. Bridge. Office. Stateroom. Airlock. Crew common area. Fresher. Avionics/sensors. Cargo Crane. Ship s locker 0. Cargo hold. Power plant. Manoeuvre drive. Jump Drive. Low berths. Processors. Passengers common area 0 Upper Deck Lower Deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Bridge. Office. Stateroom. Airlock. Crew common area. Fresher. Avionics/sensors. Cargo Crane. Ship s locker 0. Cargo hold. Power plant. Manoeuvre drive. Jump Drive. Low berths. Processors. Passengers common area 0 Upper Deck Lower Deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
Quadrant to Quadrant to Quadrant Drive pod Upper deck to Quadrant to Quadrant to Quadrant Drive pod Upper deck Quadrant Quadrant Quadrant 0 0 to Quadrant to Quadrant to Quadrant 0 Docking Ring Access to outer ring. Bridge. Office. Stateroom. Common Area. Power plant. Manoeuvre drive Jump drive. Pinnace docking space. Lift 0. Fresher. Laboratories. Air lock to outer ring. Sensors. Probe drones. Cargo area. Ship s locker. Pinnace boarding area. Maintenance bay. Air raft boarding area NEWTRAV Final WILLCOPY BW.indd //0 :: AM
Deck - Lower Drive Deck Deck - Drive Deck Deck - Marshalling Deck 0 Deck - Quarters Common area Deck - Cargo Deck Deck - Quarters 0 Deck - Quarters Deck - Gunnery Deck - Bridge Deck 0 - Avionics 0. Manoeuvre Drive. Jump drive. Power plant. Modular cutter docking space - port. Modular cutter docking space - starboard. Landing leg. Modular cutter docking space and bay. Armoury. Fresher 0. Marshalling area. Secure vault. Storage area. Repair drones. lift. Triple turret. Stateroom. Common area. Cargo hold. Air/raft 0. Air/raft berth. Ship s locker. Air lock. Entry area. Galley. Mess. Captain s office. Sensors. Control pit. Computers 0. Captain s suite. Sickbay. Owner s lounge. Owner s suite. Avionics NEWTRAV Final WILLCOPY BW.indd //0 :: AM
0 Upper Deck. Avionics/Sensors. Bridge. Fresher. Stateroom. Triple turret. Airlock. Common area. Ship s locker. Cargo hold 0. Ship s boat docking space. scoops and fuel processors. G Carrier docking space. Low berths. Power plant. Manoeuvre drive. Jump Drive. Lift Lower Deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
0. Stateroom. Sensors. Manoeuvre Drive. Jump drive. Fresher. Power plant. Air/raft docking space. Double turret. Office 0. Common area. Ship s locker. Bridge. Multi-environment space. Launch docking space. Cargo hold. Trophy lounge. scoops and fuel processors. Airlock NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Sensors/Avionics. Bridge. Office. Fresher. Air lock. Stateroom. scoops and fuel processors. Workshop. Probe drones 0. Ship s locker. Air/raft docking space. Power plant. Manoeuvre drive. Jump drive. Double turret. Cargo hold 0 Upper deck Lower deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Sensors/Avionics. Bridge. Office. Fresher. Air lock. Stateroom. scoops and fuel processors. Cargo hold. Mining drones 0. Ship s locker. Power plant. Manoeuvre drive. Jump drive. Double turret 0 Upper deck Lower deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Passenger s lounge. Bar/Galley. Lift. Fresher. Spa/steam room. Stateroom. Avionics/sensors. Bridge. Office 0. Ship s locker. Crew common area. Power plant. Manoeuvre drive. Jump drive. Cargo hold. Launch docking space 0 Upper deck Quarters deck Cargo deck Lower deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
Lower deck 0 Middle deck. Sensors/Avionics. Bridge. Stateroom. Crew common area. Fresher. Ship s locker. Passenger common area. Low berths. Passengers air lock 0. Boarding area. Power plant. Manoeuvre drive. Jump drive. scoops and fuel processors. Main cargo bay. Aft cargo bay. Forward cargo bay. Air lock Upper deck NEWTRAV Final WILLCOPY BW.indd //0 :: AM
Upper deck 0 e d c b a Lower deck. Avionics / Sensors. Bridge. Office. Air lock. Air/raft docking space. ATV bay. Lift. Fresher. Ship s locker 0. Cargo bay. Ship s boat docking space. Ship s boat. Stateroom. Luxury room. Passengers Common area a. Theatre b. Dining room and kitchen c. Gym d. Salon e. Computer room. Crew common area. Power plant. Manoeuvre drive. Jump drive NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Bridge. Fresher Cargo hold. Power plant. Manoeuvre drive Also called a life boat, due to one of its expected roles, this craft uses a 0-ton hull and can easily be flown by a single skilled individual. A launch can be configured to engage in a wide variety of roles, but ambitious schemes will find themselves limited by the small hull and weak power plant. However, for the price, the launch provides a means to very cheap space travel.. Avionics. Cockpit. Sensors. Power Plant and Manoeuvre Drive. tanks Consisting of little more than a power plant and pulse laser with a pilot strapped to the top, the light fighter is a small, fast and highly manoeuvrable craft designed to make high-speed runs on enemy ships and destroy other small craft. Designed to adhere to a strict budget, the light fighter allows even the poorest worlds a chance at self-defence. NEWTRAV Final WILLCOPY BW.indd //0 :: AM
ATV Module Module Cargo Module The modular cutter is notable for having 0 tons dedicated to a detachable module; this allows the cutter to quickly and efficiently change roles during a voyage without needing extensive refits at a starport. While there are a great many customised modules available for the cutter, the three most common and routinely available for the cutter are listed below and detailed on Page XX. ATV ATV Module: The ATV module costs MCr.. Module: The module costs MCr. Open Module: The Open module costs MCr. 0. Avionics/Sensors. Bridge. Airlock. Cabin Space. Fresher. Module docking pace. Cargo Hold. Ship s locker. Power Plant 0. Manoeuvre Drive The pinnace is a popular choice as an auxiliary vessel for adventuring or exploratory ships, as it has the speed, range and cargo capacity to support extended missions. It combines a generous cargo hold with a speed that leaves most star ships trailing far behind, and can be configured for light combat operations with the addition of weaponry to its fixed mount.. Avionics/Sensors. Bridge. Fresher. Airlock. Cabin Space. Ship s locker. Cargo Hold. Tanks. Power Plant 0. Manoeuvre Drive 0 0 NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Avionics. Bridge. Air lock. Cabin space. Fresher. Ship s locker. Cargo hold. Power plant. Manoeuvre drive The ship s boat is both fast and versatile, making it a popular choice for auxiliary craft. While most commonly seen hauling small cargo and passenger loads between ships and worlds, in smaller militaries the ship s boat is also used as a boarding craft by marine assault teams. One of the most common craft seen in space, the shuttle is present throughout the galaxy and becomes a standard vessel for orbital operations as soon as a civilisation makes it first firm steps into space. It is designed to carry passengers and cargo from orbit to surface and back again, as well as act as an interplanetary transport. 0. Avionics. Bridge. Air lock. Cabin space. Fresher. Cargo Hold.. Power plant. Manoeuvre drive 0. Ship s locker NEWTRAV Final WILLCOPY BW.indd //0 :: AM
. Avionics. Bridge. Fresher. Cabin space. Ship s locker. Cargo hold. tanks. Power plant. Manoeuvre drive The slow boat appears either as an early design of the ship s boat, before power plants and manoeuvre drives become more efficient, or as an intentional throttling back of the ship s boats performance. Either way, the slow boat is comparable to the ship s boat but it trades speed for increased cargo space.. Avionics/Sensors. Bridge. Fresher. Cargo Hold. Tanks. Power Plant. Manoeuvre Drive. Ship s locker Like the slow boat, the slow pinnace trades speed and raw performance for increased cargo space, though this craft is based on the traditional pinnace. As a larger hull, it provides even more cargo carrying capacity than a slow boat, and many are customised to become troop or vehicle transports, or to serve as fuel skimmers for larger ships. NEWTRAV Final WILLCOPY BW.indd //0 :: AM