FRONTIER DISTICT Spring Camporee Wilderness Survival

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FRONTIER DISTICT Spring Camporee Wilderness Survival April 28-30, 2017 Firestone Scout Reservation 19001 Tonner Canyon Rd, Brea, CA 92821 Can you survive the WILD? http://frontierbsa.org/ https://www.glaacbsa.org/survivalcamporee Camporee Chairperson Wendy Hirsch Wendyhirsch1@yahoo.com 562-301-7903 323-229-3985 Camporee Chairperson Mohan Katragadda Mohan.kat@gmail.com 1

Camporees are a chance to join in one of the oldest traditions in Boy Scout history Coming together as a District for scouting competition. District gatherings provide an opportunity to match skills against others within our district. There will be fun, friendship, and fellowship. This guide is intended to help your Troops prepare for the fun and excitement of this year s Spring Camporee. The Scout Oath and law will govern the behavior of all participants during this weekend. Failure to compete in this spirit can result in point deductions for a patrol. The principles of leave no trace should be practiced at all times. All events will be based on basic Scouting skills and concepts as taught and used in the Scout to First Class rank advancement section of the handbook. They will also include fun type challenge events that will require effective communication, leadership, and teamwork to successfully complete. Passports will be given to each Patrols listing the order of activities to visit. The score for each event will be recorded on the passport. Each Patrols must turn in their passport to the Frontier District Staff as they finish in order to be eligible for any awards. *All participating Troops must sponsor one event or activity and provide the necessary adults required to run the activity or event. The Wilderness Survival All activities are focused on wilderness survival, and will require all scouts to demonstrate their ability to remain safe in challenging conditions. Events are friendly competitive in nature and provide learning in advanced survival techniques. Each event has been selected to introduce or educate each and every scout in scouting skills pertaining to first aid, shelter building, team work, lifesaving, and other basic survival techniques. This Camporee gives every scout the opportunity to have fun, to demonstrate their skills, to experience new challenges, determination to succeed. Scouts need to bring everything that they need for a long hike in the woods gone wrong. Please plan to bring everything you think you will need. This weekend will put to the test your ability to Be Prepared.. Awards will be given for: Campsite Gateway Patrol Flag Activities Overall Please review this Camporee Guide and the Rules and Regulations that are in this package. All the information needed to make this a successful event for your unit is contained in these pages. As with all Scouting activities you will need to have a Tour Permit. 2

Camporee Registration Registration fee $20 per participant (Each scout and adult participant must pay the fee). Complete registration online at: https://www.glaacbsa.org/survivalcamporee Please complete your registration early which will help us plan for a successful event. Registration closes on Saturday, April 22 nd. 3

Wilderness Survival Camporee Schedule Friday: April 28, 2017 5:00 PM to 9:00 PM Registration and check-in 9:30 PM Scoutmaster/Senior Patrol Leader Meeting 11:00 PM Taps/Lights Out (Complete Campsite setup and gateway on Friday after check-in) Saturday: April 29, 2017 8:00 AM Flag Raising, instructions for event rotations 8:40 AM to 9:10 AM First rotation 9:20 AM to 9:50 AM Second rotation 10:00 AM to 10:30 AM Third rotation 10:40 AM to11:10 AM Fourth rotation 11:15 turn-in Patrol flags for evaluation 11:20 AM to 1:20 PM LUNCH 1:30 PM to 2:00 PM Fifth rotation 2:10 PM to 2:40 PM Sixth rotation 2:50 PM to 3:20 PM Seventh rotation 3:30 PM to 4:00 PM Eighth and final rotation 4:15 PM Flag Lowering 4:20 PM Dismissed for dinner preparations 4:20 PM Pickup Patrol Flags from judging contest 8:00 PM to 9:15 PM Non-Denominational Service and Campfire Program 9:15 PM Scoutmaster/Senior Patrol Leader/Camporee Evaluation 11:00 PM Taps/Lights Out Sunday: April 30, 2017 8:30 AM to 10:00 AM Leave No Trace Check-out. Beginning at 8:30 AM on Saturday, please go to the starting event you received when checking in. After 30 minutes, each event will rotate through to the next one in order. When a Troops/Patrols completes all activities, turn-in the passport with scores. Essential Items for Each Patrol: Passport Ziploc bag for storing Passport Scout Book Patrols first aid kit Notebook and pencil Compass Energy snacks for morning and afternoon Water bottle for each scout 4

The Wilderness Survival Activities Event #1: First Aid and Transportation Each competing Troop will be given following emergency situation. Scouts compete to see who handles high-pressure first-aid situations the best. On a Boy Scout hike in very hot weather, you come across a man (Scout from same Troop) will be acting as the injured person. The scout should be signaling the broken leg injury. Challenge The goal of this challenge is to Show first-aid procedures for handling fractures using improvised material and transport the injured person. 1. Treatment of a bone fracture (splints): Can be made of any material, soft or hard, that can be bound to the fractures limb Used to stabilize the injured area and prevent further damage Make the splint long enough to immobilize the joints above and below the fracture Provide padding to increase victim comfort and secure with neckerchiefs, bandaged or other strips of cloth 2. A good teamwork skill to practice is transporting an injured person from an unsafe location The patrols line up in relay formation with the blanket and two poles. The injured Scout lies on the ground twenty-five feet away at the rescue point. On signal, other Scouts serving as stretcher carriers run up from the starting line with the blanket and two poles. When they reach the rescue point, they make a stretcher and put their injured Scout on it. The carriers transport the injured Scout to the starting line Troops are expected to carry a collection of ten or more first-aid objects such as: gauze pads, bandages, splints, adhesive tape, absorbent cotton, scissors, tweezers, sunburn ointment, antibiotic ointment, rubber gloves, and thermometer. Materials for the stretcher will be provided by the station master (staves and blankets). Scoring: A maximum of 100 points possible based on accuracy and speed. 5

Event #2: Waste Water Purification Each competing Troop is challenged to design and build a water filtration device using commonly available materials. Simulated wastewater will be provided. Challenge The challenge is for troop to determine which filter media they should use to get the purest filtered water. Clearly communicate to troops that the water filtration devices they are about to make will remove some impurities, but they will NOT make the water safe to drink. Variety of materials can be used filter media (e.g., cotton balls, coffee filters, aquarium gravel, play sand, uncooked macaroni, zeolite, activated carbon (rinse carbon with water and dry on newspaper or towels before using)) Scoring: Water will be tested using TDS meters. Max score possible 100. Event #3: Knot Tying Relay Knot Relay All scouts (and their leaders) should know the 7 basic scout knots. This relay will give the boys a chance to test their knowledge and skills against the clock. The following knots need to be tied, in the correct order as follows and as demonstrated in the illustration below: Clove hitch, bowline, two half hitches, square knot, sheep shank, sheet bend, timber hitch, slip knot, fisherman's knot, taut line hitch. Starting with all the ropes on the ground, tie the knots and use the taut line to lift the log off the ground as illustrated below. Time begins when the first rope is touched and ends when the log is lifted from the ground and no scout is touching the ropes. Points will be awarded on time and number of knots tied correctly. Scout #1: Ties rope to stake with clove hitch and ties bowline in other end Scout #2: Ties a rope to bowline with two half-hitches Scout #3: Ties on the third rope with a square knot Scout #4: Uses a sheet bend to tie third and fourth ropes together Scout #5: Ties the fourth rope to a log on the ground with a timber hitch Scout #6: Ties the fifth rope to the other end of the log with a slip knot Scout #7: Ties the fifth and sixth ropes together with a fisherman s knot 6

Scout #8: Ties the sixth rope to the other stake using a taut-line hitch, leaving it loose The patrol leader then shortens the third rope with a sheepshank. Finally, the log is lifted off the ground by working the taut-line hitch Scoring: Everything done correct will get 100 points, each mistake 10 points deduction. Event #4: Hunting Scouts will demonstrate their ability to hit stable and/or moving targets with a sling shot, rope/cloth, and hunting stick. Points are awarded based on accuracy. Build a bow and arrow and hit a target. Challenge The challenge is for scouts to get hit and/or moving targets and score maximum points. Scoring Total of 10 chances will be given to a Patrol with each chance carries 10 points. Working bow and arrow will get bonus points. Event #5: Shelter Building One of the basic needs for wilderness survival is a shelter. The shelter is to provide protection from the elements. This is a timed shelter building contest, patrols will construct a tarp shelter capable of housing their entire patrol. Each shelter will be tested for its ability to withstand wind and rain. Patrols will be provided with 1 5x7 plastic tarp. Scouts may use dead branches and anything item from their Patrol Survival Pack to complete this structure. Scoring: Perfect shelter will get 100 points, each mistake 10 points deduction. Event #6: Fire Building Using three different methods, build and light three fires. Fire is an important part of wilderness survival. It provides light, heat, cooking energy and can act as a signal for rescue. The scouts will gather the wood and kindling and build a fire. (You can use flint and steel, magnifying glasses, battery and steel wool). Bonus points will be awarded if patrol survival pack includes 3 different fire building methods. Scoring: Max score possible 100, each method 30 points plus 10 bonus points. Event #7: How wide and how high Patrols are judged on accuracy. On a field, points will be drawn to represent the banks of a river. Using various methods, Scouts will estimate the distance between these points. Patrols, must also determine the height of a pre-determined structure using various methods to estimate the heights. Scoring: 3 widths and 1 height should be estimated. 25 points each with a total score of 100 7

Event #8: Orienteering Each patrol will be provided a map showing each station location. Patrol should navigate the course finding each station. Scoring is based on finding the most points correctly in least amount of time. Skills needed: Be able to measure distance traveled over the ground. (Know pace and count paces) Find direction based on map was given Find all map symbols Materials: Compasses(2), pen or pencil, pace calculator Scoring guidelines: Scored at Description of the activity for scoring Max Points Awarded Points Stations Made it to all of the stations (4 pts each station) 0 20 Stations Time to complete course and turn-in sheet (< 30 0-20 Task at each station completed min = 10 pts, 1 pt less of each add l. min.) Correctly identified all map symbols. (Correct Answers x 1) Accurately paced distance (within 1% of actual distance = 15 pts, 1 pt less for each percent of inaccuracy) Accurately estimated a height (within 1% of actual distance = 15 pts, 1 pt less for each percent of inaccuracy) Correctly answer all of the questions at the navigating without a compass station. (3 pt off for each incorrect answer) Total Points (max 100): 0 20 0-20 0-10 0-10 8

Field Cooking Competition Each patrol is allowed to present two dishes in the cook off. One dish must be an entrée, the second dish must be a dessert. All dishes must be prepared on Saturday evening on site. Camporee judges will walk around and view/taste the dishes. The entries can only be cooked in a fire or a Dutch oven. Make sure to bring your Dutch oven. All entries must be accompanied by a recipe. Campfire entertainment Each Patrol will compete on Saturday night around the campfire to be the most entertaining. Each patrol must present a skit, song, story or a dance etc. Patrols will be judged upon appropriateness, creativity, spirit, originality, entertainment, etc. Awards presentation Awards will be presented during campfire on Saturday night. 9

Patrol Survival Pack Each patrol should carry a pack contacting basic survival tools and equipment. Contents of the pack should be decided by the entire patrol and selected to improve event performance. Each patrols pack will be judged and evaluated at one of the event stations. Suggested List of Items: Pocketknife First-aid kit Extra clothing Rain gear Water bottle Flashlight Trail food Matches and fire starters Sun protection Map and compass Duct Tape Whistle Signal Mirror Thin Wire Garbage Bag Hatchet Folding Saw 10

Campsite Judging Guidelines Campsite Each unit will be judged on four areas, Administration & Campsite (25 points), Cooking Area (30), Sleeping Area (25), and Tool & Knife Yard (20). The following is a description of what the judges will look for. Each item is worth 5 points. Extra credit projects are available and will be used to break a tie. Administration & Campsite (25) 1. Medical/Information Forms (5) Must be near First Aid Kit for fast & easy reference in case of an emergency. 2. Tour Permit, Registration Receipt (5) Must be displayed in a central area for easy viewing. 3. Troop First Aid Kit (5) Must be in a prominent area for use if necessary. 4. American & Troop Flag (5) Must be displayed at entrance to camp. American Flag on left side as you enter. Backpacker units must have flags that are backpackable. Proper Flag etiquette, American Flags must not be left out after dusk, flown between Sunrise and Dusk only. 5. Evidence of simple camp gadget. (5) Cannot be used for any other scoring on this sheet. Cooking Area (30) 1. Patrol Boxes for Stationary camp (5) Must be neat and orderly; cooking & eating utensils must be clean. Bear Bag or for Backpacking Must be hung properly and show evidence of back country units safety. 2. Duty Rosters (5) Must be displayed for each Patrol. 3. Food (5) Must be stored properly (clean & edible). 4. Cooking Area (5) Must be 10 feet from tents and tool yard. Must be neat and clean. Cook stoves must be clean & grease free. 5. Trash Receptacle (5) Must be available for each kitchen and properly secured. 6. Fire Equipment (5) Fire equipment must be accessible. Sand & Water Buckets. (Large coffee can or #10 can) Backpack units must have a hand shovel and pile of loose sand or dirt. 11

Sleeping Area (25) 1. Tents (10) Must be properly set up and staked. By Patrol for Stationary units, and/or by best lay of the land for backpack units. Must be at least 10 feet from cooking area and tool yard. 2. Personal Gear (5) Must be neat, clean, dry, and stored properly. No loose items lying around or unsafe practices evident. 3. General Sleeping Area (5) Clean and orderly. Must be free from trash and debris 4. Fire Equipment (5) Must be easily available, at least two buckets (Large coffee cans or #10 are acceptable, 1 sand & 1 water) Backpack units must have a hand shovel and a pile of loose sand or dirt by each tent. Tool & Knife Yard (20) (Required for both stationary and backpack units) 1. Equipment (5) All tools are to be stored neatly and safely. 2. Partition (5) Tool Yard must be roped off to provide enough room for safe tool operation. 3. Tool Area (5) Must be free from trash and other debris. 4. Location (5) Tool Yard must be at least 10 feet from tents and cooking area. Extra Credit (5 points each) (To be counted only in case of a tie). 1. Gateway/Entry (5): Lashed poles for stationary camp and evidence of entry for backpack units. Must be safe. 2. Extra Camp Gadget (5): Cannot be used for any other scoring item on this sheet. There must be a second camp gadget for extra credit. Must be safe, lashed together properly. 3. Troop Identification (5): Must be made by the boys. Must be separate from the Troop Flag. See entryway requirements. 4. Perimeter Rope for Stationary (5): Must be flagged and at least 30 off the ground. Scout Staves or Walking Sticks Each individual must have a Scout Stave or Walking stick. For Backpackers presented in location so it will not be mistaken for anything else. 12

Patrol Flag Competition Patrol Flag Competition: Each patrol from the troop will submit a flag for judging. Flags will be judged on the following criteria: Originality of design: The flag can be made of any shape; round, square, diamond, etc. and any material. Flags must not be larger than 24 inches by 30 inches. Must be attached to a staff or pole of not less than 6 feet (72 inches) high. Color: may be any color the Patrol wants. Suitability: The flag is to go wherever the patrol goes. It must be easily carried. Workmanship: The flag must be home made by the boys. No sheet metal. Points and Scoring (Maximum in each category): 1. Flag 5 points For submitting a flag for judging. 2. Shape 5 points Flag must be within the size limits. 3. Name 5 points Flag must have the patrol name, Patrol emblem and Troop number. 4. Mounting 5 points The flag must be mounted on a 6 Pole suitable for carrying it around. 5. Pole 5 points Decorated to look better. (Paint, beads, ribbons) not less than 6 ft. 6. Materials 5 points Natural or recycled materials encouraged. 7. Names 5 points Patrol members names attached to the flag yet are removable. The names can be on the flag or hang off the lower edge of the flag. Extra Credit (tie breaker) 1. Originality 5 points The originality of design. The patrol flag should be carried with the patrol to the morning events and then turned in for judging by 12:00 pm (noon) at the Camporee Staff Area. Flags can be picked up at 4:30 pm after the afternoon activities. 13

Gateway Competition Rules Must be Scout built NO ADULT INTERFERENCE will be allowed! Project: The Scouts are to design and build a gateway using wooden poles and either natural fiber or synthetic fiber type rope. The opening should be at least 7 ft. above the ground and must be at least 36 inches wide to allow people to enter or exit unencumbered. The gateway should be reflective of simplicity with the U.S. Flag and troop flag framing the entryway. Rock, chain, or some border material may be used to add visual appeal. Poles may be used to create a gateway to hold the flags. There will be a limit of 12 poles total. All lashings and knots must be properly tied and have pigtails of 2 inches or less. The unit number must be displayed on the gateway. This identifying area can be up 18 x 48, and can be made of plywood that is between ½ inch to ¾ inch; or it can be lashed sticks. The sign can be painted in any color chosen by the Troop. Units will supply their own materials. The gateway must be assembled at the Camporee. Hammer and nails, nuts and bolts or screws will disqualify the gateway. All joints must be lashed. No work will be allowed after 11:00 pm on Friday night or before 6:00 am or after 8:30 am on Saturday morning. Violation of the time frames noted above will result in the gateway being disqualified from the competition, and penalty points issued against the campsite score. We suggest that you design and practice assembling your entryway prior to the event so you will know how to put it together once you arrive at the Camporee. Do not make this into a quest. Scoring will be heavy on the simplicity of the design. Scoring: The score will be based on originality, practicality, best utilization of materials and feasibility. Construction should be obviously safe and sound. The correct positioning of the U.S. Flag and correct type of U.S. Flag will also be scored. The U.S. Flag must not be flown between dusk and dawn, as per proper U.S. Flag etiquette. Judging: Judging will be during the morning inspection period beginning at 8:30 am on Saturday. This will be a team independent of the Campsite judging team. Note: The gateway competition is for all units and will be part of all units total scoring. Backpack units will not be penalized on their campsite judging form. Adult assistance or interference will cause removing the Troop from the gateway competition and seriously injuring their chances for the overall Troop competition. 14

GENERAL RULES REGISTRATION Please pre-register for this Camporee. Tour permit and Medical forms must be shown at the time of check-in. EQUIPMENT Each unit will be responsible for bringing all the equipment it needs to camp. No equipment will be available for loan at the Camporee. FIRE The only fires allowed for cooking purposes are bottled propane gas, or charcoal. All charcoal fires must be at least 6 inches off of clear ground, contained in a Brazier, BBQ or in a fire ring. NO EXCEPTIONS. LEAVE NO TRACE camping applies to both stationary and backpack units. No burn marks, hot ashes, unattended fires or unattended burning charcoal at any time. UNIFORMS Friday Night: Uniform must be worn when arriving at camp. Saturday: For patrol events and general time in camp, all members are encouraged to dress in Troop T-Shirts or full uniform. Camouflage is not allowed at all. This is a National Council policy. NO YOUTH OR ADULT WILL BE ALLOWED TO WEAR ANY COMOUFLAGE CLOTHING. BE SURE TO INFORM YOUR UNITS AND ADULTS. NO EXEPTIONS! THEY WILL BE ASKED TO LEAVE THE CAMPOREE IF THEY WEAR CAMOUFLAGE ITEMS. CONDUCT Camporees are designed to enable the Scouts to demonstrate their leadership and Scouting skills. The best way to do this is to obey the Scout Law. No night raids, hazing, bullying, ambushes, demonstrations of poor behavior or language will be tolerated. Misconduct or unsportsmanlike conduct will be cause for the individual and/or the unit to be asked to leave without refund. Let s act Scout like and have fun. HONOR A Scout s honor is number one! If you see something lying around and you cannot find the owner bring it to the Camporee staff area and it will be placed in the lost and found. And remember, the Scout Law applies to Scouts of all ages. ALCOHOLIC BEVERAGES/DRUGS/SMOKING Per National Council policy, there is to be no alcoholic beverages, illegal drugs or smoking at any Scouting activity. ANY ALCOHOLIC BEVERAGES OR ILLEGAL DRUGS (USE OR POSSESSION) WILL NOT BE TOLERATED. SMOKING WITHIN THE CAMPOREE AREA IS NOT PERMITTED. Drugs that have been prescribed must be in the name of the 15

individual taking the medication. Any violation of these policies will result in the turning over the individual or individuals to the proper authorities and reported to the council office. CURFEWS Friday: 11:00 pm Saturday:11:00 pm All Scouts must be within their campsite and quiet. All Scouts must be within their campsite and quiet. There is to be no noise after 11:00 pm or before 6:00 am. LEADERSHIP Two Deep Leadership is a National Council directive. One of the leaders must be Youth Protection Certified. At no time will Scouts be allowed to leave the Camporee area without an adult leader or parent. Unit leaders will take full responsibility of their own Scouts and or unit participants at all times. FIRST AID Each unit is responsible for treating their own Scouts and leaders for minor First Aid cases. However, please notify the Camporee staff of any First Aid given so that it can be recorded. Any serious or questionable First Aid situation should be reported to the First Aid Station at the Camporee site for treatment or evaluation. If it is so deemed to transport or remove the victim from the Camporee, the medical release authorization form will be required and if there is no one within the campsite a Camporee staff adult will retrieve the form.. TRADING POST A Trading Post will be run by the Order of the Arrow. Please check the Trading Post for hours of operation. JUDGING We need volunteers to help with Competition Judging- 3 Volunteers from each troop! The Camporee Booklet contains the basic information on judging criteria for all competitions. Overall troop will be based on the combinations of all judging competitions of the troop and the patrols and participation in the events. Complete judging information will be available at the Camporee staff area. If you have any questions please ask a staff member. Some of the judging will be done by adults and some by the youth. If any questions arise or a situation needs to be resolved the Program Chair will be the final judge, with the Chair s word as final. Score sheets will not be returned to the unit. If you have any questions about your scores you may inquire at the Camporee staff area before the campfire program. SANITATION All Units are expected to use Universal Precautions regarding Sanitation in and around their camps. There will not be a Trash Dumpster available, so Units do have to carry out their 16

bagged trash with them at the end of the Camporee. Porta Potties will be on site, please make sure they are kept clean, and those labeled Women Only are to only be used by women. Special note: The Frontier District Camporee Staff hopes you have a good time and we welcome constructive critique and of course any compliments you may have. We look forward to sharing the weekend with you, our fellow Scouts and Scouters. There will be many invited guests in attendance and we hope that all of Frontier District Scouts and Scouters will be polite and respectful to all in attendance. Thank you. The District Camporee Committee 17