PATROL SKILL EVENTS COMPETITION (All Day Saturday)

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PATROL SKILL EVENTS COMPETITION (All Day Saturday) Questions? Email us. Camporee Events: Clay Pinkerton (claymoh@aol.com) Camporee Chair: Chris Lanphar (clanphar@bsamail.org) Patrols names must be designated at the registration deadline at the April Roundtable. Only Patrol NAME deletions will be allowed. Patrol Participant names CAN change as required. PATROL COMPETITION VALUES: The competitive events are intended to be fun, educational, challenging, and to give our Boy Scouts the opportunity to demonstrate their skills, teamwork and knowledge. KEY POINTS (Emphasize Scout Skills / Teamwork.) a) Consistent Scoring All Day. DO NOT CHANGE RULES OR SCORING AFTER BEGINNING. b) Only one try per each Patrol, so scoring is fair, and more Patrols can compete. c) Host events that work for any age, size, or mix of patrol members. d) Scout Spirit is only a tie breaker, as there is a separate Scout Spirit Event. e) Events end at 4PM or earlier, PERIOD. A warning will be given shortly before 4PM. f) REMEMBER the Troop running the event(s) can NOT place in their own event. g) MAKE SURE to mark 1st through 5th place (skipping over your own Troop scolres). h) Scorecards need to be IMMEDIATELY turned in to allow proper scoring / error checks. GENERAL PARTICIPANT GUIDELINES 1) Patrols should compete in identical Activity Uniforms, like shorts, blue jeans, Class B, etc. The Patrols can also choose to do a theme, like Fiesta or Western. Hats are optional. If worn they should be consistent throughout the patrol. This helps build Patrol togetherness and teamwork. 2) Patrols should carry their patrol flag, introduce themselves, and give a patrol yell to the event coordinator upon arrival. 3) All Scouts are to conduct themselves in a sportsmanlike manner, and be good winners or losers. Scout patrols are not to be coached by any adults, who if present, are there to watch only. 4) All Scouts should carry the 10 Essentials with them. 5) Each patrol should bring a pen or pencil, and paper for use during events. NOTE: Scouts may bring their Boy Scout handbooks to Camporee, but may not bring them or any other Scouting reference material into the competition areas. Any reference materials carried or used during the competitive events may be grounds for reduced points earned.

PATROL SKILL EVENTS COMPETITION (All Day Saturday) Continued EVENT HOST COMPETITION DETAILS: A good idea is to have the PL communicate the rules. For some of the events, it may be a good idea for the host to observe and add any safety factors that were omitted. Patrols should attempt to compete in as many events as possible. Even if patrol members lack specific skills or knowledge, the patrol still earns a point for participation at each event. SKILL EVENTS ARE ADULT RUN EVENTS Events are to be run by adult leaders (not Scouts). We would like to encourage all Scouts to participate in all of the competitions. All troops have been invited to run at least ONE event. Events are to reflect Scout skills and our common goals of installing a Scout sense of pride, confidence, accomplishment, fair play, leadership skills, and positive attitude and reinforce the values of a strong moral character. All events should be short and as simple as possible, allowing full participation. SCORING The individuals running each event will conduct scoring. Ties are possible, but please try to avoid them by using the Scout Spirit score as a tie breaker. Awards will be announced during the Saturday evening campfire. Ribbons will be given out with your Camporee packet at check out. Please notify the Camporee Scoring Staff if you are leaving Saturday night so that we might try to assemble your packet in time. PARTICIPATION is key Patrol Score Cards can be used by each Patrol to keep track of their progress and participation, but the ONLY official scorecard is the one filled out by each event adult. REMEMBER: The #1 rule of Camporee is You can t win if you do not compete! New this year! Participation in events earns you the chance to win a COMPLETE current Merit Badge cook collection. ALL 126 FULL COLOR BOOKS! OVERALL TOP PATROL & TOP TROOP AWARDS First, Second and Third place ribbons will be awarded to the Top 3 Patrols and Top 3 Troops 1) Scoring will be based on adding up all scores for each patrol in each event. Points will be given as 6 = 1st Place, 5 = 2nd Place, 4 = 3rd Place, 3 = 4th Place, 2 = 5th Place, and 1 = Participated. 2) The Patrol(s) from the event host Troop ONLY scores a participation point in their event(s), and can t place 1st-5th. 3) To get a score for Participating, the Patrol must complete the full event with an honest attempt to complete it. 4) Top Troop will be calculated by adding up total Troop score and dividing by the number of registered patrols.

PATROL SKILL EVENTS COMPETITION (Scout Spirit) SCOUT SPIRIT EVENT (Hosted by Order of the Arrow, not a Troop) Scout spirit will be judged in two ways. First is an overall competitive event at the OA Snack Shack, where each Patrol will get one try to get the best score. The second place is at each individual event. That score will be separate from the event score and is used as a tie breaker. Scout Spirit evaluations will include: 1) Patrol Flag (see below) 2) Uniform (Theme, all the same, shows enthusiasm) 3) Patrol Yell 4) Attitude (reflecting the 5th & 8th points of the scout law) 5) Sportsmanship PATROL FLAG REQUIREMENTS Patrol flags are to be CLEARLY designed and constructed by the Scouts. Flags may be constructed of any materials. Flags should represent the Unit Number & Patrol name, for example Cobras, Bears etc. Flags should be able to be carried all day at Events by the Patrol. JUDGING CRITERIA BASICS Originality Flag display in relation to pole(s) Neatness, Quality & Patrol/Boy design & construction Display of Name and/or Representation of Patrol name Scouting feel to design (does it look like a boy made flag vs a purchased product) PS: Patrol Flag is no longer a separate event, but is only included as part of the overall Scout Sprit Event hosted by OA at the snack shack.

TROOP EVENTS TOP CAMPSITE COMPETITION CAMPSITE INSPECTIONS: Everyone is to be out of camp during the inspection period, except as required for fire safety, etc. Refer to "The Boy Scout Handbook" on campsite setups. JUDGING Refer to score sheet for criteria AWARDS First, Second and Third place will be awarded for the Top 3 Campsites. GATEWAY COMPETITION EVENT DETAILS All entries are to be designed, constructed, and completely built on site by the Boy Scouts. Adult leaders may monitor for safety and discipline, but must not touch pencil, paper, rope, or lodge poles. The youth leadership should conduct all instruction and leadership. Any adult involvement observed by Camporee Staff or Commissioners, will be cause for disqualification. JUDGING: STEP 1 (PRE-BUILD INSPECTION) The gateway must be built 100% by the youth and on site at the Camporee. To ensure this is followed, the gateway material must be inspected by the event staff prior to starting construction. The material should be just a pile of poles, ropes, etc. The only requirement is that nothing has been prebuilt except for obvious items like flagpole cleats, pulleys, etc. Build may start as soon as you get the initial inspection is signed off on the master plan copy that will be posted on the Gateway. PLAN REQUIREMENTS: Plans are to be drawn on 8 1/2 X 11" paper. Models may be built as a guide, but are they not part of any of the scoring/competition, as it was not done at the event. The plans are to include the Unit/Troop number, and the signature of the Scout or Scouts responsible for the project design. The plan is to consist of drawings, written explanation or any information needed to clearly define the project construction. A copy of the plan is to be attached to the structure for the reference of the judges. The plan should be detailed enough that a person unfamiliar with the project could build it correctly. Here is a simple example showing a simple clothesline Pioneering project.

GATEWAY JUDGING STEP 2: MATERIAL & DESIGN & BUILD REQUIREMENTS: LODGE POLES OR WOODEN POLES. Refer to Score sheet for Maximum Pole Count. Any pole less than 4 feet long will be counted as 1/2 of a pole and any pole longer than 10 feet count as two. ROPE- There is no limit to the amount or size of rope used. The proper use of rope will be a factor during judging. (Only rope may be used to connect poles together). Rope should be of a consistent type, but the specific type (hemp, cotton, nylon) is not judged. FLAGS, BANNERS, SIGNAGE, TARPS/CLOTH COVERINGS, ETC. - the use of a few items other than poles and rope are allowed, but they must not be part of the structural framework. STEEL STAKES- Steel stakes and pegs may only be used to secure guide ropes to the ground or to anchor the Gateway base poles for support & wind safety reasons. Large holes are not allowed, and small holes created by poles must be filled in before leaving campsite. MATERIALS NOT ALLOWED: The use of wooden pegs, nails, steel connectors, steel bands, wire, bolts, plastic connectors, nylon ties, duct tape, etc. will not be used on any structural portion. TOOLS. Trick question, as NO tools should be used other than Scouts hands. POWER TOOLS will be cause for disqualification. STRUCTURE & DECORATIONS: The use of Flags and other items are encouraged to spice up the design. See score sheet for specifics. GATEWAY LEAD. A key REQUIREMENT in the gateway design is 100% BOY RUN. Any adult involvement will be cause for disqualification. A Youth should be the obvious Gateway Lead. Spies will be about taking note of over-active adults doing work, leading the build from afar, etc. GATEWAY JUDGING SUMMARY Refer to score sheet for criteria GATEWAY AWARDS First, Second and Third place will be awarded for the Top 3 Gateways.

Troop Campsite Competition Scorecard (100 pts max) Troop # Points 0 pts No Effort 1 pt Some Effort 2 pts Good 3 pts Very Good 4 pts Excellent 5 pts Perfect Inspection Item (5 pts for each item 1-20) Points Notes 1 Campsite Camp Perimeter properly designated and entrance is properly marked showing clear unit identification 2 Entrance showcases Troop / Camporee. Unit information, pictures, roster 3 Information Posted: Schedule, Tour Permit, Fire Warden (filled in) Tent Areas 4 5 6 Tents are organized, erected correctly, safely, and properly staked. A waterproof ground cloth is under each tent (not protruding from sides) Tents insides (Youth Tents) are clean/orderly; clothes and equipment properly in packs; sleeping bags neatly and consistently arraigned. Tents should be randomly inspected, so they do not need to be left open. Camp Improvements Useful Pioneering projects are present in campsite or patrol areas (OTHER than gateway) using all natural materials 7 Special areas designed in camp (Axe yard, clothesline, eating areas, etc) Safety 8 9 Fire buckets with water (only, no sand, due to leave no trace) distributed among tents and/or tent groups. Fire extinguisher in kitchen. First Aid kit equipped (no expired), labeled, and location is visible. Guide to Safe Scouting and Emergency Contacts available near First Aid Kit 10 All structures (canopies, gadgets, etc) protected from wind (stakes/etc) 11 12 Natural Holes in ground filled or flagged, all ropes/guywires/tent-fly ropes and other hazards safety flagged Kitchen / Food Patrol Boxes off ground, Cooking equipment (including inside Cook Boxes) clean and well organized 13 Patrol Menus and Duty rosters are posted, and kept dry 14 Food (perishable and non-perishable) and drinking water storage satisfactory (considering health, sanitary, and animal protection) 15 Adequate water supply (drinking water, dish washing, hand washing) Environment / Leave No Trace 16 Troop has a recycle program established, is clearly visible, and is easy to distinguish from normal trash area(s) 17 Dishwater disposal, grease pit, and drainage satisfactory 18 Trash bags throughout campsite AND protected from ground animals 19 Campsite cleanliness ( new trash on ground, in tents, in kitchen area) 20 Preservation of Environment in Campsite. No NEW holes dug/drilled in ground. Wood & Metal stakes for campsite, perimeter, and safety are OK TOTAL SCORE (0 100 pts) Disqualifications (use back if req d) Obvious Adult Involvement (other than monitoring and discipline) in non-adult areas or usage of Power Tools in Campsite construction Campsite work between 11 PM and 6 AM (lights out and Flags time) Description

Troop Gateway Competition Scorecard (100 pts max) Troop # Points 0 pts No Effort 1 pt Some Effort 2 pts Good 3 pts Very Good 4 pts Excellent 5 pts Perfect Inspection Item (5 pts for each item 1-20) Points Notes 1 2 Plans 8 x 11 Plan submitted for gateway design (evidenced by Staff Signature) and a copy of plan attached to gateway for judging? Plan details. Are the plans detailed enough that someone unfamiliar with the gateway could build it? Does it show pole count, knots, rope, etc? 3 Bill of materials listed on plan, and accurate. 4 Gateway matches the design shown on the plan 5 Build Gateway design is stable and could stand on its own without guy lines or holes (disregarding safety guy lines added for wind protection) 6 Gateway design interesting, unique, or functional? 7 Gateway a new design (not a repeat from the previous TWO years of Troop Designs)? NOTE: See historical pictures on file. 8 Is the structure neatly constructed, physically and structurally sound? Pioneering 9 Knots and lashings tied properly 10 Correct type of knots and lashings used for each purpose 11 Structure is safe from wind. Anchored & guy lines flagged, if needed. 12 Does gateway emphasize pioneering skills usage to maximize complexity? Lashings vs bowline vs other notes. 13 Only one rope type used, except flag ropes. 14 All rope ends whipped or fused Design Features 15 Structure looks like a functional entrance to the Campsite 16 Structure incorporates moving parts, turnstile, or bridge 17 Gateway ONLY uses Pioneering in its design and function. No drilling, nails, pegs, duct tape, etc, except Flag Cleats used in structural parts 18 Picture of Scoutmaster posted on gateway 19 Proper Display of American Flag (Left side looking towards campsite) 20 Unit Identification with Troop Flag, placards, or other embellishments TOTAL SCORE (0 100 pts) Disqualifications (use back if req d) Pole count greater than maximum pole count (Poles 28 poles for 2011). 4 or less count for 1/2 pole. Greater than 10 count for 2 poles Starting gateway work prior to inspection by Camporee staff Adult Involvement in Gateway Build other than for Safety reasons Gateway work between 11 PM and 6 AM (lights out and Flags time) Power Tool usage for assembly, anchoring, etc on or for gateway Description