Anthony Wayne Area Council 2013 Boy Scouts Resident Summer Camp Program

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1 Anthony Wayne Area Council 2013 Boy Scouts Resident Summer Camp Program Rev11/9/12cw/ns

2 A MESSAGE FROM THE CAMP LEADERSHIP TEAM Dear Unit Leader, November 1, 2012 Welcome to the 46 th summer of Camp Chief Little Turtle Boy Scout Resident Camp. This summer camp experience for our youth is one of the most important and cherished parts of the scouting program. The purpose of Scout Camp is what happens inside the campers. What they take home with them in their memories, in their new purposes, in their improved or newly acquired skills, in their friendships, and in their appreciations. It is the mission of Camp Chief Little Turtle to serve others by helping to instill values in young people and in other ways to prepare them to make ethical choices over their lifetime in achieving their fullest potential through the outdoor program. Camp Chief Little Turtle is a full service resident Boy Scout Camp and home to its 1200 acres of unspoiled woodland that serves as the ultimate laboratory for the experience of Scout summer camping. A fully trained and prepared staff is on hand at camp to deliver a wide variety of programs in Aquatics, First Year Camper Program, Ecology Conservation, Field Sports, Handicraft, Outdoor Skills, Shooting Sports, Buckskin program, Top Scout program, and High Adventure programs such as Project Cope, Climbing, and Repelling. Challenging merit badges and activities for the older scouts are supported through multiple program areas throughout the Camp. Camp Chief Little Turtle is always committed to the facilities at our property and truly believe that you will have the privilege to use our facilities that are second to none such as our Little Turtle Traders, a full service Trading Post offering snacks, refreshments, and general merchandise. A 290 seat air conditioned dining hall that takes care of all your culinary needs, wireless internet for our adults to keep tabs on all their needs in an air condition building and a first-class shower house with indoor plumbing to support your summer experience. The Staff and I are extremely excited about the program additions and changes being made for this season. The Anthony Wayne Area Council continues to strive for excellence to expand and experiment with different programs based on feedback we seek from adults and youth to keep our scouts coming back year after year. It is my hope that you take advantage of our First Year Campers Program, Merit Badges, including multiple Eagle required badges and programs for all campers young and advanced. We want you and other adult leaders to have fun too! Thank you for your investment in time by spending your vacation with your scouts at Camp Chief Little Turtle. The Staff and I promise to work as diligently as we can to bring your Scouts the finest summer camp experience possible. Please read this camp guide carefully and feel free to contact me if there are any questions of if you need additional information. I look forward to seeing you! Wally Lester ANTHONY WAYNE AREA COUNCIL, BSA 8315 WEST JEFFERSON BLVD FORT WAYNE, INDIANA or BSA-AWAC (Indiana Only) ( ) (Fax)

3 CAMP CHIEF LITTLE TURTLE BOY SCOUT LEADERS GUIDE INDEX SECTION ONE: REGISTRATION PROCESS & CAMP FEES Camp Legend Highlights 3 Welcome Letter from Camp Director Wally Lester 4 Two Week Prior Meeting 7 Workership 7 Registration Process 8 Pre-Camp Meeting 8 Session Dates 8 Camp Payment Schedule/Fees 9 Refund Policy 9 Brother Discount 9 SECTION TWO: GENERAL INFORMATION Mail Service 7 Emergency Contacts 7 Telephone Service 7 Lost and Found 7 SECTION THREE: THE FIRST DAY Check-In Times - NEW ARRIVAL TIME 6 Orientation Process 6 SECTION FOUR: HEALTH & SAFETY First Aid, Incident Reports. Medication Lockbox 13 Medication Form Camp Rules/Policies Leadership Policy 11 SECTION FIVE: PROGRAMS Daily Camp Programs Special Camp Programs Camp Awards Order of the Arrow 21 Training Programs 22 Map of Camp Chief Little Turtle 23 Turtle Quest (1st year Camper program) Merit Badge Information and Introduction Merit Badge Schedule & Registration Codes Merit Badges by Program Area Scout & Unit Equipment Needs List 38 SECTION SEVEN: APPENDIX Weekly Camp Schedule 37 Suggested Camping Equipment List 38 Code of Conduct 39 Handicap Vehicle Form 40 Provisional Camper Form 41 Camp Photo Form 42 Merit Badge Sign Up Form 43 Medication Authorization Form Workership Form Pre-camp Swim Test Form Commissioner Awards

4 The Camp Chief Little Turtle Legend Long ago, when Chief Little Turtle was a young man, he discovered white men clearing the land and building log homes along the Pi- geon River. Concerned, he spoke with the tribe s Medicine man who told him to fast and cleanse his body. After several days, the Great Spirit ap- peared to Little Turtle in the form of a Great Blue Heron. The Heron told him to craft a bow and four arrows, each with a different color arrowhead. One was to be white, one yellow, one black and one red. From the highest hill, he was to shoot the arrows in the four direc- tions, north, south, east and west. That land would one day return to the state it was during the time of the Indians. In the 1960 s the Anthony Wayne Area Council Boy Scouts were seeking a new camp. Hearing of a property north of Fort Wayne, the committee went to visit. While walking the east boundary, a stone caught the eye of Bill Hall and Dr. Art Hoffman. Digging it out, they discovered a black ar- rowhead. Taking this as a good sign, the Board bought the property. While building the south entrance, Cook Lockheed discovered a yellow arrowhead. And most recently, Ranger Jack Zeiger found a white arrow- head nestled in the roots of a tree while clearing the site at Deer Camp on the north end. The fourth arrowhead is believed to be in Wilderness Camp on the west side. While the fourth arrowhead has never been found, our quest continues. It has come to symbolize reaching for lofty goals, gaining new knowledge and working together with our friends and fellow Scouts. All of this is done while having fun and testing our Scouting skills.

5 2013 HIGHLIGHTS A new Online Registration program available soon. Watch for link available at More information available at Roundtables and Two Week Prior meetings. NEW! Merit Badges: Welding, Kayaking, Search & Rescue EXPANDED! Buckskin Program including the following Merit Badges: * American Heritage * Indian Lore * Scouting Heritage *Citizenship in the World RETURNING! Citizenship in the World (Eagle Required) Turtle Quest (1st year Camper Program) Friday Night Family Night & Camp-wide Picnic Brother Discount Top Scout Program Catapult Contest International Night Dinner on Tuesday Order of the Arrow Call Outs Provisional Camper Program

6 THE FIRST DAY ARRIVAL TIMES (CAMPSITE SETUP): 11:00 A.M. (Please note change in time) ORIENTATION/REGISTRATION TIMES: 11:00 A.M. 4:00 P.M. A Troop Guide will be assigned to your unit. Units should plan to arrive at Camp Chief Little Turtle at 11 A.M. on Sunday. NO LUNCH IS PROVIDED ON SUNDAY. THE CAMP IS CLOSED BETWEEN NOON SATURDAY AND 1 PM SUNDAY, AND THERE WILL BE NO ONE AVAIL- ABLE TO HANDLE EARLY ARRIVALS. In order to process you and your Scouts through the orientation process in a timely manner, you must arrive during the designated camp arrival time of 11 A.M.. Early arrivals will NOT be processed until the designated time, and late arrivals will suffer loss of valuable program time. Your cooperation is required to make the orientation as smooth as possible. UNITS MAY PROCEED DIRECTLY TO YOUR CAMPSITE UPON ARRIVAL. One vehicle & trailer per unit will be allowed to proceed to the campsite. The orientation process will begin at 1:00 PM. CAMP ORIENTATION: START at the Admin. Office for Check-In and Orientation Rotation Schedule HEALTH CHECKS: Each Scout and adult must complete a medical re-check. Any individual who does not have a current Health Form (Form # , Rev. 9/2012) cannot be allowed to remain in camp. The troop leader should have all medicine collected from the Scouts with name and troop number printed on the outside of the bag or container. Please ensure that the medical forms have current parental signatures, and information. NOTE: Medication Form included in Appendix of this leader guide. Refer to the Health And Safety section on page 14 of this guide for further explanation. Health forms should be picked up at check out. Forms returned to the council office will be destroyed after September 1st. SHOOTING SPORTS SAFETY INSTRUCTION: Each group will be given instructions about shooting safety and procedures for the rifle, shotgun, paintball, black powder and archery ranges. SWIM CHECKS: All Scouts and adults wishing to swim or boat during their stay at camp MUST complete a swim qualification. This test verifies each person s swimming ability. We recommend, on your arrival day, that everyone wear their swim trunks under their Scout uniform and keep a towel separate from their gear. The BSA Swim Test will be conducted by camp lifeguards. Information on these tests is available in the Guide to Safe Scouting. OFF-SITE SWIM CHECKS may be conducted prior to arriving at camp. AT ANY TIME, WATERFRONT STAFF MAY RE-TEST ANY CAMPER OR LEADER to determine swimming abilities. The Waterfront Director has final authority on camper s swimming level. NOTE: Express Check In Swim Test information and form in Appendix of this leader guide. DINING HALL & TRADING POST ORIENTATION: Each group will be briefed on the proper dining hall procedures. You will receive information about mealtimes, washing facilities, restrooms, and table assignments. Each troop will have designated tables that they will use all week for dinner. The tables will include an extra spot for a staff member, but will not include extra spots for guests. Please inform all guests that they must purchase a meal ticket at the Camp Office and may not be able to sit with your unit. Meal Tickets are $7 per person. Learn about the CCLT Patch and Pebble Patches for CAMP TOUR: Units attending CCLT for the first time or having new leaders will be given the opportunity for a camp tour with camp guides. A detailed map of camp with program areas, buildings, emergency weather shelter and location of merit badges and programs is available for each Scout at the camp office.

7 WORKERSHIPS (formerly Camperships): Workerships are awarded to those Scouts needing special assistance to pay for camp. This program is available to registered Anthony Wayne Scouts only. THE WORKERSHIP APPLICATIONS ARE DUE IN THE COUNCIL OFFICE AS FOLLOWS: All Scout Workership Applications will be due no later than April 1, This includes Boy Scout and Cub/Webelos Scouts. The applications will be reviewed by the Council Camping Committee and units and families will be notified of any workerships awarded prior to the payment deadlines. Workership application form is located at or by contacting the Council Service Center. TWO WEEK PRIOR MEETING: Plan to attend the meeting to be held two weeks before your unit attends camp. The purpose of this meeting is to turn in merit badge signups, health forms, and talent releases. Troops will also be able to ask last minute questions before their unit arrives. MEETING WILL BE HELD AT THE COUNCIL SERVICE CENTER IN FORT WAYNE. BOY SCOUT CAMP -WEEK 1 BOY SCOUT CAMP - WEEK 2 BOY SCOUT CAMP - WEEK 3 BOY SCOUT CAMP - WEEK 4 BOY SCOUT CAMP - WEEK 5 CUB/WEBELOS WEEK 1 CUB/PARENT WEEKEND CUB/WEBELOS WEEK 2 CUB/WEBELOS WEEK 3 Monday, June 3, 6:30 PM Monday, June 10, 6:30 PM Monday, June 17, 6:30 PM Monday, June 24, 6:30 PM Monday, July 1, 6:30 PM Monday, July 8, 6:30 PM Monday, July 8, 6:30 PM Monday, July 8, 6:30 PM Monday, July 8, 6:30 PM GENERAL INFORMATION TELEPHONE SERVICE: The camp office is a business office. Routine hours are between 8:00 AM and 9:00 PM; however, there may be times when the staff is away from the office. There is an answering machine for your convenience. Please leave your name and phone number so that Camp Staff may return your call. CAMP PHONE/EMERGENCY #: CAMP FAX #: MAIL SERVICE: Mail will be sent and received once each day from the camp office. Stamps and writing materials are available at the Camp Trading Post. Please include your return address on each piece of mail. The camp mailing address is: Scout s Name Troop # Anthony Wayne Scout Reservation 2282 W 500 S Pleasant Lake, IN LOST AND FOUND: A lost and found area is located at the Camp Administration Office. The Anthony Wayne Area Council is not responsible for any troop or personal items that may be lost, stolen, or damaged. Lost and found items will held at Camp Chief Little Turtle until SEPTEMBER 1. CAMP HOUSING: Camp Chief Little Turtle provides both tented and non-tented campsites. Tented campsites are furnished with BSA wall tents, designed to house two Scouts or adults. Each tent stands on a wood tent platform and includes cots and mattresses. Each campsite has latrine facilities and a wash stand. Scouts are not allowed to remain in their campsite during mealtime. The camp management reserves the right to re-assign campsites and units. All units should plan on sharing the campsite with other units. CAMP SHOWERS: The camp shower facility is located near Shawnee Campsite and the Turtle Quest Program area. In accordance with BSA National Policy there are separate shower facilities for Scouts and male/female adults. Units MUST organize shower times so that an adult is present at the shower house when their Scouts are using the facility. Adults and Scouts are responsible for keeping the shower house and restrooms in good order. Units may volunteer to clean the shower house to meet the Blue Heron Camper Award service project.

8 PRE-CAMP KICK-OFF It is very important that each unit send at least one representative to the Pre-Camp Kick-Off. General scheduling, program review, as well as a general question and answer period will take place during the gathering. Registration form is available at or or the Council Service Center. WHAT 2013 Camp Kick Off & Brunch WHEN Saturday, December 1, :30 a.m. Gathering 10:00 a.m. Meeting WHERE Brookside Community Church, 6102 Evard Road, Fort Wayne, In WHO Scoutmaster & Senior Patrol Leader (or other designee). Leadership is HIGHLY encouraged to attend. SESSION DATES BOY SCOUT CAMP WEEK 1 June BOY SCOUT CAMP WEEK 2 June BOY SCOUT CAMP WEEK 3 June 30-July 6 BOY SCOUT CAMP WEEK 4 July 7-13 BOY SCOUT CAMP WEEK 5 July CUB/WEBELOS WEEK 1 July CUB/PARENT WEEKEND July CUB/WEBELOS WEEK 2 July CUB/WEBELOS WEEK 3 July 31 Aug 3 REGISTRATION PROCESS AND CAMP FEES A new Online Registration program available soon. Watch for link available at If you choose to use the paper registration packet, please use the steps outlined on the cover sheet of the Registration Packet. Questions and concerns can be addressed to the Program Secretary, AWAC Council office by to Nila.Sink@Scouting.org or CAMP PAYMENT SCHEDULE & FEES: The following payment schedule will be used for Boy Scout AND Cub/Webelos Resident Summer Camps. Please note: Scouts and adults must register and make payments through their troop Summer Camp Coordinator. Units will be responsible for making all payments to the Council.

9 Boy Scout and Provisional Camper Youth Fees: 2013 Summer Camp Fees EARLY BIRD deposit of $50 per Scout paid by February 1, 2013 AND Early Bird fee of $260 per Scout paid by May 1, 2013 Newly registered Boy Scouts and Webelos Crossovers $260 if paid in full by May 1, *Webelos graduates and new Scouts may pay in full by May 1st, 2013 at no penalty. Please indicate the number of graduates and new Scouts you will be signing up for camp on all signup sheets. Boy Scout Leader Fees: Boy Scout Leader $95.00 Full-time $20.00 per day for Part-time or $7/per meal. Fees due by May 1, Program Fees Boy Scout Resident Camp: C.O.P.E. $20 Paintball $5 Shotgun $20 Top Scout $25 EARLY BIRD Fees are as follows: TO QUALIFY FOR DISCOUNTED RATE THE FOLLOWING CONDITIONS MUST BE MET: EARLY BIRD deposit of $50 per Scout paid by February 1, 2013 AND EARLY BIRD fee of $260 per Scout paid by May 1, 2013 IF PAYMENT DEADLINE IS NOT MET, DISCOUNT FEE WILL NOT APPLY, NO EXCEPTIONS!! Free Camp Hat - All Scouts who have submitted the $50 per Scout deposit by February 1, 2013 will receive a FREE camp hat. See the 2013 CCLT Hat Order form for details. BROTHER DISCOUNT: Scouts may qualify for the $25.00 Brother Discount for a sibling attending CCLT within the same program. Such as, all brothers attending Boy Scout Resident Camp or all brothers attending Cub/Webelos Resident Camp. Multi-Week Discount: A Scout may attend additional camp sessions for $210. Camp fees cover the cost of attending summer camp. Your Scouts will want to have some extra spending money for Trading Post souvenirs. In addition, some merit badges require additional kits/fees to be purchased or paid on the first day of program. REFUND POLICY: Any camper fee can be transferred to another camper. Refund requests due to death in the family, serious illness, or severe injury will be handled on a case by case review by the Council Camping Committee. ALL REQUESTS MUST BE MADE IN WRITING AND SUBMITTED TO THE CAMP OFFICE BEFORE YOU LEAVE CAMP, NO EXCEPTIONS. Request form from Camp office. It is the responsibility of the troop to keep accurate records of individual payments from Scouts and adults to the troop. The Council is responsible for keeping accurate records of payments, credits, and refunds. Please note that NO camper fees will be carried over to Refundable amount does not include an initial $75.00 administration fee for Boy Scout Resident camp or $50.00 administration fee for Cub/Webelos Resident camp.

10 UNIT PHOTOGRAPHS: A photographer will be at CCLT on Sunday to take group photos prior to or immediately following dinner. This is an optional service provided to troops. Order forms will be available for unit leaders at the two-week prior meeting and upon arrival. Photographs are handled by a third-party vendor and must be paid at camp on day of service. LEADER MEETINGS: A meeting of all unit leaders will be held on Sunday at 7:00 pm in the Larson Lodge Dining Hall. At this meeting, staff members will give an overview of camp policies and procedures, and special program activities that will be offered during the week. This meeting will also provide an opportunity to answer any questions about your week at summer camp. Members of the Administrative Staff will be available to distribute personalized Scout schedules to designated unit representatives. Leader meetings will also be held each morning following flag raising in the Leader Lounge. EMERGENCY PLANS: Detailed emergency plans have been developed to handle any emergency that may arise at camp. Details concerning these plans will be made available to unit leaders upon arrival at camp. Your complete cooperation is required in case of any emergency. Unit leaders are encouraged to leave their cell phone number at the camp office in case we need to contact someone from the unit. CAMPSITE INSPECTION: Campsites will be inspected daily to encourage high standards of safety, cleanliness, health, sanitation, and pride as individuals and as a group. Some things to keep in mind: No liquid fuels are kept in the campsite. No flames in tents (candles, lanterns, etc.) Use the buddy system always. Keep latrines and tents clean. No running in camp. Wear sturdy shoes (no sandals, no open toed shoes). No generators, large screen TVs, stereo systems, or other nuisance items. PERSONAL GEAR: A suggested list of personal gear is included in the Appendix. Because of the short amount of time you will be in camp, it is suggested that you bring only what you will need for the outing. Everything you will need can easily be packed in a backpack or duffel bag. The less you bring, the easier it is to transport to your campsite. REMEMBER, NO personal vehicles are allowed back to the campsites after check-in. BSA RULES & POLICIES: Camp Chief Little Turtle complies with and enforces all BSA rules, policies, and procedures. For a complete list of National BSA rules, policies, and procedures consult the Guide to Safe Scouting available at WATERFRONT/RANGE SAFETY: Boy Scout Resident Camp is committed to assuring the highest standards of safety in all facets of the camp program, particularly at the waterfront, firearms and archery ranges. The waterfront and shooting ranges are supervised by trained staff who will NOT compromise Boy Scout Resident Camp and National BSA policies and procedures for assuring the health and safety of all campers. All Scouts and leaders will learn proper safety procedures and will be required to abide by them at all times. Anyone who violates these policies will be asked to leave camp. Once familiar, adult leaders are expected to help staff in assuring that safety policies and procedures are upheld. YOUTH PROTECTION: Boy Scout Resident Camp is committed to the highest standards of youth protection. It is MAN- DATORY that all adult leaders attending camp have current certification in Youth Protection Training offered at Youth Protection certificate is valid for 2 years from date of issue. Be sure your Youth Protection training is current. CELL PHONES: The personal use of cell phones in camp is permitted by adults only. All emergencies are to be reported to the Camp Office at

11 DRUGS/ALCOHOL/SMOKING: Alcoholic beverages and illicit drugs are strictly prohibited. Violators will be removed from camp by the Steuben County Sheriff s Department. Prescription drugs MUST be kept in the lockable Med Box provided by CCLT. See complete policy on Page 14.. According to National BSA policy adults are not allowed to smoke in front of Scouts at any time. Please consult the Camp Administration for designated smoking areas. FIREWORKS/FIREARMS: Personal firearms, fireworks, ammunition and bow hunting equipment are strictly prohibited. SHEATH KNIVES used as camp tools may be used by adults 18 years and older, NOT by Scouts. PERSONAL BIKES: Personal bikes are not permitted to be used to travel around camp at any time unless permitted by the Camp Director. Helmets must be worn at all times. VEHICLES IN CAMP: ALL personal vehicles must be parked in the camp parking lot and all personal equipment is to be carried a short distance to your campsite. Each troop will be allowed one vehicle to the campsite for unloading gear and equipment ON CHECK-IN DAY ONLY. Each troop is allowed to keep one trailer in the campsite. DO NOT transport Scouts or adults outside the passenger cab of your vehicle (in the bed of a pickup truck) at any time. REMEMBER, everyone riding in a vehicle MUST have and wear a seat belt at all times. Please inform any part-time leaders or visitors that they may not drive back to the campsites. Small hand carts will be available from the Quartermaster to haul personal gear to the campsite. ACCESSIBLE TRANSPORTATION: Persons requiring transportation assistance while at Camp Chief Little Turtle must contact the Camp Office prior to arrival at camp. You may provide your own gasoline powered golf cart. The camp facility is not equipped to charge electric golf carts or other electric forms of transportation. All forms of gas-powered vehicle must be inspected and approved by the Camp Ranger and follow all driving policies. Handicap Vehicle Policy form can be found in the Appendix. No ATV s are allowed. CAMP SECURITY: ALL campers, leaders, and visitors must check-in and out of camp at the Administration Building. It is strongly recommended that Scouts do not leave camp (it reduces the quality of their camp experience). ANY Scout leaving camp must have a signed written statement of who and when the Scout will be leaving camp with on file at the Camp Office. NO ONE will be allowed to take a Scout from camp, unless by a parent or legal guardian who has signed a consent form. ANY unauthorized people in camp should be reported to the camp office immediately. All adult leaders and Scouts must follow the Scout Oath and Law and the CCLT Code of Conduct, at all times, while at camp. Those individual not following the Scout Oath and Law that cause vandalism, intimidation of others, theft, etc., will be sent home immediately or removed from camp by the Steuben County Sheriff s Department. We must work together to ensure that CCLT is a safe place for Scouts to enjoy the great outdoors and Scouting program. LEADERSHIP POLICY: Two-deep adult leaders (registered Scouter, one of whom MUST be 21 or older) is required for all trips and outings (BSA National Policy). Scoutmaster and/or Adult Leaders: Each Troop must be under the leadership of a full-time adult (over 21 years of age), preferably the registered Scoutmaster. If the Scoutmaster is unable to attend full time, the Troop Committee should name an adult leader. Scoutmasters or designee are expected to participate in leader meetings to receive any schedule changes and other important information. He/she assigns and coordinates responsibilities of all adult leadership in the troop. Consult the daily camp schedule for times. Assistant Scoutmasters and other Leaders: 1. All adults must complete Youth Protection Training and provide a current Health Form based on duration of stay. Boy Scout Resident Camp must complete sections A,B and C. Cub/Webelos Resident Camp must complete sections A and B. 2. All additional leaders staying with the troop in camp are considered as Assistant Scoutmasters. It is the responsibility of all the troop leaders to maintain the organization and discipline of the troop at all times at Camp Chief Little Turtle. 3. At camp, only those activities that meet the standards of the Twelve Points of the Scout Law are permitted. Your cooperation and understanding in helping maintain these high standards of morals and personal behavior is appreciated. 4. Part-time leaders pay $20.00 per day or $7.00 per meal. Meal ticket can be purchased at the Camp Office.

12 CAMPFIRE POLICY Fire Rings: All fires must be burned in a fire ring. No materials are to be burned outside of the fire ring. Fire rings will be provided by the Anthony Wayne Scout Reservation. Fuel: Only wood is to be burned in camp. Only wood provided by the Scout Reservation (with the exception of kiln dried lumber) is to be burned at camp. Liquid fuels (white gas, lantern fuel, lighter fluid, etc.) must be stored in a ventilated, locking box a minimum of 20 feet from all buildings, tents and open flames. Area and Safety considerations: Unit must complete and follow the Fireguard Plan. Plan will be provided. It is recommended that an area of 10 feet around the fire ring area be checked for and cleared of flammable debris. VISITOR POLICY All visitors must sign in and out at the camp office and receive a visitor identification tag. Guests are highly encouraged to visit but are restricted to just observing the camp program areas and not participating in it. Guests visiting during meal times are welcome to join in on the meal but must have a meal card purchased from the camp for $7.00 per meal. Visitors should also be aware that seating in the dining hall is limited. The Camp Leadership Team reserves the right to refuse meal cards to guests based on availability. All visitors must depart camp no later than 10:30 pm.

13 HEALTH AND SAFETY The NEW 2013 Annual Health Record (Form # , Rev. 9/2012) must be used for all scouting activities. The 2013 Annual Health Form (Form # , Rev. 9/2012) requires an annual physical by youth and adults regardless of age and signature of a license healthcare practitioner. The 2013 form is available at or MEDICAL FORM: In compliance with National BSA Boy Scout Resident Camp Standards, NO person can be allowed to participate in the camp program or stay on BSA property without a complete health history. Everyone attending CCLT (Scouts and adults) must turn in a health history before participating in any camp activities. The Annual Health and Medical Record is valid for 12 months and Parts A, B and C must be completed for all Scouts and Leaders attending camp. UNDER NO CIRCUMSTANCE WILL A MEDICAL FORM BE ACCEPTED BY THE CAMP PERSON- NEL WITHOUT THE SIGNATURE OF A LICENSED PRACTITIONER (MD, DO, Nurse Practitioner or Physicians Assistant). PLEASE ADDRESS ALL QUESTIONS REGARING HEALTH FORMS TO THE SCOUT OFFICE: ATTENTION: COUNCIL PROGRAM SECRETARY OR COUNCIL CAMPING DIRECTOR PRIOR TO ARRIVING AT CAMP. MEDICAL EXAMS WILL NOT BE PRO- VIDED AT CAMP. FIRST-AID: The camp provides a fully trained Health Officer on call 24 hours a day. Arrangements have been made for care at Cameron Memorial Hospital in Angola. All injuries requiring additional treatment will be sent to Cameron Memorial Hospital. According to BSA policy the camp must insure that injuries receive full medical attention in a timely manner. The camp will notify parents if additional treatment is required. ALL injuries (no matter how small) must be reported to the camp Health Officer. Proper records and treatment must be maintained. All injuries are to be treated by the medical staff. INCIDENT REPORTS & MEDICAL BILLS: The Boy Scouts of America medical insurance does not automatically cover medical bills. 1) The Troop Leader must complete an Incident Report Form with the camp medical staff. 2) All medical bills must be submitted to the person s family insurance. 3) Any portion not covered by the family insurance may be submitted to the BSA Insurance by providing all medical bills and insurance statements to the Anthony Wayne Area Council. The Boy Scouts of America medical insurance is a secondary insurance coverage. It is primary coverage for those members without medical insurance. For further information on medical claims please contact the Council Office. MEDICATION LOCK BOX PROCEDURES 2013 Attention all Scouts and Scouters with medication needs during your stay at Camp Chief Little Turtle. CCLT is implementing a new procedure for the storing and distribution of medications, as well as streamlining the medication distribution process. Upon arrival at camp all medications will be reviewed by the Health Officer during check-in of unit physicals. Medication not requiring refrigeration or temperature controlled storage will be placed in a Medication Box, a lockable storage container to be kept at the unit s campsite. Each unit will have a Designated Unit Leader who will be assigned a key to the Medication Box. Medication Boxes must be stored in a locked location, such as a unit trailer or leader vehicle. Each day the Designated Unit Leader will be required to complete the Medication Distribution Log. This log will be reviewed by the Health Officer periodically throughout the week. Each Scout will need a completed Medication Form, form available prior to camp as well as at camp. At check-out all medications must be returned to the scout(s) from both the campsite Medication Box and the Health Officer. All Medication Boxes, Medication forms and Medication Distribution Logs must be returned to the Health Officer. All medications must be in their ORIGINAL container. Medications not provided in their Original Container WILL NOT be accepted. Scouts on medications must have a completed medication record sheet signed by their parent upon arrival. Form available on the council website or CCLT website Those with epi-pens, inhalers, etc. should bring TWO, marked with Scout s full name. An extra shall be kept in the Medication Box as a precaution. Medications needing refrigeration will be kept in the Health Office.

14 DAILY CAMP PROGRAMS DAILY CAMP PROGRAMS FLAG CEREMONIES: Flags and the evening meal are a time to break out the OFFI- CIAL Scout uniform. (Official BSA Shirt, BSA Pants, Belt, Socks, Camp Hat) The flag lowering will start promptly at the designated time. All units are to assemble on the Parade Field in PROPER Scout Uniform. We will then have evening retreat, followed by announcements. The camp will then be dismissed to Larsen Lodge for good food, fun, and fellowship. Flag raising will start promptly at 8:45 am each morning. Scouts and leaders should assemble on the Parade Field for flag raising before 8:45 am. Scouts and adults may wear their activity uniform of the day to morning flags (Official Scout Uniform is not required). After morning flag raising, Scouts will be dismissed to begin their exciting day of merit badges and fun. ORDER OF THE ARROW: Camp Chief Little Turtle is home to the Order of the Arrow, Kiskakon Lodge #75 The Standing Bear Lodge. We recognize all the sweat, strained muscles, dirty and tired bodies it takes to help maintain and get the camp ready for another camping season. They will be conducting meetings, service projects, call-outs, and advancement during your camp week. Consult page 21 for more Camp OA information. The OA Representative will schedule all Blue Heron Award Service Projects. GEOCACHING: GPS units are now available for scout use through the camp office. Cache boxes will be placed throughout the property and scouts will have the opportunity to locate them using Global Positioning Devices. Personal GPS units are also permitted for use. Instructional sessions can be made available by request. DISC GOLF: Open all 6 sessions. Check out a set of Disc Golf discs (Driver, Short- Range, and Putter) from the Camp Office or bring your own. Our 9 hole course is arranged in a circular pattern around the Parade Field. Challenge your friends, scouts from other units, or your Scout Leader! Discs are available on a first-come-first-served basis. MOUNTAIN BIKES: Open sessions. Sign your troop or patrol up for a self guided tour around the reservation on the camp s Trek mountain bikes. These are self guided trips and must be accompanied by two-deep leadership. Guided tours with a staff member are also available upon request. Over twenty miles of marked trails will take you to the far reaches of camp. A must for all campers. Trail maps are available at the camp administration office. SELF-GUIDED CANOE TRIPS: Open sessions. 8 Canoes. Max Size 24. Canoe trips are available any time during camp. Your troop may sign up for a canoe trip by scheduling with the Camp Program Director at the camp office. All canoe trips depart from and return to Means Canoe Base. The troop must provide two-deep leadership and someone must have a current Safety Afloat certification. A float plan must be developed with the camp management. Detailed maps of the Pigeon River may be obtained from the camp office. FLYING SQUIRREL: Open sessions. Max. Class Size 18 The flying squirrel is a Project C.O.P.E. high event available to all Scouts and adults. The flying squirrel is located in the Canary Valley activity field. The participant is attached to a climbing rope hung from a pulley nearly 40 feet above the ground. On the other end of the rope is a minimum of five people who act as a dog sled team. The participant is quickly pulled from the ground into the air in a matter of seconds and becomes the flying squirrel! This activity is a must! Senior Patrol leaders will have the opportunity to sign up for this event at the daily SPL meeting.

15 DAILY CAMP PROGRAMS Continued CLIMBING TOWER: Open Sessions. Max. Class Size 12 Camp Chief Little Turtle s 35- foot tower will give you the opportunity to test your skills at three levels of difficulty. Ceramic finger tip and foot holds help you develop your ascent to the deck above where you switch belay lines to repel down the shear side, swinging out over the earth, all controlled by you, the ropes, and your belayer. MOUNTAINBOARDS: Open sessions. Derived from skateboarding and snowboarding this new extreme sport is growing in popularity and has been featured at the National Jamboree. Participants will be trained in proper use and safety. All safety equipment including knee/ elbow pads and helmets are provided. NOTE: PARTICIPANTS MUST BE AT LEAST 14 YEARS OF AGE. FIELD GAMES: Open sessions. Field games are available in all open sessions including Horseshoes, Volleyball and Bag Toss games. Join fellow campers in these fun activities! Have fun and test your skills! CAMP-WIDE GAMES: Camp-wide games are sure to be better than ever. The games will continue to be a combinations of problem-solving, skills, and just plain luck! Camp-wide games will take place Friday afternoon beginning at 2:00 p.m. TROOP SWIM Those units interested in scheduling a troop swim should have their SPL coordinate with the Aquatics Director. Passport to Advancement A tool that your Scouts can use to help track skills learned at summer camp. These skills match with specific rank requirements for Tenderfoot through First Class ranks. Each Scout will be given a passport booklet to carry with them during their week at camp. Camp Staff will sign-off on Passport to Advancement, however, it is the unit s responsibility to evaluate and give final approval for all advancement. PEBBLE PATCH PROGRAM Center patch FREE when you attend CCLT! Add your choice of Pebble Patches to the Velcro base. Take A Hike! Get the patch! Take the Polar Bear Plunge! Get the patch! Catch a fish! Get the patch! More patches available in the Camp Trading Post.

16 SPECIAL CAMP PROGRAMS CAMPFIRES: This summer you will have the opportunity to participate in two campfire programs. The first is the opening campfire on Sunday. The second is the closing campfire on Friday night. Each unit will be asked to perform a skit or song during the week and the very best skits and songs will be selected for the closing campfire. Scouts and leaders should be in the official Scout Uniform for campfires. All skits and songs must be pre-approved by the Camp Program Director. EARLY BIRD SWIM: Weather permitting), the waterfront will be open at 7am for a quick dip in Pit Lake to get your day off on the right foot! Patches will be available in the camp trading post. Troop sign-up. CAMP PARTY: Taking place each Tuesday evening is a special celebration. Details available at your two week prior meeting! VESPER SERVICES: Scouts will have an opportunity to attend an all-faith worship service on Tuesday evening. Any religious group is welcome to hold its own service. Daily reflection and/or devotionals is encouraged by all troops. Scouts and leaders should be in the official Scout Uniform for the all-faith service.. LEADER STEAK FRY & COOK-OFF: Every unit will have the opportunity to meet with a Council Representative Wednesday during lunch to discuss the camp program, upcoming council and national events, and future camp plans. Please plan on sending at least one representative from your troop to share your honest feelings and ideas about camp. A special lunch will be provided for those in attendance. Prepare your favorite scout leader in your choice of spice! Oh wait.. all unit leaders are encouraged to prepare (yes, that means cook) a dessert item of your choice to compete against other leaders. This is an individual event and there can be more than one entry from each unit. Desserts will be judged on taste, creativity, and presentation. Competition will take place each Wednesday at 12:30 at the BBQ Pit (east of dining hall). Winners each week will be presented a prize! Cook-off will serve as dessert for the Scoutmaster Steak Fry. TROOP OVERNIGHTS: The Sand Dune, the Tree House, Fort Cooper and the Covered Wagons are all available for a troop overnight. Troops must sign up for these activities at the camp office. There are no special programs provided for these campouts...simply a fun way for a troop to spend a night of camp away from the tents. Troops are required to provide proper leadership for these overnights. WATER CARNIVAL: A camp-wide activity for Monday night! A combination of water themed events is offered for troops to compete against each other. A wide-range of events from our popular Water ball competition to canoe races, swimming competitions, and much more! We will even have opportunities to involve the land-lovers with non-water activities. Overall and individual event awards will be presented to the finalists. As always, camp staff will put forth a competitive team! Senior Patrol Leaders will be responsible for signing up their troop at the Senior Patrol Leader Meeting on Monday. FAMILY NIGHT - Join the Camp Staff on Friday night at the Larson Lodge Dining Hall for an old fashion picnic. Guests and family members are invited to join us. Meal tickets may be purchased at the Camp Office prior to the meal. Breakfast Saturday morning will be delivered by camp staff to each site by 7:30 am. Staff will also be available to begin the check-out process. CATAPULT CONTEST Troops will build their own catapult and compete against other patrols to see which catapult is the best! Your mission will be to launch a milk jug filled with water as far as your catapult can fling it! Additional information will be provided at the Two-Week Out Meeting.

17 Concept: SPECIAL CAMP PROGRAMS TOP SCOUT Program 2013 A week long, stand alone program for older scouts for the summer of The program is for older, more experienced scouts. It is loosely based on the TV show the Amazing Race and the Army Top Ranger Contest. Teams of 3 scouts, 6 teams maximum, will be given tasks based on scout skills to complete. These tasks will be difficult to complete and require strenuous effort on the part of the participants. Points will be awarded for completing the task. Fastest wins more points, the manner and mechanism (team work and scout spirit) will also count toward points. At the end of the week, the total number of points will be tallied and the winning team will be recognized at the closing campfire and be given an award. Problem solving will be a key component of the program. Program Fee: $25/per Scout. Requirements: Sign up: 14 years old at the start of camp First Class Rank Physically able to meet the demanding nature of the program. 3 scouts per team (Pick your best scouts.) 6 teams maximum per week Scouts can be from different troops Program Contents are subject to change each week. However, sample programs include: Day canoe trip Shooting Sports proficiency (rifle, shotgun, archery, black powder) Wilderness survival Overnight (shelter building, fire building, signaling) Cooking contest Iron Chef style with a set of ingredients Wilderness First Aid Lashing projects Orienteering Geocaching COPE/Climbing Obstacle course Problem solving!!!! Knife throwing & tomahawk throw Scout Knowledge (bonus points)

18 SPECIAL CAMP PROGRAMS (continued) PROVISIONAL CAMPING The provisional camping program is for Scouts who are unable to attend camp with their Troop or those who wish to attend an extra week of camp. Provisional camping is available during Weeks 3 and 5 at Camp Chief Little Turtle. Check into camp on Sunday from 11 am 3 pm and check out Saturday before noon. Select the week you would like to attend and submit an application with your full fee. All boys must be registered in the Boy Scouts of America and bring a properly completed Annual Health and Medical form (Form # , Rev. 9/2012). Form can be found at A heavy program emphasis will be placed on learning new skills and advancement. Scouts will be placed with the provisional troop and are to abide by the leadership of the Troop and the camp staff. Dates: Week 3 June 30 through July 6 Week 5 July 14 through 20 Cost: $285 Individual Provisional Camper ($25 discount if paid in full by May 1,

19 CAMP AWARDS PROGRAMS BLUE HERON CAMPER AWARD: This local council award was started in Scouts and adults whose unit earns it for the first time wear the Blue Heron Patch. The second year of participation earns them a white arrowhead pin; the third year they earn a yellow arrowhead pin; and the fourth year they earn the black arrowhead pin. The last pin to earn is the red arrowhead pin. Troops who have earned the Blue Heron Award for 5 years are presented a plaque at the closing campfire. Troop leadership is responsible for maintaining records and submitting paperwork to earn the award each year. Form available at Camp Administration office. 1. Unit must accumulate 125 points in their campsite inspection 2. Unit must participate in the following camp-wide events: 3. A. Water Carnival, B. Camp-wide games, C. Gateway Competition 4. Unit must attend the Camp Vespers service 5. Unit must complete a camp service project as decided by the camp OA Representative 6. Unit must carry out a camp cleaning project as specified by the Camp Director. This may include cleaning of camp shower house, restrooms, trash pick-up, or dining hall. 7. Unit or patrol of the unit must teach and lead a song or skit at a camp wide gathering. 8. Troop Senior Patrol Leader must attend all SPL meetings. 9. Unit or patrols of the unit must participate in three of the following: A. Canoe Trip, B. Trail Hike, C. Mountain Bikes, Early Bird Swim, E. Flying Squirrel, F. Outpost Campout (Sand Dune, Fort, Adirondacks, Tree House or Covered Wagons) G. Camp Party COMMISSIONER AWARD: The commissioner award may be earned by accumulating a total of 125 points for the week. The camp commissioner staff will inspect every campsite Monday through Friday. The camp commissioner staff is the final authority on all commissioner awards. The Commissioner Award is one of the required items for the Blue Heron Camper Award. GATEWAY COMPETITION: Each troop is encouraged to participate in the camp gateway competition. The gateway will be scored on the following: correct knots & lashings, Scout participation (non-adult), originality, and creativity. Ribbons will be awarded to all participants including first through third place. The camp commissioner staff is responsible for judging gateways. The gateway competition is one of the required items for the Blue Heron Camper Award. Please note that gateways MUST not block the camp service road through any campsite. A camp service road runs through or into every campsite. Please locate your gateways to the sides of these roads. AWSR HIGH ADVENTURE PATCH: The AWSR High Adventure patch is a recognition award for participants who have completed all parts of the camp high adventure program. The patch is a five piece set consisting of a center and four strips to go around the outside. Scouts are eligible to purchase the patch after completing each section. Sections include the Climbing Tower, Project C.O.P.E., Mountain boarding, and the Flying Squirrel. SPAR POLE ROCKER REPLACED WITH Mountain Board

20 CAMP AWARDS PROGRAMS(continued) ARROW QUEST PROGRAM: The Camp Chief Little Turtle Arrow Quest Program is a program designed to encourage troops in camp to participate in the Trek and Trail Program at the Anthony Wayne Scout Reservation. To meet the requirements of the event your entire troop must hike a specific trek or trail in sequence as listed below. Each of the four arrow segments are available for purchase upon completion of the appropriate trail at the Anthony Wayne Scout Reservation. The Arrow Quest Program also qualifies your unit to wear the regular trail award for each trail hiked. Trails begin at the camp Administration Building. First Year: Pit Lake Trek Follow the red markings on trees for this 5 mile trail. Second Year: Deer Hollow Trek Follow the blue markings on trees for this 5 mile trail. Third Year: Mastodon Trek Follow the white markings on trees & posts for this 5 mile trail. Fourth Year: Chief Little Turtle Trek Follow the yellow markings on trees & posts for this 10 mile trail. POKAGON KEKIONGA TRAILS Write to Pokagon Kekionga Trails for a complete brochure and application at: Pokagon Kekionga Trails P.O. Box 192 Angola, IN Trail maps & booklets are now available for download at or

21 KISKAKON LODGE #75 ANTHONY WAYNE AREA COUNCIL CCLT s 2013 OA Program Home of the Standing Bear Wednesday is OA Day! Wear your sash all day to gain Fast Pass entry for breakfast & lunch. Wednesday: This is the opportunity for those eligible (Kiskakon members who have been Ordeal for 10 months) to seal their membership in the Order by taking their Brotherhood. The Brotherhood Class will be offered at 1:00 pm in the OA Teepee. Cost is $ dues (if not previously paid). The Brotherhood ceremony will now take place Wednesday night following program! A one-of-a-kind call-out ceremony will be conducted Wednesday evening. All are welcome to meet the newest Arrowmen. All Week: OA Merchandise: Check out the Trading Post to purchase the latest patches and other Lodge and Order of the Arrow items.

22 CAMP TRAINING PROGRAMS POSITION SPECIFIC TRAINING: Each Boy Scout leader completes the specific course for his or her own position in the program. Scoutmasters and Assistants discuss the role of the Scoutmaster in a Boy-led Troop, the Outdoor Program, the Advancement Program, and Program planning. This training will be made available by request. If you have leaders in your unit who need this training, and they will be attending camp. Please let us know at least 2 weeks in advance and we will make arrangements to have a trainer come to camp. Leaders will have access to the Internet based training as part of the Online Learning Center at provided by Boy Scouts of America. NOTE: Register for training at your TWO-WEEK OUT MEETING or Contact the Program Secretary at Nila.Sink@Scouting.org or to register. CLIMB ON SAFELY TRAINING: Climb On Safely covers eight key safety points about climbing and rappelling and is required training for at least one adult leader on any type of Scouting outing that involves climbing or rappelling. The training will be held once a week by a climbing instructor if available. This training is also available online at wwww.scouting.org. TREK SAFELY TRAINING: "Trek Safely" covers seven key safety points about trekking and is recommended for adult leaders organizing any type of trek. Trek Safely training will be conducted by camp staff each week. This training is also available online at SAFE SWIM DEFENSE: All swimming activities in Scouting are required to follow the eight basic principles known collectively as the Safe Swim Defense plan. A unit that follows the plan can expect a safe, enjoyable aquatic experience. Safe Swim Defense is required for BSA tour permits. This training is also available online at SAFETY AFLOAT: All boating activities in Scouting are required to follow the nine basic principles of Safety Afloat. With an emphasis on accident prevention through proper preparation and skills, a unit that follows Safety Afloat can expect a safe, enjoyable activity. Safety Afloat is required for BSA tour permits for any trip afloat. This training is also available online at LEAVE NO TRACE: Instilling values in young people and preparing them to make moral and ethical choices throughout their lifetime is the mission of the BSA. Leave No Trace helps reinforce that mission, and reminds us to respect the rights of other users of the outdoors as well as future generations. Appreciation for our natural environment and a knowledge of the interrelationships of nature bolster our respect and reverence toward the environment and nature. THIS IS SCOUTING: This introductory course highlights the values, aims, history, fundraising, and methods of Scouting. It addresses how these aims and methods are reached in age-appropriate style within Cub Scouting, Boy Scouting, Varsity Scouting and Venturing. This web-based video includes review questions presented during the approximately 45 minute training session. The curriculum is part of the Online Learning Center at TRAIL TO EAGLE SEMINAR: A seminar on the Eagle Scout Rank will be conducted by the Council Advancement Chair for any interested Scouts and adults. This is a wonderful opportunity to learn about Eagle projects and paperwork by the expert. Please review the camp schedule for time.

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24 Turtle Quest: First Year Camper Program MISSION: Introduce first year scouts to Camp Chief Little Turtle and the Boy Scout program, utilizes basic essential Scout skills, provide fun, and adventure in the great outdoors. ELIGIBILITY: The Turtle Quest Program is open to all first year scouts. The program is specifically designed to work with Scouts who crossed over from Webelos to Boy Scouts in the spring. It is NOT mandatory that the first-year Scouts participate in this program. The Turtle Quest Program is geared for young Scouts who have not yet achieved Tenderfoot Rank and need to learn the basic skills. It is not as requirement driven as the merit badge program and focuses on basic skills and the use of the patrol method. The unit leader is the best judge of which Scouts would benefit most from the program. PROGRAM: The Turtle Quest Program is a full morning (3 sessions) week long program designed to utilize the patrol method while exposing Scouts to many basic Scout skills and exploring different areas of our camp. The day consists of basic Scouting skill development while having fun and adventure. A full time Turtle Quest staff will be devoted to work with the first year scouts. Unit leaders are highly encouraged to assist with the program. The focus of this program is NOT on rank advancement, but on the basic skills of patrol method, first aid, orienteering, knots, and nature. Scouts will be organized into patrols for the week with scouts from other units. The Turtle Quest Program begins by developing the patrol through teamwork style games and learning about their fellow Scouts. They will also be put in charge and have tasks that they will need to complete in their patrols with assistance of Turtle Quest staff. The Scouts will utilize the skills they learn, in their special activities that take them around many areas of camp. The scouts will be introduced and work with many scout skills, but staff will not be signing off requirement, leaders are responsible for reviewing and signing off skills. Monday we will be offering Totin Chip class during 6 th session 4:00 for any first year camper who do not have their Totin Chip. Scouts can work on their tent stake, to earn their card, at their camp with leader supervision or we will have work time on Tuesday 6 th session 4:00. Thursday, the Scouts will be meeting and leaving after dinner, carrying their stuff, for an activity that will take them to a remote location of camp for a sheltered overnight, no tents needed. Scouts will return Friday morning before breakfast. SCHEDULE: The daily schedule of activities is available in the guide book. The schedule is tentative and may be changed as needed to make a successful program. The Scouts will participate every morning Monday through Thursday. The afternoons are open for them to choose ANY available merit badges or open activity. Make sure that the merit badges they choose will not conflict with our Thursday night overnight. The program includes daily recognition, an overnight on Thursday, and special recognition at closing campfire on Friday night. EQUIPMENT: In addition to the suggested camping equipment list every scout should bring, the Scouts should bring the following for the Turtle Quest overnight scheduled for Thursday evening: Backpack (day pack to hold their stuff) Sleeping Bag & Pillow Change of clothes/ warm clothes Compass (if have one) Extra Socks Rain gear Flashlight Bug spray NEED EVERYDAY & OVERNIGHT: (easily accessible) ***WATERBOTTLE *** First-Aid Kit (supplied) *** Rope (supplied) ***Totem (supplied)

25 Turtle Quest: First Year Camper Program MONDAY TUESDAY WEDNESDAY THURSDAY THURS. NIGHT FRIDAY AM *Assign Patrols *Opening Ceremony Intro games *Opening *Crisis of Day *Knot of Day Map symbols Orienting map Compass label *Opening *Crisis of Day *Knot of Day Pacing Compassing *Opening *Crisis of Day *Knot of Day Firewood types Leave No Trace Outdoor Code Registration Pavilion with gear Patrol Challenge Hike *First Aid kits Closing Closing Plant Hike to Fort Campfire Skits *Buddy Sys *Bullying *EDGE *Patrol *Folding flag *Whipping Map Symbol Scavenger Hunt Bridge Building Adventure Firem n Chit Time At Fort Closing 5:30 Wake-up Gather gear Collect flag pole Collect packs Announcement Dismiss back to their campsite Patrol Challenge Knot Rely 10:30 tents Intro patrol names Ceremony Dismissed Knot hoop relay Announcement Dismissed Dismissed Hike back Dismissed 11:00 Lights Out Totin Chip 4:00 (6 th session) Totin Chip 4:00 (6 th session) Schedule Subject to Change

26 Summer camp is not a merit badge mill where you pay a fee and get badges automatically. The most difficult badges to earn are those that require a great deal of physical skill, coordination and stamina. Examples would be Lifesaving, Rifle Shooting, Archery, and Climbing. Some badges and programs require self-discipline and maturity to be successful experiences. Examples would be Environmental Science, Swimming & Water Rescue, Paddle Craft Safety and Project C.O.P.E. Scouts should come to camp prepared. Scouts should read the merit badge books and do all the prerequisites listed on the following pages. Prerequisites already signed off by Scoutmaster or designee will be accepted. Leaders should encourage Scouts to not fill up their day with strictly merit badges. No more than three to four merit badges are encouraged for a week at camp. Less are recommended if some require multiple sessions. Give them a reason to come back next year! MERIT BADGES Please take time to review the merit badges and additional information and share this with your Scouts as they select with your guidance their activity schedule for this summer. The master merit badge schedule indicates all the badges offered, times and duration of the badge or program, and class size limits. The detailed merit badge section provides additional information including: location, prerequisites, age recommendations, required materials, costs if any, and helpful hints. MERIT BADGE SIGN-UP FORM: Merit Badge signup forms are located in the CCLT Registration Packet and with online registration. The troop must submit one copy of the merit badge sign-up form by or t the two-week out meeting. Each Scout will sign up on an individual basis using the Merit Badge Code located on pages This information will allow the camp to make needed changes to staffing, program equipment and supplies. Any problems with your Scouts schedule will be discussed at the leaders meeting on Sunday, 7:00 pm at the Larsen Lodge Dining Hall. NOTE: Some classes have a maximum number of scouts allowed per session. Registration is first-come first served. Scoutmaster will be able to print individual scout merit badge schedules from the on-line system,. Link to NEW on-line registration program will be available at A helpful hint: Scouts may at any time during the week pick up additional badges by talking with the merit badge counselors. The staff will do their very best to accommodate these Scouts and help them complete the badge. The Scouts have the responsibility to ask the counselors to join a merit badge and what work they might have to accomplish to catch up with the other Scouts. Age Appropriateness: Those Merit Badges and open activities with age limits are noted on pages BLUE CARDS: Scout will need to provide Blue Card to Merit Badge Counselor. Blue Cards will be completed by Merit Badge Counselors/Area Directors and provided in the unit check-out packet. Unit Leaders can complete Blue Cards for their scouts and bring to CCLT. The Scoutmaster will receive an advancement summary prior to departure on Saturday, noting completes and partials. It is the unit leaders responsibility to take this information back to their Advancement Chairman to receive awards.

27 Introduction to Merit Badges You can learn about sports, crafts, science, trades, business, and future careers as you earn merit badges. There are more than 100 merit badges. Any Boy Scout may earn any merit badge at any time. You don't need to have had rank advancement to be eligible. Pick a Subject. Talk to your Scoutmaster about your interests. Read the requirements of the merit badges you think might interest you. Pick one to earn. Your Scoutmaster will give you the name of a person from a list of counselors. These counselors have special knowledge in their merit badge subjects and are interested in helping you. Scout Buddy System. You must have another person with you at each meeting with the merit badge counselor. This person can be another Scout, your parents or guardian, a brother or sister or other relative, or a friend. Call the Counselor. Get a signed merit badge application from your Scoutmaster. Get in touch with the merit badge counselor and tell him or her that you want to earn the merit badge. The counselor may ask to meet you to explain what is expected of you and to start helping you meet the requirements. You should also discuss work that you have already started or possibly completed. Unless otherwise specified, work for a requirement can be started at any time. Ask your counselor to help you learn the things you need to know or do. You should read the merit badge pamphlet on the subject. Many troops and school or public libraries have them. Show Your Stuff. When you are ready, call the counselor again to make an appointment to meet the requirements. When you go take along the things you have made to meet the requirements. If they are too big to move, take pictures or have an adult tell in writing what you have done. The counselor will ask you to do each requirement to make sure that you know your stuff and have done or can do the things required. Get the Badge. When the counselor is satisfied that you have met each requirement, he or she will sign your application. Give the signed application to your Scoutmaster so that your merit badge emblem can be secured for you. Requirements. You are expected to meet the requirements as they are stated no more and no less. You are expected to do exactly what is stated in the requirements. If it says "show or demonstrate," that is what you must do. Just telling about it isn't enough. The same thing holds true for such words as "make," "list," "in the field," and "collect," "identify," and "label." The requirements listed here are the official requirements of the Boy Scouts of America. However, the requirements presented here might not match those in the Boy Scout Handbook and the merit badge pamphlets, because these requirements are updated only when the Boy Scout Requirements book is updated. The only significant difference is that as new merit badges are introduced, the requirements are posted here. If a Scout has already started working on a merit badge when a new edition of the pamphlet is introduced, he should continue to use the same merit badge pamphlet and fulfill the requirements therein to earn the badge. He need not start all over again with the new pamphlet and possibly revised requirements. Source:

28 2013 MERIT BADGE 9:00 Session 1 10:00 Session 2 11:00 Session 3 2:00 Session 4 3:00 Session 5 4:00 Session 6 TURTLE QUEST 1st yr Camper Program 701 Mon-Thurs AQUATICS Swim & Water Rescue & Paddle Craft Safety & BSA Lifeguard Canoeing Instructional Swim - NON MB 104 Kayaking 105 Lifesaving 106 Mile Swim - NON MB 107 Open Boat - NON MB Open Swim - NON MB Rope Swing - NON MB Rowing 108 Small Boat Sailing 109 Snorkeling BSA - NON MB Swimming (Eagle Req'd) BUCKSKIN AREA (Tomahawk Throw, Cooking, Branding, Indian crafts & games) American Heritage 201 Citizenship in the World (Eagle Req'd) 205 Indian Lore 202 Scouting Heritage 204 ECOLOGY Archeology 301 Astronomy (Req's Overnight Observations) 302 Bird Study 303 Environmental Science (Eagle Req'd) Forestry 306 Geology 307 Mammal Study 308 Nature 309 Space Exploration 310 Weather 311 HANDICRAFT Art OPEN OPEN Basketry OPEN OPEN Fingerprinting OPEN OPEN Leatherwork OPEN OPEN Painting OPEN OPEN 101 OPEN OPEN MERIT BADGE SCHEDULE

29 Welding Woodcarving OPEN OPEN HEALTH & SAFETY Emergency Preparedness (Eagle Req'd) First Aid (1st Class Req'd) (Eagle Req'd) Search & rescue HIGH ADVENTURE Climbing (max. 12) 601 C.O.P.E. (min. age 13) NON MB 602 Flying Squirrel - NON MB OPEN OPEN OPEN Open Climb - NON MB OPEN OPEN OPEN OUTDOOR SKILLS Camping (Eagle Req'd) Geocaching 704 Geocaching - NON MB OPEN OPEN OPEN Fishing 705 Pioneering (1st class Req'd) Pioneering Area - NON MB (Lashings, Towers, Bridges, Camp Gadgets) Wilderness Survival 707 SHOOTING SPORTS Archery Rifle Shotgun Open Archery - NON MB OPEN OPEN OPEN Open Rifle - NON MB OPEN OPEN OPEN Open Paintball - NON MB OPEN OPEN Open Shotgun - NON MB OPEN SPORTS Mountain Biking - NON MB OPEN OPEN OPEN Mtn Boarding (min. age 15) - NON MB OPEN OPEN OPEN Bag Toss Game - NON MB OPEN OPEN OPEN OPEN OPEN OPEN Cycling (Eagle Req'd) 905 Hiking (Eagle Req'd) 906 Open Disc Golf - NON MB OPEN OPEN OPEN OPEN OPEN OPEN Open Horseshoe - NON MB OPEN OPEN OPEN OPEN OPEN OPEN Open Volleyball - NON MB OPEN OPEN OPEN OPEN OPEN OPEN ALL DAY, WEEKLONG PROGRAM TOP SCOUT PROGRAM TRADING POST Communications (Eagle Req'd) 206 Salesmanship /18/12ns OPEN

30 All Aquatic Merit Badges and awards are instructed on our very own beautiful Pit Lake. A former rock quarry, its crystal clear waters and sandy bottom make us proud to say that it is one of the cleanest lakes in Indiana! The Aquatics Program is supervised by a National Camp School Certified Aquatic Director. Swimming & Water Rescue/Paddle Craft Safety Sessions 1, 2 & 3. Provides BSA leaders with information and skills to prevent, recognize, and respond to swimming emergencies during unit swimming activities. It expands the awareness instruction provided by Safe Swim Defense training to include basic water rescue skills. The unit leader completing the training will also fee confident in his or her ability to conduct the standard BSA swim classification tests. Paddle Craft Safety expands on Safety Afloat training to include the basic skills and knowledge needed for a unit leader to confidently assess his or her ability to supervise float trips using canoes or kayaks. The material also reviews the additional training and experience needed for whitewater, how to gain that expertise, and when it is appropriate to utilize professional whitewater guides. To be trained as a BSA Lifeguard, you must successfully complete the BSA Lifeguard course and demonstrate the ability to perform each of the skills taught in the course. CANOEING 102 or 103 SESSIONS 1 or 2. Scouts must pass the BSA swimmers test in order to participate in this merit badge. Recommended for 2nd year campers and older. INSTRUCTIONAL SWIM 104. Session 4. This Learn-to-Swim program will introduce Scouts who are beginners or learners to swimming. Focus is on developing strokes & swimming proficiency needed to pass the BSA swimmers test. NOTE: This is not a Merit Badge. KAYAKING 105 Session 4. Scouts will work on kayaking skills and techniques to earn the Kayaking Merit Badge. Scouts must pass the BSA swimmers test. Recommended for 2nd year campers and older. LIFESAVING 106 Sessions 2 3. Scouts must pass a pre-qualification, 400 yard swim test in order to participate in this merit badge. They must bring long pants, a belt, a long sleeve button down shirt, shoes, socks for in-water disrobing exercise. This is a great badge to earn prior to working on BSA Lifeguard. Recommended for 3 rd year campers and older. This is an Eagle required Merit Badge. MILE SWIM 107-Session 1. While not a merit badge, Scouts will build up their swimming distance daily to swim the mile on Friday and earn the Mile Swim Award. Scouts and adults must attend each practice session in order to swim on Friday. Scouts & adults must pass the BSA swimmers test. Recommended for 3rd year campers and older. ROWING 108 Session 3. Scouts must pass the BSA swimmers test in order to participate in this merit badge. Recommended for 2 nd year campers. SMALL BOAT SAILING 109 SESSIONS 4 -& 5. Scouts must pass the BSA swimmers test in order to participate in this merit badge. Recommended for 3rd year campers and older. SNORKELING 110 Session 1. This is not a merit badge, but allows Scouts to earn the Snorkeling BSA certification. Scouts must pass the BSA swimmers test and also have earned the swimming merit badge. Recommended for 3 rd year campers and older. SWIMMING 111 or 112 Sessions 2 & 3 or 4 & 5. Scouts must pass the BSA swimmers test in order to participate. They must bring long pants, a belt, a long sleeve button down shirt, socks and shoes for in water clothes inflation. Excellent merit badge for all campers. This is an Eagle required Merit Badge. OPEN SWIMMING/ BOATING/ROPE SWING Sessions 4,5,& 6. - Swimming and Boating at the Waterfront. Other activities available: Rope Swing, Boating, Canoes and Kayaking.

31 All Ecology-Conservation Merit Badges are based out of the Thoms Lodge and utilize the 1200 acres of classroom space on the Anthony Wayne Scout Reservation. The property boasts a wide variety of wildlife include White Tail Deer, Pheasant, Turkey, and the not so elusive Northern Indiana Large Mouth Mosquito! The Ecology-Conservation Program is supervised by a National Camp School Trained Ecology Director. ALL ECOLOGY MERIT BADGES REQUIRE PAPER AND WRITING UTENSILS * BE PREPARED!! ARCHEALOGY 301-Session 3. Scouts need to bring a notebook or journal. Archaeologists are detectives who study how people lived in the past. They figure out what happened, when, how, and why. Using the clues that people left behind, they try to understand how and why human culture has changed through time. ASTRONOMY 302-Session 3. Scouts need to bring binoculars (if you have them), a notepad or journal and a star guide. A night observation is required. Come study the universe in which we live. Requirement 6 must be done prior to coming to camp. Recommended for 4th year campers and older. BIRD STUDY 303-Session 1. Scouts need to bring a bird field guide and binoculars (if you have them) and a notepad or journal. Discover the many species of birds CCLT has to offer. Scouts should begin work on requirements 5 and 6 prior to coming to camp. Recommended for 4th year campers and older. ENVIRONMENTAL SCIENCE 304 or 305 Sessions 2 & 3 or 4 & 5. This is a two hour session to ensure that Scouts complete the badge while at camp. Scouts need to bring a notebook or journal and an empty 2-liter pop bottle. Observe the habitat and animals at CCLT. Recommended for 3rd year campers. This is an Eagle required Merit Badge. FORESTRY 306 Session 2. Scouts need to bring a notebook or journal and a tree identification guide (if you have one). Explore the vast forested area of CCLT. Recommended for 3rd year campers and older. GEOLOGY 307 Session 4. Scouts need to bring a notebook or journal. This session makes use of our own gravel pit area. Recommended for 2nd year campers and older. MAMMAL STUDY 308 Session 4. Scouts need to bring a notebook or journal, a field guide and binoculars (if you have them). Recommended for 2nd year campers and older. NATURE 309 Session 3. Scouts need to bring a notebook or journal, a field guide and fishing pole (if you have them). Come enjoy the great outdoors. Recommended for 3rd year campers and older. SPACE EXPLORATION 310 Session 1. Scouts need to bring a notebook or journal and purchase a model rocket kit available at the Camp Trading Post. Approximate Cost: $5.00. Scouts will be given an opportunity to launch their rocket. Recommended for 2nd campers and older. WEATHER 311 Session 2. Scouts need to bring a notebook or journal. Requirement 8 must be completed prior to camp. Study the climate and seasons. Recommended for 3rd year campers and older.

32 The Handicraft Center is located in Grandstaff Lodge (East of the Dining Hall). Many of the merit badges can be completed quickly. Leather, woodcarving, and basketry kits can be purchased from the camp trading post. All Handicraft classes will meet for two separate sessions each day. Sessions 5 and 6 will be open format. ART 401 Session 2 or Session 4. Scouts should have some drawing or artistic experience. There is a lot of freedom in choosing medium and subjects for artwork. Recommended for 2nd year campers. BASKETRY 402 Sessions 1 or Session 3. Scouts must purchase both round and square basket kits plus a stool kit at the Camp Trading Post. Each Scout will weave his own baskets and stool that he can take home. This is an excellent merit badge for young scouts. Recommended for all Scouts. FINGERPRINTING 403 Sessions 2 or Session 4. Scouts will learn the proper technique, be able to identify parts of a fingerprint, and be able to give a short history of fingerprinting. Recommended for all Scouts. LEATHERWORK 404 Session 1 or Session 3. Scouts will learn to use a variety of techniques used in working with leather. Scouts will need to purchase leather kits at the Camp Trading Post. Recommended for all Scouts. PAINTING 405 Session 2 or Session 4. Scouts will learn about the practical and artistic aspects of painting, storage and safety when working with paint, and paint several objects. Recommended for all Scouts. WELDING 407 Session to be announced. Scouts will explore the fundamentals of welding and learn about different career paths in the industry. Recommended for 3rd year scouts and older. WOODCARVING 406 Session 1 or Session 3. Scouts should bring a sharp pocket knife in good repair and their Totin' Chip to show the instructor before beginning any woodcarving project.. They must also purchase a wood carving kit from the Camp Trading Post. Recommend for 2nd year campers & older. COMMUNICATIONS and SALESMANSHIP Communications and Salesmanship Merit Badges will be held in the Trading Post. Both are Eagle Required merit badges. Communications 206 Session 5. A great opportunity for Scouts to begin the process of completing this Eagle required merit badge. Requirements #5, 7, 8 and 9 require either research or activity outside of camp which should be done prior to arrival at camp. SALESMANSHIP MERIT BADGE 902 Session 2 or 903 Session 3. By studying salesmanship, Scouts can learn self-confidence, motivation, friendliness, and the persistence necessary to overcome obstacles and solve problems. Sales can offer a challenging and rewarding career for those who enjoy interacting with people from all walks of life.

33 In order to help people at all times we must be prepared to help in case of an emergency. Under the supervision of our Camp Health Officer, Scouts will learn valuable, lifesaving skills so they are ready when accidents and disasters occur. FIRST AID 503 Sessions 1 and 2. Scouts need to supply a personal first aid kit. Scouts should be able to demonstrate first aid for Tenderfoot, Second and First Class ranks prior to the start of the course. First Class Rank recommended. This is an Eagle required Merit Badge. EMERGENCY PREPAREDNESS 501 Session 3 or 502 Session 4. Scouts need to bring kits as described in Requirement 8C in order to complete merit badge. Scouts will participate in an emergency drill. Be prepared to report on your Family Emergency Plan and your family meeting. Requirement 1 must be completed prior to coming to camp. Recommended for older campers. This is an Eagle required Merit Badge. SEARCH & RESCUE 504 Session to be announced. Scouts will learn the fundamentals of SAR. Recommended for 3rd year scouts and older. Camp Chief Little Turtle is very well known for its High Adventure Facilities. We take great pride in having a state of the art Project C.O.P.E. Course with 12 low events and 8 high elements that include a 300- ft. zip line! In addition, a 30-foot climbing and rappelling tower is a favorite destination for Scouts wishing to defy gravity! The Project C.O.P.E. course and climbing tower are supervised by National Camp School Trained C.O.P.E. and Climbing Directors. PROJECT COPE-602 Sessions 1-3. Project C.O.P.E. (Challenging Outdoor Personal Experience) is a program available to Scouts at least 13 years old and is designed to build teamwork, communication, problem solving, trust, leadership, self-esteem, and decision-making. The course includes climbing, skywalk events, and a zip line!!. C.O.P.E. requires a half day (3 hour) commitment Monday through Friday. Adult leaders are encouraged to participate if there are available spots. Those completing the program will receive a C.O.P.E. bandana. THE PROGRAM MUST HAVE A MINIMUM OF EIGHT PARTICIPANTS PER SESSION TO BE OFFERED. The program is most meaningful if several older Scouts from a troop participate in the program. COPE is a excellent program for third year campers and older. All Scouts are transported from the Registration pavilion near the camp parking lot to the COPE course by a camp vehicle. LONG PANTS AND STURDY SHOES ARE REQUIRED EACH DAY TO PAR- TICIPATE. Project COPE has a $20.00 participant fee to be paid in the camp office prior to start of program. CLIMBING 601 Sessions 2 3. Scouts must be in good physical condition as this is a strenuous merit badge. This is a 2 hour merit badge. Depending on class size, however, scouts may finish early. Scouts will be transported to and from the climbing tower in a camp vehicle. This is recommended for 3rd year campers and older. CHECK OUT THE OTHER HIGH ADVENTURE OPPORTUNITIES AVAILABLE AT CAMP CHIEF LITTLE TURTLE : FLYING SQUIRREL OPEN Sessions 4,5, & 6 The Flying Squirrel is a Project C.O.P.E. high event available to all Scouts and adults. Located in the Canary Valley activity field. The participant is attached to a climbing rope hung from a pulley nearly 40 feet above the ground. On the other end of the rope is a minimum of 5 people who act as a dog sled team. The participant is quickly pulled from the ground into the air in a matter of second and becomes the Flying Squirrel! Maximum class size: 18. Senior Patrol Leaders will have the opportunity to schedule this event at their daily SPL meeting. OPEN CLIMBING OPEN Sessions 4,5, & 6 CCLT s 30-foot tower will give you the opportunity to test your skills at 3 levels of difficulty. Ceramic finger tip and foot holds help you develop your ascent to the deck above where you switch belay lines to repel down the shear side, swinging out over the earth, all controlled by you, the ropes and your belayer. Maximum class size: 12.

34 Outdoor Skills back to the basics - where Scouts can advance their skills in Orienteering, Pioneering, and Camping. The Outdoor Skills area is supervised by a National Camp School Trained Outdoor Skills Director. CAMPING-702 & 703 Sessions 1 or 4. Scouts should bring equipment necessary for an overnight campout, pack and requirements 5, 7 and 8. Requirement 9 and 10 should completed prior to coming to camp. Recommended for 2nd year campers and older. This is an Eagle required Merit Badge. GEOCACHING 704 Session 3. A worldwide game of hiding and seeking treasure. GPS units available at Camp. FISHING-705 Session 3. Scouts are encouraged to bring their own personal fishing equipment. The camp is not responsible for these items. Bait can be purchased at the Camp Trading Post. This is an excellent merit badge for all Scouts. PIONEERING-706 Sessions 1 & 2. Scouts need to bring leather gloves and a pocket knife. Knots, lashings and splices will help Scouts complete a pioneering project. Pioneering is a two hour merit badge. First Class Rank required. WILDERNESS SURVIVAL-707 Session 2. Scouts need to bring a ground cloth, poncho, personal eating utensils, pocket knife, sleeping bag and personal survival kit. Scouts will be attending a survival overnight without tenting on Thursday night. Recommended for 3rd year campers and older. ORIENTEERING-OPEN Sessions 4 or 5 or 6. Scouts need to bring a notebook or journal and a compass. Scouts will prepare and run an orienteering course. Recommended for 3rd year campers and older. Max. Class Size 20. If you are interested in historic re-enactment the Buckskin program area is the place for you! Cooking, Knife Throwing, Tomahawk Throwing, Black Powder Shooting, Frontier Crafts & Games, Branding and Story Telling. Citizenship in the World 205 Session 4. A great opportunity for Scouts to begin the process of completing this Eagle required merit badge. Requirements #3a, 3b, 4b and 7 require research which should be done prior to arrival at camp. American Heritage 201 Session 2. Interested Scouts can complete this merit badge while at camp in the Buckskin Program Area. Learn about American History from individuals who have influenced American customs to memorable events that shape our history. Indian Lore 202 Session 1. Scouts will need to purchase a Native American craft kits available at the camp Trading Post. Scouts must complete requirement 1 before coming to camp. This badge is recommended for 2nd year campers and older. Scouting Heritage-203 Session 1. The BSA has a rich history, and Scouts can learn all about it as they look back over the last hundred years of serving the youth of American.

35 Truly a favorite among Scouts. Cole Shooting Sports (Archery, Shotgun, Rifle, Black Powder, and Paintball) Ranges were rebuilt in 2003 as part of the AWAC Capital Campaign. Rifles, shotguns, paintball guns, bows and arrows are all well maintained and replaced on a regular schedule. All of these badges require good hand and eye coordination and are not recommended for first year Scouts. Additional sessions may be required to complete these badges. All Shooting Sports activities are supervised by a National Camp School Trained Shooting Sports Director or NRA Certified Instructor. ARCHERY-801, 802 or 803 Sessions 1, 2, or 3. Scouts should be able to pull a 35 lb. bow and have good hand and eye coordination. Scouts may need to use open archery sessions to complete this badge. This is recommended for 2nd year campers and older (no 1 st year campers please). RIFLE 804, 805 or 806 Sessions 1, 2, or 3. Scouts can bring personal ear and eye protection, but they are provided at no additional cost. Only option A (modern cartridge type) will be offered. Scouts may need to use open rifle sessions to complete this badge. This is recommended for 2nd year campers and older (no 1 st year campers please). SHOTGUN 807 or 808 Sessions 3 or 4. Scouts can bring personal ear and eye protection. There is a $20 fee for shotgun shells that must be paid prior to coming to camp. Scouts may need to use open shotgun session to complete this badge. Although there is no age requirement, scouts should be able to physically handle the power of a shotgun. This is recommended for 4th year campers and older. OPEN SESSIONS SHOOTING SPORTS BLACK POWDER Available in the Buckskin Program Area. OPEN ARCHERY/RIFLE Sessions 4, 5 or 6. Open for Scouts and adults to come and shoot rifle and archery. NOTE: Merit Badge students will have priority during these times. There is no additional cost. No age restrictions. OPEN SHOTGUN Session 5. Any Scout and leader can come down and shoot those pesky clay pigeons. The camp uses both 12 and 20 gauge shotguns. Open times will be set by the Camp Shooting Sports Director and announced on the first day. Cost is 5 shells for $2 payable at the camp office. No age restrictions. Participants must be able to handle a shotgun. OPEN PAINTBALL Session 1, 2 or 6. Come down to Shooting Sports and try the paintball target range. Fee for paint ball air canisters and ammo will be $5 per hopper. No age restrictions. Note: This is not a Merit Badge.

36 The Sports Program area is located in the Bike Lodge West of the Dining Hall. Come and check it out!! CYCLING 905 Session 4. A great opportunity for Scouts to begin the process of completing this Eagle required merit badge. Requirements #3, 8 and 9 will not be able to be completed at camp. In order to complete the merit badge Scouts will need to have completed these requirements prior to arrival at camp. (Eagle Required Merit Badge). HIKING Session 1. A great opportunity for Scouts to begin the process of completing this Eagle required merit badge. Requirements #5, 6 and 7 will not be able to be completed at camp. In order to complete the merit badge Scouts will need to have completed these requirements prior to arrival at camp. (Eagle Required Merit Badge). OPEN DISC GOLF Check out a set of Disc Golf discs (Driver, Short-Range, and Putter) from the Bike Lodge or bring your own. Our 9 hole course is arranged in a circular pattern around the Parade Field. Challenge your friends, scouts from other units, or your Scout Leader! Discs are available on a first-comefirst-served basis. OPEN Field Games Open all 6 sessions. Each session 1 hr. Horseshoes Horseshoe pits located near the Bike Lodge. Volleyball Volleyball net located behind Parade Field. OPEN MOUNTAINBOARD- ING Open Sessions 4, 5 or 6. An excellent program for older scouts! Derived from skateboarding and snowboarding this extreme sport is growing in popularity and has been featured at the National Jamboree. Participants will be trained in proper use and safety. All safety equipment including knee/elbow pads and helmets are provided. PARTICIPANTS MUST BE AT LEAST 14 YEARS OF AGE. NOTE: Not a Merit Badge. SELF-GUIDED CANOE TRIPS: Each session is 3 hrs. Canoe trips are available for troop sign up any time during camp. You may sign up for a canoe trip by scheduling with the Camp Program Director at the camp office. All canoe trips depart from Means Canoe Base and return to the canoe base. The troop must provide two-deep leadership and someone must have a current Safety Afloat certification. A float plan must be developed with the camp management. Detailed maps of the Pigeon River may be obtained from the camp office. There are 8 canoes available with a total crew capacity of 24 Scouts and adults. MOUNTAIN BIKES: Open Each session is 2 hrs. Sign your troop or patrol up for a self guided tour around the reservation on the camp s Trek mountain bikes. These are self guided trips and must be accompanied by twodeep leadership. Guided tours with a staff member are also available upon request and staff availability. Over twenty miles of marked trails will take you to the far reaches of camp. A must for all campers. There are Trek mountain bikes available. Trail maps are available at the camp administration office. FISHING: Open sessions. Scouts are encouraged to bring their own fishing pole and tackle. Some loaner equipment is available. Bait will also be available for purchase in the Trading Post. Bag Toss Bag Toss located at the Bike Lodge.

37 Camp Chief Little Turtle 2013 Weekly Schedule (Subject to change) Time Sunday Monday Tuesday Wednesday Thursday Friday Saturday OA Day Polar Bear Swim 6:00 AM 6:30 AM Revelry 7:00 AM 7:30-8:30 Camp Breakfast 8:45 AM Assembly and Flags 9:00 AM Leader's Dining Hall 9:00 AM Session 1 10:00 AM Session 2 Troop Arrival 11:00 AM Campsite Set Up Session 3 12:00 PM Adult Leader Lunch BBQ Pit 1:00 PM Dining Hall, Safe Swim ODS Orienteering Com- Camp Opens & OA Brotherhood Troop Emergency Handicraft, Trail Campfire Ring Leader Lounge Trek Camp Office to Dining Hall Porch Lunch Merit Badge Makeup Climb On Dining Hall Breakfast Delivered to Campsites Breakfast in Campsites 1:00:00 PM - 4:30 PM 2:00 PM Camp Orientation w/troop Guides. Med Checks, Swim Checks, Shooting Sports, Dining Hall, Trading Post, REST PERIOD Session 4 and Special Programming (Overlap Merit Badges, Passport to Advancement, open shoot, open swim, open climb, open Flying Squirrel, open Handicraft) 3:00 PM Storm Shelter Session 5 4:00 PM Session 6 5:30 PM Dinner 6:45 PM Flags 7:00 PM 7:15 PM 8:00 PM 8:15 PM 8:30 PM Leader's Meeting w/area Dining Hall Activity Sign Ups Camp Office Assemble for Parade Field Opening Campfire Water Water Front SPL Leader's Lounge OA Flag Pole Dining Hall Trading Post Rocket Handicraft Dining Hall Porch OA Cracker Dining Hall 9:00 PM Trading Post 9:30 PM Astronomy Merit Star Eco 10:00 PM Flag Poles 11:00 PM Taps (Lights Out) Catapult Parade Field Camp Wide Soccer Game Staff vs. Campers Astronomy Merit Flag Poles Flags Family Tours & Campwide Games Parade Field Parade Field for Campfire Family Night Arrival Model Aircraft Demo w/phil's Hobby Shop Closing Campfire Ice Trading Post 11/9/12wl/ns

38 SUGGESTED CAMPING EQUIPMENT YOUTH Please bring no more than you will need for six nights at camp. Mark all items with name and troop number. Pack in duffel bag or backpack light is right! PERSONAL EQUIPMENT Sleeping Bag Pillow Pajamas Duffel Bag or Pack Water Bottle or Drinking Cup CLOTHES Official Scout Uniform (shirt, pants/shorts, socks, Belt, CCLT 2013 Hat) T-shirts (4-5) Shorts (2-3 pair) Long pants Jacket or sweatshirt Underclothes (4 sets) Extra socks Shoes (2 pair: boots and athletic shoes) CARRY WITH YOU AT ORIENTATION Swim suit and towel (wear swim suit under uniform) Rain gear Drinking cup/water bottle Pencil and notebook Signed and completed Health History All medications AND forms TOILETRIES Bath towel Wash cloth Toothbrush & Toothpaste Soap Comb or brush EXTRAS (HIGHLY RECOMMENDED) Flashlights & batteries Mosquito Repellent/Netting (Sunscreen (SPF 15+) Scout Handbook Clothes bag for dirty clothes Camp chair OPTIONAL EQUIPMENT Camera & Film Sunglasses Stamps & Envelopes Fanny Pack Religious materials Watch Pocket Knife (folding only) Wallet & money with ID Fishing Equipment REPAIR KIT: Needles, shoelace, thread, buttons, safety pins SUPPLY KIT: Stapler, tape, scissors, pens, pencils, paper, markers, thumb tacks DO NOT BRING Radios, tape players, televisions, VCRs, projection systems, CD player, CDs, IPod, MP3, Cell Phone, Computers, Electronic games, Generators, Sheath Knives (Adults only), Alcohol, Drugs, Fireworks, Personal bikes TROOP AND LEADER EQUIPMENT Clipboard Alarm clock (battery powered) Biodegradable soap Clothes line ( feet) and pins Lantern for latrine light Hammer Cooking equipment Vittle Kit Mess Kit (Plate, Flatware, Cup) Gas or propane stove for leaders hot beverages Utensils for cooking and eating

39 Camp Chief Little Turtle Code of Conduct Camp Chief Little Turtle is your camp for fun, adventure, and exciting scout activities. You are expected to behave in accordance with the Boy Scout Oath and Law. This camp is dedicated to serving scouts and Scouters. As such, it is here for you and all scouts. Treat the camp and each other as you would expect to be treated. This is the best assurance you and every other scout and leader will enjoy summer camp at Camp Chief Little Turtle to the maximum All scouts and Scouters attending Camp Chief Little Turtle are encouraged to read each point of the Code of Conduct. You should also understand that failure to follow the Code of Conduct, may result in removal from Camp Chief Little Turtle, without refund of camping fees. Ultimately we want each participant to be responsible for his or her own behavior. The unit s adult leaders are responsible for the supervision of its membership in respect to guiding behavior, maintaining discipline, security, and the Camp Chief Little Turtle Code of Conduct. All participants are expected to abide by the Code of Conduct as follows: 1. I will HAVE FUN!! 2. The Scout Oath and Law will be my guide while at Camp Chief Little Turtle/ Anthony Wayne Scout Reservation. I will strive to do a Good Turn Daily. 3. I understand that while at CCLT and while participating in the program areas, I will obey all of the safety rules and instructions from all staff members. I will attend all scheduled programs and participate to the best of my ability. 4. I will be a good citizen of camp. I will leave camp better than I found it. I will pick up litter. I will be a good example of how a scout should behave. 5. In consideration for other units and scout participants, I agree to follow the bedtime and sleep schedule of my unit. 6. I will be responsible for my tent and personal gear. I will keep it clean and neat. 7. I will participate fully in the camp s recycling program. 8. I will use the Buddy System while in camp. 9. I understand that fires are to be built only in designated fire rings. 10. I understand that the possession or consumption of alcoholic beverages or illegal drugs by anyone (youth or adult) is prohibited and will be grounds for expulsion from camp. 11. I understand cheating; stealing, dishonesty, swearing, fighting and cursing are inconsistent with the Scout Oath and Law and may result in my expulsion from camp. 12. I understand gambling in any form is prohibited. I understand that riding in the back of open trucks (pickups) and trailers is prohibited. 13. I will demonstrate respect for personal, unit, and camp property. I will be personally and financially responsible for any loss, breakage, or vandalism as a result of my actions. Furthermore, I may be responsible for personally cleaning or repairing any damage I cause or participate in causing. 14. I understand neither the unit leaders nor the camp will be responsible for the loss, breakage, or theft of personal items. I will label all of my personal items. Theft will be grounds for expulsion from camp. 15. I understand that bullying, intimidation and verbal or physical threats will not be tolerated and may be grounds for expulsion from Camp Chief Little Turtle. 16. I understand that firearms, weapons, slingshots, sheath knives, and machetes are prohibited. I understand that the possession or detonation of fireworks is prohibited. 17. I understand that all Federal, State, and Local laws apply. 18. I understand that violations of the Camp Little Turtle Code of Conduct are grounds for removal from the camp. 19. Scoutmasters, other unit leaders and staff will be guided by the Scout Oath and Law and the CCLT Code of Conduct. 20. I understand that Youth Protection Protocols will be strictly followed while at Camp Chief Little Turtle. Rev10/10/12

40 Camp Chief Little Turtle Handicap Vehicle Policy/Statement of Understanding Vehicles in camp are only permitted during the designated check-in and check-out periods. However, in an effort to allow full program access to handicap persons the camp leadership may, at times, permit motorized vehicles to be used for transportation around camp by pre-approved persons. The Anthony Wayne Area Council is under no obligation to provide transportation and is not liable for damage or theft of personal motorized vehicles used for transportation of handicapped persons. I, of Unit# District Council Agree to the following terms of motorized vehicle use: Speed Limit through Campsites is 5 mph Pedestrians always have the right-of-way Only persons at least 21 years of age are permitted to drive Driver must have a valid Driver s License (copy for file) Driver is fully insured (copy of insurance card for file) Motorized Vehicle must stay on designated roads/trails Only handicapped person and designated driver are approved passengers Signature of person accepting responsibility Approved Passenger(s) Approved Driver(s) FAILURE TO COMPLY WITH THE ABOVE STATEMENT OF UNDERSTANDING WILL RESULT IN LOSS OF PRIVILEGE. Rev10/9/12ns

41 2013 Camp Chief Little Turtle Provisional Camper Registration June 30-July 6 July Name Age Rank Address City State Zip Code Parent Parent Phone: Signatures Required: Scoutmaster Parent Are you coming to camp with your troop earlier this summer? Yes No which week? Have you attend summer camp before? Yes No NOTE: The use of a personal tent is at the discretion of the camp staff based on the size and structure of the campsite. Are you willing to take on a Troop Leadership position during your Provisional week? Yes No If Yes, please list leadership positions held: Have you completed NYLT (National Youth Leadership Training)? Yes No Date Did you attend CCLT with your troop in 2012? Yes No Date If No, where did you attend camp? Date Which week are you attending CCLT (Circle One): June 30-July 6 July Fee: $285 Individual Provisional Camper ($25 discount if paid in full by May 1, 2013) Merit Badge choices please list your Merit Badge choices below. Merit Badges are first come, first served, please submit your choices soon. Visit for a complete list of Merit Badges offered during camp. Session # Class # Class Title Session # Class # Class Title Check enclosed made payable to: Anthony Wayne Area Council Or Charge my account: VISA MasterCard Other Card # Expiration Date: Print Name Signature Application may be submitted by to Nila.Sink@Scouting.org, by fax , or mail to: Anthony Wayne Area Council, 8315 W. Jefferson Blvd., Fort Wayne, In Rev10/26/12ns Acct. # 6B847

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