ffih$il ffi Scouting Adventure https://cu bscouts.orglwp-content/uploads/2015/07lscoutine-adventure.pdf Scouting Adventure Leader Plans http ://scoutermo m.com/?s=scouti ng+adve ntu re&su bm it=sea rch Scout Mom http://bovscouttrail.com/webelos/a rrow-of-light-scouting-adventu re. php Scouting Adventure Requirements/ Boy Scout Trail
Arrow of Light Scouting Adventure Adventure Requirements : Adventure Goal: Introduction to how Boy Scout patrols and troops work. Complete the following Requirements. 1. Prepare yourself to become a Boy Scout by completing at least a-c below: a. Repeat from memory the Scout Oath, Scout Law, Scout motto, and Scout slogan. In your own words, explain their meanings to your den leader, parent, or guardian. b. Explain what Scout spirit is. Describe for your den leader, parent, or guardian some ways you have shown Scout spirit by conducting yourself according to the Scout Oath, Scout Law, Scout motto, and Scout slogan. c. Give the Boy Scout sign, salute, and handshake. Explain when to use each. d. Describe the First Class Scout badge, and tell what each part stands for. Explain the significance of the First Class Scout badge. e. Repeat from memory the Pledge of Allegiance. In your own words, explain its meaning 2. Visit a Boy Scout troop meeting with your parent or guardian and, if possible, with your den members and leaders. After the meeting, do the following: a. Describe how the Scouts in the troop provide its leadership. b. Describe the four steps of Boy Scout advancement. c. Describe ranks in Boy Scouting and how they are earned. d. Describe what merit badges are and how they are earned. 3. Practice the patrol method in your den for one month by doing the following: a. Explain the patrol method. Describe the types of patrols that might be part of a Boy Scout troop. b. Hold an election to choose the patrol leader. c. Develop a patrol name and emblem (if your den does not already have one), as well as a patrol flag and yell. Explain how a patrol name, emblem, flag, and yell create patrol spirit. d. As a patrol, make plans to participate in a Boy Scout troop's campout or other outdoor activity. 4. With your Webelos den leader, parent, or guardian, participate in a Boy Scout troop's campout or other outdoor activity. Use the patrol method while on the outing. 5. Do the following: a. Show how to tie a square knot, two half hitches, and a taut-line hitch. Explain how each knot is used. b. Show the proper care of a rope by learning how to whip and fuse the ends of different kinds of rope.
6. Demonstrate your knowledge of the pocketknife safety rules and the pocketknife pledge. If you have not already done so, earn your Whittling Chip card. Ideas for Adventure Requirements: 1. Review Scout Oath, ScoulLaw. Scout Spirit is following the Scout Oath and Law in a scout's everyday life, not just while at scouting activities. 2. Here are some Trooo Ougstions to keep in mind when visiting a troop meeting. 3. Patrol names and emblems can come from these BSA Patrol Patche, or made up by the den. Patrol leader is a tough job. This adyice might be helpful. 4. It's best to organize this as a den activity since using the patrol method doesn't work with just a scout and his mom/dad. Work with a local troop's leadership well in advance to schedule your den's participation in their campout. 5. Have scouts practice knots at home. Review the knot pictures in the Webelos handbook. To check if the square knot is correct, both ropes on one side are in front of the bight and both ropes on the other side are behind the bight. For taut-line and two half hitches, the working end of the rope always goes around the standing end in the same direction - a common mistake is to reverse it after the first loop. These knots and rope care are great things to do on the Boy Scout campout. 6. Review the Whittlin' Chip reouirements. Den Meeting ldeas for Scouting Adventure:. Tell Scout Spjr"$_n0i-nute. Tell Patrol Splrit minute. Play Taut-line l-litch activity, Licorice Knots, Chain Gang Escape to practice knots.. Consider stafting a Patrol Staff that the scouts can take on to Boy Scouts, if they stay in their same gang.
SCOTJTING ADVENTURE THE RULES FOR SHARPENING A KNIFE l. Place the stones on a level surface. 2- Wet the stone with a little water. 3. Place the blade of the knife flat on the stone, then raise the back edge about the width of the blade itself, keeping the cutting edge on the stone. 4. Draw the knife straight back toward you. or move it shaight back and forth putting pressure on it only when you pull ittoward you. This is always betterthen moving it in circular fashion. 5. Turn the blade over and repeat on the other side. 6. Finish offon the sole ofyour shoe. It will take a half of an hour to sharpen a dull knife, but once sharp, a minute a day will keep it in perfect shape. POCKET KMFE SAFETY CIRCLE A pocket knifo safety circle is similar to an axe yard only smaller and on a individual level. To establish safety circle, grasp a closed pocket knife in your hand, ext nd your ann with the closed knife straight out in front on you, rotate body to either side while continuing to extend the closed knife-arm. No one or thing should be in the imaginary circle you have created. Also check your overhead clearance as this is part of your safety circle. Your *jackknife" should have a good stortr blade least 3 1/2 inches toug. This is the handiest kind scout knife which is a whole tool kit in itself. o A blade o A screwdriver o A bottle opener o Acanopener o A leather punch or awl. WHEN KNIFE IS NOT IN USE Usually a knife is best left, when not in use, laying down- When you put it aside for a minute, be sure to place it on its side, NOT on its back with &e blade up (think what might happen) and NOT stuck in the dirt or sand. 7' 'a, 7;"'2 t' -{,r
ffi ffi IMPROVISED SCU1PTURING TOOIS. For Webelos. Use a dull kitchen knife to cut the clay. A three-inch section of broomstick is used for pressing the clay into shape. An orange stick or ice cream stick is for detail work and smoothing the finished sculpture, A wire modeling tool can be made by shaping bobby pins as shown with needle-nosed pliers and fustening them to a six-inch dowel with carpet thread. Coat the wrapping with model cement or household cement.
SCOTJTNG ADVENTURE Family Picnic Games BALLOON BATTLE ROYAL (for boys and girls). lnflate balloons and tie with sting to children's belts in back. On signal, all try to burst others' balloons with their hands while protecting their own. BLIND HORSE TTIRNABOUT (for mothers and fathers). Dads are the blind horses and wear paper bags over their heads. Mothers are the riders. Horses and riders line up aborrt fifty feet from the finish line. On signal, horses are told to turn around fhree times and then start toward the finish line. Riders direct the blind horses with verbal signals ("Bear right,' ' 'Whoa!" "Bear left," etc.) but may not touch the blind horses. WHEELBARROW RELAY (for boys and girls). You need a real wheelbarrow for each team. Children of roughly equal weight sit in the wheelbarrows while other members of their teams take turns wheeling them to aturning line and back. WATER TOSS (for mothers and daughters). Mothers form a line and daughters line up facing them about frve feet away. Give each pair a balloon about half full of water. Mother tosses the balloon to daughter. If she catches it, she takes one step back and tosses the balloon backto her mother.ifthe mother catches it. she takes one step hclq and so on, until one of them drops it or the balloon breaks. MATCH SHOOTING (for all ages). For each provide a drinking straw and five wooden matches with the ends burnt or cut off. Place wastebaskets or cardboard cartons five feet from the shooting line. Players take turns shooting their matches by blowing them through the straw. STRAW AltD TISSUE PAPER RELAY (for whole families). Have equal number of players on each team. Give each playera drinking straw. Give the first player on each team a square oftissue paper. On signal, he sueks on his straw to lift the tissue and pass it to the next player, who must take it by sucking through his straw. He passes it on in the same fashion. If the paper falls it must be picked up with the straw. BANANA RtrLAY (for boys and girls). Divide Soup into equal teams. Give each player an unpeeled banana. On signal, the first player on each team puts his right hand behind his baclq holds the banana with his left hand, and peels it with his teeth. He then eats all the banana and tries to whistle. His whistle is the signal for the next player on his team to start peeling. DIP, DRIP, Al[D DIIMP (for any large group). Divide the group into two or more equal teams. In front of each teamplace abucket ofwaterandtwo small plastic cups, each with two small nail holes in the bottom. About twenty feet away, place two bottles with small necks, such as soda bottles. On signal, the first player on each team dips the plastic cups into the bucket, runs to the soda botles, and dumps any remaining water into them. He then runs back and hands the cups to the next player, who repeats the action, and so on, until the soda bottles are filled to a certain level. ffi,ffiw MAGIC RUBBER BAND. Place one rubber band overthe first two fingers of your right hand. Place a second rubber band over the tips of all four fingers of the same hand, twisting it between fingers. Now grasp the loop of the first rubber band with your left hand, bend the four fingers of the right hand, and pull the loop over all four fingers. Straighten the four fingers quickly and the first rubber band will jump mysteriously to the third and fourth fingers, as shown. Make it jump back to the first two fingers by again wrapping the loop over all four fingertips.