The code of the knight is still the code of the gentleman today. Baden-Powell Our princess has been captured and is being guarded by a fire breathing dragon. You, the brave Knights of Matianuck, have been charged with rescuing her. To do so will require every ounce of bravery, a myriad of scout skills, and a healthy sense of humor. Use your Scouting skills to defeat the Gatekeeper at the Bridge of Death. Use your lashing skills to build catapults and launch things hundreds of yards. Feed your Knights Errant over campfires as they wander the land in search of adventures. How do your Orienteering and Archer skills stack up? Are they good enough to defeat dragons and rescue princesses? And did we mention that there s at least one Holy Grail to find?
The Judge will check that patrols have all required items below. Klondike sled (all patrols must have a sled) First aid kit, including splinting and bandaging materials Whistle 2 compasses 2 warm blankets or extra sleeping bag in waterproof bag Bags with handles to carry gear on sleds. Duffles or backpacks are fine. 50 of 1/2 rope suitable for holding a scout s weight (for the Crossing the Bridge of Eternal Peril event, below) 50 of 550 paracord (for the same event) At least 3 carabiners strong enough to hold scout and sled weight (climbing quality not required) 8-12 tent pegs 1 quart of drinking water for each patrol member Extra clothing as appropriate for conditions for each patrol member Lunch materials and equipment (be prepared for a gourmet hot lunch cook-off at camp sites along the trail -- Dutch ovens encouraged!) Tinder, small sticks, etc. for fire-starting materials (no man-made firestarters or accelerants) Headlamps or flashlights (one per patrol member) Know your First Class knots and lashings Materials for a Catapult or Trebuchet! (engineered pre-klondike, assembled on site)
Linked here from the event information and registration site. Patrols need to get themselves, all their gear, and their sled across a 20 foot gorge. A rope will be stretched across the gorge and ready for the scouts to use. Suggested approaches: Tie a Bowline-on-a-bight to use as a harness. Tie the standing end of the rope with the bowline to a carabiner or pulley. Hook onto the line across the gorge. Each scout pulls himself across like this (A): Or this (B): or another approach.
Pull other gear and sled across. Points assigned for overall time, deducted for touching the ground ( falling into the gorge ) Archery Team/Initiative game Log sawing
Catapult/trebuchet classes: Fezzik Class: Over 3 feet tall (not including throwing arm). Go big! Vizzini Class: 3 feet tall or less (not including throwing arm) Patrols must go to towns and stations in the order assigned. Points are awarded based on how well the patrol completes the requirements at each town and station. The only time requirement is to complete all events, or as many as possible, by 4:00pm. Scouts may not have or use 2-way radios or cell phones. Any patrol using them will be disqualified, and the radio/phone confiscated until the end of the day. Patrols will not be allowed to begin the Storming the Castle Klondike 2014 until all Scouts are properly dressed for winter conditions. Judges will check that all patrol members are wearing appropriate cold weather clothing and good winter boots when they check-in at the Activity Field near the parking lot. (Tennis shoes and low-cut hiking shoes are not appropriate.)
Please observe the 10 mph camp speed limit for the boys safety. Parking is allowed only in the main parking area. All decisions of the parking attendant are final. Please let us know ASAP if you or any of your scouts have special dietary needs. We can t promise that special food needs that we find out about the day of Klondike can be accommodated, but we ll Do Our Best on ones sent in early.
Campsites will be assigned when you check-in Friday night or Saturday morning. After check-in and dropping off overnight gear at campsites, each patrol will load its sled with required equipment and proceed to the Parade Ground by the Dining Hall for fall-in, opening ceremony, and the start of the competition at 9:30am. At 4:00pm the castle storming ends. All patrols still competing working on stations, regardless of where they are, must stop and go to Dining Hall to check-in and turn in their scorecard as soon as possible. After patrols have completed the race and checked in at Headquarters at Camelot, they should set up their campsites. There may also be time at lunch and after morning registration to set up. Patrols must bring their own stoves or firewood for campsites. Items that the patrol needs for the evening may be kept with Scoutmasters; it does not need to be taken on the sled race. Patrols will have either signed up for dinner in the dining hall, or are otherwise responsible for their own meals. If a Scout becomes injured or ill during this event, notify Headquarters at Camelot as soon as safely feasible. The details concerning the affected Scout and the circumstances of his injury or illness must be provided before Troop departure. Each troop is responsible for removing its own trash from its campsite.