SCOUT EVENTS 2013 CAMP-O-REE

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SCOUT EVENTS 2013 CAMP-O-REE Scouts will compete in eight skills events: Chariot Race (lashings) Shelter Set Up (knots) Compass Course (orienteering) Basic Knots (speed tying) Applied First Aid Topo Map Skills Flagpole Raising (lashings & knots) Fire Building (may be string burn/may be pot boil/tbd) Additional activities include: Order of the Arrow ceremonies 22s Tomahawk throw Archery Gateway Competition Spirit Award: Early registration (by March 15) Unit participation at District level (Commissioner, District Committee) Adult volunteers at Camp-o-ree Participation in Camp-o-ree Chili Cook-off Uniform Inspection Campsite Inspection Bring Your Own Bugler (BYOB)

SCOUT EVENT Chariot Race Course Equipment 2 sets (To be provided by the Camporee Committee): 6 staves 9 12-foot lengths of rope suitable for lashing Rope for reins 2 stopwatches See diagram below Procedure: 1. Patrol assembles 10 feet away from material 2. When time is called, they may approach material and begin 3. Lash poles together to form a square and then lash the final two poles across the square to form an X. Square lashings should start with a clove hitch and end with either a clove hitch or a square knot. There is only one diagonal lashing as noted below. a. The transom and ledger are on the same side of the trestle (ie. Top) b. Diagonal braces have 3 points on top of trestle and 1 point underneath. c. All lashings are square lashings except where the diagonal braces cross each other, and here a diagonal lashing is used. d. Starting clove hitch should support the areas of strain and be on the downward sides of the transom and ledger. 4. Once the chariot is complete, one member must ride the chariot across the racecourse while the other patrol members pull the chariot. 5. If lashings do not hold, they must start over. 6. Time stops when patrol and chariot cross the finish line with an intact chariot. Scoring: 10 points per correct Lashing (90 points max) 10 Points for time under 5 minutes, less 1 point every 10 seconds over 5 minutes

SCOUT EVENT FIRST AID (revised 2011) (FORMERLY SEARCH AND RESCUE) In this event, four members of your patrol have gone on a day hike while the rest of the patrol is at base camp. While on the hike, one of your patrol members has been injured. Your patrol must: 1. Asses the scene for hazards and the victim s injuries. 2. Treat the victim s injuries using proper first aid techniques from the current Scout Handbook. 3. Build a pole stretcher if required by the injuries. 4. Properly lift the victim into the stretcher using an appropriate lift (from the First Aid Merit Badge Pamphlet) to minimize the risk of further injury. 5. Properly carry the victim 50 feet. This will be a timed event. The reference used for this event will be The Boy Scout Handbook eleventh Edition, 1998, and the First aid merit badge pamphlet (for proper victim lift). Scouts should know: 1. Universal Precautions 2. Order of Rescue (Hurry Cases, ABCs) 3. Shock 4. Minor Cuts and Scratches 5. Severe Bleeding 6. Burns 7. Snakebites 8. Puncture Wounds 9. Broken Bones (Closed and Open Fractures) 10. Hypothermia 11. Heat Exhaustion 12. Pole Stretchers 13. Lifting Injured Persons with a Two Person Carry Scoring: Scene Safety, Victim Assessment, Getting Help Universal Precautions, Proper First Aid Treatment Proper Stretcher, Proper Three Person Lift Proper Carry Time 10pts. 30pts. 10pts. 10pts. 10-40pts. Time points will be awarded as follows: 40 pts. Under 3 minutes 30 pts. 3-4 minutes. 20 pts. 4-5 minutes 10 pts. 5-6 minutes

0 pts. Times over 6 minutes

SCOUT EVENT - Flagpole Raising 100 points max Equipment 2 sets (To be provided by the Camp-o-ree Committee): 3 staves approx. 6 ft in 4 stakes length 1 Camp-o-ree flag 4 ropes for round lashing 1 hammer 4 ropes for guide lines Procedure: 1. Patrol stands 10 feet away from material until start signal given 2. On start signal, patrol must: lash 3 poles together. Use 2 lashings per joint. Each joining on the pole uses one shear lashing and one round lashing (total of 4). 3. Use longest 4 ropes for guide lines. These must be fastened using a clove hitch at the stave and tautlines at the stakes. 4. When flagpole is standing upright, flag is on top pole and the pole is supported only by the guide lines, patrol moves back to start point and calls Done. Scoring: 15 points per correct Lashing (2 round, 2 shear) 60 MAX 10 points for correct fastening of guide lines (attach to staves using clove hitches and to stakes using tautlines 40 MAX

SCOUT EVENT Knots to You! Equipment 2 sets (To be provided by the Camp-o-ree Committee): 4 sawhorses 4 knot boards The optimum patrol size shall be six Scouts. ropes Members of smaller 2 stopwatches patrols will have to tie extra rope/clamps/duct tape to stabilize boards more than one knot! Procedure: 1. Each patrol chooses 6 members to participate 2. Scouts line up 10 feet from materials (at start line) 3. At start command, each patrol member advances to ropes and begins tying a knot. a. 1 Square knot b. 1 Sheetbend c. 1 Bowline d. 1 Tautline Hitch e. 1 Clove Hitch f. 2 half hitches g. ONE ADDITIONAL FROM GRAPHIC BELOW TBD 4. Time stops when all knots are tied and patrol yells "Done" 5. Knots must be attached to the bar in some fashion 6. The sheet bend must be tied onto the end of the rope that is already attached to the crossbar Scoring: Best time overall 15 points per correct knot (total of 90 points)

SCOUT EVENT Compass Course Equipment: Compass (provided by patrol) Cones to mark off readings 2 stopwatches Pencil and bearing recording page Procedure: 1. Patrol members will be given compass readings to pace out. 2. Must begin at correct coordinates and finish at the correct position. Notes: This event is scored on time and recording correct compass readings. Specifics of this event subject to change based on available staffing.

SCOUT EVENT Shelter Set Up Equipment: Procedure: Tarp Four 3-foot lengths of rope Stakes 2 stopwatches Exemplar Patrol begins gathered around fully assembled and erected tarp with stakes already driven in ground and end ropes correctly tied in order to observe model to be achieved. Patrol is instructed to work as a team to achieve best time and performance. Patrol then lines up in relay formation behind start line. As they watch, the tent is collapsed in place without modification other than the tied end ropes being removed and replaced with four un-joined 3-foot lengths of rope placed upon the top of the collapsed tent. The patrol is then instructed to, as a patrol, return the tent to its prior upright condition by joining two pieces of rope using a sheetbend. On either end of this piece, join the remaining pieces using a square knot and then connect the outer ends to the trees using 2 half-hitches. The team is to then cooperatively snug both ropes up to best straighten the tent spine to the prior near straight level. Once the team has accomplished the task to their satisfaction, all patrol members are to return behind the start line. Only when ALL have returned will time be stopped. Time will be recorded. A 15 second penalty will be added to the patrol time for each knot that is incorrectly tied (score based on time and 5 knots).

Camporee 2013 Tin Can Water Boil Rules Objective: Prepare wood to build a fire / build a tripod stand with a lever arm that can suspends a canister above a fire / build and light a fire / boil water in the tin can. You will be scored on various safety elements of your wood preparation for this event. You will have 15 minutes to prepare your wood for your fire. You will be scored on your ability to build / construct a sturdy tripod with a lever. (dowels and rope will be provided) You will be scored for safety elements while lighting and maintaining a fire and controlling the lever support while trying to boil the water in the tin can. You will be supplied one match to start your fire. Point System: 3 Sections will be scored: (wood prep / tripod & lever construction / build and boil the water) Wood Prep - 40 points Tripod and lever construction - 30 points Start a fire and boil the water in the canister - 30 points BONUS- Start fire with magnesium sticks- EXTRA 10 POINTS If there is a points tie, the fastest time in tripod & lever construction to the boiling of the water will be given 5 additional points. Wood Preparation s / Safety s Totin Chip cards are not furnished at entrance to the wood prep area (scouts without Totin Chip cards can NOT assist with any wood preparations for the fire) subtract 2 points per scout without their Totin Chip card. If Equipment is borrowed to participate in the event: knives / hatchets / magnesium stick. Subtract 5 points Per Piece of Equipment borrowed. Unsafe and dangerous actions taken by scout(s) in hatchet or knife skills in their preparation of kindling for the fire (safety radius and knife handling). 10 point deduction TCWB Rules - Shark Patrol 2013

Tripod & Lever s (*running time clock starts at this point and until waterboils) Unstable construction (poor lashings and or poor stability / unsafe to support the water boil canister) Subtract 15 (Note: If poor or unsafe construction is present, judges may require use of prefabricated tripod for continuation of the event for safety purposes) Fire Building and Safety s Extra Matches to start the fire. Subtract 5 points per each extra match provided to help start the fire. Unsafe and dangerous actions taken by scouts in starting, maintaining or feeding the fire and or with adjustments of the tripod and lever that controls the height of the water boil canister that may endanger the safety of the scouts or judges. 10 point deduction Fire Building and Safety Bonus Points 10 bonus points will be awarded if the patrol utilizes and starts their fire with a flint stick or magnesium stick. Host Will Provide: Wood Burn pit Matches Tripod and lever dowels Rope Twine (birds nest) Back-up equipment (hatchet, knives, magnesium stick) EACH PATROL SHOULD BRING AND PROVIDE THEIR OWN HATCHET, KNIVES AND MAGNESIUM STICK. TCWB Rules - Shark Patrol 2013

WOOD PREPARATION Totin Chip Points (Column A) Number of Scouts that did NOT present Totin Chip Cards upon entrance into the wood preparation area 2 points x = Borrowed Equipment Points (Column B) Circle All Borrowed Equipment: Hatchet Knives Magnesium Stick 5 points penalty for each item circled above = Safety Points (Column C) Safety s: Note Reason for 10 point deduction Summary of (Column D) s: Totin Chip = (Column A) Equipment= (Column B) Safety = (Column C) Total s = Wood Preparation Adjusted Score 40 points (Max) Less Total s (Column D) Adjusted Wood Prep Score: START TIMING CLOCK Tripod & Lever Construction Tripod and Lever Points (Column A) Safety and Assembly s: Note Reason for 15 point deduction Such as poor lashing / incorrect construction / poor or dangerous stability Summary of (Column D) s: Tripod & Lever = (Column A) Tripod & Lever Adjusted Score 30 points (Max) Less Total s (Column D) Adjusted Tripod & Lever Score: TCWB Rules - Shark Patrol 2013

Fire Safety Points (Column A) Extra Match / No Boil Points (Column B) Magnesium Stick Bonus Points (Column C) Summary of & Bonus (Column D) Fire Building Adjusted Score Fire Building and Tin Canister Water boil Safety s: Note Reason for 10 point deduction Unsafe and dangerous actions taken by scouts in starting, maintaining or feeding the fire and or with adjustments of the tripod and lever that controls the height of the water boil canister that may endanger the safety of the scouts or judges. 10 point deduction Extra Matches: # of extra matches x 5 pts (5 points for each extra match used) Did water in the canister boil? Yes (No point deduction) No (5 point deduction) Yes (10 bonus points) No (0 bonus points) Add Magnesium Bonus below if applicable. s: Safety = (Column A) Extra Matches= (Column B) Water Boil= (Column B) Total s = 30 points (Max) Less Total s and Adjusted Fire Building Score: STOP TIMING CLOCK Elapsed Time: m s Max Score: (110 points) 40 pts wood prep + 30 pts Tripod & Lever + 30 pts Fire & Water Boil + 10 pts Bonus (magnesium stick) = 110 point Patrol Name Wood Prep + Tripod & Lever + Fire & Water Boil + Bonus = Total Points (elapsed time: tripod to boiling the water: minutes seconds) TCWB Rules - Shark Patrol 2013

SCOUT EVENT Topo Map Equipment (To be provided by the Camporee Committee): Topo Map Pencils, Index Cards List of Terrain Features to be identified and locations to be identified 2 Stopwatches COMPASS PROVIDED BY PATROL Procedure: 1. Patrol may have 2 minutes to look over the map. Maximum time allowed for identification is 5 minutes. 2. Patrol must orient the map using compass (20 points) 3. Patrol identifies the following (5 points each) A summit A steep slope A gentle slope The Merced River Harriet Lake A saddle between two summits in A5 Map scale A maintained trail A road A county line A forest boundary Scoring: Record patrol time, best time under 5 minutes. 20 points for correct map orientation. 5 points each for map feature identifications.

Top View of Mountain showing contours Drawn Contour Lines Steep slopes - contours are closely spaced Gentle slopes - contours are less closely spaced Valleys - contours form a V-shape pointing up the hill - these V's are always an indication of a drainage path which could also be a stream or river. Ridges - contours form a V-shape pointing down the hill Summits - contours forming circles Depressions - are indicated by circular contour with lines radiating to the center Latitude and Longitude: Maps are drawn based on latitude and longitude lines. Latitude lines run east and west and measure the distance in degrees north or south from the equator (0 latitude). Longitude lines run north and south intersecting at the geographic poles. Longitude lines measure the distance in degrees east and west from the prime meridian that runs through Greenwich, England. The grid created by latitude and longitude lines allows us to calculate an exact point using these lines as X axis and Y axis coordinates. Both latitude and longitude are measured in degrees ( ). 1 = 60 minutes 1 minute = 60 seconds Therefore: 7 ½ minutes = 1 / 8 of 60 minutes = 1 / 8 of a degree 15 minutes = ¼ of 60 minutes = ¼ of a degree Scale: Most USGS maps are either 1:24,000, also known as 7 ½ minute maps, or 1:62,500, known as 15 minute maps (the USGS is no longer issuing 15 minute maps although the maps will remain in print for some time). Standard topographic maps are usually published in 7.5-minute quadrangles. The map location is given by the latitude and longitude of the southeast (lower right) corner of the quadrangle. The date of the map is shown in the column following the map name; a second date indicates the latest revision. Photo-revised maps have not been field checked.

Webelos Activity - Leave No Trace (counts toward Spirit Award, not for points) EQUIPMENT Leave No Trace LNT puzzle pieces EVENT Teach Leave No Trace frontcountry guidelines (see below) Plan ahead (Know where you re going, understand the weather, leave a plan with someone at home, stick to your plan) Stick to trails (Don t go off the path) Manage your pet (Know the guidelines, keep pets on a leash, clean up after them) Leave what you find (Don t pick flowers, catch insects or other animals, TAKE ONLY PHOTOS) Respect other visitors (Keep your volume down, be polite, be helpful) Trash your trash (Leave places BETTER than you found them) Have patrols see how quickly they can assemble the six guidelines puzzle pieces

Spirit Competition: On Time Registration Units who register and pay on time (by March 15) will receive bonus points toward the Spirit Competition. Saturday Volunteers: Sign up at least 2 (more is better) adult volunteers from your troop to run events on Saturday and receive 15 points. (Maximum 30 points) Campsite Inspection Unit campsites will be inspected for adherence to Scouting Standards as stated in the Boy Scout Handbook. Extras in the spirit of Camp-o-ree will be considered for additional points. These scores will be factored into your Spirit Competition Scores. Uniform Inspection Patrols will be judged as a group following the opening ceremony. Consistency is important! Patrols should be prepared to muster up with matching pants/shorts, Class A shirt, hats and/or neckerchiefs on an all-for-one or none-for-all basis. Bring your patrol flag and patrol yell! Patrol Yell Competition Original chants that depict something of the nature of your patrol and demonstrate your Scout Spirit will b e factored into the Spirit Awards. The judges at the competition events will factor the quality of the yell into your final competition score. Patrol Flag Show your Scout spirit by participating in this event. Judging will be based on overall design and craftsmanship. Also, patrols should take their flags with them to the competition events in order to be eligible. Camp-o-ree Chili Cook-off Competition This is a Unit event. Units that participate will receive bonus points toward their overall Spirit totals. Each participating unit will be competing for recognition as the first, second and third place entrée or dessert as well as for best over-all meal (Cook-off Champ). Please be sure to read and follow the cook-off directions carefully. Rules: 1. Each unit may make one entry into the competition. 2. Units must register their intent to participate by the end of lunch at HQ on Saturday. 3. Each entry must consist of a CHILI entrée. Side dishes that enhance the chili are ok. 4. Each entry must consist of one (generous) portion so that all judges may partake. 5. The entrée must be cooked on site and by the Scouts NOT adults. 6. Adult involvement is strictly prohibited. Dutch ovens may ONLY be used at the designated site near Camp-o-ree HQ/Joe s Kitchen Judging: 1. There will be a minimum of three judges that judge every entry. 2. Each judge may award a total of 50 points to each entry. There are 30pts possible for taste, 10pts possible for plating, and 10pts possible for originality.

In the event of a tie, the dish with the highest amount of points in taste will be awarded the higher score.