General Information. Camporee Director: Pat Curran

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General Information WHAT, WHERE, AND WHEN: Arrohattoc District Scouts and Scouters will be gathering in excitement for the Arrohattoc District Punkin Chunkin on Friday, October 21. The Camporee will last until Sunday, October 23, 2016 at Albright Scout Reservation in Chesterfield, VA. CAMPOREE FEE: The fee for the Arrohattoc District Punkin Chunkin is $12.00 per person and must be paid at the time of pre-registration. This fee will cover the Camporee Patch, camping, activities, award ribbons, and general Camporee support. CAMPOREE LEADERSHIP: Camporee Director: Pat Curran 804-306-4996 den9webelos@gmail.com Asst. Camporee & Program Director: District Chairman: Drew Biehler District Executive: Matt Malone 804-204-2618 Matt.malone@scouting.org District Commissioner: Karen Wood SCOUTS WITH SPECIAL NEEDS: Unit leaders who have scouts or adults with special needs that may require individual accommodations in camp should contact Pat Curran either by email or by phone (see above) as soon as possible so logistics can be worked out. WEBELOS: Webelos are welcome to camp at the Arrohattoc District Punkin Chunkin. Webelos should register with a Troop to camp at the Punkin Chunkin. If your Webelos do not have a scout troop with which to register, your Unit Commissioner can put you in touch with a Troop contact. Contact the District Commissioner, Karen Wood, if you need contact information for your Unit Commissioner. There are no activities or events scheduled for Cub Scouts at the Arrohattoc District Punkin Chunkin Camporee. Cub Scouts: Cub Scouts are welcome to attend the Chunkin Competition with a parent or their Pack. TRAFFIC, TRAFFIC, TRAFFIC: Traffic is always a safety concern. It is, therefore, wise for all Scout Units attending the Punkin Chunkin to have their participants arrive at camp early on Friday evening.

TRASH POLICY: Pack it in and Pack it out. Please remove all trash from the reservation upon departure. LEAVE NO TRACE. ATTIRE: Class A uniform: to be worn when traveling to and from the Punkin Chunkin Camporee, during Cracker Barrel, and during Chapel Services on Sunday. Class B uniform is to be worn at all other times. COOKING: All units should strive for low impact cooking and practice proper water, food waste, and other solid waste handling methods. SCOUT, PATROL, & UNIT SUPPLIES: Scout Supplies: Scouts should bring their standard weekend camping gear, and be prepared with scouting and weather appropriate gear. Patrol Supplies: Some items to consider as a patrol: rope, cravats, walking sticks, compasses, first aid kits. Unit Supplies: Units need to have their cooking gear for cooking and camping, anything that might help their patrols complete activity stations. Extra tarps are advised. More details will be available at the September and October Roundtables as final details of the stations are completed.

The Start of a Tradition STEM Arrohattoc District Punkin' Chunkin' will be a STEM (Science, Technology, Engineering, and Math) event. REGISTRATION This year the main field (Catapult, Trebuchet, and Human Power) is limited to the first 20 teams to register. Location of the Chunk The chunk will be held at the Albright Scout Reservation, Chesterfield, VA Lunch Because the event will not be near the campsites, lunch will be best if brought to the site in coolers. Daytime Spectators Lunch will be best if brought to the site in coolers. Parking Behind the Administration Building (Cahoon Center)

GENERAL RULES FOR PUNKIN CHUNKIN 1. The Arrohattoc Punkin Chunkin Association (APCA) reserves the right to combine any classes if there is a lack of participation. Any class that is subject to cutting will be contacted to see where they want to be moved. 2. The main structure must be made of wood. All machines will have a footprint no larger than 20 feet wide (including guy wires) and 16 feet tall to the highest fixed point. 3. All machines must be able to fire within five (5) minutes. (Keep in mind that every attempt is made to give you 20 minutes by informing you 4 machines or more down the firing line.) Any machine not able to fire when the pit boss decides your five (5) minutes are up will forfeit that round. NO EXCEPTIONS! Any special needs or concessions about time needed for your machine should be brought up at the leader's meeting. The APCA and Pit Boss will try to work with you to ensure you receive the notice you need. Again, Team Captains are responsible for making sure you're ready when it's your turn to chunk. 4. Any machine that shoots out of the field of play will be allowed 15 minutes to have spotters locate the pumpkin. The field of play is defined as not being in the woods. If your pumpkin is not found after the 15 minutes it is considered "pie." The searching decision must be made within 15 minutes after you fire. If it is spotted up to the wood line, it is considered in the field. If in the field of play, you will not need the 15 minute location time. 5. When using a gallon jug filled with water, the longest distance and most accurate (distance from center of target) of the event is the ARROHATTOC CHAMPION PUNKIN CHUNKER and wins the overall chunk regardless of class. All other first place winners are Champions of class entered. 6. If you are disqualified for any round in competition for breaking SAFETY OR REGULAR rules, you will forfeit your longest distance not the distance of the shot you are being disqualified on. 7. Each team must supply three (6) "official launch pumpkins". Due to the needs of Camp Albright, six one-gallon jugs filled with water will substitute for real pumpkins. The one-gallon jugs may be painted for decoration, but no other alteration will be allowed. The one-gallon jugs will be inspected for any modifications and to ensure that each one-gallon jug is topped off with water. It is encouraged for teams to bring more one-gallon jugs for practice. All one-gallon jugs must be removed from the competition field at the end of the competition.

Catapult Class 1. One-gallon jugs completely filled with water will substitute for real pumpkins. 2. Pumpkins must leave the machine intact. 3. No part of the machine shall cross the firing line 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) 5. Machine shall consist of springs, cords, rubber, dead weights, or other mechanical means of creating a stored energy. 6. No motorized winches and/ or other cranking devices may be used to cock the machine. 7. Machines may have adult assistance on the design and building. 8. Machines must be assembled, loaded, and chunked by youth under full adult supervision. 9. These machines need a backstop Trebuchet Class 1. One-gallon jugs completely filled with water will substitute for real pumpkins. 2. Pumpkins must leave the machine intact. 3. No part of the machine shall cross the firing line. 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter). 5. Machine shall consist of swinging, or fixed counterweights. 6. Machines may have adult assistance on the design and building. 7. Machines must be assembled, loaded, and fired by the youth under full adult supervision. 8. No motorized winches and/ or other cranking devices may be used to cock the machine. 9. These Machines require Back Stops

Human Power Class 1. One-gallon jugs completely filled with water will substitute for real pumpkins. 2. Pumpkins must leave the machine intact. 3. No part of the machine shall cross the firing line. 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) 5. Machines will have no counter balance but will be launched by the power of the team using whatever mechanism possible. 6. Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine until fully cocked and locked for safety. (This does not include the three (3) minute rule for being ready to fire) 7. Machines may have adult assistance on the design and building. 8. Machines must be assembled, loaded, and fired by the youth under full adult supervision. 9. Some may require Backstops due to the type of machine. Pioneering Class 1. One-gallon jugs completely filled with water will substitute for real pumpkins. 2. Pumpkins must leave the machine intact. 3. No part of the machine shall cross the firing line. 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) 5. All machines will be built on sight the morning of the event. 6. All machines will be latched together with rope. The use of mechanical fasteners is forbidden. 7. Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine until fully cocked and locked for safety. (This does not include the three (3) minute rule for being ready to fire) 8. Machines may have adult assistance on the design and building. 9. Machines must be assembled, loaded, and fired by the youth under full adult supervision 10. Some may require Backstops due to the type of machine.

Theatrical Class 1. One-gallon jugs completely filled with water will substitute for real pumpkins. 2. Pumpkins must leave the machine intact. (To stay with the theme) 3. No part of the machine shall cross the firing line. Wadding sounds like fun for this class must look great... (You are responsible for cleanup) 4. Machines limited to chunkin 100' or less. (Distance is not the goal; ability to ham it up is the goal). 5. Teams will be judged on the show, each team can hold as many shows per day that they wish to perform. 6. Machines may have adult assistance on the design and building. 7. Machines must be assembled, loaded, and chunked by youth under full adult supervision. Safety Rules 1. All catapult and trebuchet machines must have a safety strap or mechanism to hold the throwing arm or boom in case of early fire when loading. You are responsible for making sure everyone stays clear behind your machine, in case of a misfire. Personnel handling ropes or cable should wear gloves such as a sailing or repelling type to prevent burns 2. Backstops will be required for any machine that can fire backwards (even if it never has done so). Any machine inspected on the field or approved in advance, as "not able to fire backwards" will be exempt from this requirement. Machines marked for backstops that fire without one will be disqualified from the chunk. This includes anytime they fire while on the field. 3. Machines may not chunk until the safety committee inspects and approves them to be safe by the ARROHATTOC PUNKIN CHUNKIN SAFETY RULES. Any alterations after being inspected will require another inspection to be able to fire 4. Hard hats and eye protection to be worn by all fire line personnel in pit when firing 5. Each machine must have a First Aid Kit in plain view and clearly marked for all people to see, but not on machine. A fire extinguisher is required for machines that can create sparks.

ARROHATTOC DISTRICT PUNKIN CHUNKIN TENTATIVE SCHEDULE OF EVENTS Friday: 4:00 9:00 10:30 Check in Lights Out Saturday: 7:00 AM-8:15 AM Breakfast in campsites 8:30 AM Opening 8:45 AM-12:00 PM Set up and test fire punkin chunkers 12:00 PM-1: 00PM Lunch 1:15 PM-5:00 PM The Chunkin 5:15 PM-6:00 PM Range Clean-up 6:00 PM Assembly for Colors 6:15 PM Dinner in campsites 7:30 PM Evening Program/Ceremonies Movie 10:30 PM Lights out Sunday: 7:30AM 9:00 AM Breakfast in the campsites 9:00 AM 9:30 AM Chapel in campsite 9:45 AM 10:50 AM Campsite area clean-up 11:00 AM Dismissal and leave camp ALL TIMES ARE SUBJECT TO CHANGE

Check-in at a Glance Friday, October 21, 2016 Between 6:00 9:00 pm Cahoon Center Unit Adult Leader and Senior Patrol Leader report to the Camporee Check-in desk. Turn in Unit Rosters and present Health Forms at Camporee Check-in desk. Day of Arrival VEHICLES AND UNIT TRAILERS: Only one vehicle per unit will be allowed into the camp at a time during check-in and camp set up time. Unit Trailers may remain at your campsite location. No vehicles, other than a trailer, may be left in the camping area after 9 pm on Friday. Only vehicles designated, as emergency vehicles will be allowed in this area. This is a BSA safety policy therefore no exceptions. Parking will be located behind the administration building. Vehicles and trailers needed to transport your chunker onto the competition field will need to be removed from the field before testing. Should your unit need to leave Albright Scout Reservation before Sunday morning please see the staff at the Camporee Command post for instructions. CHECK-IN PROCEDURE: Check-in will begin at 6:00 pm on Friday, October 21, 2016. Only the Unit Trip Leader and the Senior Patrol leader need to report to the checkin area to sign the Unit into the Camporee. Check-in will take place at the Cahoon Center. Be sure to have your unit rosters with you and turn them in at this time. Every registered attendee must have a part A & B of their health form, to be reviewed at check-in. CAMPSITES AND CAMPOREE MAP You will receive your campsite assignment and a Camporee map when you check-in. Please keep your trailers and tents within the marked area of your campsite. Camping will be tight. Do set tents/shelters close together. LEADERS MEETING: Scoutmasters and Senior Patrol Leaders will meet at 9:00 pm on Friday evening, October 21, 2016, to go over the details of Camporee and the schedule for Saturday s events. Appropriate attire is Class A Uniform. CRACKER BARREL: Cracker Barrel will immediately follow the leaders meeting at approximately 9:30 pm. The location of the Leaders meeting and Cracker Barrel will be handed out at check-in. Appropriate attire is Class A Uniform. LATE ARRIVAL: A Friday check-in for your unit is strongly advised but if you must wait until Saturday morning to arrive for Arrohattoc Punkin Chunkin please notify the Camporee Organizers as soon as possible.

Registration All units are required to register prior to Friday, October 14, 2016 for the Arrohattoc District Punkin Chunkin Camporee. There will be NO Unit registration allowed at Camporee. Additional Campers may be added to registered unit rosters at the time of check-in when accompanied by a check or exact cash to cover the camporee fees. Campers who fail to register with their Unit before the October 14 th deadline are not guaranteed Punkin Chunkin patches. You may choose one of two methods to register your unit for this event. You may register at the Council Office with the Registration form enclosed in this Leader s Packet or you may register online. REGISTRATION AT COUNCIL OFFICE: To register at the Council office use the enclosed Unit Registration Form in this Leader s Guide: Follow the instructions and complete all items on the form. Bring the completed form with a check for the registration fee to the Heart of Virginia Council Office by Friday, October 14, 2016. Additional Registration forms may be found on the Arrohattoc District Website or by following the link provided on the Heart of Virginia Council Website, the Arrohattoc Calendar for the month of October 2016. Advanced registration is necessary to insure adequate preparation for the scouts and leaders attending. REGISTRATION ONLINE: You may register through the Heart of Virginia Council s Double knot web account for this event. To proceed with online registration you will need: The number of participants for your unit. A valid Credit Card. To access online registration proceed in one of two ways: 1. Go to the Arrohattoc District Website at www.arrohattoc.org and follow the links to Arrohattoc Punkin Chunkin Camporee Online Registration. OR 2. Go to the Heart of Virginia Council Website and access the online registration by following the steps below: Go online and access the Heart of Virginia Council site at: http://www.scoutingvirginia.org/ Under the heading Districts select from the pull down menu: ARROHATTOC This will open another pull down menu and from that select: ARROHATTOC CALENDAR Once the calendar opens, scroll to the month of October 2016. Click on PUNKIN CHUNKIN DISTRICT CAMPOREE located on any of the dates of October 21, 22, & 23. o You have now opened the double knot website for online registration. o Click on the button labelled REGISTER>> to proceed with online registration. o Follow the instructions found on that page.

Registration Form All units must pre-register for the 2016 Arrohattoc Punkin Chunkin. All Webelos units must register with a troop or may register as a Webelos Pack. All registrations must be in to the Heart of Virginia Council office by Friday, October 14, 2016. No registrations will be accepted at check-in. Your registration fee will include: the Punkin Chunkin Camporee Patch, camping, activities, award ribbons, and cover general Operational Support. Unit Number and Type of Unit: Chartering Organization: Contact Person and Position: Address: Daytime phone: Evening phone: Cell Phone (s) On-site: Email address (please print clearly): No. of Boy Scouts and Webelos: Number of Adults: Number of Patrols: Total Number of Campers: Total Attending: Total Amount Paid: @ $12.00 per person = $ NO REGISTRATIONS ACCEPTED AFTER FRIDAY, October 14, 2016 Date: $ When pre-registering include**: PRE-REGISTRATION FORM Punkin Chunkin CAMPOREE FEE Please make Checks payable to: Arrohattoc District Punkin Chunkin Camporee 2016 Please turn in your Pre-registration forms and payments to the Service counter at the Heart of Virginia Council Office or Mail to: Heart of Virginia Council Service Center, BSA Attn: Punkin Chunkin 2016, Arrohattoc District 4015 Fitzhugh Avenue Richmond, Virginia 23230 **NOTE: Camp Rosters DO NOT go to Council but are turned in at Check-in upon arrival at camp.

THIS UNIT ROSTER FORM DOES NOT GO TO COUNCIL OFFICE. TURN IN AT REGISTRATION AREA UPON ARRIVAL AT CAMP. CAMPOREE ROSTER INSTRUCTIONS Complete this form and turn it in at the Registration Desk upon arrival at camp. You may use the back or duplicate form if needed. Attach multiple forms together. Unit Number: Unit Leader: Phone: Camporee Unit Leader (if different from Unit Leader) Cell phone on-site Number of Scouts Number of Webelos Number of Adults: Total no. of people registered Unit s Charter Organization: Scouts and/or Webelos 1. 14. 27. 2. 15. 28. 3. 16. 29. 4. 17. 30. 5. 18. 31. 6. 19. 32. 7. 20. 33. 8. 21. 34. 9. 22. 35. 10. 23. 36. 11. 24. 37. 12. 25. 38. 13. 26. 39. List names on back if needed. Adult Leaders 1. 4. 7. 2. 5. 8. 3. 6. 9. List names on back if needed

Directions ALBRIGHT SCOUT RESERVATION The Albright Scout Reservation is located in Chesterfield County on 11301 Trents Bridge Rd, http://maps.google.com/maps?hl=en&tab=wlchesterfield Court House, VA 23838. Directions from Scout Service Center (Richmond): Take Powhite Parkway (South) to Chippenham Parkway (South). Take the 1st Ironbridge Road Exit towards Chesterfield. Turn right onto Beach Road (Route 655) After about 1.1 miles, take a left onto Nash Road (Route 636). Follow Nash Road to Woodpecker and turn right, then shortly left, back onto Nash Road; then follow Nash until it ends at River Road (Route 602, Route 36)(around 7 miles). Turn left onto River Road. At the Radio Tower (.6 mile) take a right onto Trent's Bridge Road and turn left into Albright Scout Reservation (.5 mile) Directions from Skinquarter: Take Hull Street (Route 360) East to Beaver Bridge Road (Route 603). Turn right onto Beaver Bridge Road an d drive 4.3 miles. The name changes to Winterpock Road for about.1 mile before you reach Black Road. Turn Right onto Black Road (Route 621) until it ends (1 mile) at River Road. Turn left onto River Road (Route 602, Route 36) until you see the second Radio Tower (red and white on the Right Side of the Road -10.9 miles). Ignore the first Radio Tower you see on the left side of the road at the Water Tower. Take a right at the second Radio Tower onto Trent's Bridge Road (Route 628) and turn left into Albright Scout Reservation. Directions from Petersburg: Take River Road (Route 36) West until your each the Radio Tower (about 9 to 10 miles). Turn left onto Trent's Bridge Road (Route 628) and turn left into Albright Scout Reservation (.5 mile(.5mile)