CAMP MCKINLEY LISBON, OHIO

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SANDY BEAVER DISTRICT Presents CAMP MCKINLEY LISBON, OHIO JANUARY 12-14, 2018 Questions or Comments: Randy Daub (330) 853-7438 Scoutmaster Troop 22 New Waterford, OH

Suggested Patrol Specifications and Rules 1. Natural patrols in-so-far as possible. 2. All events will be based on eight (8) member patrols. Minimum recommended patrol is five (5) Scouts. If more than eight Scouts, only eight will be allowed to participate in each event. 3. All Scouts should be properly clothed for cold, stormy weather and/or cold, wet weather. 4. No adult is to coach or help any Scout or patrol while that Scout or patrol is involved in the Klondike Derby competition. This rule may be waived by the Judge for handicapped Scouts only. 5. Each patrol must submit a complete roster of members at check-in, and carry a duplicate to be shown upon request at any station. 6. The ground rules for conduct and behavior at the Klondike Derby are the Scout Oath and the Scout Law. 7. Upon arrival, the Unit Leader (or his SPL/Patrol Leaders) will check-in at the Lodge (before proceeding to their campsite). Have your completed patrol roster(s) along with the required registration fees. This fee is separate from any campsite rental fee. Your roster must show each patrol as it will be during the Klondike Derby. Junior Assistant Scoutmasters may not compete, but may be asked to assist in the judging. Each patrol will be given a numbered scorecard, which they must keep and use all day Saturday. 8. Each patrol is required to build a sledge prior to the Klondike Derby, and bring it with them. Each patrol must have their name and a patrol flag or totem displayed on their sledge. The list of required equipment for each patrol must be able to be stored on the sledge, and brought to each station. Commercially manufactured sleds or toboggans may be used, but the patrol will lose 4 points. An example of two (2) types of sledges are attached. The drawings are to be used as a guide only. You are not required to follow the exact dimensions. However, the sledge must be at least six (6) feet long and eighteen (18) inches wide. Sledges should be built by Scouts. Adult supervision is allowed. Each sledge must have a towing bridle in order to be pulled by the Scouts in the patrol. If a sledge breaks down during the Klondike Derby, the patrol may continue by backpacking all equipment to the subsequent stations, but will lose points at the last station check-out.

Procedures for Klondike Derby Competition At Friday night registration, each patrol will be given a numbered scorecard which they will use at each station and upon which their score will be recorded (as well as on the Judge s master list). This scorecard will be marked at which station you are to begin the Klondike Derby. Each patrol will rotate to the next station in numerical order ONLY during the time indicated for moving. See the map provided at Check-In for station locations. This year, lunch will not be judged. At 11:40am, all patrols will either (a) return to their campsite for lunch, or (b) eat their lunch along the trail at a location of their choice. At 1:00PM, all patrols will resume their numerical order for stations to visit. Please be at your first station at 9:30AM sharp, ready to go. Check-in inspections will be at your first station. Check-out inspections will be at your last station. If you lose your scorecard, you will lose all points. In the event of a conflict between the score recorded on the patrol scorecard and on the Judge s master list, the Judge s list will be considered accurate. SCOUTMASTERS: Since this is an all-day event, PLEASE be very attentive to the clothing your Scouts will be wearing. Six (6) hours on the trail may be very demanding, especially in footwear, gloves, and hats. At 9:30AM, a siren will sound to indicate the start of the first event. It will sound again at the beginning of each succeeding event. Move ONLY at the period of time indicated on the schedule. At 4:00PM, all patrol scorecards MUST be turned in to Klondike Headquarters (Main Lodge). In the event of severe weather (or no snow), decisions will be made at the Leader s Cracker Barrel on Friday evening. Equipment Check-In: Will be at each patrol s first station from 9:30AM to 9:45AM. A siren will sound to indicate the start of the first event. Each event will last 30 minutes and ONLY 30 minutes. 10 minutes will be allowed for moving between each station before the next event begins. ALL MOVEMENT WILL BE IN NUMERICAL ORDER (1,2,3,4, etc)

Klondike Derby Schedule Friday, January 12 th : 5:00-9:00 PM Check-In, Troop Site Assignments, Set-Up Camp 9:15 PM Patrol Leader s Meeting (Klondike Headquarters/Lodge) 10:00 PM Scoutmaster Cracker Barrel (Main Lodge) 11:00 PM TAPS Saturday, January 13 th : 7:30 AM REVEILLE 7:30-9:15 AM Breakfast in individual campsites 9:15-9:30 AM Move to Each Patrol s 1 st Station Listed on Scorecard 9:30-9:50 AM Equipment Check-In (Derby Begins) 9:50-10:20 AM First Event 10:20-10:30 AM Move to next station 10:30-11:00 AM Second Event 11:00-11:10 AM Move to next station 11:10-11:40 AM Third Event 11:40-1:00 PM LUNCH (on your own) 1:00-1:10 PM Move to next station 1:10-1:40 PM Fifth Event 1:40-1:50 PM Move to next station 1:50-2:20 PM Sixth Event 2:20-2:30 PM Move to next station 2:30-3:00 PM Seventh Event 3:00-3:15 PM Check-Out (Derby Ends) 4:00 PM All scorecards must be turned in to Klondike Headquarters (Lodge) 6:00 PM Camp-Wide Dinner at Klondike Headquarters (Lodge) 7:30 PM Awards Ceremony and Auction 9:30 PM Adult Leader Crackerbarrel (Main Lodge)

Sunday, January 14 th : 7:30 AM REVEILLE 7:30-9:00 AM Breakfast in individual campsites 9:00 AM Non-Denominational Religious Service (Lodge) - Optional 10:00 AM Check-Out Check-In and Check-Out = Scoring System 30 points 6 Events x 20 points = 120 points Maximum Possible Points = 150 points Required Patrol Equipment (Minimum Add More If You Wish) A. At least one compass B. 8 six foot lengths of ¼ rope C. 1 25 foot length of rope (not over ½ thick) D. First Aid Kit E. Hatchet, properly sheathed F. At least one pocketknife G. Totin Chip Cards (Only Scouts with this card may use an axe or knife) H. One tarp at least 6 feet x 6 feet I. 4 poles, approximately 1 inch diameter, approximately 6 feet long (Cannot by square or rectangular miller lumber) J. Rope or twine for lashing K. 3 Tent Stakes (min) Can be bought or hand-made L. Firewood and accessories to make a fire M. Toilet paper in a plastic bag N. Trash bags O. Notebook and pencils P. Roster of patrol members Q. Patrol scorecard (issued when troop checks in) R. Patrol Flag or Totem S. Boy Scout Handbook and/or Fieldbook NOTE: Axes, hatches, and saws must be properly sheathed and remain on the sledge or in a backpack except when they must be used in an event. See Item G above.

Station #1 Cross Cut Saw Challenge Patrol Equipment Needed: 25 length of rope (to drag the log) 8 6-foot lengths of rope for lashing EVENT: At one end of an open area, a large diameter tree trunk will be laying on the ground. Your patrol must tie a timber hitch to the log and drag it approximately 50 feet. Then, lash together several wood pieces (provided) to build a sawhorse. Finally, use a two-person 5-foot cross cut saw (provided) to saw through a large diameter (10-12 ) tree trunk. Upon finishing, your patrol will be able to brand the sawn piece of wood and take it with you. NOTE: You will be required to lash together a sawhorse. However, in the interest of safety, you will not be lifting the tree trunk onto the sawhorse you lash together. Instead, a separate tree trunk will already be placed on a secure sawhorse in order for you to saw. SCORING: 1. Correctly tie a timber hitch. 3 points 2. Drag tree trunk a minimum of 50 feet 3 points 3. Lash together saw horse 7 points 4. Saw thru the tree trunk using cross cut saw 5 points 5. Participation and Scout Spirit 2 points Total possible score 20 points

Station #2 Geocaching Patrol Equipment Needed: None EVENT: Your patrol will be provided with a hand-held GPS unit and the latitude/longitude coordinates of three (3) hidden caches located somewhere in the camp. You must successfully locate each of the caches and retrieve an item from them, and then return to the station origin. NOTE: You will not need to take your sledge along with you. It can remain at the starting/finishing point. SCORING: Successfully locate Cache #1 Successfully locate Cache #2 Successfully locate Cache #3 Participation and Scout Spirit 5 points 5 points 5 points 5 points Total Score Possible 20 points

Station #3 Mystery Event Patrol Equipment Needed: None EVENT: At this station, you will be given a series of problems to be solved using ordinary Scouting skills. The problems will not be announced ahead of time. This event will test their ability to work closely together as a patrol. The ability to listen and follow instructions given by their patrol leader will be tested. NOTE: This station will include a diversity challenge. SCORING: Scoring categories cannot be publicized ahead of time without divulging too much information. However, it should be noted that this event will be timed. The patrol will be given a specific time within which to accomplish a specific task. It will be their job to accomplish the task(s) within the time allotted. Total Score Possible = 20 Points

Station #4 Flagpole Raising Patrol Equipment Needed: 4 poles, approximately 1 diameter, approx. 6 feet long Rope or twine for lashing poles together Patrol Flag Rope or binder twine for flag lanyard 3 Tent Stakes (min) EVENT: Lash together and erect a 14-foot high flagpole, using four 6-foot poles, in the center of a 20-foot circle without stepping inside the circle. After the pole is erected and secured (without being held by Scouts), raise and fly your patrol flag from the top of the pole. Flagpole must be free-standing. SCORING: Less than 5 minutes to complete 10 points - 5 to 10 minutes to complete 8 points - 10 to 15 minutes to complete 6 points Correct lashings Straightness of Flagpole Patrol Flag Flying Participation and Scout Spirit 2 points 2 points 2 points 4 points Total Score Possible 20 points NOTE: If the pole is less than 14 feet high, 5 points will be deducted.

Station #5 First Aid Challenge Patrol Equipment Needed: Tarp at least 6 feet x 6 feet 2 poles, approx. 1 diameter, approx. 6 feet long Patrols may bring additional equipment if they desire EVENT: Your patrol has encountered an injured Scout and must treat them for their injury. Perform a diagnosis of the injured Scout and perform the necessary first aid to stabilize them. Then, create a working stretcher to move the injured Scout through an obstacle course. SCORING: Correct first aid treatment to stabilize the injured Scout Working stretcher 10 points 2 points Successfully navigate obstacle course with all patrol members without causing further injury to the patient Participation and Scout Spirit Total Score Possible 6 points 2 points 20 points

Station #6 Fire Building Challenge Patrol Equipment Needed: Firewood and accessories to make a fire EVENT: Your patrol will need to construct a fire that will burn through a piece of twine located approximately 2- feet off the ground. You will need to bring everything needed to build your fire and light it. No artificial firestarters may be used. (No wax, tallow, oil, grease, fat, butane, propane, steel wool, or chemically treated tinder or any other quick start method). Any use of BSA prohibited materials, such as gasoline, naptha, kerosene, lighter fluid, etc, will reduce your points to zero. You may utilize as much time as you like while preparing your fire. However, your time will begin once you light it. NOTE: The patrol can choose matches or a lighter to start the fire. However, the flame should only be utilized to start the fire by catching wood shavings/tinder/kindling/wood/etc. on fire, and then burn high enough to reach the twine. SCORING: Speed of finish: Under 5 minutes 10 points 5 minutes to 7-1/2 minutes 9 points 7-1/2 minutes to 10 minutes 8 points 10 minutes to 12-1/2 minutes 7 points 12-1/2 minutes to 15 minutes 6 points 15 minutes to 20 minutes 5 points 20 minutes to 25 minutes 3 points Over 25 minutes Participation and Scout Spirit 0 points 10 points Total Score Possible 20 points

Examples of Sledge Designs

Klondike Derby Sled Plans A new design for a strong, light, and inexpensive Klondike sled By Scouters Jay Treacy and Liam Morland, February 2002 Dissatisfied with previous designs for Klondike sleds, we set out to make a new design. We wanted a sled that was strong, light, inexpensive, and something that the Scouts could build themselves. The distinguishing feature of this design is that it is held together with rope lashings rather than with metal screws. In this way, the design is not really new. The Inuit have used flexible sleds for much longer than Scouts have been around. This sled is: Collapsible, making storage and transport very easy. Very light weight, being made of relatively few thin boards. Strong. The flexibility of the lashings allows it to bend rather than break when it hits something or goes over an uneven part of the ground. Inexpensive: about $25 (plus skis). Something the Scouts can build. The Scouts can lash the sled together on their own. Before you read ahead, have a look at the Sled Diagram and the detail pictures of the front & rear bindings on page 7 The various parts of the sled are attached together by lashing with rope. There are 7 mm (¼ ) deep notches where the pieces cross. This makes aligning the pieces easy and keeps things from slipping even if a lashing is not as tight as it should be. Skis (pair) Bindings ( 4) Used downhill skis are the best for a sled. These should be 185 cm (73 ) or longer. Second-hand sports shops often sell these cheap. Note that there is no advantage to having new skis, though a freshly waxed surface does help. These are 2 4 boards 20 cm (8 ) long with 10 4 cm (4 2 ) cut out of the bottom and 5 cm (2 ) by 7 mm (¼ ) cut out of the top. These are screwed to the front and rear of each ski with 6 cm (2½ ) or longer screws. The screws must have flat heads and be counter sunk. A P-Tex candle, available from ski shops, can be used to fill the hole, covering the screws completely. The front bindings have an angled, 2 cm (¾ )-wide slot cut in the front to accommodate the diagonal (see side view diagram). Additional wood can be lashed or screwed onto the bindings to make them taller if the snow is too deep for the sled as is.

Cross bar ( 3) These are 2 2 boards, 60 cm (24 ) long, with 5 cm (2 ) wide notches 4 cm (2 ) from the each end of the board. Two of these are lashed to the bindings and support the floor. The other is the push bar and is lashed to the uprights. Floor boards ( 10) A floor board is a 1 2 board 120 cm (4 ) long. (1 2 boards are often sold in 8 lengths; cut these in half.) The floor is made from ten such boards held together by weaving nylon webbing back and forth between them. There should be three such lashings. Each lashing will require about 2 m (6 ) of webbing. Use a flat head screwdriver to help get these tight and even. Do this at home. The floor, which is flexible until lashed down to the cross bars, can be used to wrap the other pieces when packing the sled. The two outside floor boards should have eyes to hold the ropes for the sides. There should be eight eyes, 12 cm (5 ) apart, starting 8 cm (3 ) from the rear end of the board. Upright (left & right) The uprights are 2 2 boards, 1 m (40 ) long. They rest on the skis and are lashed to the back of the rear bindings. The height it chosen so that it is a comfortable height for a Scout to push. On the inside, there are two eyes for the rear triangular brace ropes. These are 45 cm (18 ) and 85 cm (33 ) from the bottom of the upright. On the front, there are six eyes, spaced 10 cm (4 ) apart, starting 20 cm (8 ) from the bottom of the upright. These eyes are for the side and back mesh. The uprights come in left and right versions. The only difference is the location of the inside eyes and the notches for the diagonals. Diagonal (left & right) These are 1 2 boards, 150 cm (60 ) in length. There is a 6 cm (2½ ) wide notch 7 cm (2½ ) from the bottom which fits into the slot on the front binding. It is lashed here with a shear lashing. There is a 5 cm (2 ) wide angled notch 4 cm (2 ) from the top on the side of the board. This fits the notch on the upright and is lashed with a square or diagonal lashing. Along the top edge, there are 5 mm (¼ ) deep nicks to accommodate the ropes for the sides. These are 8 cm (3 ) apart starting 20 cm (4 ) from the top end. Once the sled is assembled, two ropes which connect eyes on opposite uprights provide triangular bracing. Tighten these one at a time using a trucker s hitch. To make the sides, rope is wrapped through eyes on the edge floor board and uprights, and in 5 mm (¼ ) deep nicks in the diagonal. The back is done using the same eyes on the uprights (not shown). Harness Design A comfortable harness can be easily made by making a loop from 2 m (6 ) of 2.5 cm (1 ) nylon webbing. To this is tied a rope which leads back to the bindings on one side or the other of the sled. Ensure that an equal number of Scouts are pulling on either side. If you like, tie a short piece of bicycle inner tube from the webbing loop to partway down the rope. This allows some give in the harness which will keep the tension more constant. Ensure that if the harness is pulled hard, such as when climbing a sleep hill, the rope will become tight and do the pulling itself. Otherwise, something may give way unexpectedly and the sled may fly forward with all the energy stored in the over-stretched inner tube. In addition to the pull harnesses, there must be a brake rope. This is a short rope tied between the two rear bindings. This is used by the musher to stop the sled. Note that the musher must not get into the rope as a sudden pull could pull the musher face-first into the push bar.