Baiting Hollow Scout Camp. Suffolk County Council, Boy Scouts of America. Challenge Pack

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Baiting Hollow Scout Camp Suffolk County Council, Boy Scouts of America Challenge Pack

Dear Scouts and Scouters: Welcome to Baiting Hollow Scout Camp! We know you have many choices for your summer camp experience and are glad you have chosen or are considering Baiting Hollow. We have assembled a great program for the scouts and leaders for the summer of 2017. Once again we have assembled an amazing staff that will ensure you and your boys have a summer camp experience of a lifetime. Within this Challenge Pack, you will find information on what to bring, policies and fees, the check-in schedule, the check-out schedule, and an introduction to our program areas. Our Challenge Pack is focused on the information leaders need to organize their unit s camping experience. To facilitate this process, we recommend that you make this Challenge Pack available to the adult leaders in your unit. Additional copies can be downloaded from the camp s webpage at http://www.sccbsa.org/bhsc. We look forward to sharing with you our long history of scouting excellence. If there is anything that we can do for you, please feel free to contact us by email or by calling the camp office at (631) 727-1614. Jim Grimaldi Camp Director James.Grimaldi@scouting.org

Troop Camping Payment Policies And Procedures In 2016, troops camping with us were given the opportunity to hold their preferred site for 2017 by paying a $100 Preferred Campsite Deposit before leaving camp. Troops that did not take advantage of this opportunity may still request a specific site with their Down Payment, but on a first come - first served basis. In all cases, Suffolk County Council requires that Down Payments totaling $500 by March 31, 2017 be received by the council to indicate your troop s intent to camp with us in 2017. 2017 Troop Payment Timeline $100 Preferred Campsite Deposit due: Before leaving camp 2016 (Payment of $100 made before leaving camp 2016 secured the same campsite for 2017) 2017 Camp Down Payment totaling $500 due: April 1, 2017 (Payments totaling $500 ** $100 Preferred Campsite Deposit plus $400 additional OR $500) Early Pricing Payment balance due: May 1, 2017 (Your troop s commitment for # of scouts at Early Pricing minus $500 Down Payment) All other campers at Regular Pricing due: 2 weeks before your arrival at camp *Payment for any additional scouts at Regular Pricing and all adults as per fee schedule **Any additional program fees can be paid at camp. ** Suffolk County Council and Baiting Hollow Scout Camp will no longer accept payments from individuals for Troop Camping participation. All payments for scouts coming to your troop s week of camp must be made by the troop. Each troop should collect payments from their scouts and then make payment to the council for their scouts and adults as a group. Our May 1st deadline for Early Pricing will apply to all troop payments made by that date. Payments made after May 1st are subject to Regular Pricing. Participant rosters will not be needed with payments. Any payment made to the council for our Rising Sun (provisional) program in an effort to apply the payment to a scout s participation in your week of Troop Camping will be returned to the payer with instructions to pay the troop directly. Please work with your troop families to insure that they understand these policies. Encourage your Scouts to sign up and pay your troop early so that your troop can take advantage of Early Pricing. All payments should be made by troop check payable to: Suffolk County Council, BSA. Information regarding camp refund policies can be found on our website at www.sccbsa.org/refundpolicy

Resident Camp Sessions Week 1: Week 2: Week 3: Week 4: Week 5: July 9th 15th July 16th 22nd July 23rd 29th July 30th August 5th August 6th 12th A Scout has two options: 1) He can come with his troop during one of the five sessions of Boy Scout Resident Camp. OR 2) He can come and stay with the Rising Sun (Provisional) unit during any of the five sessions of Boy Scout Resident Camp. The Camp provides the adult and youth leadership for the Rising Sun Unit. A Scout camping in the Rising Sun unit can participate in all of the programs as if he was camping with his home troop. Camper Fees Paid in FULL BEFORE May 1st Price May 1st and AFTER Troop Campers and Rising Sun (Provisional) Campers $350.00 $375.00 Second Week Campers $325.00 $350.00 Brother Discount (2nd or more Scouts form the same family) $25.00 Discount per Week $25.00 Discount per Week Shotgun Shooting Merit Badge $40.00 Additional Fee $40.00 Additional Fee Rifle Shooting Merit Badge $20.00 Additional Fee $20.00 Additional Fee Adult Fees Number of FREE Adults Additional Adults 2 FREE $75.00 each

Specialty Programs Specialty camps are provisional programs where the camp provides the adult and youth leadership. Each program allows a Scout to focus on one specific area of interest. Activities in these programs go above and beyond our normal camp offerings. Specialty Program Sessions CIT Program June 25 - July 15 Bridge Camp Science Camp June 25 - July 1 Aquatics Camp Field Sports Camp August 13-18 COPE / Climbing Camp Trail to Eagle Camp August 20-25 Individual scouts can register for Rising Sun and Specialty Camp programs on our website at www.sccbsa.org/summer-camp Counselor-in-Training (CIT) A Scout may enroll in the CIT program if he is at least 14 years old by July 1, 2017. Please see Staff Opportunities for more information. SESSION: June 25 July 15 MINI MINIMUM AGE: 14 COST: $405.00

Bridge Camp Bridge camp is a program for Scouts who have just bridged over from Webelos. During the day the Scout will be involved with our Brownsea - First Year Camper Program. At night, he will be in a campsite with other Scouts his age. Additionally, each Scout will have a chance to work on Totin Chip, Fireman Chit, and participate in all of the other camp programs. SESSION: June 25 July 1 COST: $375.00 Field Sports Camp Our Field sports program includes the opportunity to earn merit badges in rifle, shotgun, and archery shooting. Have fun tomahawk throwing and shooting sling shots. Scouts can earn NRA certifications in rifle shooting and NAA certifications in archery. SESSION: August 13 August 18 MINIMUM AGE: 12 COST: $405.00 COPE & Climbing Camp Project C.O.P.E. incorporates a series of outdoor challenges designed to foster problem solving and teamwork in a group setting. Our extensive challenge course includes low course elements, high course elements, plus climbing and rappelling on our Climbing Tower. SESSION: August 13 August 18 MINIMUM AGE: 13 COST: $375.00

Aquatics Camp Come splash into adventure at Lake Arrowhead by spending the week swimming, kayaking, canoeing, rowing, paddling, sailing, snorkeling, and lifesaving. Aquatics camp will also include motor boating and water skiing on Long Island Sound. SESSION: August 13 August 18 COST: $375.00 Science Camp Scouts attending science camp will work towards one of the STEM / NOVA awards. As a supplement to projects done at camp, local science related field trips are taken to provide Scouts with hands-on experiences in the sciences, technology, engineering, and mathematics. SESSION: June 25 July 1 MINIMUM AGE: 12 COST: $405.00 Trail to Eagle Camp Trail to Eagle Camp helps motivated Scouts walk down the trail to the Eagle Scout rank. Programs designed to help Scouts achieve required merit badges are scheduled. In addition, Scouts will have the opportunity to discuss with their District s Advancement Chairperson Eagle Scout project ideas, time management, and the required Eagle Scout paperwork. SESSION: August 20 August 25 MINIMUM RANK: FIRST CLASS RANK OR HIGHER COST: $375.00

Camp Facilities and Equipment Major facilities and equipment for your camping experience are furnished at camp. Your troop is responsible for conducting a check-in inventory with your tour guide to be sure that everything in your site is in good condition. Note carefully any damage which might exist when you arrive. If something is missing, please ask that it be replaced. If the camp cannot replace the item, make note of it on the inventory form. Be sure to check all inventories carefully before you sign the inventory form. You will then be responsible for all items on the inventory. Loss or damage to equipment will be charged to you at the end of the camp period. Other items available for your use are: pioneering gear, camp tools, and Dutch ovens. Rope is available for large lashing projects and Binder twine is available for lashing practice, making camp gadgets, and for camp crafts. A flag pole and a bulletin board are provided for each campsite. Each unit is expected to run a flag ceremony in their campsite to raise and lower the flag. At the minimum, units will be asked to post on the bulletin board a current roster of those attending camp, the daily inspection checklist and an updated fireguard chart, which will be provided. Other items that could be posted include: program schedules, waiter-duty schedules and advancement records, etc. All campsites have two cots in each tent. The camp does not provide mattresses. Each individual is expected to provide his/her own ground pad and sleeping bag. Please help us keep our bathrooms in the best possible condition. During your stay, if you notice that one of our bathroom facilities is not up-to-par, please notify a member of the camp staff. Communication Mailing Address: Name, Troop # Baiting Hollow Scout Camp 1774 Sound Avenue Calverton, NY 11933 Phone: 631-727-1614 Fax: 631-727-6323 An office manager will receive and deliver messages to scouts and leaders as necessary during the camp s business hours (9am-9pm). Incoming calls should be of the utmost importance. Parents are requested to leave there where abouts with a unit leader if they plan to be away from home during their scout s week of camp. It is recommended that the Scoutmaster have the name and number of an additional contact in case of an emergency.

What to Bring We strongly recommend that each item be labeled with the Scout s name and Troop number. This will be helpful when returning lost items. Lost and Found items should be brought to the Camp Office. Personal Gear Completed BSA Medical form with all necessary signatures (including Physicians signature) _ Medication (in original container labeled with scouts name and name of medication) Water Bottle Flashlight Extra Batteries Pens & Paper Scout Handbook Merit Badge Material (See Prerequisites) Watch Sleeping bag/blankets Pillow Towels Sunscreen Insect Repellent (nonaerosol) Pocketknife Mosquito Netting Day Pack Laundry Bag Spending Money ($30 recommended) Clothing Field Uniform (Scout Shirt and Shorts, Socks & Belt) Activity Uniform (Troop/ Scouting Shirt) Shorts Socks Long Pants Sweatshirt _ Underwear _ Long-sleeved Shirts _ Sturdy, Close-toed Shoes _ Poncho/Rain Gear _ Swimsuits _ Pajamas Toiletries _ Soap _ Tooth Brush _ Washcloth _ Shampoo _ Toothpaste _ Bath Towel _ Deodorant _ Comb/Brush Optional Items _ Camera _ Hat _ Water Shoes/Flip Flops _ Sleeping Pad/Mattress _ Sunglasses _ Cooler Patrol Gear _ First Aid Kit _ Patrol Flag _ Water Jug _ Lantern _ Saw _ Matches _ Propane/Batteries for Lantern _ Axe

The Camp Trading Post The Camp Trading Post has a variety of items available for your convenience. Here is just a sampling of some of the things that you will find Merit Badge Pamphlets Basketry Kits Woodcarving and Leatherwork supplies Walking Sticks Medallions Water bottles Camp Shirts, Sweatshirts and Polo s Patches Small gift items Mosquito Nets Batteries Flashlights Post cards And of course all the Snacks, Ice Cream, Soda, and Candy that you will need Hours of Operation Sunday - 1:00-5:00pm, 7:00-8:30pm Monday - 9:00am-12:00pm, 1:30-5:00pm, 7:00-9:00pm Tuesday - 9:00am-12:00pm, 1:30-5:00pm, 7:00-9:00pm Wednesday - 9:00am-12:00pm, 1:30-3:45pm, 8:00-9:00pm Thursday - 9:00am-12:00pm, 1:30-5:00pm, 7:00-9:00pm Friday - 9:00am-12:00pm, 1:30-5:00pm Saturday - 9:00am-9:30am, 10:00am-11:00am

General Policies Driving on camp roads is not permitted at any time for any reason. Few exceptions might be made under certain circumstances, but must be granted by the camp management. This includes dropping off equipment on Sunday and picking up equipment on Saturday. All vehicles must be parked in the parking lot. No Smoking in view of any youth. Smoking is prohibited in and around campsites, program areas, the dining hall, parade field and the Paddy Clarkin Field. Any Scoutmasters who chose to smoke may do so in the Parking Lot or behind the Training Center. Anyone who violates this policy will be given a warning and may be asked to leave. Visitors are required to sign-in at the camp office, regardless of the length of their stay. All visitors must sign in and sign out at the camp office. Scouts and Scouters must also sign in and sign out. Any scouts or leaders leaving during the week must sign out in the camp office before leaving and must sign back in upon return. Everyone at camp is required to wear the appropriate security bracelet. Individuals found in camp without a bracelet will be directed to the camp office and may be asked to leave. Close-toed shoes and a shirt must be worn at all times, except at the lake. This includes travelling to and from the shower and the lake. Scouts will be expected to follow the Buddy System at all times. Two adult leaders, at least one 21 or older, are required to be in camp at all times. Campers, scoutmasters, and visitors are not permitted to be in or around staff areas or living quarters. Troops must provide the camp office with a roster of all scouts and leaders staying at camp. A copy of the roster should be given to the Health Officer during Medical Rechecks. A copy should be posted on the campsite bulletin board. The Unit Leader should also have a separate copy. Program Closures due to inclement weather will be at the discretion of the Program Director after consultation with the Area Directors affected. Scoutmasters will be informed of any Program Closures by Camp Management. Program will be rescheduled at the discretion of the Program Director/Area Director. A Field uniform is mandatory for dinner. A Field uniform consists of the official Boy Scout Field Uniform shirt worn with either the Boy Scout pants or shorts, and Boy Scout belt and socks. Hats and neckerchiefs are optional based upon the unit s preference. An activity uniform is encouraged for all other times. An Activity uniform consists of any scout related t-shirt, preferably a troop shirt, worn with either the Boy Scout pants or shorts. (We are hoping every scout will have several scout t -shirts and shorts to wear.) Quiet Time must be observed in each campsite from 10:00pm to 6:00am. It is courteous to remember that others may be sleeping. Everyone should remain in their campsites during Quiet Time. No flames are allowed in tents. Personal tents must have a No Flames in Tent sign.

Alcoholic Beverages Prohibited Items Individuals found in possession of any amount of alcohol, regardless of age, will be asked to leave the camp without a refund. Illegal Drugs Individuals found in possession of any illegal drugs will be asked to leave the camp without a refund. Additionally, these individuals may be subject to criminal prosecution at the discretion of the Camp Director. Unlabeled Drugs All prescription drugs must be in the ORIGINAL CONTAINER with the ORIGINAL LABEL as provided by the Pharmacist. All legal drugs, prescription or non-prescription, are required to be kept in the Health Office. The only two exceptions are for those individuals carrying Epi-pens or inhalers, which must be presented to and inspected by the Health Officer at Medical Rechecks on Check-In Day. Expired medication will not be accepted. Individuals who refuse to comply will be asked to leave without a refund. Firearms No Personal Firearms are permitted. Bows and Arrows No Personal Bows or Arrows are permitted. Sheath Knives Pets Sheath Knives are not permitted to be worn on your person. Sheath Knives should be avoided as they are heavy and awkward to carry and unnecessary for most camp chores. The Improper use of a Sheath Knife will cause it to be confiscated and returned to the scoutmaster at Check-Out. No Pets are permitted (except Guide Dogs). Frequently Asked Questions Regarding Prohibited Items Question: My troop has traditionally invited parents to come out to camp one night during the week for a dinner in-site. Can we serve alcohol to the parents when they come out? Answer: NO! The BSA has a very strict but simple policy regarding the presence of alcohol on properties owned by the Boy Scouts of America. The answer is NO! No exceptions! Question: My son is taking Archery/Rifle Shooting merit badge and has his own bow/rifle. Can he bring it to camp to use during the merit badge? Answer: NO! All shooting sports equipment owned by the camp is maintained and tested according to the regulations set forth by the National Council. The camp is responsible for making sure that all equipment is in safe working order. NO personal equipment!

Personal Health Medical personnel are at camp 24 hours a day. Even if first aid is administered in the campsite, the incident must be reported to the camp s Health Officer. The Health Lodge staff can handle most minor injuries. However, if further medical attention is required, the patient will be seen by the Camp Physician or will be brought to a local hospital. It is the responsibility of the unit leaders to process all charges for medical expenses through the unit s insurance policy, to have the expenses paid by the unit leader, or to have the expenses billed to the patient s family. Baiting Hollow Scout Camp and Suffolk County Council are not responsible for the payment of medical bills. Out-of-council units are required to provide a copy of their unit accident insurance certificate. BSA has issued a new Annual Health & Medical Record effective March 1, 2014. Only this new printing can be accepted. Physical examinations and health histories must be updated annually. Boy Scout Summer Camp programs require Parts A, B, & C of the form for all scouts and leaders. Part C must be signed by a doctor and copies of health insurance cards must be provided with the form. Copies of the new form can be downloaded from the following link: BSA ANNUAL HEALTH AND MEDICAL RECORD (CLICK HERE). Please be sure parents have filled out the forms completely and signed in all the applicable places before checking-in at camp. All prescription drugs must be in the ORIGINAL CONTAINER with the ORIGINAL LABEL as provided by the Pharmacist. All legal drugs, prescription or non-prescription, are required to be kept under lock-andkey at the Health Office. The only two exceptions are for those individuals carrying Epi-pens or inhalers. If a parent does not want to send the entire prescription with his/her scout, he/she can pick-up an extra bottle with a copy of the original label from the Pharmacist. Personal cleanliness is the number one item in the prevention of illness. There is no substitute for soap and hot water. Hot showers are located throughout camp. Be sure that every camper stays clean. Showers should be taken daily along with a tick inspection. Separate shower facilities are available for adult leaders 18 years of age or older. The camp staff cleans the shower facilities daily. If you find a facility dirty, please report it to the staff immediately. Your Camp Commissioner will conduct daily inspections of your campsite to insure the health and safety standards are being upheld. A non-aerosol insect repellent is recommended to reduce the likelihood of insect and tick bites. Aerosol insect repellents are extremely flammable and therefore can be dangerous. Insect netting is also suggested and available for sale on a limited basis at the camp trading post. Some areas of camp require extra caution. Parts of the camp contain poison ivy, sticker bushes and potentially swampy areas. Please caution your scouts to utilize the Buddy System and stay on the marked trails.

Experience Tells Us Last year, one of the comments made by Scoutmasters in their evaluation suggested need for a section telling about experience has shown us that This is a collection of what experience has taught us regarding merit badges and advancements: Summer camp is not a merit badge mill, where you pay a fee to get five badges automatically. Instead, camp offers merit badges as one portion of the overall program. The first year Scout camper, generally speaking should try no more than two merit badges ( and one of those should be a handicraft badge). Others will argue this point. We won t argue: we ll let you have the boy take as many badges as he wants, but experience shows us that. You should plan on a maximum of the three merit badges per week per boy. Some have earned upward of six, but this is an exception. The most difficult badges to earn are those requiring a great deal of physical skill, coordination and stamina such as lifesaving and rifle/shotgun. Complete advance written work at home, camp is not an ideal classroom for written work and the prepared Scout comes to camp with all written work already done. Boys should try doing something new at camp and get a well-rounded experience. Try a handicraft badge, nature badge and an aquatic or camp craft badge combination. You should come to camp prepared. Have patrols already organized. Work on ideas as patrols and have the patrol leaders represent the group at camp Your campsite is your home for the week so work at making it comfortable by bringing banners and flags to dress it up. You should schedule time for rest. That s right. Too often you don t take time to sit and enjoy the beauty of the camp around you. Don t keep such a pace that you miss the trees, the nature, the clean fresh air. Top Troops show their spirit. The troop that comes to camp with ideas and spirit and challenges make the rest of the camp come alive. Bring your troop-cheer to camp and show everyone that your number one. Be flexible. Each week, many boys attend camp and while staff is there to meet everyone s needs, a Scout is friendly, cheerful, and courteous. We need to practice the Scout Law in camp when dealing with others. Communicate: If you have a special need or want to do something spectacular, tell us about it and we ll give it our best shot. One last thing, we want to make this the best camp on the East Coast. If you have any suggestions, we ll gladly listen to you and your ideas.

The Camp Scoutmaster A Few DO s and DON TS DO Set a tone and example that will give your troop real class. Insist on manners, good fellowship, clean sportsmanship, clean fun and a clean camp. Allow patrols to plan and carry out activities they developed. This is accomplished by PLC (Patrol Leader s Council) meetings prior and during camp. Have enough programs to keep everyone busy, BUT Allow for and suggest some time when a scout can go and do something with a pal. Keep the OUTING in Scouting. Be sure there is personal achievement, advancement possibilities and fun in the program. Counsel each scout on the appropriate number of Merit Badges he should be working on. There is more to camp than the merit badge program! Keep in touch with what is happening in the unit. Get verbal reports from the Senior Patrol Leader on a daily basis. Make the method succeed by expecting and helping it work. Plan an after-hours program in your site during the evening. DON T Allow too many activities to be scheduled. Camping should be a relaxing experience. Be alarmed if things happen that are not in the schedule; some circumstances warrant changes in plans. Engage in activities that can be done better in town, like baseball and football. Judge the success of the camp experience by the number of merit badges earned. Miss out on a golden opportunity because it crops up at a time that you are too tightly scheduled to take full advantage of it. Give scouts a title and leadership positions and then do all the leading yourself. You are there as an advisor and counselor. Permit a camp violation, or errors in operation to persist or continue correct it immediately. A scout camp is a training camp. Be kind, but firm when necessary.

The Camp Senior Patrol Leader Before Camp: Plan the program with your Scoutmaster by following the instructions in the Leader s Guide. Call at least two (2) meetings of the Patrol Leader s Council. Use the first meeting to help you plan the program and the second to make the arrangements. Make sure that each patrol has its own Patrol Flag, Patrol Yell and Patrol Cheer. Bring the patrol flags to all flag ceremonies. Working with your Troop Quartermaster, check on troop equipment that will be needed and make tent assignments before you leave for camp. Instruct Patrol Leaders to strive for advancement objectives for each scout in his patrol. Check List at Camp: On arrival, post on bulletin board: Advancement Charts, Troop s program for the week, FireGuard Chart, Duty Roster, Emergency Procedures. Represent your Troop at the Senior Patrol Leader s Meeting (Sunday, 4:45pm, Training Lodge) Conduct flag ceremonies in your own campsite. After lunch, conduct a meeting of the Patrol Leader s Council to review the program for the next day. Designate responsibility for each activity Have Patrol Leaders report on the advancement of each scout in his patrol Discuss the results of the morning inspection with the Patrol Leaders. Follow through with all of your assignments. REMEMBER: As the Senior Patrol Leader your leadership to the troop will directly influence the success of your troop s week at camp. Provide strong leadership at camp as you do the rest of the year.

Planning Your Troop s Program First and Foremost A good program is a flexible program! Elements of a Good Program Patrol Activities: The patrol method is the preferred method of Scouting. Camp provides a weeklong opportunity to make it come alive. Troop Activities: A great opportunity to allow your Junior Leaders to lead and build troop spirit. Camp-wide Activities: A weekly highlight; a time to make new friends and share new experiences. Conservation Projects: An opportunity to leave behind a positive mark. Advancement Opportunities: Every scout progressing along the Eagle trail. Free Time: Time to grow, think, and enjoy the programs that interest you most. Planning Ideas Determine the activities you think the troop would enjoy. Determine the need for advancement in the troop. Rank Advancement Merit Badges Compare the troop program ideas with the existing summer camp program. The Camp Commissioner and Program Director are great people to talk to if you find you are having trouble creating an appropriate schedule!! A Scout is Reverent Religious services are a camp-wide activity; no other program will be allowed to take place during these times. Scouts and scouters are strongly encouraged to attend. Interfaith Service The interfaith service is a non-denominational service for all scouts and scouters. The time and date of the interfaith service will be announced at the Scoutmaster/SPL meeting on Sunday. Vespers On Friday evening at 7:30 the camp will be offering three vesper services. There will be a Protestant Service, a Catholic Service, and a Jewish Service.

Progressive Programming What is Progressive Programming? Progressive programming is a philosophy that asserts that scouting programs should be age appropriate. Progressive programming also tells us that we should have something for everyone. Only when programs are age appropriate can scouts reap the full benefits of what the program has to offer. How does it fit into Baiting Hollow s Program? In incorporating the ideas of progressive programming, there will be certain merit badges and activities that will have an age requirement. We ask for your assistance in enforcing the following age requirements. Progressive Programs Age Requirement Program 12 years old Lifesaving, Rifle, Wilderness Survival, Shotgun 13 years old Climbing and C.O.P.E. 14 years old Island Venture Program, C.I.T. Corps 15 years old BSA Lifeguard, Eligible for a staff position Please refer to the Merit Badge Pamphlet to determine if the merit badges selected by each Scout are age appropriate. Merit Badge Pre-Requisites The camp staff takes pride in the fact that any merit badge awarded at camp was fulfilled as intended. No merit badge requirements will be waived or changed due to the camp setting. In other words, every requirement must be met, including those that cannot be done at camp. Some requirements are simply impossible to accomplish at camp, while others are difficult and time consuming and a few are better off done before coming to camp. Requirements listed as pre-requisites will not be covered during the weekly merit badge sessions. However, the camp staff will be more than happy to assist scouts with these requirements during available times. No scout should come to camp without knowing beforehand what merit badges he plans to take, what the requirements are and which requirements should be prepared before coming to camp. BE PREPARED! To satisfy that a pre-requisite has been successfully completed, the scout must demonstrate evidence of such or provide the counselor with a signed note from his Scoutmaster. The note must include: the name of the merit badge, the requirements completed, a description of how the scout satisfied the requirements and the scout s name.

Program Areas Aquatics The aquatics program consists of the swimming area, and the boating area. Fishing is allowed in Lake Arrowhead in the area by the spillway. Fishing is only allowed off the rowboats only during early morning programs. Whether you come down to the waterfront to play on the Blob, go sailing, or spend some time perfecting your kayak skills, you are guaranteed to have fun. Always remember to BRING A BUDDY. The aquatic staff will give swimming lessons to anyone that asks. Brownsea Baiting Hollow s first-year camper program is a program designed to provide campers with a jump start towards the Scout through First Class Ranks, while still allowing them to participate in their own Troop s program, special events and the merit badge program. Scouts will be formed into patrols depending on current advancement. The patrols will meet for advancement training and to prepare for the overnighter. Sign-ups for the Brownsea program will take place at the same time as the merit badge sign-up fair. Additionally, Totin Chip and Firem n Chit will be taught. C.O.P.E/Climbing Open climbing sessions as well as the climbing merit badge are offered to allow everyone the opportunity on the climbing wall. Long pants are required for the Climbing Merit Badge and encouraged for free time climbing. Under no circumstances will participants be able to use personal climbing equipment. You must be 13 years old to take the Climbing Merit Badge or participate in Project C.O.P.E. Project C.O.P.E runs as a 3 hour session Monday thru Friday. Scouts have the option of choosing the morning or the afternoon session. Crafts In the Craft Lodge you can carve a neckerchief slide, weave a basket, make leather projects or sculpt a model. The craft center offers six merit badges, some of which require the scout to purchase a kit and/or supplies from the Trading Post. Estimated costs are displayed under a prerequisite. Scoutcraft Scoutcraft is full of things to do and outdoor skills to learn. At Scoutcraft you can earn Totin Chip, Firem n Chit, Paul Bunyan Woodsman, in addition to 8 other merit badges. Some of the activities that Scoutcraft has to offer include: cooking demos, matchless fires, rope making, instructional knot tying and lashing, orienteering courses, wilderness survival tips, pioneering competitions, woodsman skills, signaling, and no utensil cooking.

Island Venture Island Venture is a unique program for older scouts. Scouts must be 14 or older in order to participate. The program will run in the afternoon as a 3 hour session. On Monday, scouts will be broken up into patrols and will be given a menu of activities in which to choose from. The week s program will be decided on entirely by the scouts. There are three merit badges associated with the program, Citizenship in the Nation, Personal Fitness and Public Speaking. Scouts will have the option to choose one of these merit badges to work on during the week if the patrols choose to. Merit badge instruction will be handled as an independent study based on each scout s individual needs. Each patrol will also complete a major project goal during the week. Some activities that will be available Tomahawk Throwing Canoe/Kayak on the Sound Hiking Trip COPE & Climbing Leave No Trace Campout Advanced Orienteering and Map Design Bridge Building Competition Shotgun Range (Range Fees Apply) Nature and Ecology Our Nature and Ecology Center (NEC) offers sixteen merit badges, more than any other program area. The NEC staff will also be available to offer nature hikes and provide fishing tips. In conjunction with the Scoutcraft staff, the NEC staff will be offering a seminar on Leave No Trace. Shooting Sports In addition to Archery, Rifle and Shotgun Shooting merit badge, scouts can also participate in any of the open shoots. Anyone can participate in the open shoots, but you must be 12 or older to take either the Archery or Rifle merit badge. For those interested in Shotgun, you must be at least 13 years old and there is an additional fee of $40.00 for the program. There is a $20.00 additional fee associated with Rifle Shooting merit badge. Those people interested in Shotgun should speak with the shooting sports director on check in day.

Check-In Day Check-in begins at 1:00pm on the Sunday of your week of camp. Units arriving early will not be permitted to check-in ahead of time. Units that will be requiring special check-in accommodations must notify the camp at least two weeks prior to scheduled arrival. Check-In Schedule 1:00 Check-In begins We encourage units to arrive with as much gear as possible loaded in one vehicle. If needed a camp staff member will use a camp vehicle. Each unit will send one adult leader to the camp office to check the unit in, hand in a roster, and turn over any outstanding balances. Trucks with gear will be permitted to unload one-by-one at the discretion of the Officer-In-Charge. Your staff guide will meet your unit in the parking lot. 1:30-4:45 Medical Checks & Swim Tests Medical re-checks will take place. All Medical forms and medications must be turned into the Health Officer at this time. Please make sure that both a parent/guardian and the scout s physician sign all of the medical forms. If any scout plans on participating in the C.O.P.E. program his parent/ guardian must also fill out and sign the release form found on the back of the medical form. Camp Tour & Dining Hall Orientation Your staff guide will take you on a tour of camp, pointing out all program areas, main buildings, and other areas of importance. All units are required to go through a Dining Hall orientation. 5:00 Leaders Meeting & SPL Meeting: Both at the Training Lodge Be sure to bring your SPL and ASPL. They are the youth leadership for your troop. It is important they are well informed about the week s events. 5:50 Retreat: Parade Field 6:00 Family Dinner 7:20 Merit Badge Sign-up Fair: 8:30 Opening Campfire: Campfire Arena

Family Day Check-in day at Baiting Hollow is also our Family Day. During this day, parents will have the opportunity to tour the camp facilities and get a taste of all the exciting activates that Baiting Hollow has to offer. As part of Family Day, all families are invited to visit camp, take the camp tour, and stay for a chicken barbecue. We strongly encourage all parents to stay for Family Day. The chicken barbeque dinner costs $7.00 per person. Tickets can be purchased at the camp office on the day of your arrival until 4:00pm. There will be a flag retreat ceremony at 5:50pm and dinner will be served promptly at 6:00pm. Parents, family members, and friends then have the opportunity to leave camp before dark or stay for the opening campfire at 8:30pm. (Please leave the family pet at home) For planning and logistical reasons this is the only meal that all parents are invited to come enjoy at camp. If your troop holds a parent s night at any other time please do not plan on the camp s food service to provide food for that event. Merit Badge/Program Sign-up Fair WHERE: Paddy Clarkin Field (Across from the Dining Hall) WHEN: 7:20pm, Check-in day Scouts will have the opportunity to sign-up for merit badges and/or programs that they are interested in pursuing. Please be sure your scouts have a schedule planned prior to the Sign-up Fair. This sign up is used for planning the programs for the week therefore it is important that all scouts sign up for all the programs they wish to participate in. Area Directors representing all of the program areas will be on hand to answer any questions. Some programs have limits on how many scouts can participate. Scouts should sign up for the program they have the most interest in first.

Merit Badge Notes Merit Badge Applications Units will be responsible for providing their own blue cards. Please try to have all merit badge cards completed, including unit leader signatures, before coming to camp. Blue cards must be presented to the counselor during the first session of a merit badge. Most Merit Badge cards will be returned Friday night before dinner. The remainder of the cards will be available at 7:00am in the Training Center. At this time Scoutmasters can also iron out any problems with blue cards. All area directors and the program director will be available at this time. Merit Badge Counselors All merit badge counselors are TRAINED members of the camp staff under direct supervision of the Program Director. Recognized merit badge counselors at camp may not necessarily be recognized counselors in the community, but all are fully qualified instructors in their fields and are approved by the Council Advancement Committee. Merit Badge Requirements At no time will any member of the camp staff waive a requirement. Camp conditions may require the limitation of optional requirements. In order to receive a successful completion, a scout must complete all the requirements published in the most updated version of each merit badge pamphlet. Requirements cannot be waived or grandfathered. Partial Completions If a scout has completed only part of the requirements for a merit badge, he will be given a Partial. A partial completion on a blue card states which requirements have been completed. This form will be valid until the scout s eighteenth birthday and will be honored at camp and at home. However, it is important to note that any counselor has the right to re-test or ask for proof that the scout has indeed successfully completed the requirements for which he was signed off. By Appointment If a badge is offered, By Appointment it is the responsibility of the scout to make contact with the merit badge counselor. In essence, the badges will be treated as an independent study.

Slide Show DVD Order Form Troop # Campsite Date Week of Camp Name Phone # Address City State & Zip # of Copies $5.00 each DVDs will be available for pick up on Saturday Morning. Only a limited number of DVDs will be made so be sure to reserve your copy ahead of time. The DVDs have all the necessary software for you to run the program on your home computer. This completed form is to be handed in to your Scoutmaster who will hand it in to the Camp Office on Sunday. No money is necessary then. The balance can be paid when the DVDs are picked up on Saturday morning. The camp will accept cash, check (made payable to Suffolk County Council, BSA) or credit card. Please do not include you payment in the check for camp fees. We ask that you write out a separate check.

Troop Shirt Order Form Troop # Campsite Date Week of Camp Name Phone # Address City State & Zip Baiting Hollow Annual T-shirt with Troop Number Customized on Sleeve $15.00 each (S-L) *** T-shirt Color and Logo will be determined as we get closer to the start of camp***

Check-Out Day If your unit requires accommodations other than what is listed below, you must notify the camp two weeks prior. Check-Out Schedule 7:00am 7:50am 8:00am 9:00am 10am 11am Merit Badge Questions: Training Center Each unit will have the opportunity to send a representative to iron out any problems with blue cards. All Area Directors and the Program Director will be on hand to answer any questions. Morning Flag Ceremony Breakfast Site Check-Out Your staff guide will meet you at your campsite and take you through the check-out procedure. Closing Ceremonies: Parade Field Parents are invited and encouraged to attend our closing ceremonies. Plan to be out of Camp by this time (We ll see you next year!) Before you leave don t forget to Sign-up your unit for the summer of 2018 Pick up your copies of the camp slideshow Hand-in your Leader Evaluation Survey - It is very important for us to receive your feedback in order to improve the program for coming years. Campfires The Baiting Hollow Staff puts on two campfires, an opening campfire Sunday evening and a closing campfire on Friday evening. Both are held in the Campfire Arena and start at 8:30pm. Parents, visitors, and guests are welcome to see either of the shows. Visitors must check-in at the Camp Office and pick-up a visitor s bracelet.

Staff Opportunities Baiting Hollow Scout Camp is currently looking for energetic, hardworking and dedicated individuals to fill staff positions for the summer camping season of 2017. You must be at least 15 years old in order to qualify. Interested individuals can pick up an application at the Council Service Center. The camp has a variety of positions to fill including some leadership positions (i.e. Area Directors) that require you to be 21 or older. For more information please call the Council Service Center at 924-7000. Counselor-In-Training Corps The Counselor-In-Training (CIT) program is an intense three-week training program designed to see if you have the leadership ability and scout skills to become a future camp staff member. You must be 14 years old by June 1, 2017 in order to qualify for a position in the program. Training topics include teambuilding, merit badge instruction, basic camp operations, song leading and campfires. Each scout will be given the opportunity to work on one merit badge a week. Our CITs will be working side-by-side with experienced staff members learning the trade hands-on. After the three-week program is over, the Camp Management Team will evaluate each CIT. Those that are successful in the program are invited to volunteer for the remainder of the summer. It is not necessary to have been a CIT prior to working on staff Questions?? Want to Join?? Contact Jim Grimaldi, Camp Director: james.grimaldi@scouting.org or (631) 924-7000

Baiting Hollow Scout Camp Suffolk County Council, Boy Scouts of America Program Pack

General Daily Schedule *All programs follow the Daily Schedule unless noted otherwise. 6:30-7:20 Early Morning Period 7:50 Morning Flag 8:00 Breakfast 9:00-9:50 Period 1 10:00-10:50 Period 2 11:00-11:50 Period 3 12:15 Lunch Mon-Thurs in Dining Hall Friday in-site Lunch 1:00-1:30 Siesta 1:30-2:20 Period 4 2:30-3:20 Period 5 3:30-5:00 Open Time 5:00-5:45 Troop Time 6:20 Evening Flag 6:30 Dinner 7:30-8:30 Evening Period A 8:30-9:30 Evening Period B 10:00 Taps

Master Schedule The Time a merit badge is offered is marked with an Merit Badge / Program Archery Art Astronomy Basketry Black Powder Class Bird Study Period 1 9:00-9:50 Archery Practice Period 2 10:00-10:50 Period 3 11:00-11:50 By Appointment Period 4 1:30-2:20 Available During Evening Period B, 8:30-9:30pm By Appointment Brownsea Session 1 (9:00-12:00) Camping Canoeing Citizenship in the Nation Climbing Cooking Period 5 2:30-3:20 Archery Practice Available only through Island Venture Program Climbing Practice Climbing Practice C.O.P.E Session 1 (9:00-12:00) Session 2 (1:30-4:30) Emergency Preparedness Energy Entrepreneurship Environmental Science Firem n Chit Not a merit badge First Aid Fish and Wildlife Management Fishing Forestry Geocaching Geology By Appointment By Appointment By Appointment

Merit Badge Period 1 9:00-9:50 Kayaking Leatherwork Lifeguard BSA Not a merit badge Lifesaving Mammal Study Mountain Man Not a Merit Badge Mile Swim BSA Not a merit badge Nature Oceanography Orienteering BSA Stand Up Paddleboarding Not a merit badge P.B. Woodsman Not a merit badge Personal Fitness Pioneering Pottery Public Speaking Reptile and Amphibian Study Rifle Shooting Rowing Sculpture Shotgun Shooting Period 2 10:00-10:50 Period 3 11:00-11:50 Period 4 1:30-2:20 ALL DAY PROGRAM (9:00 5:45) (9:00-10:30) (10:30-12:00) Soil and Water Conservation Small Boat Sailing Space Exploration Sports Swimming By Appointment Available only through Island Venture Program Available only through Island Venture Program Swimming Lessons Period 5 2:30-3:20 Rifle Practice

Merit Badge Period 1 9:00-9:50 Totin Chip Not a merit badge Weather Wilderness Survival Woodcarving Period 2 10:00-10:50 Period 3 11:00-11:50 By Appointment Period 4 1:30-2:20 Period 5 2:30-3:20

Lifesaving Aquatics Badge Pre-Requisites & Notes Difficulty Swimming Blue Swimmer Bring long sleeve shirt and pair of pants for inflation Blue Swimmer, Swimming MB highly recommended. Age Requirement: Must be 12 or older Merit Badge Class meets for 90 minutes Aquatics - Swimming Schedule * Lifesaving Merit Badge meets for 90 minutes. ** Swimming Lessons are open to both Scouts and Scouters Medium Hard Canoeing Blue Swimmer Medium Kayaking Blue Swimmer Medium Rowing Blue Swimmer Medium Small Boat Sailing Blue Swimmer Medium Time Period 1 9:00-9:50 Period 2 10:00-10:50 Period 3 11:00-11:50 Period 5 2:30-3:20 Merit Badge Swimming Lifesaving* (9:00-10:30) Swimming Lifesaving* (10:30-12:00) Swimming Lessons** Mile Swim BSA Swimming Aquatics - Boating Schedule Time Period 1 9:00-9:50 Period 2 10:00-10:50 Period 3 11:00-11:50 Period 5 2:30-3:20 Merit Badge Kayaking S.B. Sailing Canoeing S.B. Sailing Rowing Stand Up Paddleboarding Canoeing Kayaking Aquatics - BSA Lifeguard Schedule Time BSA Lifeguard 9:00-5:45 Meet at Swimming Area

COPE & Climbing Badge Pre-Requisites & Notes Difficulty Climbing Project COPE Time Consuming Age Requirement: Must be 13 or older A Pair of Long Pants Required Parent/ Guardian must sign COPE Release Age Requirement: Must be 13 or older Medium Medium COPE Schedule Time C.O.P.E. 9:00 12:00 Session #1 1:30-4:30 Session #2 Climbing Schedule Time Period 1 9:00-9:50 Period 2 10:00-10:50 Period 3 11:00-11:50 Period 4 1:30-2:20 Period 5 2:30-3:20 Merit Badge Climbing Climbing Practice* Climbing Climbing Climbing Practice* * Climbing practice times are for Scouts enrolled in Climbing Merit Badge

Crafts Badge Pre-Requisites & Notes Difficulty Art Req. #6 Easy Basketry $20.00 for supplies (prices as of the printing, may vary) Easy Leatherwork $18.00 for supplies (pricing as of this printing, may vary) Medium Pottery NONE Medium Sculpture NONE Easy Woodcarving $10.00 for supplies, Must have Totin Chip (prices as of this printing) Medium Crafts - Schedule Time Period 1 9:00-9:50 Period 2 10:00-10:50 Period 3 11:00-11:50 Period 4 1:30-2:20 Period 5 2:30-3:20 Merit Badge Sculpture Basketry Pottery Woodcarving Leatherwork *ART - By Appointment

Island Venture Badge Pre-Requisites & Notes Difficulty Citizenship in the Nation Must be enrolled in Island Venture Program (Age 14 and up) Req. #2 Personal Fitness Req. #1b, 8 Must be enrolled in Island Venture Program (Age 14 and up) Public Speaking NONE Must be enrolled in Island Venture Program (Age 14 and up) The above merit badges are only offered through Island Venture. Island Venture scouts must have a COPE wavier signed Medium Medium Medium Island Venture - Schedule Island Venture 1:30-4:30 *Individual programs and merit badges will be based on the scouts needs that enroll into Island Venture. The program will be designed, planned and carried out by the scouts under the advisement of the staff. Additional Merit Badges Badge Pre-Requisites & Notes Difficulty Sports Req. #4,5a Medium Entrepreneurship NONE (Age 12 and up) Hard

Nature & Ecology Center Badge Pre-Requisites & Notes Difficulty Astronomy NONE Hard Bird Study Req. # 5, 6, 8 Hard Energy Req. # 4,8 Medium Environmental Very Time Consuming Very Hard Science Age Requirement: Must be 12 or older Fish and Wildlife Req. # 5, 7 Hard Management Fishing Must have own gear, Must have earned Totin Chip to Medium fillet a fish. Forestry Req. # 5, 7 Medium Geology NONE Medium Mammal Study NONE Easy Nature NONE Medium Oceanography Req. #7,8 Medium Reptile and Amphibian Study Soil and Water Conservation Space Exploration Req. #8 NONE Easy Easy $15.00 for supplies (price as of this printing) Medium Weather NONE Medium Nature & Ecology Center - Schedule Time Period 1 9:00-9:50 Period 2 10:00-10:50 Period 3 11:00-11:50 Period 4 1:30-2:20 Period 5 2:30-3:20 Evening Period B 8:30-9:30 Merit Badge Environmental Science Soil & Water Nature Weather Soil & Water Space Exploration Geology Energy Fish and Wildlife Environmental Science Mammal Study Space Exploration Mammal Study Oceanography Reptile and Amphibian Astronomy By Appointment - Bird Study, Fishing & Forestry

Scoutcraft Badge Pre-Requisites & Notes Difficulty Camping Req. #4b, 7b, 8d, 9 Medium Cooking Good idea to start menus ahead of time (Req. #5, 6, 7) Medium Req. # 7 can t be completed at camp. Emergency Req. # 1, 2c, 8c Medium Preparedness First Aid NONE Easy Geocaching Req. #7, 8, 9 Hard Orienteering Bring compass if you have one, Req. # 7 Medium Pioneering Req. # 6, 7 Medium Wilderness Survival Req. #5, camping experience helpful. Age Requirement: Must be 12 or older Medium Scoutcraft - Schedule Time Period 1 9:00-9:50 Period 2 10:00-10:50 Period 3 11:00-11:50 Period 4 1:30-2:20 Period 5 2:30-3:20 Merit Badge Camping First Aid Geocaching Camping Emergency Preparedness Pioneering Cooking Orienteering *Wilderness Survival Cooking Emergency Preparedness Pioneering Camping First Aid *Wilderness Survival By Appointment - Totin Chip, Firem n Chit & Paul Bunyan Woodsman *Wilderness Survival Overnighter - Thursday into Friday (Depart Scoutcraft at 3:30 Thursday afternoon and return to campsite by 7:00 Friday morning) Brownsea - Schedule Brownsea 9:00 12:00 *Optional Overnighter - Wednesday into Thursday (Depart Brownsea Island after dinner and return to campsite in time for breakfast)