General Swim General Swim General Swim Mile Swim 5:15PM 5:45PM Flag Lowering Flag Lowering Flag Lowering Flag Lowering Flag Lowering 6:00PM- Supper Supper Supper Patrol cooking at Cook-out at pavilion 6:45PM campsite 7:00PM- 10:00PM Evening Activities (see below) Evening Activities (see below) Evening Activities (see below) Evening Activities (see below) 7:00PM Leaders meeting 7:30PM Campfire 10:00PM Taps Taps Taps Taps Taps Daily: 7:00PM-8:00PM Open Fishing (Weather permitting/not a Merit badge) Monday Tuesday 7PM-8PM Chess MB (Pavilion) 7:00PM-8:00PM Open Boating, Climbing, Shotgun & Rifle Truck Transportation (Handicraft) (All Weather permitting/not a Merit badge) Stamp Collecting MB (Dining Hall) Chess MB Part 2 (Pavilion) Fly Tying (Dining Hall) Digital Technology MB (Dining Hall) Fingerprinting MB (Handicraft) 8:30PM Order of the Arrow Ice Cream Social Disability Awareness MB (Scoutcraft) Life to Eagle (Scoutmasters Lounge) 8:30PM Vespers (Chapel) Wednesday Thursday 8:00PM Barstow Cinema in the Dining Hall 7:00-8:00PM Open Swimming, Climbing, COPE, Archery (Bowls of popcorn and (Weather Permitting/Not a Merit Badge) Beverages will be provided) Chess Tournament (Pavilion) Coin Collecting MB (Dining Hall) Signs, Signals, and Codes MB (Scoutcraft) 17

18 Special Activities Flag Ceremonies & Assemblies Patriotism and respect for our country and flag is a big component of Scouting and Camp Barstow. Troops may be asked to assist with the flag ceremony. Units are encouraged to hold flag ceremonies within your campsite and expected to attend camp-wide assemblies with your troop flag. There is a flagpole at every campsite. Camp-wide Campfires There are two camp-wide campfires throughout the week. The Sunday night campfire introduces our camp staff and sets the tone for the week. The Friday night campfire recognizes campers for their hard work throughout the week and includes an OA Callout Ceremony. Troops are invited to perform approved skits for the Friday night campfire. Families are invited to attend this campfire. Order of the Arrow Ice Cream Social The OA hosts an ice cream social on Monday night at 8:00pm in the Dining Hall. A variety of ice cream and toppings will be served. Come meet OA members and learn about the Order of the Arrow. All campers are invited to attend. Vespers A Scout is reverent. Vespers will be held Tuesday night at 8:30PM at the Chapel. Groups can meet at 8:15 at the Pavilion to walk together to the Chapel. Everyone is encouraged to attend. Scout uniform required. Visiting Clergy and Camp Barstow staff will conduct the service. Scouts and Leaders may volunteer to assist with the service. Scouts working on their religious award are encouraged to participate in the service. Barstow Cinema Wednesday night is Movie night at Barstow! Popcorn and beverages will be provided. Bowls of popcorn will be at each table when you arrive for the movie. Refills are available. Beverages will be available throughout the movie. NEW! Patrol Cooking Thursday night all troops will cook in their campsites as patrols. Cooking gear and food will be provided. You may pick up your food, supplies, and recipe in the Dining Hall at 5:30PM. When you are done cooking and eating, please return gear to the kitchen no later than 7PM. Please bag all trash and place at side of the road no later than 7PM for pick up. This will discourage wildlife visitors to your campsite during the night. NEW! Cook out Friday evening we will have a cook out at the Pavilion for supper. Families are invited to attend for a minimal fee. Visitor price is $5.00 per person. Sign up and payment for family attendance at the cook out should be completed no later than the Wednesday Leader s Meeting. Wrist bands will be provided with payment. There will be no refunds. Families are welcome to stay and attend the Campfire Program Friday night. Scouts may leave Friday night after the Campfire Program if approved with the unit leader. NEW! Build an Adirondack Service Project The Barstow Bears will be in camp daily to assist any volunteer Leaders in building an Adirondack at a campsite. All materials and instructions will be provided. Service Projects Service project ideas are provided in a notebook located in the Scoutmasters Lounge. Projects are divided into categories: conservation, general, specialized, etc. If you see the need of a service which is not listed please bring your idea to the Camp Director, Program Director or Camp Ranger. All service projects must be approved by the Camp Ranger. The Camp Ranger will be at every Leaders Meeting. You may make arrangements with him at that time to obtain supplies and equipment for any service project you choose to complete. Thank you for your service to Camp Barstow! NEW! Game Time A variety of board games will be available in the Trading Post for you to check out. You may play these during the afternoon siesta or in the evening at your campsite. We do ask that you limit your check out time to 24 hours per game so all have an opportunity to play the games. 18

19 Barstowree Challenge The Barstowree Challenge is a camp wide competition. All Troops may participate. Larger Troops will be allowed one team for every 20 Scouts at camp. Smaller Troops may combine to form one team. Please turn in your list of teams to the Program Director at the Monday Leaders Meeting. The Challenges take place over the course of the entire week between 1:30 & 2:30. The following is the schedule of events, materials needed, and rules of the games. Monday: Teams must be confirmed with the Program Director at the Leaders Meeting. Tuesday: Stretcher Race/ Chariot Race (Parade Field) Stretcher Race: Each team will need to provide two long poles and a tarp or towel that can be folded over the two poles to create a Stretcher. These must be constructed at the beginning of the competition. Two Scouts will carry a third Scout the length of the Parade Field and back at the blow of a whistle. The first complete stretcher (with third Scout still seated in the stretcher) to cross the finish line will be considered the winner and awarded 50 Points. Chariot Race: Each team will need to provide three poles that are lashed together using rope to form a triangle shaped chariot. Troops may bring these pre-constructed to the parade field. Two Scouts will run the chariot the length of the Parade Field and back while a third Scout rides. The first complete chariot (with third Scout still seated) to cross the finish line will be considered the winner and awarded 50 points. Wednesday: Shooting sports competition (Rifle & Archery Ranges) -Shooters must have previously earned the Rifle or Archery Merit Badge or be currently working on the badge at camp the week of the competition. All shooters must attend the Sunday evening Safety Briefing, even if the Scout has already earned the merit badge. Three Scouts are required for this competition two for Rifle and one for Archery. Rifle Competition: Each team will provide two Scouts. One will act as marksman and the other will act as a spotter/loader. Shooters will be given 5 shots at a standard 10 point target. Hitting the bull s-eye will earn the troop 10 points. Hitting the next closest rung will earn 9 points. Hitting the second closes rung will earn 8 points and so on. All five shots will be totaled with a maximum possible score of 50. Archery Competition: Each team will provide one Scout. He will be given five shots at a standard 10 point target. Hitting the bull seye will earn the Troop 10 points. Hitting the next closes rung will earn 9 points. Hitting the second closest Rung will earn 8 points and so on. All five shots will be totaled with a maximum possible score of 50. Thursday: Tree Leaf Identification (front porch of Dining Hall) and Knot tying (Scoutcraft behind Dining Hall) Tree Leaf Identification: Each team will provide one Scout to identify the leaves of the five following Trees, all of which are found on site at Camp Barstow: 1. Sycamore 2. Southern Magnolia 3. Red Maple 4. Tulip Poplar 5. Pine Each team will be awarded 10 points for every tree leaf correctly identified for a maximum possible 50 points. Each team will have 5 minutes to identify all 5 leaves. Knot Tying: Each team will provide two or more Scouts to tie the following 5 knots: 1. Bowline 2. Square Knot 3. Taut Line Hitch 4. Clove Hitch 5. Figure 8 Knot Each team will be awarded 10 points for every knot correctly tied for a maximum possible 50 points. Troops will have 5 minutes to tie all five knots. Friday: Camp-wide Relay Race (1:30) & Canoe Sink (5:00PM) Camp-wide Relay Race: Each team will provide 4 runners that will be stationed along the main camp road. The race will begin and end at the flag poles on the Parade Field. Runners will be walked to their starting stations by staff members. A baton will be provided to each team competing. The team that crosses the finish line first will be awarded 50 Points. Canoe Sink: This is a separate competition for fun and does not affect the overall The Barstowree Challenge standings. Each team will provide 4 Scouts that have swimmers buddy tags. Scouts will sit in Canoes with #10 cans (provided) that remain on their heads (like a hat) until the whistle is blown. While sinking canoes, Scouts may fill their cans and pour water into another canoe. Scouts may NOT bail water from their own canoe. Scouts cannot touch another canoe with their hands or feet. Competition will pause as canoes sink and need to be removed. The last remaining canoe will be declared the winner of the 2016 Barstow Canoe Sink and be given the coveted Tin Can award. If there are enough leaders interested in doing their own Canoe Sink we will have a Leaders Sink. Same rules apply. 19

20 Merit Badges Your Scout will sign up for merit badge classes with the online registration. See the schedule below for times merit badge classes are offered. In the appendix you will find a description of each merit badge and class we offer at camp. The description will provide information on supplies needed, prerequisites and restrictions, and qualification for special awards. Some merit badges may not be fully completed at camp, these are identified in the description. NEW! Merit badge classes are scheduled in sessions Monday through Thursday. Some classes require 2 sessions. Several merit badges in the Ecology, Handicraft, and Scoutcraft areas cannot be fully completed at camp. For this reason, we have worked to group these badges together to cover requirements for all the badges in a group. Please refer to the Merit Badge Session Schedule for these groups. Any Scout participating in one of these groups will cover all requirements that can be completed at summer camp for those badges. If a Scout has already earned one of the badges in the group, arrangements may be made for him to work on the other badge and additional requirements. NEW! Friday merit badge classes are designed for one merit badge to be taught the entire day. There are many merit badges to choose from. This day will be focused on professional courses with instructors who work in that field. Ex: We will have a lawyer teach the Law Merit Badge A Health Professional will teach the First Aid Merit Badge, etc. There will be several merit badge classes scheduled in the evening. Please check the daily activities schedule. Evening activities are scheduled at the same time as the evening merit badge classes. Your Scout may choose between a merit badge class or another scheduled activity each evening. Please note that for the Chess merit badge they will meet three evening and during the day on Friday to complete all requirements and to participate in the Camp Chess Tournament. The winner will receive a prize. NEW! New Merit badges and classes offered this Year: Pottery & Sculpture, Home Repairs, Programming, Graphic Arts, Animations, Archeology, Chemistry, Electricity, Electronics, Astronomy, Space Exploration, Oceanography, American Heritage, American Cultures, Theater, Stand-Up Paddleboard, Boardsailing, Law, Medicine, Nuclear Science, Robotics, Drafting, Auto Maintenance, Radio, Fire Safety, Engineering, Truck Transportation, Stamp Collecting, Coin Collecting, Signs, Signals, and Codes Every attempt will be made to enter all completed requirements in to computer at the end of each day. Evening merit badge classes will be entered in the computer the next day. Leaders and parents can track progress of requirements on line. Friday All Day Merit Badge Classes (choose 1) First Aid Law Medicine Nuclear Science Robotics Drafting Welding Radio Fire Safety Engineering Theatre Lifesaving Auto Maintenance 20

21 Merit Badge/Activity Handicraft/Technical Arts Session 1 8:30-9:15AM Session 2 9:30-10:15AM Session 3 10:30-11:15AM Session 4 11:30AM - 12:15PM Session 5 2:30-3:15PM Session 6 3:30-4:15PM Length of Session Basketry 1 20 Leatherwork 1 20 Woodcarving 1 20 Woodwork 1 20 *NEW* Pottery/Sculpture 2 20 Indian Lore 1 20 *NEW* Home Repairs 1 10 *NEW* Electricity/Electronics 2 20 *NEW* Programming 1 10 *NEW * Graphic Arts 2 20 Moviemaking/Photography 2 20 *NEW* Animation 1 10 Ecology/Science Bird Study/Insect Study 2 20 Plant Science 1 20 Environmental Science 2 20 Fish Camp (Fishing & Fly Fishing) 2 20 Nature 1 20 Reptile & Amphibian Study 1 20 Mammal Study/Fish & Wildlife Manage Geology 1 20 *NEW* Archaeology 2 20 *NEW* Chemistry 2 20 *NEW* Astronomy/Space Exploration Shooting Sports Archery 2 24 Rifle Shooting 2 24 Shotgun Shooting 2 24 Outdoor Skills/Scout Scholar Cooking 2 20 Emergency Preparedness 1 20 Orienteering 1 20 Search & Rescue 1 20 Geocaching 1 20 American Heritage/American Cultures 1 20 Camping/Hiking/Backpacking 1 20 Citizenship in the Nation 1 20 Citizenship in the World 1 20 Pioneering 1 20 Communication 1 20 Aquatics Standup Paddleboard/Board Sailing 2 6 Canoeing/Kayaking 2 14 Motorboating 2 6 Water Sports 2 6 BSA Lifeguard All Day Program 6 8 Mile Swim 1 n/a MAX SIZE 21

22 Learn to Swim 2 10 Small Boat Sailing 2 10 Swimming 2 16 Adventure Areas COPE 2 12 Climbing 2 12 Outdoor Scout Adventure (1st year Scouts) All Morning Program 4 40 Wilderness Adventure Program All Day Program 6 40 Offered Not Offered

23 Special Programs at Camp NEW! Outdoor Scout Adventure (Recommended for First Year Scouts) Introducing Camp Barstow's restructured first year camper program. This program is designed for Scouts who are new to your Troop and have not achieved the rank of Second Class. We have designed a hands on program with instruction of basic Scout skills and fun challenges throughout the week. The Patrol method will be implemented. Many of the skills included in this program cover rank advancements for Tenderfoot, Second Class, and First Class. The focus of the program will be: The program will not focus on these: Tenderfoot: 1, 2, 3, 4a-c, 5, 6, 7, 8, 9, 11, 12a-b, and 13 Tenderfoot: 10a-b, 13, 14, 15 Second Class: 1a-b, 2, 3b-g, 4, 6, 7a-c, 8a, 8c, 9a-b Second Class: 3a (partial), 5, 10, 11, 12, 13 First Class: 1, 2, 6,7a-b, 8a-d, 9a-c, 11 First Class: 3 (partial), 4a-e, 5, 10, 12, 13, 14 These skills include: knots & lashings, basic first aid, hiking & camping, map & compass, basic cooking, Fire building, Leave No Trace, citizenship, safe practices, teamwork, swimming, and so much more!. They will have an opportunity to earn the Totin Chip and the Firem n Chit. Program participants will meet Sunday evening at 7:00PM at the shelter at the activity field to form patrols. Daily classes will be held during sessions 1-4. The Scouts may choose merit badges for session 5 & 6 and should register for these prior to camp. The swim check on Sunday will serve to meet some of the requirements. If a Scout does not know how to swim or does not pass the swim test on Sunday, please schedule him in the "Learn to Swim" class during session 5 and 6. Other Scouts may take swimming merit badge or other merit badges at this time. Scouts participating in this program will go on a hike and participate in an overnight camping trip. Each Scout will need to bring a ground cloth and tent for the camp out. There will be a special awards ceremony Friday night at the campfire program. NEW! Wilderness Adventure Program (Recommended for older Scouts age 13+) Our week-long Wilderness Adventure program is designed to teach Scouts many different skills to prepare them surviving and thriving outdoors in a wide range of situations. During the week they will be located in our NEW primitive campsite area. Participants will camp and cook as patrols and work as a team to learn survival skills such as fire building, use of flint and steel, utensil-less open fire cooking, Dutch oven cooking, edible plants, survival fishing, finding food and game, map, sun and stars orienteering skills, shelter building, wilderness first aid, and so much more! Each patrol will face a challenge at the end of each instructional session. There will be a survival challenge each week where each patrol will need to find and cook their own food for supper and then sleep in a shelter they build. Participants will have opportunities during the week to participate in shooting sports including black powder rifle. They will learn to throw axes and knives. There will be a campfire every night. On Thursday night, participants will experience a rustic island overnight. Friday they will return to the main camp and attend the evening camp cook out and campfire program. At the end of the week they will have completed some requirements in several different merit badges such as cooking, pioneering, wilderness survival, and first aid. Some activities will qualify for the National Outdoors Award for Adventure and National Medal for Outdoor Achievement. What to bring: pocket knife, compass, flashlight with batteries, change of clothes and socks, sturdy shoes, hat, rain gear, bedroll and pillow, toiletries, mess kit, water bottle, insect repellant, sunblock, and personal first aid kit. 23

24 Challenging Outdoor Personal Experience C.O.P.E. is a series of inter-related events that challenge on an individual and group level. Events are divided into four categories: initiative games, trust events, low elements and high elements. Project C.O.P.E. has seven objectives: Teamwork, Self Confidence, Trust, Leadership, Communication, Decision-Making, and Problem-Solving. Our C.O.P.E. courses include open areas for games and trust events, and a series of "low" and "high" elements. The concept of challenge by choice' encourages each person to participate fully. Games introduce teamwork concepts and also serve as warm-up exercises. Trust events further teamwork while also developing risk-taking from low to higher levels. Our low elements include a wall, spider web, and other cable and rope combinations that involve teamwork relatively close to the ground. Our high elements are individual events involving climbing to heights of feet, crossing cables, etc. Each element -- low or high -- is carefully spotted or belayed to minimize danger while still challenging the individuals to challenge personal levels of risk-taking. Standards of safety are stressed at every level of the course. Shooting Sports Program We take great pride in our Shooting Sports Program at Camp Barstow and have worked hard to make it one of the best in the Southern Region. Our Shooting Sports program is offered to Scouts that have already attended at least one summer of camp. In addition, those taking Shotgun Merit Badge need to be at least 13 years of age prior to arrival at camp and be of sufficient stature to handle a 20g shotgun. For scouts that have earned Rifle Shooting, Archery, and Fish and Wildlife Management Merit Badges, they only need to take and pass a state Hunters Safety course to qualify for the National Wild Turkey Federation Challenge. Our program also offers Scouts the opportunity to participate in the Winchester/NRA Marksmanship Qualification Program. 24

25 High Adventure Programs Sailing Adventure Offered weeks 2 & 4 only. Deadline for registration is February 1 st, 2016 Minimum of 4 Scouts, maximum of 8 Scouts. We have restructured our Sailing Adventure for the 2016 summer camp program! This fun adventure on Lake Murray is open to crews of three to four Boy Scouts ages 14 years and up. These crews will take sailboats out into the Big Water on Lake Murray for a week. Departing from South Shore Marina, older Scouts will leave on Monday and return to camp on Friday afternoon. They will spend their evenings camping at various islands on the lake. Under the supervision of experienced Sailing Masters, the Scouts will learn the skills of sailing; from seamanship, knots, sail handling, navigation and first aid. The program is designed to teach all levels of sailing in a fun and safe environment. We accommodate all abilities from those who are new to sailing to those who have experience. Your Scouts will continue our tradition of finding a passion and respect for Lake Murray and sailing while having fun with friends. Qualifies for National Outdoors Award for Adventure Required: sturdy shoes-no crocs or sandals. NEW! 50-Miler Endurance Adventure Offered weeks 1 & 3 only. Deadline for registration is February 1 st, 2016 A minimum of 8 Scouts per week is required for the trip. Come join us for a 5 day Endurance Challenge. Hike, Bike, and Canoe through South Carolina. A minimum of 8 Scouts per week is required for the trip. Everyone will leave Camp Barstow to head to the upstate. Everyone will return to camp Friday in time for the Campfire Program. A shakedown meeting prior to the scheduled camp week will be conducted. You will receive a packet in the mail with detailed information and the date of the shakedown meeting. Qualifies for National Outdoors Award for Adventure. Bikes, protective helmets, and canoes will be provided. Food will be provided. If you have dietary restrictions you may need to bring your own food. 25

26 NEW! Summit Challenge Offered weeks 2 & 4 only. Deadline for registration is February 1 st, A minimum of 8 Scouts is required for the trip. Travel by van to the Summit for an exciting week of challenges. Camp Barstow Staff Guides will travel with you to the destination and remain with you the entire week. Fees include transportation and admission to the Summit. Lodging and food is provided. To participate, Boy Scouts must have completed the First Class rank and have previously attended a minimum of two weeks at a council summer camp. A minimum of 8 Scouts is required for the trip. A waiver for Summit must be completed to participate. A shakedown meeting prior to the scheduled camp week will be conducted. You will receive a packet in the mail with detailed information and the date of the shakedown meeting. Qualifies for National Outdoors Award for Adventure NEW! Lake Murray/Saluda River Fishing Adventure Offered weeks 1 & 3 only. Deadline for registration is February 1 st, 2016 Minimum of 8 Scouts and a maximum of 12 for this program. Fishing, fishing, and more fishing! Start out the week with learning different ways to catch fish including fly fishing, where to find and catch fish, fishing first aid, state fishing laws and regulations, catch and release practices as well as how to clean and cook fish, and so much more! Then hit the waters around camp. We will try our luck for Bream, Catfish, Striper and/or Bass on Lake Murray. We will fish from camp boats and take a guided fishing trip to the deep waters of Lake Murray. Break out the fly rod for Trout fishing by canoe on the Saluda River. We will end the week fishing and canoeing down the Saluda River. Have fun fishing in multiple waters and have the opportunity to earn both fishing and fly fishing merit badges. Unlike the prior year s fishing in camp, this program will travel to catch fish in different parts of the lake and on the Saluda River as part of this fun fishing program. Friday night participate in the camp cook out and the Campfire program. While catching is always more fun than fishing, we hope to have a fun week filled with both. Fish on! 26

27 Special Awards World Conservation Award You can earn this award by earning the Environmental Science merit badge, Either Soil and Water Conservation OR Fish and Wildlife Management merit badge, and the Citizenship in the World merit badge. Leave No Trace-Leaders and Scouts may visit for information on requirements. Complete Angler Recognition Scouts who have earned the three fishing-related merit badges Fishing, Fly-Fishing, and Fish and Wildlife Management can be recognized as a BSA Complete Angler. William T. Hornaday William T. Hornaday awards are presented for distinguished service in natural resource conservation for units, Scouts, and Scouters. Boy Scouts may earn the Hornaday Badge or the Hornaday Bronze or Silver Medal. Requirements can be found by visiting NEW! National Outdoor Awards for Camping, Aquatics, Conservation, Hiking, Riding, and Adventure Do you enjoy camping under the stars, rafting a whitewater river, or hitting the trail afoot, on a bike, or even on a horse? Can you pitch a tent, find your way, and bandage an ankle using only materials in your pack? Are you prepared to do any of these in rain, snow, sleet, or heat? If so, the National Outdoor Awards are for you. There is nothing virtual about these awards you can earn them only by demonstrating knowledge and experience in the outdoors. So, if you are a Boy Scout, and think you are tough and disciplined enough to hike or ride the miles, camp the nights, run the rivers or lakes, or do the work to conserve the land, then read on and see if the National Outdoor badges or possibly the National Medal for Outdoor Achievement could be for you! The award consists of up to six emblem segments positioned around the perimeter of a beautiful center emblem. All are embroidered in full color. The segments represent six areas of emphasis: Camping, Aquatics, Conservation, Hiking, Riding, and Adventure, with rigorous requirements to earn each segment. The center emblem features an outdoor scene with fleur-de-lis and the words "National Outdoor Awards." Requirements can be found by visiting NEW! National Medal for Outdoor Achievement The National Medal for Outdoor Achievement is the highest recognition that a Boy Scout can earn for exemplary achievement, experience, and skill in multiple areas of outdoor endeavor. Requirements can be found by visiting NEW! The Nova Awards The Nova awards are available to all Boy Scouts and are optional. The Boy Scouts of America's NOVA Awards program incorporates learning with cool activities. There are four Nova awards. Each award covers one component of STEM science, technology, engineering, or mathematics. The requirements and activities for earning these awards stimulates interest in STEM-related fields and shows how science, technology, engineering and mathematics apply to everyday living and the world around them. Boy Scout Nova awards are Shoot!, Start Your Engines, Whoosh!, and Designed to Crunch. Each award builds on the STEM-related topic, involves hands-on activities, and often includes a field trip. For their first Nova award, Scouts earn the distinctive Nova award patch. After that, a Scout can earn three more Nova awards, each one recognized with a separate pi (π) pin-on device that attaches to the patch. The patch and the three devices represent each of the four STEM topics science, technology, engineering, and mathematics. For more information visit NEW! The Supernova Awards The Supernova awards recognize superior achievement in the STEM fields and require significantly more effort by the Boy Scout than the Nova awards. The requirements and activities were designed to motivate youth and recognize more in-depth, advanced achievement in STEM-related activities. The two Supernova awards are available to all Boy Scouts who have achieved the rank of First Class. The Dr. Bernard Harris Supernova Bronze Award requires the Scout to have earned any three of the four Boy Scout Nova awards. The Thomas Edison Supernova Silver Award requires completion of the fourth Boy Scout Nova award in addition to the Harris Award as a prerequisite. For the Supernova awards, a mentor, who serves much like a merit badge counselor, is required. For more information visit Merit badges which qualify for requirements for Nova and Supernova are designated in the merit badge descriptions in the appendix. 27

28 Appendix 28

29 DAILY CAMPSITE EVALUATION Name of Site: Troop #: Unit Leader: SPL: Neatness/Uniformity Points Monday Tuesday Wednesday Thursday Friday All tent flaps tied down 5 All beds made or rolled 5 Towels, wet clothing, on line 5 Personal gear in order 5 Fireguard Chart completed & displayed 5 Cleanliness 10 Paper & Trash in proper place 5 Latrine swept, lids closed, disinfected 5 Sink clean 5 Troop gear properly stored 5 General neatness 5 Troop flag properly displayed 5 American flag properly displayed 5 Flammable material in locked container 5 No safety hazards in camp 5 Camp gadgets added 10 Total 90 Extra Credits: Conservation Project Camp improvement 29

30 NEW map being designed! 30

31 MERIT BADGE DESCRIPTIONS HANDICRAFTS Basketry is a handy skill for a Scout. A basket can be a sturdy companion on campouts, carrying clothes snugly and efficiently, holding potatoes and corn for roasting over a campfire, or carrying the day's fishing catch back to camp for dinner. Baskets and basket-weaving projects also make great gifts for family and friends. Additional material may be purchased in the Trading Post Basketry Leatherwork Woodcarving Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to preserve and protect leather items so they will last a lifetime and beyond. As with any art, wood carving involves learning the basics of design, along with material selection and tools and techniques, as well as wood-carving safety. The requirements of the Wood Carving merit badge introduce Scouts to an enjoyable hobby and that can become a lifetime activity Wood is an amazingly versatile, practical, yet beautiful material. A skilled craftsman can use wood to fashion just about anything. As a woodworker or carpenter, you will find no.end of useful, valuable, and fun items you can make yourself, from wood. Additional material may be purchased in the Trading Post Additional material may be purchased in the Trading Post- suggest $10 Required Knife should be 3 inches non serrated Woodwork The Pottery merit badge provides an introduction to pottery making, enabling Scouts to gain skill and understanding from actually creating pottery. Completing the requirements will include hands-on production of a work of art, from start to finish. This class will be grouped with Sculpture. 2 session class Pottery Sculpture Home Repairs Indian Lore TECHNOLOGY Programming This merit badge introduces Scouts to sculpture, an art form that allows an artist to express what he sees and feels by using these three dimensions by shaping materials such as clay, stone, metal, and wood. Successfully completing this badge's requirements can lead to a lifetime of personal and financial rewards: Doing basic home repairs provides a sense of personal pride in one's achievements and increased self-confidence. In addition, safe and successful do-it-yourselfers can easily save a family thousands of dollars in repair bills over the years. Far different from the stereotypes or common images that are portrayed on film, on television, and in many books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about these different groups is to take an exciting journey of discovery in which you will meet some of America's most fascinating peoples. Computer programming is a process that leads from an original formulation of a computing problem to executable computer programs. Programming involves activities such as analysis, developing understanding, and generating algorithms. Source code is written in one or more programming languages. The purpose of programming is to find a sequence of instructions that will automate performing a specific task or solving a given problem. The focus of the class will be all requirements. This class will be grouped with Pottery. 2 session class Additional fee for both classes for clay for 6 projects $10. Materials purchased in the Trading Post suggest $10 Prerequisite: Proof of completed Cyber chip Visit for requirements for Cyber Chip 31

32 Graphic arts professionals are involved in the creation of all kinds of printed communication, from business cards to books to billboards. The scope of printing communications is huge. The field of graphic arts includes many kinds of work in the printing and publishing industries. 2 session class Graphic Arts Moviemaking Photography Animation Moviemaking is a way to tell stories visually through the art and science of motion picture photography. A cinematographer uses framing, camera movement, and lighting to set a mood and tell a story. Although "canned" or stock photography and technical processes are vital to moviemaking, the art and science of the moving picture are truly what give life to a picture. Beyond capturing family memories, photography offers a chance to be creative. Many photographers use photography to express their creativity, using lighting, composition, depth, color, and content to make their photographs into more than snapshots. Good photographs tell us about a person, a news event, a product, a place, a scientific breakthrough, an endangered animal, or a time in history. Animation is the technique of displaying a series of images in rapid succession to create the illusion of movement. The images can be hand-drawn artwork, computer-generated imagery, or three-dimensional objects. Discover the art and craft of traditional as well as modern animation. Engage in hands-on requirements that bring the topic to life. This class will be grouped with Photography. 2 session class This class will be grouped with Moviemaking. 2 session class ECOLOGY AND NATURE Birds are among the most fascinating creatures on Earth. Many are beautifully colored. Others are accomplished singers. Many of the most important discoveries about birds and how they live have been made by amateur birders. In pursuing this hobby, a Scout might someday make a valuable contribution to our understanding of the natural world. This class will be grouped with Insect Study. 2 session class Bird Study Insect Study Plant Science In earning the Insect Study merit badge, Scouts will glance into the strange and fascinating world of the insect. There, they will meet tiny creatures with tremendous strength and speed, see insects that undergo startling changes in habits and form as they grow, and learn how insects see, hear, taste, smell, and feel the world around them. Plant scientists use their curiosity and knowledge to develop questions about the world of plants. Then they try to answer those questions with further observations and experiments in the laboratory and in the field. To earn this merit badge, Scouts will explore three of the most important plant science specialties: agronomy, horticulture, and field botany. While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an environmental scientist, making observations and carrying out experiments to investigate the natural world. Qualifies for Hornaday Awards & STEM-SuperNova award. Partial #9- insect larvae will be provided. This may be completed prior to camp. Please bring documentation of completion. This class will be grouped with Bird Study. 2 session class Qualifies for Hornaday Awards & STEM-SuperNova award. Qualifies for Hornaday Awards & STEM-SuperNova award. Requires a 2 session class. Eagle Required Environmental Science Qualifies for National Outdoors Award for Conservation, Hornaday Awards, & STEM-SuperNova award 32

33 Fly-fishing is a specialized form of fishing that combines skill and artistry. Because it is so rich with tradition, it is a passion for millions of people. The beauty of the water, the solitude, and the skills that the sport requires have made fly-fishing very important in the lives of many notable people. The class will focus on all requirements 2 session class Fly Fishing Qualifies for BSA Complete Angler Recognition, & National Outdoors Award for Aquatics In Scouting for Boys, Baden-Powell offers this advice: "Every Scout ought to be able to fish in order to get food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it might happen to one who had never learned to catch fish." 2 session class Fishing Qualifies for BSA Complete Angler Recognition, National Outdoors Award for Aquatics & Hornaday Awards There is a very close connection between the soil, the plants, and all animal life, including people. Understanding this connection, and the impact we have upon it, is important to preserving the wilderness, as well as to our own wellbeing as members of the web of nature. Qualifies for Hornaday Awards & STEM-SuperNova award Nature Reptile/Amphibian Study Boys always have been interested in snakes, turtles, lizards, and alligators, as well as frogs and salamanders. Developing knowledge about these captivating creatures leads to an appreciation for all native wildlife; understanding the life cycle of a reptile or amphibian and keeping one as a pet can be a good introduction to natural history; and knowing about venomous species can help Scouts to be prepared to help in case of an emergency. A mammal may weigh as little as 1/12 ounce, as do some shrews, or as much as 150 tons, like the blue whale. It may spring, waddle, swim, or even fly. But if it has milk for its young, has hair of some kind, is relatively intelligent, and has warm blood, then it is a mammal. The class will focus on all requirements except #8. This may be completed prior to camp. Please bring documentation of completion. 2 session class and Requires 1-1hr class at night. Qualifies for Hornaday Awards & STEM-SuperNova award This class will be grouped with Fish & Wildlife Management. 2 session class. Mammal Study Fish & Wildlife Management SCIENCE Wildlife management is the science and art of managing the wildlife both animals and fish with which we share our planet. Maintaining the proper balance and the dynamics that go with it requires humankind's attention. We use this stewardship tool to help minimize or eradicate the possibility of extinction of any given species. We want our descendants to have the opportunity to experience the same animal diversity that we now enjoy. Geology is the study of Earth. It includes the study of materials that make up Earth, the processes that change it, and the history of how things happened, including human civilization, which depends on natural materials for existence. Qualifies for National Outdoors Award for Conservation, Hornaday Awards & STEM-SuperNova award This class will be grouped with Mammal Study. 2 session class. Qualifies for BSA Complete Angler Recognition, National Outdoors Award for Conservation, Hornaday Awards & STEM-SuperNova award Qualifies for Hornaday Awards & STEM-SuperNova award Geology Archeology Archaeologists are detectives who study how people lived in the past. They figure out what happened, when, how, and why. Using the clues that people left behind, they try to understand how and why human culture has changed through time. 2 session class Qualifies for STEM SuperNova award 33

34 Chemistry Electricity Chemistry explores how substances react with each other, how they change, how certain forces connect molecules, and how molecules are made are all parts of chemistry. Stretch your imagination to envision molecules that cannot be seen - but can be proven to exist - and you become a chemist. Electricity is a powerful and fascinating force of nature. As early as 600 b.c., observers of the physical world suspected that electricity existed but did not have a name for it. In fact, real progress in unraveling the mystery of electricity has come only within the last 250 years. Electronics is the science that controls the behavior of electrons so that some type of useful function is performed. Today, electronics is a fast-changing and exciting field. 2 session class Qualifies for STEM-SuperNova award The class will focus on all requirements except #2 & 9a. These may be completed prior to camp. Please bring documentation of completion. This class will be grouped with Electronics. 2 session class Qualifies for STEM-Nova & SuperNova award This class will be grouped with Electricity. 2 session class Electronics Astronomy Space exploration In learning about astronomy, Scouts study how activities in space affect our own planet and bear witness to the wonders of the night sky: the nebulae, or giant clouds of gas and dust where new stars are born; old stars dying and exploding; meteor showers and shooting stars; the moon, planets, and a dazzling array of stars. Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there. Qualifies for STEM-Nova & SuperNova award Requires 1-3hour night class and 2 session class. This class will be grouped with Space Exploration. Qualifies for STEM-Nova & SuperNova award $10 fee for additional supplies. This class will be grouped with Astronomy. 2 session class. Qualifies for STEM-Nova & -SuperNova award SHOOTING SPORTS Archery Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery. Prerequisite: attended at least one summer camp. 2 session class. Rifle Shooting. Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices Qualifies for STEM-Nova award Prerequisite: attended at least one summer camp. 2 session class. Qualifies for STEM-Nova award Shotgun Shooting A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging from the muzzle is not spinning. Prerequisite: attended at least one summer camp. Must be at least 13 years of age prior to arrival at camp and be of sufficient stature to handle a 20g shotgun. 2 session class. Qualifies for STEM-Nova award 34

35 CLIMBING Climbing is not a sport that requires tremendous muscular strength; it demands mental toughness and the willingness to practice hard to master a set of skills. The adventure of climbing can also provide a new way to enjoy the outdoors. 2 session class. CLIMBING Need shoes with gripping sole (no smooth sole or slip on type shoes) OUTDOOR SKILLS The Cooking merit badge introduces principles of cooking that can be used both at home or in the outdoors. Scouts who earn this badge will learn about food safety, nutritional guidelines, meal planning, and methods of food preparation, and will review the variety of culinary (or cooking) careers available. The class will focus on all requirements except 5 & 7ac,e 2 session class. Cooking Emergency Prep Orienteering Search & Rescue Geocaching Camping Scouts are often called upon to help because they know first aid and they know about the discipline and planning needed to react to an emergency situation. Earning this merit badge helps a Scout to be prepared by learning the actions that can be helpful and needed before, during, and after an emergency. Orienteering, the use of map and compass to find locations and plan a journey, has been a vital skill for humans for thousands of years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Search and rescue (SAR) is the search for and provision of aid to people who are in distress or imminent danger. The general field of search and rescue includes many specialty sub-field. These include mountain rescue; ground search and rescue, including the use of search and rescue dogs; urban search and rescue in cities; combat search and rescue on the battlefield and air-sea rescue over water. The word geocache is a combination of "geo," which means "earth," and "cache," which means "a hiding place." Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. A GPS (Global Positioning System) unit is an electronic tool that shows you where to go based on information it gets from satellites in space. Camping is one of the best-known methods of the Scouting movement. When he founded the Scouting movement in the early 1900s, Robert Baden-Powell encouraged every Scout to learn the art of living out-of-doors. He believed a young person able to take care of himself while camping would have the confidence to meet life's other challenges, too. Eagle Merit Badge Qualifies for National Outdoors Award for Camping The class will focus on all requirements except 8c, & 9. These may be completed prior to camp. Please bring documentation of completion. Prerequisite: Requirement #1-Completed First Aid merit badge Qualifies for National Outdoors Award for Adventure and Achievement The class will focus on all requirements except 10. Need a compass Qualifies for National Outdoors Award for Hiking Qualifies for National Outdoors Award for Adventure The class will focus on all requirements except 7 and 8. These may be completed prior to camp. Please bring documentation of completion. Qualifies for National Outdoors Award for Hiking & STEM-SuperNova award The class will focus on all requirements except 9 a-c 5e and 7b (may be completed before camp, please bring documentation of completion OR bring all supplies and equipment to camp) Eagle Merit Badge This class will be grouped with Backpacking and Hiking. Hiking Hiking is a terrific way to keep your body and mind in top shape, both now and for a lifetime. Walking packs power into your legs and makes your heart and lungs healthy and strong. Exploring the outdoors challenges you with discoveries and new ideas. Your senses will improve as you use your eyes and ears to gather information along the way Qualifies for National Outdoors Award for Camping The class will focus on all requirements except 5-7 Eagle Merit Badge This class will be grouped with Camping and Backpacking. Qualifies for National Outdoors Award for Hiking 35

36 Backpacking SCOUT SCHOLAR Earning the Backpacking merit badge will be demanding but rewarding. Scouts will learn what equipment to carry on their backs and what knowledge to have in their heads. In addition, Scouts will discover how to protect the environment by traveling and camping without leaving a trace. By mastering the basics of backpacking, Scouts will develop an even deeper respect for the outdoors. Every Scout swears to an oath that includes duty to his country. A better understanding of American heritage, the ways in which the past has led to our present nation, is key to truly knowing what it means to be an American. The class will focus on all requirements except 10, &11a-c This class will be grouped with Camping and Hiking. Qualifies for National Outdoors Award for Hiking & Achievement This class will be grouped with American Culture. American Heritage The United States is a nation of immigrants. Every person came to America from somewhere else or their ancestors did and understanding these various cultural backgrounds can help Scouts to live in harmony with others in our varied and increasingly multicultural society. The class will focus on all requirements This class will be grouped with American Heritage. American Culture Citizenship in the Nation As Scouts fulfill the requirements for this merit badge, they will learn how to become active citizens who are aware of and grateful for their liberties and rights. They will understand the need to participate in their governments and protect their freedom, helping to defend their country and standing up for individual rights on behalf of all its citizens. Scouts who earn the Citizenship in the World merit badge will discover that they are already citizens of the world. How good a world citizen each person is depends on his willingness to understand and appreciate the values, traditions, and concerns of people in other countries. Eagle Merit Badge Eagle Merit Badge Citizenship in the World Communication AQUATICS Stand up Paddleboard This clear and concise definition comes from the U.S. Department of Education: "Communication focuses on how people use messages to generate meanings within and across various contexts, cultures, channels, and media. The field of communication promotes the effective and ethical practice of human communication. Introduces Scouts to the basics of stand-up paddle boarding on calm water, including skills, equipment, self-rescue, and safety precautions. This award also encourages Scouts to develop paddling skills that promote fitness and safe aquatics recreation. The class will focus on all requirements except 5 & 8. These requirements may be completed prior to camp. Please bring documentation of completion. Eagle Merit Badge Not a merit badge. This class will be grouped with Board Sailing. 2 session class. Board Sailing Board sailing combines elements of surfing and sailing. Introduce Scouts to the basics of Boardsailing on calm water, including skills, equipment, self-rescue, and safety precautions. This award also encourages Scouts to develop paddling skills that promote fitness and safe aquatics recreation. Not a merit badge. This class will be grouped with Stand Up Paddle board. 2 session class. 36

37 Canoeing Kayaking Motor boating For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness. Kayaking is the use of a kayak for moving across water. It is distinguished from canoeing by the sitting position of the paddler and the number of blades on the paddle. An enjoyable leisure activity that teaches communication, teamwork, and physical fitness. With the fun of operating a motor boat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," and gaining the general knowledge and skills to operate a boat safely. Required: Long sleeve shirt and pants (no jeans). No open toed shoes. This class will be grouped with Rowing. 2 session class. Qualifies for National Outdoors Award for Aquatics & STEM-Nova award 2 session class. Qualifies for National Outdoors Award for Aquatics Must be 16 years old with SC Driver's License or DNR boat card. No open toed shoes. 2 session class. Watersports BSA Lifeguard Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do The primary purpose of the BSA Lifeguard training program is to provide professional lifeguards for BSA operated facilities, council aquatics committees, and year-round aquatics programming. In addition, this training is intended to meet the requirements of government agencies for operations at a regulated swimming venue. BSA Lifeguard is recommended for aquatics staff lifeguard training and for those who wish to work as lifeguards for BSA year-round aquatics programs. Qualifies for National Outdoors Award for Riding & STEM Nova award. 2 session class. Qualifies for National Outdoors Award for Aquatics Not a merit badge. Prerequisites: Requirements 1-5 All Day Class-Monday thru Thursday. Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety $20 fee for CPR certification offered at camp. 2 session class. Small Boat Sailing Swimming Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills. Rowing is the use of oars as a means of propelling boats, has grown from a basic method of transportation to a competitive sport and an enjoyable method of exercising. Qualifies for National Outdoors Award for Aquatics & STEM Nova award 2 session class. Eagle Merit Badge. This class will be grouped with Canoeing. 2 session class. Rowing Qualifies for Rowing National Outdoors Award for Aquatics 37

38 Encourage swimming skills and recognize Scouts who swim one mile or more. Work with a qualified and certified BSA Aquatics Instructor or equivalent to do training and then swim a mile. Not a merit badge. Qualifies for National Outdoors Award for Aquatics Mile Swim Learn To Swim Work with Trained Aquatics Staff to learn how to Swim. Not a merit badge. Two session class. FRIDAY ALL DAY MERIT BADGES First Aid First aid - caring for injured or ill persons until they can receive professional medical care - is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could even save a limb or a life. Earning this merit badge enables a Scout to learn about the history and kinds of laws, the purpose and methods of law enforcement, consumer protection agencies, emerging law, and careers in the legal profession. Prerequisites: all first aid requirements for Tenderfoot rank, Second Class rank, and First Class rank. Eagle Merit Badge Qualifies for National Outdoors Award for Camping Law The practice of medicine has a rich history that spans several centuries. Since the first use of plants and other items as simple medicines and balms, many men and women have contributed to the advancement of the "healing arts." The class will focus on all requirements except #10. This requirement may be completed prior to camp. Please bring documentation of completion. Medicine Nuclear Science Lifesaving Robotics Nuclear science gives us a simple explanation of the natural world. The ultimate goal of nuclear science is to find out if there is one fundamental rule that explains how matter and forces interact. Earning the Nuclear Science merit badge is a chance for Scouts to learn about this exciting field at the cutting edge of science today. No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them, and the judgment to know when and how to act so that they can be prepared for emergencies. Earning the Robotics merit badge requires a Scout to understand how robots move (actuators), sense the environment (sensors), and understand what to do (programming); he should demonstrate robot design in building a robot. You should help ensure that the Scout has sufficiently explored the field of robotics to understand what it is about, and to discover whether this may be a field of interest for him as a career. Drafting is a highly refined form of drawing used to communicate ideas to engineers, architects, and craftspeople. In earning this badge, Scouts learn the importance of accuracy and simplicity in developing a drawing that shows precise details in a simple format. Qualifies for STEM SuperNova award Qualifies for Hornaday Awards, STEM Nova & SuperNova award Prerequisite: 2nd class 8a-c, First Class 9a-9c, CPR certification Long sleeve shirt and pair of pants (no jeans). Eagle Merit Badge Qualifies for STEM Nova award. Qualifies for STEM Nova & SuperNova award. Drafting 38

39 Auto Maintenance Modern automobiles are important to many aspects of American life. Those who service automobiles must understand each principle, and how these principles interact to provide smooth, efficient performance. Owners of cars also benefit by understanding how their vehicles operate. This enables them to understand why certain periodic maintenance is required to keep their vehicles in tip-top shape. Learn how to complete different welding and cutting techniques in a safe manner. Construct a statue with welds. Qualifies for STEM Nova & SuperNova award. Qualifies for STEM SuperNova award Welding Radio is a way to send information, or communications, from one place to another. Broadcasting includes both one-way radio (a person hears the information but can't reply) as well as two-way radio (where the same person can both receive and send messages). The class will focus on all requirements except 7 Qualifies for STEM SuperNova award Radio The ability to use fire safely is essential to human survival. By earning this merit badge, Scouts will learn to use fire safely and responsibly, how to prevent home fires and burns, and about camping safety. The class will focus on all requirements except 6a & 11. These may be completed prior to camp. Please bring documentation of completion. Fire Safety Engineers use both science and technology to turn ideas into reality, devising all sorts of things, ranging from a tiny, low-cost battery for your cell phone to a gigantic dam across the mighty Yangtze River in China. Qualifies for STEM-Nova & SuperNova award Engineering While earning the Theater merit badge, Scouts will learn to appreciate live performances as members of the audience as well as go behind the footlights to see the view from the other side. Much more goes on in theater than ever meets the audience's eye. Theater Evening Merit Badges Chess is a two-player strategy board game. Chess is played by millions of people worldwide. Learn the basics and participate in a Camp Barstow Chess Tournament. Requires attendance at 3 evening merit badge sessions. Chess Truck Transportation Trucking is a large and important industry. No matter where you live, a day is unlikely to go by when you will not see a truck. We use these vehicles to deliver almost every material item we buy. Without trucks, our economy would not work efficiently. The world's most popular hobby, stamp collecting is enjoyed by millions throughout the world. Through this hobby. You can experience history: postage stamps are like tiny windows that introduce the people of the world to the country's leaders, customs, history, products, and environment. Qualifies for STEM Nova award The class will focus on all requirements except 4a&b. These may be completed prior to camp. Please bring documentation of completion. Qualifies for STEM-Nova award The class will focus on all requirements except #8e. This may be completed prior to camp. Please bring documentation of completion. Stamp Collecting 39

40 Technology has come a long way since Computers merit badge was first introduced in This badge will teach Scouts about technology in the digital age. Prerequisite: Cyber Chip Digital Technology In earning the Fingerprinting merit badge, Scouts will learn about and use an important technique that is used by law enforcement officers, along with other materials like matching dental records and DNA sampling, to help identify amnesia victims, missing persons, abducted children, and others. Fingerprinting Look around at the Scouts in your unit, the members of your sports teams, and the kids in your class - you will see that each person has their own personalities, distinct interests and ideas, different physical features, and different strengths and needs. The class will focus on all requirements except #4a, b, d (choose 1). 4c will be completed at camp. Disability Awareness Coin collecting is one of the oldest of all hobbies. Hoards of ancient coins found in excavations indicate that coins were one of the first collectibles. From earliest times, people valued coins not only as a means of trading and storing wealth, but also as miniature works of art. The class will focus on all requirements except 9a-d (choose 1). This may be completed prior to camp. Please bring documentation of completion. Coin Collecting American Sign Language (ASL) is the third most used language in the United States. The Signs, Signals, and Codes merit badge will cover Morse code, ASL, Braille, signaling, trail markings, and other nonverbal communications. Did you know that some of these have even saved people s lives? Requires 1 session after lunch to complete requirement #7. Signs, Signals, & Codes 40

41 Camp Barstow 2016 Summer Camp Parents Guide PLEASE READ BEFORE ATTENDING CAMP Welcome to Camp Barstow Welcome to a week of fellowship and friendship, opportunities for leadership, competitions and games, and drama and ceremony. We are excited to be offering over 80 merit badge opportunities through our streamlined daily schedule and expanded evening activities. New programs being offered this year include STEM, more in-camp programs and high adventure programs, and more Eagle required merit badges. We also will provide opportunities to work on Special Awards. Each first-year Scout has the opportunity to participate in the Survivor Challenge. They will learn and master the basic skills that are essential to Scouting s outdoor program. This is a hands-on instructional program with fun challenges for your Scouts. Scouts may choose to spend a week Sailing and Camping on Lake Murray; or Hiking, Biking, Canoeing and Camping with the 50 miler Adventure; or they can choose to journey to The Betchel Summit National Scout Camp for a week of activities; or spend a week fishing on Lake Murray and area rivers. They may also attend Wilderness Adventure program to learn and use survival skills. Our goal is to treat you like family. We will provide each Scout and Leader with experiences to take back home which will help to strengthen your unit and enable you to be a better Scout. Our summer camp program will employ the time-proven methods of the Scouting program to make each Scout s summer camp experience fun and challenging. Come join us at Camp Barstow. Yours in Scouting, The 2016 Camp Barstow Summer Camp Staff Address and Directions Address: Camp Barstow 117 Camp Barstow Drive, Batesburg, SC Directions to Camp Barstow For those coming from the West... From I-26, take the Prosperity exit (exit 82) into Prosperity. Depart Prosperity (South) on SR-391. Stay on 391 for about 11 miles. You will cross over Lake Murray twice. Turn Right (West) onto Mt. Willing Rd. SR You will see a brown sign directing you to Camp Barstow. Stay on Mt Willing Rd. SR42 59 for 2.8 miles. Turn Right onto Collum Landing Rd. at the Camp Barstow sign. Follow the signs for about 0.5 miles into Camp. Turn Right onto Ruby Riser Rd. Parking area is on the left. For those coming from the East... From Lexington, head west on US-378 / US-1. When US-1 and US-378 split, stay Right on US-378. Stay on US-378 for 17.5 miles until you arrive at the Saluda Traffic Circle. From the traffic circle, take your first Right onto US-391 (North) toward Prosperity. Travel on US-391 for 1.6 miles. Turn Left onto Mt. Willing Rd. SR You will see a brown sign directing you to Camp Barstow. Stay on Mt. Willing Rd. SR42 59 for 2.8 miles. Turn Right onto Collum Landing at the Camp Barstow sign. Follow the signs for about 0.5 miles into Camp. Turn Right onto Ruby Riser Rd. Parking area is 1 mile on the left. Camp Barstow Staff Our Summer Camp Program is conducted with quality staff and volunteers. All of our Staff have dedicated their summer to provide a well-rounded program with a big dose of FUN for your Scouts. We have the BEST program around and this is a Scout Camp you must visit! If you have a Scout over 16 who would like to serve on staff at camp please have him complete and turn in the application provided in the appendix of this Leaders Guide. We are always on the lookout for new staff! Serving on staff qualifies for the National Medal for Outdoor Achievement 41

42 Counselors-In-Training (CIT) Program CIT is an excellent program for Scouts to experience camp from the staff side and to become a member of future camp staff. CITs must be recommended by their Scoutmaster. They must be at least 14 years old and have earned their First Class Rank or higher. CITs work for two weeks with the possibility of being asked to continue. If you have a Scout who is between 14 and 16, and would like to participate in our CIT Program, he will need to complete and turn in the application provided in the appendix of this Leaders Guide. Week 1: CITs will spend the first part of the week working in team building areas. The second part of the week will be spent in EDGE training. Week 2: CITs will shadow staff members and observe effective instructional activities. CITs will assist staff members in various activity sessions. They will be able to earn a Merit Badge during their second week. CITs are not paid but are provided room and board during their time on staff. CITs are supervised and mentored by senior members of the camp staff. Summer Camp Schedule and Finances Weeks of Operation Week 1 June 12-June18, 2016 Week 2 June 19- June 25, 2016 Week 3 June 26-July 2, 2016 Week 4 July 10- July 16, 2016 Fees Camp Reservation Deposit (applied to total fees) $ Early Bird Camper Fee (all fees paid by April 15 th, 2016) $ Regular Camper Fee $ Outdoor Scout Adventure $ Wilderness Adventure Program $ High Adventure Programs: DEADLINE FOR REGISTRATION IS February 1 st. (Leader s must pay full amount to participate) 5o miler Extreme Adventure (weeks 1 & 3 only) $ Lake Murray/Saluda River Fishing Adventure (weeks 1 & 3 only) $ Summit Challenge (weeks 2 & 4 only) $ Sailing Adventure (weeks 2 & 4 only) $ Scouts who attend camp two or more weeks will receive a $100 discount for the second and subsequent weeks camped. All fees are due May 13, Provisional Campers Scouts who cannot camp with their troop or wish to attend an additional week of camp may attend Camp Barstow as provisional campers, they will be placed with a troop in camp. Camperships Organizations and individuals often provide donations for Scouts to attend camp. If a unit has such a need please contact the council office for a campership application. Please note that to apply for the Campership Program the Scout and unit must have participated in council sponsored funding programs such as popcorn sales and camp cards. Deadline for application is April 1 st. If you would like to donate to the campership fund please contact the council office. Campsite Facilities Every campsite has a shelter with a bulletin board, fire extinguisher, trash can, electricity and picnic tables. All campsites are located near a latrine with a washstand. Large Adirondacks are for Scout use only. Every Adirondack has electricity. For safety reasons, the walkway in the Adirondack must remain free of gear at all times. Showers Hot showers are provided for all participants. NEW! To ensure privacy during showers, doors have been installed on all shower stalls. 42

43 What to Bring To Camp Suggested list for Scouts and Leaders Scout uniform Light jacket Swimsuit (wear to camp) Pants and shorts T-shirts (3 minimum) Underwear Raingear Shoes (no open toed shoes) Socks Sleeping bag Spending money ($50 suggested) Personal first aid kit Fishing gear Sunglasses Large, fixed blade knives Fireworks Open toed shoes Pillow Dirty clothes bag Toiletries-(toothbrush, toothpaste, Soap, deodorant, Gold Bond powder, comb) Wash cloth and towel Shower shoes Water bottle Sunscreen Insect repellant Optional Compass Camera Day pack Stamps and envelopes Leave At Home Firearms and ammunition Radios, ipods, computers Electronic games Scout Handbook Merit badge books Pencil/Pen and paper Completed merit badge Work Flashlight Pocket knife Watch Foot locker Combination lock Fans Personal tent Hat Scout cell phones Please mark all personal gear with name and unit number to protect your belongings. Some merit badge classes and programs may require additional supplies. See specific descriptions for additional supply list. Dining Hall Food Allergies & Dietary needs-we make every effort to provide balanced nutritious meals while attending camp and are able to make some accommodations regarding food allergies and dietary needs. Please contact the Camp Director at least one week prior to your attending camp to discuss any concerns regarding our menu, allergies, and other dietary needs. You may be asked to provide your own food. Storage and preparation will be provided within reason. Please include any food allergies and dietary restrictions on your registration form. 43

44 Camp Safety Unauthorized Individuals-For the safety of our campers, all individuals entering and leaving camp should check -in/out with the Camp Office. All individuals in camp will be issued an identification bracelet which must be worn at all times while in camp. Any individual in camp without a bracelet may be considered an Unauthorized Individual. Leaving Camp-Scouts and Leaders should have no reason to leave camp unless there is an emergency or Leaders are rotating. Scouts may leave camp ONLY with an adult and approval from the Camp Director. Only individuals listed on the release form will be allowed to take a Scout from camp. Identification will be required when picking up Scouts. Both Scouts and Leaders need to sign-out in the Camp Office when leaving. Vehicles-No personal vehicles are allowed past the parking lot of camp unless approved by the Camp Director, Program Director, or Camp Ranger. Parking-All vehicles must remain in the parking lot. Do not block any roads. Roads into all camp areas serve as a vital passage for camp activities and for emergency vehicles as needed. No exceptions. Firearms & Archery Equipment-Personal firearms and ammunition are not allowed in camp. Scouts that are working on the Archery Merit Badge may bring their personal bow to camp; it will be stored with camp equipment for that week and must meet BSA standards and have no more than 35 pounds of peak draw weight. No specialty arrows, hunting arrows, or specially tipped arrows may be brought to camp. Valuables-Please plan to provide adequate protection for your valuables in the form of a foot locker or other means. Be sure to have combinations or spare keys for any locks you are using while at camp. Please mark all items with your name and troop number. The camp cannot be held responsible for valuables lost at camp. Pets -All pets should be left at home and are not permitted in camp. Please share this policy with anyone who might visit as it does apply to Sunday arrival, Friday cook out and campfire program, and Saturday departure. Service animals are excluded from this policy. Please do not take home any wild animals found while at Camp Barstow. Health & Medical A Health Lodge, manned 24 hours a day, is located at camp and staffed with individuals trained to handle minor accidents and illnesses. Arrangements have been made for treatment at medical facilities of more severe cases, if this is necessary the Scout s parents will be notified by telephone and their desires concerning treatment will be respected. All first aid administered in camp must be reported and recorded in the Camp First Aid Log. Annual Health and Medical Form-National Camp Standards require that an Annual Health and Medical Form (Parts A-C) be completed by both youth and adult participants and a copy turned in to the Health Lodge when checking-in to camp. A licensed physician must complete this form within the last 12 months of the scheduled camp dates. Please use the most updated medical form. Old medical forms will not be allowed. High adventure programs and adults over 40 ensure that section V and VII are completed during your physical exam. The Health and Medical Form can be downloaded from Medications-All medication needs to be in its original container upon arrival at camp. Medications in daily dispense containers will not be accepted. We are able to crush pills if needed. Medications will be dispensed in the Dining Hall during meal times. All emergency medications will be kept with the Scout at all times. Please write the Scout s name and troop number on the emergency medication container and ensure that he is knowledgeable about administration. Emergency medications include epinephrine pens and other emergent allergy medication, inhalers, and other medications for life threatening conditions. 44

45 General Information Communication with Your Scouts while at Camp-Parents are encouraged to write to their scouts. The mailing address while at Camp Barstow is: Scout s Name, Unit # Camp Barstow, BSA 115 Camp Barstow Drive Batesburg, SC Phones in camp are for emergency use only. Scouts are not allowed to use phones. Leaders are responsible for contacting parents for all concerns other than medical issues. Parents may contact their Scouts for an emergency situation only at Trading Post-The Trading Post is located across from the Dining Hall. Our camp Trading Post is stocked with program supplies, Scouting project supplies, concession items, camp memorabilia, camping gear, camp patches, and other items you might have forgotten. Scouts should be provided with spending money for the week. $50 is recommended. Credit cards are accepted. Visitors-All visitors must check-in at the Camp Office. While all buildings are handicap accessible, there are considerable distances between activities and transportation will not be available. Visitors will not be allowed to drive in to camp. Meals will not be offered to visitors other than the prepaid cook out meal for families and Scouts on Friday evening. Parents and family are encouraged to visit on Friday evening after 5:00pm. Guests at other times during the week will disrupt the Camper s program and are discouraged. Children who are not registered in the summer camp program are not permitted in camp except on Friday evening. There are no overnight accommodations available for visitors. 45

46 2016 CAMP BARSTOW DAILY SCHEDULE TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 6:30AM Reveille Reveille Reveille Reveille Reveille 7:00AM Flag Raising Flag Raising Flag Raising Flag Raising Flag Raising 7:15AM- Breakfast Breakfast Breakfast Breakfast Breakfast 8:00AM 8:15AM SPL Meeting SPL Meeting SPL Meeting SPL Meeting SPL Meeting 9:00AM- Leader s Meeting Leader s Meeting Leader s Meeting Leader s Meeting Leader s Meeting 10:00AM 8:30AM- 9:15AM Session 1 Session 1 Session 1 Session 1 All day Merit Badge Class 9:30AM- 10:15AM Session 2 Session 2 Session 2 Session 2 All day Merit Badge Class 10:30AM- 11:15AM Session 3 Session 3 Session 3 Session 3 All day Merit Badge Class 11:30AM- 12:15PM Session 4 Session 4 Session 4 Session 4 All day Merit Badge Class 12:30PM- Lunch Lunch Lunch Lunch Lunch 1:15PM 1:30PM- 2:30PM Troop Time Barstowree Challenge Troop Time Barstowree Challenge Troop Time Barstowree Challenge Troop Time Barstowree Challenge Troop Time Barstowree Challenge Chess Tournament 2:30PM- 3:15PM Session 5 Session 5 Session 5 Session 5 All day Merit Badge Class 3:30PM- 4:15PM Session 6 Session 6 Session 6 Session 6 All day Merit Badge Class 4:30PM- General Swim General Swim General Swim General Swim Mile Swim 5:15PM 5:45PM Flag Lowering Flag Lowering Flag Lowering Flag Lowering Flag Lowering 6:00PM- Supper Supper Supper Patrol cooking at Cook-out at pavilion 6:45PM campsite 7:00PM- 10:00PM Evening Activities (see below) Evening Activities (see below) Evening Activities (see below) Evening Activities (see below) 7:00PM Leaders meeting 7:30PM Campfire 10:00PM Taps Taps Taps Taps Taps Daily: 7:00PM-8:00PM Open Fishing (Weather permitting/not a Merit badge) Monday Tuesday 7PM-8PM Chess MB (Pavilion) 7:00PM-8:00PM Open Boating, Climbing, Shotgun & Rifle Truck Transportation (Handicraft) (All Weather permitting/not a Merit badge) Stamp Collecting MB (Dining Hall) Chess MB Part 2 (Pavilion) Fly Tying (Dining Hall) Digital Technology MB (Dining Hall) Fingerprinting MB (Handicraft) 8:30PM Order of the Arrow Ice Cream Social Disability Awareness MB (Scoutcraft) Life to Eagle (Scoutmasters Lounge) 8:30PM Vespers (Chapel) Wednesday Thursday 8:00PM Barstow Cinema in the Dining Hall 7:00-8:00PM Open Swimming, Climbing, COPE, Archery (Bowls of popcorn and (Weather Permitting/Not a Merit Badge) Beverages will be provided) Chess Tournament (Pavilion) Coin Collecting MB (Dining Hall) Signs, Signals, and Codes MB (Scoutcraft) 46

47 Special Activities NEW! Cook out-friday evening we will have a cook out at the Pavilion for supper. Families are invited to attend for a minimal fee. Visitor price is $5.00 per person. Sign up and payment for family attendance at the cook out should be completed no later than the Wednesday Leader s Meeting. Wrist bands will be provided with payment. There will be no refunds. Families are welcome to stay and attend the Campfire Program Friday night. Scouts may leave Friday night after the Campfire Program if approved with the unit leader. Merit Badges Your Scout will sign up for merit badge classes with the online registration. See the schedule below for times merit badge classes are offered. In the appendix you will find a description of each merit badge and class we offer at camp. The description will provide information on supplies needed, prerequisites and restrictions, and qualification for special awards. Some merit badges may not be fully completed at camp, these are identified in the description. NEW! Merit badge classes are scheduled in sessions Monday through Thursday. Some classes require 2 sessions. Several merit badges in the Ecology, Handicraft, and Scoutcraft areas cannot be fully completed at camp. For this reason, we have worked to group these badges together to cover requirements for all the badges in a group. Please refer to the Merit Badge Session Schedule for these groups. Any Scout participating in one of these groups will cover all requirements that can be completed at summer camp for those badges. If a Scout has already earned one of the badges in the group, arrangements may be made for him to work on the other badge and additional requirements. NEW! Friday merit badge classes are designed for one merit badge to be taught the entire day. There are many merit badges to choose from. This day will be focused on professional courses with instructors who work in that field. Ex: We will have a lawyer teach the Law Merit Badge A Health Professional will teach the First Aid Merit Badge, etc. There will be several merit badge classes scheduled in the evening. Please check the daily activities schedule. Evening activities are scheduled at the same time as the evening merit badge classes. Your Scout may choose between a merit badge class or another scheduled activity each evening. Please note that for the Chess merit badge they will meet three evening and during the day on Friday to complete all requirements and to participate in the Camp Chess Tournament. The winner will receive a prize. NEW! New Merit badges and classes offered this Year: Pottery & Sculpture, Home Repairs, Programming, Graphic Arts, Animations, Archeology, Chemistry, Electricity, Electronics, Astronomy, Space Exploration, Oceanography, American Heritage, American Cultures, Theater, Stand-Up Paddleboard, Boardsailing, Law, Medicine, Nuclear Science, Robotics, Drafting, Auto Maintenance, Radio, Fire Safety, Engineering, Truck Transportation, Stamp Collecting, Coin Collecting, Signs, Signals, and Codes Friday All Day Merit Badge Classes (choose 1) First Aid Robotics Law Drafting Medicine Auto Maintenance Nuclear Science Welding Lifesaving Radio Fire Safety Engineering Theatre 47

48 Merit Badge/Activity Handicraft/Technical Arts Session 1 8:30-9:15AM Session 2 9:30-10:15AM Session 3 10:30-11:15AM Session 4 11:30AM - 12:15PM Session 5 2:30-3:15PM Session 6 3:30-4:15PM Length of Session Basketry 1 20 Leatherwork 1 20 Woodcarving 1 20 Woodwork 1 20 *NEW* Pottery/Sculpture 2 20 Indian Lore 1 20 *NEW* Home Repairs 1 10 *NEW* Electricity/Electronics 2 20 *NEW* Programming 1 10 *NEW * Graphic Arts 2 20 Moviemaking/Photography 2 20 *NEW* Animation 1 10 Ecology/Science Bird Study/Insect Study 2 20 Plant Science 1 20 Environmental Science 2 20 Fish Camp (Fishing & Fly Fishing) 2 20 Nature 1 20 Reptile & Amphibian Study 1 20 Mammal Study/Fish & Wildlife Manage Geology 1 20 *NEW* Archaeology 2 20 *NEW* Chemistry 2 20 *NEW* Astronomy/Space Exploration Shooting Sports Archery 2 24 Rifle Shooting 2 24 Shotgun Shooting 2 24 Outdoor Skills/Scout Scholar Cooking 2 20 Emergency Preparedness 1 20 Orienteering 1 20 Search & Rescue 1 20 Geocaching 1 20 American Heritage/American Cultures 1 20 Camping/Hiking/Backpacking 1 20 Citizenship in the Nation 1 20 Citizenship in the World 1 20 Pioneering 1 20 Communication 1 20 Aquatics Standup Paddleboard/Board Sailing 2 6 Canoeing/Kayaking 2 14 Motorboating 2 6 Water Sports 2 6 BSA Lifeguard All Day Program 6 8 MAX SIZE 48

49 Mile Swim 1 n/a Learn to Swim 2 10 Small Boat Sailing 2 10 Swimming 2 16 Adventure Areas COPE 2 12 Climbing 2 12 Outdoor Scout Adventure (1st year Scouts) All Morning Program 4 40 Wilderness Adventure Program All Day Program 6 40 Offered Not Offered

50 Special Programs at Camp NEW! Outdoor Scout Adventure (Recommended for First Year Scouts) Introducing Camp Barstow's restructured first year camper program. This program is designed for Scouts who are new to your Troop and have not achieved the rank of Second Class. We have designed a hands on program with instruction of basic Scout skills and fun challenges throughout the week. The Patrol method will be implemented. Many of the skills included in this program cover rank advancements for Tenderfoot, Second Class, and First Class. The focus of the program will be: The program will not focus on these: Tenderfoot: 1, 2, 3, 4a-c, 5, 6, 7, 8, 9, 11, 12a-b, and 13 Tenderfoot: 10a-b, 13, 14, 15 Second Class: 1a-b, 2, 3b-g, 4, 6, 7a-c, 8a, 8c, 9a-b Second Class: 3a (partial), 5, 10, 11, 12, 13 First Class: 1, 2, 6,7a-b, 8a-d, 9a-c, 11 First Class: 3 (partial), 4a-e, 5, 10, 12, 13, 14 These skills include: knots & lashings, basic first aid, hiking & camping, map & compass, basic cooking, Fire building, Leave No Trace, citizenship, safe practices, teamwork, swimming, and so much more!. They will have an opportunity to earn the Totin Chip and the Firem n Chit. Program participants will meet Sunday evening at 7:00PM at the shelter at the activity field to form patrols. Daily classes will be held during sessions 1-4. The Scouts may choose merit badges for session 5 & 6 and should register for these prior to camp. The swim check on Sunday will serve to meet some of the requirements. If a Scout does not know how to swim or does not pass the swim test on Sunday, please schedule him in the "Learn to Swim" class during session 5 and 6. Other Scouts may take swimming merit badge or other merit badges at this time. Scouts participating in this program will go on a hike and participate in an overnight camping trip. Each Scout will need to bring a ground cloth and tent for the camp out. There will be a special awards ceremony Friday night at the campfire program. NEW! Wilderness Adventure Program (Recommended for older Scouts age 13+) Our week-long Wilderness Adventure program is designed to teach Scouts many different skills to prepare them surviving and thriving outdoors in a wide range of situations. During the week they will be located in our NEW primitive campsite area. Participants will camp and cook as patrols and work as a team to learn survival skills such as fire building, use of flint and steel, utensil-less open fire cooking, Dutch oven cooking, edible plants, survival fishing, finding food and game, map, sun and stars orienteering skills, shelter building, wilderness first aid, and so much more! Each patrol will face a challenge at the end of each instructional session. There will be a survival challenge each week where each patrol will need to find and cook their own food for supper and then sleep in a shelter they build. Participants will have opportunities during the week to participate in shooting sports including black powder rifle. They will learn to throw axes and knives. There will be a campfire every night. On Thursday night, participants will experience a rustic island overnight. Friday they will return to the main camp and attend the evening camp cook out and campfire program. At the end of the week they will have completed some requirements in several different merit badges such as cooking, pioneering, wilderness survival, and first aid. Some activities will qualify for the National Outdoors Award for Adventure and National Medal for Outdoor Achievement. What to bring: pocket knife, compass, flashlight with batteries, change of clothes and socks, sturdy shoes, hat, rain gear, bedroll and pillow, toiletries, mess kit, water bottle, insect repellant, sunblock, and personal first aid kit. 50

51 Challenging Outdoor Personal Experience C.O.P.E. is a series of inter-related events that challenge on an individual and group level. Events are divided into four categories: initiative games, trust events, low elements and high elements. Project C.O.P.E. has seven objectives: Teamwork, Self Confidence, Trust, Leadership, Communication, Decision-Making, and Problem-Solving. Our C.O.P.E. courses include open areas for games and trust events, and a series of "low" and "high" elements. The concept of challenge by choice' encourages each person to participate fully. Games introduce teamwork concepts and also serve as warm-up exercises. Trust events further teamwork while also developing risk-taking from low to higher levels. Our low elements include a wall, spider web, and other cable and rope combinations that involve teamwork relatively close to the ground. Our high elements are individual events involving climbing to heights of feet, crossing cables, etc. Each element -- low or high -- is carefully spotted or belayed to minimize danger while still challenging the individuals to challenge personal levels of risk-taking. Standards of safety are stressed at every level of the course. Shooting Sports Program We take great pride in our Shooting Sports Program at Camp Barstow and have worked hard to make it one of the best in the Southern Region. Our Shooting Sports program is offered to Scouts that have already attended at least one summer of camp. In addition, those taking Shotgun Merit Badge need to be at least 13 years of age prior to arrival at camp and be of sufficient stature to handle a 20g shotgun. For scouts that have earned Rifle Shooting, Archery, and Fish and Wildlife Management Merit Badges, they only need to take and pass a state Hunters Safety course to qualify for the National Wild Turkey Federation Challenge. Our program also offers Scouts the opportunity to participate in the Winchester/NRA Marksmanship Qualification Program. 51

52 High Adventure Programs Sailing Adventure Offered weeks 2 & 4 only. Deadline for registration is February 1 st, 2016 Minimum of 4 Scouts, maximum of 8 Scouts. We have restructured our Sailing Adventure for the 2016 summer camp program! This fun adventure on Lake Murray is open to crews of three to four Boy Scouts ages 14 years and up. These crews will take sailboats out into the Big Water on Lake Murray for a week. Departing from South Shore Marina, older Scouts will leave on Monday and return to camp on Friday afternoon. They will spend their evenings camping at various islands on the lake. Under the supervision of experienced Sailing Masters, the Scouts will learn the skills of sailing; from seamanship, knots, sail handling, navigation and first aid. The program is designed to teach all levels of sailing in a fun and safe environment. We accommodate all abilities from those who are new to sailing to those who have experience. Your Scouts will continue our tradition of finding a passion and respect for Lake Murray and sailing while having fun with friends. Qualifies for National Outdoors Award for Adventure Required: sturdy shoes-no crocs or sandals. NEW! 50-Miler Endurance Adventure Offered weeks 1 & 3 only. Deadline for registration is February 1 st, 2016 A minimum of 8 Scouts per week is required for the trip. Come join us for a 5 day Endurance Challenge. Hike, Bike, and Canoe through South Carolina. A minimum of 8 Scouts per week is required for the trip. Everyone will leave Camp Barstow to head to the upstate. Everyone will return to camp Friday in time for the Campfire Program. A shakedown meeting prior to the scheduled camp week will be conducted. You will receive a packet in the mail with detailed information and the date of the shakedown meeting. Qualifies for National Outdoors Award for Adventure. 52

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