Pine Island district. Medieval Cuboree. April Camp Elmore Leader s Guide

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Pine Island district Medieval Cuboree April 12-14 2019 Camp Elmore Leader s Guide

1

TABLE OF CONTENTS Schedule of Events 3 Registration Procedures 3 Check-In Procedures... 4 Saturday Registration... 4 Information/Lost & Found.... 4 Transportation/Parking..... 5 Medical Forms.. 5 Tour Plans... 5 Rules and Guidelines.... 5 Buddy System.. 5 Uniforms... 5 Fires.... 6 Lights Out..... 6 Trash..... 6 Drinking/Electronics.. 6 Toilet Facilities... 6 Camping.. 6 Cracker Barrel.. 6 What to Bring.. 7 Saturday Campfire 7 Jester competition.. 7 Leader Costume competition 7 Scouts Own & Closing Ceremony. 8 Check Out Procedures 8 Event Descriptions. 9 Unit activities for trophies. 9 Castle Gateway.. 9 Coat of Arms.. 9 Spirit Award. 9 Rotation Schedule... 9 Field Activities 10 Tug-O-War; Hammer Throwing. 10 Walking on Stilts relay; Archery; Sling shot/ catapults; Jousting Game. 11 Peasant relay.. 11 Quoits; Ring Toss; Armor Toss; Fire/ Javalin Toss... 12 Fun Activities: Recycle Toss; Challenge tug of war.. 12 Appendix 13 Saturday s Campfire Do s & Don ts.. 13 Campsite Evaluation Criteria Form.. 14 Castle Entrance Evaluation Criteria Form.. 15 Coat of Arms Evaluation Criteria Form.... 16 Spirit Award Criteria Form 17 Tug-of-War Roster.. 18 Packer Roster.. 19 2

SCHEDULE OF EVENTS Friday Check in 4-8 pm Build gateway Claim your space by displaying your Coat of Arm s Set up camp if you are staying the night Crackle Barrel @ 9 pm (at least 1 representative per unit) Saturday Day check-in 7-8 Flag opening 8:30 Field Activities start @ 9-12 Tug of war at 1 Field Activities 2-5 Dinner 5-7 Campfire 7-9 Crackle Barrel 9 (at least 1 representative per unit) Sunday Scouts Own 8:30 Closing awards 9-10 Check out (if camp is clean) 10 REGISTRATION PROCEDURES All Units that are participating in PID 2019 Cuboree must register in-line by April 10, 2019. NEW we have day rate of $10; Day rate and Saturday camping $14; and Friday/ Saturday and activity rate $20 scouts/ $10 adults. The sooner you register the better for us to make sure we have enough supplies. We have many exciting activities planned for your scouts to enjoy. For Cuboree to be successful and have everything ready, we need an approximate head count of all the participants. NEW: DAY RATE no Camping $10 per person Cost for Camping and Day activities till April 10 th Friday & Saturday: $20 per participating youth camping $10 per adult/ non-participating youth camping Saturday: $ 13 per person Walk-in Cost after April 11 th $35/ per person 3

Check-In Procedures: All units may begin arriving to check-in your unit and set up camp as early as 4pm on Friday, April 12 th and 7 am- 8 am Saturday, April 13 th. If you have any additional participants at the time of check-in Please be prepared to pay additional registration fees by cash (exact amount). Sorry No Credit Cards. Friday April 12 th : 4 p.m. 8 p.m. Registration will be open. Gate to Camp will be available till 10 p.m. Saturday April 13 th : Day check-in is 7-8 am. NO GATE ENTRANCE! Saturday Day Campers: You will be assigned an area to set up your pop-up for base camp. Time to add your Castle entrance and display your Coat of Arms (Get in the spirit) Saturday Night Campers: You will be assigned an area to set up your pop-up for base camp. Time to add your Castle entrance and display your Coat of Arms (Get in the spirit). And during the day can move to your assigned camping area. Before anyone can go to a campsite or Day Base Camp: ALL UNITS MUST check in at the Registration Site to do the following 1. Finalize registration counts and payments and get wrist bands for registered people. 2. Pick Up Check-in packet which will include an activity map and event schedule. 3. Receive your campsite assignment for the weekend for campers and area for day people. No gear will be transported to your assigned campsite until a leader from your unit checks in with registration with your accurate roster. This does not necessarily have to be the Cubmaster or Committee Chair. Any adult may bring the paperwork to headquarters. Once you are sure of the numbers in your Pack. Send one (1) leader to register your unit at the Main Registration area. Pack Roster must be completely filled in and brought to registration. You will be issued wristbands for participants and non-participants (parents, leaders, and siblings) that will need to be worn throughout this event. Please inform your Cub Scout parents that they cannot individually check-in and they CANNOT just drop their child off and leave. Information/ Lost and Found will be located at the Main Pavilion at Headquarters 4

Transportation/Parking: VEHICLES: Only 2 vehicles from each unit will be allowed in gate at a time. (Friday and Sunday) So drive to site, unload, and come back to park so another family can unload. The only vehicle allowed to remain in your assigned site will be your pack trailer. All other vehicles will be able to drop gear in front of your site then promptly move to the designated parking areas. The park gate will close at sundown Friday night. However, there will be someone at the gate to let you in until 10pm. After 10pm Friday Night, NO vehicles will BE PERMITTED to drive through camp gate till after Clean up, Scout Own, and Award Ceremony on SUNDAY! And yes we know Sunday is Palm Sunday so we are planning to start EARLY to get out early. Medical Forms: Each person (Scouts, Leaders, Parents and Siblings) who are attending, whether camping or not, is considered a participant and MUST have a BSA personal Health and Medical Record Form. It is the Pack s responsibility to keep these forms together and available for inspection at the time of check-in. Tour Plans: Not necessary for this event. Rules and Guidelines You are expected to read this booklet in its entirety and share all pertinent information with all leaders, scouts and families that will take part in this event. Your participation in this event secures your agreement to abide by the rules in this packet. Rule #1: Be Safe! Rule #2: Be Respectful of all Participants and the Environment! Rule #3: HAVE FUN!! Buddy System: Enforce the buddy system for the whole weekend! Other groups will be using Camp Elmore during the weekend. Stay away from the water edge. No youth should be outside their campsite alone. (This even includes the restrooms.) Parents must always supervise their child(ren). Uniforms: The Cuboree uniform will be Class B activity shirt. And a bathing suit since some activities will get scouts wet weather permitting. This applies to ALL scouts and their family members. The Scout Class A uniform MUST be worn by the scouts and their leaders on Sunday morning for Scouts Own Service. 5

Fires: Each Kitchen must have a full fire extinguisher with a current inspection sticker. Ground Fires will NOT be permitted. All fires must be a minimum of 18 off the ground and selfcontained. Any open fire must be attended by an adult and must be extinguished completely prior to leaving the campsite. Please be prepared to pack out your own ashes if you choose to have a small fire. Lights Out: At 11pm there will be NO activities conducted in the campsites. Castle Entrances and Coat of Arms should be finished by 10 pm or completed in the morning. Be courteous of your neighbors. Trash We expect each unit to dispose of their own trash in the dumpster. However, if the dumpster is full please DO NOT leave trash bags on the ground. Also, All Castle material MUST be removed from camp by unit. (Do not leave at camp!)please follow the Leave No Trace Guidelines. Drinking/Electronics: NO, NO and NO! This is a Cub Scout event NO Alcoholic Beverages, NO smoking and NO pets! To experience camping at its best and because we require your full participation during the event, we suggest you leave Electronic Devices at home. Toilet Facilities: Remember, a scout is clean! Please talk to your scouts and their families about sanitation and the need to keep the latrines clean. WE are responsible for keeping the Restroom Facility Clean throughout the event and will need to clean the bathrooms before we can leave on Sunday. So please always DO YOUR BEST to keep them clean and free of debris. DO NOT wash dishes or anything other than yours hands in the sinks of the restroom facilities. Camping: Tent only no Campers or RV s and No Generators. If power is needed due to a medical necessity, let Elly (ellykeane@prodigy.net) know when you register. Please remind the check-in crew at the time of registration. Cracker-Barrel: At least Cubmaster and/or adults/leaders needs to attend the cracker-barrel meetings on Friday and Saturday nights at 9 pm. (Day campers please try to have someone come to Friday s cracker-barrel.) Pen and Paper are always a good idea, as we will be giving out important information for the following day s events. If a representative from your pack is not present, your pack will forfeit some of the points awards for the weekend. We ask that all units: Do Not bring Cub Scouts Please arrive by 9pm. We have a lot of information to give and we need to start on time 6

WHAT TO BRING to Camp The Spirit Award (Past Winner) (Let Elly know if you have this award) Tug-of-War Trophy (Past Winner) (Let Elly know if you have this award) Your completed Coat of Armor Castle Entrance material (made with Recycled material.) Decorations for your campsite that reflect this year s theme (Castle Entrance and Solid Coat of Arms) Prepared skit/song for Saturday Night s Campfire please turn in a brief summary of what it is about or the script at Friday night at Cracker Barrel Your own food to prepare meals for your Pack A Medieval leader s Costume Shade Flashlights Chairs Bathing suit some activities involve water (Not Swimming!) Day Campers: Pop up for shade and base area! And of course: YOUR SCOUT SPIRIT AND PREPARE TO HAVE FUN SATURDAY NIGHT CAMPFIRE This should be a fun night! Get ready to preform and cheer while others preform and/or laugh as our leaders get dressed up! ALL CUBBIES and their leaders will head over to the Campfire area on Saturday evening. The Campfire will be located at the Amphitheater next to the aquatics pavilion. It is important for all unites to stay and sit together to prevent Cub Scouts from becoming separated in the dark. Cub Scouts and adults should bring a flashlight with them to the campfire. Further instructions will be given at Friday night s Cracker-Barrel. Skits/songs are time honored tradition and favorite of Cub Scouts. Please sign up on Friday at Cracker-Barrel for your time slot to perform for the Jester contest with a unit skit/song. At this time, you will need to supply the Knight s with a summery or script for your skit/song. Please submit your skit/song for approval by lunchtime on Saturday. Due to time constraints, each pack will have three minutes per skit/song. Each skit/song theme should try to reflect this year s theme. Remember to bring your unit Coat of Arms, your SPIRIT!! Jester contest Each unit is asked to preform either a skit or song during the campfire for the Jester contest. Awards will be given out on Sunday. Leader costume contest Now is the time for you leaders to show your creativity. Come to the Campfire dressed in your best character costume. This has to be handmade. NO STORE BOUGHT COSTUMES. Accessories can be store bought, though. 7

SCOUTS OWN & CLOSING CEREMONY Non-denominational worship service on Sunday morning at 8:30 am. (Remember a Scout is Reverent) Bring your chairs. The service will take place at the Archery Range and All Cub Scouts and their leaders are EXPECTED to attend. Dress will be Class A uniform. Attendance is mandatory. Immediately following the Scouts Own, we will proceed with the Closing Ceremony and present all the weekend Trophies and Award. There will be no checkouts or departures prior to the conclusion of the closing ceremony And the camp fields, restrooms, and camp sites are clean. Let s all work together to get it done. CHECK OUT PROCEDURES To ensure an orderly check out process, please observe the following guidelines: Day Campers: Take down area before campfire Day base camp must be clean of all debris and checked by staff before campfire. Patrol Field/ Clean Assigned Bathrooms Check out with Registration when leaving Camp. Weekend /Saturday Campers The same rules that were followed on Friday night for vehicles in the campsite will be in effect. Your cooperation will ensure that no one gets hurt during this period. Check out forms will be distributed at the Saturday night Cracker-Barrel. No one will be allowed to check out until after the Closing Ceremony. After your campsite is dismantled and all gear and trash has been removed, request a campsite inspection at the registration/headquarters area. Once your campsite is approved, bring the form to headquarters to receive your check out packet. All trash must be placed in the dumpster. Please flatten all boxes, water jugs or any other bulky materials. In other words, Smash that Trash. PLEASE, no broken tents, gateway materials or skit props in the dumpster. You are responsible to clean camp, hose bathrooms and remove your trash. In the event that the dumpster is full, please be prepared to haul your garbage out of the campgrounds. No garbage will be left behind. NO GARBAGE MAY BE PLACED ON THE OUTSIDE OF THE DUMPSTERS AND THE LIDS SIDE DOORS MUST BE PREPERLY CLOSED. Remember, SMASH THAT TRASH 8

EVENT DESCRIPTION Scout who have paid to participate will have a special colored wrist band. Nonparticipant youths and adults will have a different color wrist band. All events will have either an award, a ribbon or a trophy. These will be given out Sunday right after the scout Own. Unit activities for trophies Castle Gateway Unit build Castle Gateway made out of recycle material Scouts must work together to build an amazing Castle gateway made out of recycle material. Some examples of recycle material are: paper, cardboard, plastic, wood, metal, fabric. A minimum of 3 materials should be incorporated in each Gateway. You can put your gateway anyway you want EXCEPT YOU CAN NOT USE NAILS OR SCREWS! (Zip ties and duct tape are ok.) Gateways will be judged and Trophie for 1st, 2nd, and 3rd place. Imagination and artist appearance is key! Please see attached scoring information. Coat of Arms Each unit needs to create a Coat of arms that is unique for your unit. It should include charter organization name, Pack number, and an animal. A contest Coat of Arms should stay at your Castle for judging and smaller travel version should be displayed with the unit as they travel to all the activities. (So do not make it to heavy!) Spirit Award: We have spirit, Yes we do, We have Spirit, How about you! The Spirit award will be ready to Gallop off with the Pack who shows the most Cub Scout Spirit throughout Cuboree. Cuboree was planned as a weekend camping event (So there is the Advantage for the BIG Award) Day Campers show us enough spirit and you might get an award! What we are looking for: Pack Spirit throughout the entire weekend. Good Sportsmanship Displays theme through campsite, Coat of Arms, chants, etc Attendance at all gatherings and events including Cracker-Barrel and Scouts Own Activity and Competition Participation Enthusiasm HAVE FUN AND ENCOURGE YOUR CUB SCOUTS TO SHOW THEIR SCOUT SPIRIT ROTATION SCHEDULE To properly schedule a large number of Cubbies through as many events as possible, each Pack will be assigned to a unique rotation schedule. It is important that each Pack follows the schedule rather than just wandering around Cuboree. Each event (activity) leader (Boy Scouts) will have a copy of the schedule. So, they will know who should be at their event. Ant if for any reason we need to locate your unit for questions or an emergency, we will have an idea of where you are. 9

Rotation Schedule assigned by Pack at check-in Friday Night All participants will be assigned a wristband that MUST be worn ALL weekend. Please stick to your rotation schedule and don t just show up at something you think you would like to see or do. (It will be on your schedule) Please do not skip any of the sessions as it could create disturbance in the schedule. It will be a busy day! Flag Opening Saturday at 8:30 (ALL UNIT NEED TO BE AT THE FLAG POLE sharp!) Activities will run 9am-Noon and 1pm-5pm. Lunch is from 12 pm-1 pm. Archery Range rotation will be a little longer depending on pack sizes. Expect some long lines. Field Activities: Tug of War over a moat (Theme related twist) This was a traditional game played in medieval times by kids and mixed teams of both. All you need to play this game is two teams and a length of stout rope Competitors should wear gloves and wear bathing suits or clothing that can get WET while they play this game. This year Tug of War will be played with a hazard of a moat, (blue tarp with water weather permitted). On the signal, each team starts to try to pull the other team off balance and across or into the moat. The winner is the team who either pulls the other team into the moat or if the other team gives up due to exhaustion. The goal is to NOT get wet. There will be time after this competition to get wet and cooled off (if it is hot). To make this competitive, units will form teams of the same size. The team must have 2 wolfs/lions, 2 bears, 2 Webelos/AOLS, 2 floaters, and 1 adult for a total of 9 on a team. Units may have more than 1 team. Each team needs to participate at each bracket level with the SAME scouts and adult, no switching up as you get closer to be the driest. This completion will be done as a bracket competition with single elimination right after lunch. Trophy for the last standing team (Time permitted we will have water time to cool off.) Hammer Throwing Sportsmen in medieval times threw real hammers around their heads in an archaic version of the Olympic sport. We will be using rubber or foam hammers for the purpose of this game to avoid unpleasant head injuries. Scouts will participate the same way as its medieval inspiration: players attempt to throw a hammer the farthest from a line than their competitors (same rank). The distance will be from where the hammer first hits the ground. (The boy scouts or adults running the event will measure and keep records.) Each scout will have a practice throw then 2 more tries. Scores will be compared by ranks and the top throwers will be announced at Sunday Award Ceremony 10

Walking on Stilts relay In medieval times, many of the games children played mimicked what they saw at festivals or what they observed in battle training. Games helped them practice accuracy, agility, balance, and strategy. Walking on stilts would have been something they observed acrobats and other performers doing at Medieval Fairs. This will youth will travel on the stilts on a designated course and timed. Total time for the unit will be added up and divided by number of scouts to get an average time. Placements will be average time for the unit. Archery Will be held at the Archery range. Everyone will get a chance to shoot. To make it fair we will be taking the total points earned per unit and divide by number of shooters to get a unit average. (Unit earn 50 points and has 5 shooters average is 10; or unit earns 70 points and has 15 shooters average is 4.7. The first unit would win first place with a higher average. Sling shot/ catapults Sling shots and catapults would shoot stones or balls into a wall during fights to crumble walls to gain entrance to another castle. Often at Medieval Fairs there would be different types of competition to practice skills. At Pine Island District Medieval Cuboree Scouts will have the opportunity the shoot a ball into a recycled wall to try and collapse the wall. Each brick will have different values. A total for the pack will be recorded and divided by number of shooters. This will be the average unit score for the competition. Jousting Game. Scouts ride a hobby-horse and hold a lance and attempted to accurately spear a cardboard ring suspended from a thread. There will be 3 sizes to get points. (If it is warm on Saturday where will be misting/water to go through.) Peasant relay This will be a relay race to fill a bucket while carrying smaller buckets on a board that rest on the scout shoulders. 11

Quoits Quoits is essentially horseshoes but using a ring (the Quoit) rather than a shoe. Quoits is a traditional game which involves the throwing rope rings over a spike (sometimes called a hob) at a set distance, trying to land over or near the hob. With one Hobs and 2 Quoits per player, players stand a toe to the Hob and cast their Quoits at the distant Hob. Ringing the Hob is worth three points, having a Quoit totally within a circle is worth 2 point, and having a quoit touch the line is worth 1 point. Each player will have 2 tossed. The average for the pack will determine placement. Ring Toss Another typical game at Medieval Fairs. Scouts will toss wooden rings onto a choice of 5 dowels to get points. Again the average for the pack will determine placement. Armor Toss This toss game will be set up so that the object being tosses will be metal rings. More chalenging for older scouts Fire/ Javalin Toss Tossing fire spires into villages or over walls was a special skill used in medieval times. Youth would practice to get strength for distance and accuracy. Scouts will stand on a line and toss a javalin with a wet rag on end (pretending it is a flaming stick) onto a wall of circles. Points will be gained by what color you get. Fun activity Recycle toss Challenge tug of war 12

APPENDIX Saturday s CAMPFIRE DO S & DON TS DO invite your Cub Scout s families to attend. Ask them to stay with you during the parade to the campfire! Be ready to perform for Jester contest song or skit! Don t bring a chair. There should be plenty of room for all Cub Scouts and Scouters at the amphitheater. DO bring blankets, ponchos, or tarps to sit on. DO bring your Coat of Arms DO always have at least two (2) adults with your scouts. DON T spread out too much. Stay together. Sit near the stage! Do make sure that everyone has a flashlight for safety walking back to your campsite. DON T leave for the campfire until team member instructs you to do so. DO keep your group quiet during the show and encourage them to participate at the appropriate times. DON T leave the campfire until you re dismissed. 13

Campsite Evaluation Criteria Pack # SCOUT SPIRIT U.S. FLAG PROPERLY DISPLAYED Coat of Armor DISPLAYED DEN FLAG DISPLAYED Had families camp CAMPSITE/ DAY CAMPERS AREA CAMPSITE CLEAN; NO PAPER OR TRASH KITCHEN AREA CLEAN AND NEAT FOOD OFF GROUND; 12 INCH MIN GARBAGE CONTAINER CLOSED AND CLEAN DISHWASHING AREA DESIGNATED AND CLEAN CUBOREE THEME CLEARLY DISPLAYED THROUGHOUT AREA SAFETY FIRE EXTINGUISHER ONE IN CENTRAL LOCATION FIRE EXTINGUISHER ONE IN KITCHEN AREA ALL FIRE EXTINGUISHER CERTIFICATION TAGS UP TO DATE FIRST AID KIT VISIBLE AND READY TO USE BOOK WITH MEDICAL RECORDS FORMS VISIBLE AT LEAST 1 ADULT IN CAMPSITE/DAY AREA AT ALL TIMES ALL FUELS IN ONE CENTRAL LOCATION WITH A VISIBLE SIGN SCOUT CRAFT TENTS SET UP PROPERLY & UNIFORMS, EITHER OPEN OR CLOSED DUTY ROSTER POSTED ON BULLETIN BOARD MENU DEPICTS CUBOREE THEME AND POSTED GATEWAY DEPICTS CUBOREE THEME UNIT NUMBER DISPLAYED ON SITE OR GATEWAY CHARTER ORGANIZATION DISPLAYED ONSITE OR GATEWAY 5 PTS 5 PTS 5 PTS 20 PTS 5 PTS 25 PTS 5 PTS 245 POSSIBLE POINTS: TOTAL PTS Judges decisions are final. COMMENTS: 14

Castle Entrance Evaluation Criteria Pack # PLEASE NOTE: This is a Castle entrance. This should be scout designed! This is how Scouts can show of their creative skills. Adults may show support and guidance to scouts as they complete the gateway. Adults should not physically assist on the completion of the gateway. Castle Entrance maybe pre-made at unit meetings. No nails, screws; Yes zip ties or duct tape. Work MUST be completed by Opening Flag Ceremony at 8:30 DO YOUR BEST Recycled ITEMS (3 used) Recycled ITEMS (4 used) Recycled ITEMS (5 used) Recycled ITEMS (6 or more used) No nails or screws used CREATIVITY, IMAGINATION CUBOREE THEME DISPLAYED AMERICAN AND Coat of Arms DISPLAYED PROPERLY Coat of Armor Displayed WORKING GATE PACK Coat of Armor WITH PACK NUMBER, SPONSOR STURDINESS OF CONSTRUCTION OVERALL APPEARANCE _ 20 PTS 25 PTS 25 PTS 25 PTS 20 PTS 50 PTS 245 POSSIBLE POINTS: TOTAL PTS Judges decisions are final. COMMENTS: NOTE: If the U.S. Flag is displayed as part of the gateway, it should be on the righthand side as you exit. In the event of a tie in the campsite scoring, gateways will be scored as above the break the tie. 15

Coat of Arms Evaluation Criteria PACK # ALL PACKS should have ONE COAT OF ARMS left at camp site or pop-up base camp. THIS DISPLAY SHOULD REPRESENT YOUR PACK THEME FOR YOUR TOWN OR CLAN. THE CURRENT CUBOREE THEME: Medieval Fair THE COAT OF ARMS MUST BE MADE PRIOR TO CUBOREE: MADE BY SCOUTS THE COAT OF ARMS MAY BE MADE FROM ANY MATERIAL: SHEET PAPER FLAGS WILL NOT QUALIFY. THE EVENT COAT OF ARMS MAY BE ANY SIZE AND/OR SHAPE BUT SHOULD NOT EXCEED 30 INCHES IN HEIGHT OR WIDTH. THE COAT OF ARMS SHOULD BE MOUNTED. THE SMALLER TRAVEL COAT OF ARMS SHOULD BE CARRIED AND PROMINENTLY DISPLAYED THROUGHOUT SATURDAY and brought to the Campfire. Coat of Armor COMPETITION SCORING CUBOREE THEME CLEARLY EVIDENT ON COAT OF ARMS 20 PTS UNIT #, CHARTER ORGANIZATION DISPLAYED on Coat of Arms 5 PTS COAT OF ARMS HAS AN ANIMAL ON IT Armor PROPERLY DISPLAYED CONSTRUCTION BY YOUTH (SCOUTS) CREATIVE AND ORIGINAL USE OF MATERIALS TRAVEL COAT OF ARMS CARRIED THROUGHOUT SATURDAY Made with Recycled Material 10 PTS 25 PTS 120 POSSIBLE POINTS: TOTAL PTS Judges decisions are final. COMMENTS: 16

Spirit Award Criteria Pack # We have spirit, Yes we do, We have Spirit, How about you! The Spirit award will be ready to Gallop off with the Pack who shows the most Cub Scout Spirit throughout Cuboree. Cuboree was planned as a weekend camping event (So there is the Advantage for the BIG Award) Day Campers show us enough spirit and you might get an award! What we are looking for: Pack Spirit throughout the entire weekend. Good Sportsmanship Displays theme through campsite, Coat of Arms, chants, etc Attendance at all gatherings and events including Cracker-Barrel and Scouts Own Activity and Competition Participation Enthusiasm HAVE FUN AND ENCOURGE YOUR CUB SCOUTS TO SHOW THEIR SCOUT SPIRIT Pack Spirit throughout the entire weekend. Pack Spirit Friday Pack Spirit Saturday Pack Spirit Sunday Good Sportsmanship at each event Cheer on other scouts Arrive to activity on time as a group Respect activity leader (maybe a Boy Scout) Displays theme at Campsite or Day Base camp Display Coat of Arms at Campsite or Day Base camp Carry a Coat of Arms to each activity Listening to hear chants, songs etc. while traveling to activities. All day long Attendance at Friday Cracker-Barrel Attendance at Saturday Opening Attendance at Saturday Cracker- Barrel Helped clean up Saturday Attendance Sunday Scout Own Participate in all Competition Adult Enthusiasm 10 PTS 5 PTS 25 PTS 5 PTS 10 PTS 25 PTS 20 PTS 20 PTS 25 PTS 20 PTS 20 PTS 30 PTS 320 POSSIBLE POINTS: TOTAL PTS Judges decisions are final. COMMENTS: 17

Tug of war Roster Pack # Team Name? Lion/Wolf: Lion/Wolf: Bear: Bear: Webelos/AOL: Webelos/AOL: Extra Scout (Rank ) Extra Scout (Rank ) Adult: 18

Pack # Roster Fill in before coming to registration! Circle if they are a Day Camper/Friday and/or Saturday Camper. Adults circle Youth Protection (YPT2) yes (Y)/No (N); Circle if Baloo trained. 1. Scout Rank Day/Fri/Sat 2. Scout Rank Day/Fri/Sat 3. Scout Rank Day/Fri/Sat 4. Scout Rank Day/Fri/Sat 5. Scout Rank Day/Fri/Sat 6. Scout Rank Day/Fri/Sat 7. Scout Rank Day/Fri/Sat 8. Scout Rank Day/Fri/Sat 9. Scout Rank Day/Fri/Sat 10. Scout Rank Day/Fri/Sat 11. Scout Rank Day/Fri/Sat 12. Scout Rank Day/Fri/Sat 13. Scout Rank Day/Fri/Sat 14. Scout Rank Day/Fri/Sat 15. Scout Rank Day/Fri/Sat 1. Adult Day/Fri/Sat YPT2 Y/N Baloo 2. Adult Day/Fri/Sat YPT2 Y/N Baloo 3. Adult Day/Fri/Sat YPT2 Y/N Baloo 4. Adult Day/Fri/Sat YPT2 Y/N Baloo 5. Adult Day/Fri/Sat YPT2 Y/N Baloo 6. Adult Day/Fri/Sat YPT2 Y/N Baloo 7. Adult Day/Fri/Sat YPT2 Y/N Baloo 8. Adult Day/Fri/Sat YPT2 Y/N Baloo 9. Adult Day/Fri/Sat YPT2 Y/N Baloo 10. Adult Day/Fri/Sat YPT2 Y/N Baloo 11. Adult Day/Fri/Sat YPT2 Y/N Baloo 12. Adult Day/Fri/Sat YPT2 Y/N Baloo 13. Adult Day/Fri/Sat YPT2 Y/N Baloo 14. Adult Day/Fri/Sat YPT2 Y/N Baloo 15. Adult Day/Fri/Sat YPT2 Y/N Baloo 19