Camp Jeremiah Johnson

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Camp Jeremiah Johnson 2015 Program Guidebook Utah National Parks Council Boy Scouts of America 1

U T A H N A T I O N A L P A R K S C O U N C I L, B O Y S C O U T S O F A M E R I C A Camp Jeremiah Johnson 2015 Utah National Parks Council, Boy Scouts of America 748 North 1340 West Orem, Utah 84057 Phone 801.437.6222 Fax 801.437.6240 Tour Permit Fax 801.437.6239 www.utahscouts.org This publication may be copied and distributed, in part or in its entirety, to promote the Scouting programs and camps of the Boy Scouts of America and the Utah National Parks Council. Duplication of this guide, in part or in its entirety, for commercial gain or profit is prohibited. 2

May 12, 2015 Dear Leaders, We are thrilled that you will be joining us at Camp Jeremiah Johnson this summer. Thank you for taking the time to read and become familiar with details found in this Leader s Guide. Our theme for 2015 is Pioneering the Wild West. As a leader, there are several areas that will be of great importance but nothing is more important than safety; safety for the Cub Scouts, safety for the leaders, and safety for the camp staff. Camp is designed to be fun, build positive experiences, promote physical activity and offer an opportunity for boys to interact with other Cub Scouts, Boy Scouts, Venturers and adults. There will be camp staff present; however, your attentiveness and involvement at camp are vital for a successful Day Camp experience. We look forward to meeting you. See you soon. Sincerely, Jeremiah Johnson Camp Leadership 748 North 1340 West Orem, Utah 84057 P 801-437-6222 F 801-437-6240 www.utahscouts.org 3

Mission Statement It is our mission to strengthen participants (both leaders and youth), to provide physical, mental, and spiritual challenges to all who attend, in a setting of fun and adventure while giving participants an opportunity to practice Scouting in the outdoors. 2015 Camp Changes The new and exciting Cub Adventures program have been incorporated into Camp Jeremiah Johnson activities. As a result, there will be some changes in how camp programming is carried out. When you arrive at camp this summer at check-in you will be asked how many wolves and bears are in your group. These youth will be assigned to different groups. You will need to bring at least one leader for each group. Before You Go Like any activity, preparation is critical for success. As you plan and prepare to attend Day Camp, keep the following things in mind. You will need to make sure you have these things with you: Health forms for both adults and youth Day Camp registration receipt Roster of youth and leaders attending camp Guide to Safe Scouting Parental permission slips Medications needed while at camp To Check In at Camp You Will Need Health forms for both adults and youth Roster of youth and leaders attending camp Day Camp registration receipt Things You Can Leave In the Car Guide to Safe Scouting Parental permission slips The following items aren t absolutely necessary but recommended: Camera Light Jacket (it s awfully cold in the morning) Water bottle Lunch or money to purchase lunch Money for General Store Please ask your youth to leave the gold neckerchief slides at home. With all the running and jumping they are easily lost. A knot in the neckerchief works great! Dates to Remember Special Needs Day Monday, June 8 th Out of County Day Monday, July 6 th Webelos Overnighters June 19 th 20 th, July 18 th 19 th 4

Camp Reservations Go to www.utahscouts.org Cub Scout Schedule 7:15-7:45 Check-in 7:45 7:55 Opening Ceremony 8:00-10:35 Session 1-4 10:40-11:10 Lunch 11:15-12:50 Session 5-6 1:00-1:15 Closing Ceremony Girls Schedule 2:30-3:00 Check-in 3:00 3:15 Opening Ceremony 3:20-5:15 Sessions 1-3 5:20-6:00 Dinner/Catapult Competition 6:05-7:20 Sessions 4-5 7:25-7:45 Closing Ceremony Who pays for camp? Youth and leader fees pay only a portion of the total expense of camp. Major expenses such as building and facility maintenance, new equipment purchases and new additions to program areas are provided by the Utah National Parks Council from sources such as Friends of Scouting, special events and direct donations. Leader fees in the amount of $6.00 assist in paying basic costs such as water, electrical and sanitary needs. Refund Policy Qualified refunds are made to units, not individuals, since fees are generally paid to the camp by the unit and not individuals. Participant fees are transferable up to the day of camp and are refundable when notice is given two weeks prior to the day of your scheduled camp arrival. Any and all refunds issued will be done by check from the Council Service Center in Orem, NOT from the camp. Rain-Out Days If you have the unfortunate experience of arriving at camp and it begins raining to the point that camp needs to be canceled, please call within two weeks to reschedule. After the two week window, your camp registration fee will be forfeited. Leadership With the program changes this year at camp, we would like to have at least one leader to go with each age group. We recommend a ratio of one leader for every 6 Cub Scouts or one leader for every girl, with a minimum of two leaders (total) coming with your group. Participating Leaders Groups do not need to provide participating Leaders. We add this option for those leader who would like to shoot BB Guns, participate in archery and other activities at camp. This option is also provided for those units bringing Den Chiefs. Den Chiefs Bringing a responsible Den Chief (an older Scout who assists the adult leaders with the Cub Scouts) can be a tremendous experience; however, bringing older boys who do not fill this leader role can end up being a big problem for all involved. If you choose to bring a Den Chief you can register him as a leader or as a youth if he will be participating. 5

Phone Service There is very little if any cellular service available at Camp Jeremiah Johnson. Please do not plan on receiving reception. The land line at camp is for emergency use and official camp business only. Visitors Jeremiah Johnson Day Camp is specifically designed for program attendee ages; please do not bring siblings, day care children, or other youth that are not registered Cub Scouts or Girls Program participants. 6

Program Areas *Please note - the items listed below are adventures we will be focusing on at camp this year. Due to changing circumstances some items may not be completed. As a leader, please use your discretion in determining if these items were completed. You may feel like you need to spend a little more time on some of the items now that the subject has been introduced. Girls Program Archery BB Guns Craft Boats Handcarts Teamwork Games Tigers Adventure Backyard Jungle Games Tigers Play Tigers In the Wild Floats and Boats Specific Requirements Take a 1 foot hike. Make a list of the living things you find. Point out two different kind of birds that live in your area. Build a birdhouse (partial needs to be hung to complete requirement). Go on a walk and pick out two sounds you hear in your jungle. Play two initiative or team-building games with the members of your den. Listen carefully to rules and follow directions when playing. At the end of the game, talk with the leader about what you learned when you played the game. Tell how you help the den by playing your part. Make up a game with the members of your den. Go on a short hike with your den, carry your own gear. Show you know how to be ready for a hike. Listen while your leader reads the Outdoor Code. Listen while your leader reads the Leave No Trace Principle for Kids. While on your hike, find three different kinds of plants, animals or signs that animals have been on the trail. (Partial must be recorded in the youth s Tiger book to complete). Find two different kinds of trees and two different kinds of plants (partial must be recorded in the youth s Tiger book to complete). Identify five different types of boats Build a boat from recycled materials and float it on the water. With your den say the SCOUT water safety chant. Play the buddy game with your den. Show that you can put on and fasten a life jacket the correct way. Show how to safely help someone who needs assistance in the water, without having to enter the water yourself. 7

Wolves Adventure Call of the Wild Council Fire Finding Your Way Howling at the Moon Paws on the Path Running with the Pack Specific Requirements Show how to tie an overhand and square knot. While on an outing identify four different types of animals. Explain how you identified them. Make a list of possible weather changes that might happen on your outing. Tell how you will be prepared for each one. Recite the Outdoor Code with your leader. Recite the Leave No Trace Principles for Kids with your leader. Talk about how these support the Outdoor Code. Discover plants and animals in your area. Discuss how people living nearby can affect the lives of these animals and plants. Learn the 3 R s of recycling: reduce, reuse and recycle. Discover a way to do each of these at home, at school or in your community. Identify what a compass rose is and where it is on the map Use a compass to identify which direction is north. Show how to determine which way is south, east and west. Go on a scavenger hunt using a compass and locate an object with a compass. Using a map and compass go on a hike with your den and family. Show you can communicate in at least two different ways. Show you are prepared to hike safely by putting together the Cub Scout Six Essentials to take along on the hike. Tell what the buddy system is and why we always use it in Cub Scouts. Describe what you should do if you get separated from your group while hiking. Choose the appropriate clothing to wear on your hike based on the expected weather. After hiking, tell how you showed respect for wildlife. Go on a 1 mile hike with your den. Watch and record two interesting things that you ve never seen before. Name two birds, two bugs and two animals that live in your area. Explain how you identified them. Practice balancing as you walk forward, backward and sideways. Do at least two of the following: frog leap, inchworm walk, kangaroo hop or crab walk. 8

Bears Adventure Baloo the Builder Bear Necessities Beat of the Drum (on your own in the Main Pavilion) Fur, Feathers and Ferns Grin and Bear It Roaring Laughter Salmon Run Specific Requirements Discover which hand tools are the best ones to have in your tool box. Learn the rules for using these tools safely. Practice with at least four of these tools before beginning a project. Learn the steps of planning a building project and how to read the instructions or drawings. Select and build one useful project and one fun project using wood. Learn how to finish a wood project. While working on your Bear badge, camp overnight with your pack. If your chartered organization does not permit Cub Scout camping, you may substitute a family campout or a daylong outdoor activity with your den or pack. Make a list of items you should take along on a campout Make a list of equipment that the group should bring in addition to each Scout s personal gear. Demonstrate how to tie two half hitches. Learn about the history and culture of American Indians who lived in your area at the time of European colonization. Hike or walk one mile. Identify six signs that any animals, birds, insects, reptiles or plants are living nearby. Name one animal that has become extinct in the last 100 years. Tell why the animal became extinct. Name an animal that is considered an endangered species. Observe wildlife from a distance. Describe what you saw. Play a challenge or initiative game with the members of your den. Take part in a reflection after the game. Think about what makes you laugh. Write down three things that make you laugh. Practice reading tongue twisters. With a partner, play a game that makes you laugh. Share a few jokes with a couple of friends to make them laugh. Practice at least two run-ons with your den, and perform them at a pack meeting or campfire program (partial need to perform at a Pack Night to complete this). Explain the safety rules that you need to follow before participating in boating. 2. Identify the equipment needed when going boating. 3. Demonstrate correct rowing or paddling form. Explain how rowing and canoeing are good exercise. 4. Explain the importance of response personnel or lifeguards in a swimming area. 5. Show how to do both a reach rescue and a throw rescue. 9

How to Get to Jeremiah Johnson Take 1 st Exit 10

Pre-planning Timetable Two weeks prior to camp Make final roster changes Ensure all scouts are registered with BSA (a roster can be viewed in Internet Advancement) Collect permission slips and medical forms Please make sure forms have been signed by the parents. Day of Departure Leaders, please make sure you have the following items: A signed medical form for each attendee (leaders and youth) A roster of youth who will be attending Registration receipt (in case there is confusion about which program you are registered for) Lunches or money to purchase lunch for each participant The gold neckerchief slides with the Cub Scout logo are a problem at camp. Please remind your boys to leave these at home. How to print off a unit roster (Scouts) Go to http://www.utahscouts.org/internet-advancement/21775 Log in Print roster using this button Please note if a boy is not on your roster, he is not registered. You ll need to bring a signed BSA registration form with you to camp. 11

How to print off a unit roster (Girls) A Girls Program Roster form can be found under Leader Information on the Camp Jeremiah website found at utahscouts.org (scroll to the very bottom of the page). Here s the exact link: http://www.utahscouts.org/document/girls-program-roster-form/144007 Vehicles and Parking in Camp As you come into camp please do so slowly (no faster than 5 mph). When parking please back into the parking spot. Should the need to evacuate arise, being able to pull straight out will expedite the process. Please do not park in front of the dumpsters, the port-a-potties or in the handicapped spot (unless you have a handicap permit, of course). Check-In Process When you arrive at camp please have the following items ready to speed up the check-in process: Medical forms for all attendees Roster of youth and leaders Registration receipt Wildlife Camp Jeremiah Johnson has a wide variety of wildlife. Animals we have seen include: deer, skunk, beaver, muskrats, squirrels, snakes and many more. Please remember this is their home; treat it with respect. Do not attempt to approach, handle or chase wildlife. Please alert camp staff to any dangerous sightings and the staff will handle the situation. Bugs Camp Jeremiah Johnson gets sprayed for mosquitos several times throughout the summer. However, to maximize your protection you may want to bring some bug spray or other protectant with you to camp. Water Areas When the Camp Jeremiah Johnson area has a high runoff, there are several spots in camp that have swiftly moving water. Due to the danger associated with these areas they are strictly off limits. Please help us to keep youth from throwing objects into the waterway, exploring non-approved shore areas, or wading in the ponds or creeks. The Buddy System Each youth should have a buddy within the group setting. When a youth goes to the port-a-potties or anywhere else in camp, they should have a buddy with him/her and a leader if possible. Poison Ivy, Poison Sumac, Stinging Nettles Please be aware that there are plants that can cause irritation and rashes at the camp. Staying on the existing trails will lower the chances of wandering into these potential irritants. 12

Food Please bring lunches in a cooler for all attendees. There are no refrigerators available at camp. Should you need to purchase a lunch, hamburgers and hot dogs will be available. Tickets for these are available at the General Store prior to the end of the second class rotation. There will also be some snack-type foods available. Here are the approximate costs of food we have available: Hamburger Combo Meal - $4.00 Hot Dog Combo Meal - $3.00 Granola Bars - 75 Chips - 50 Soda Pop 50-75 Ice Cream - 50 -$1.50 Slushies - $1.25 Other candy and snack type items Combo Meals include Chips or vegetables, pop or milk, and a hamburger or hotdog. *Milk will be available during morning check-in and afternoon session dinnertime while supplies last. General Store There will be many non-food items available at the General Store. T-Shirts, knives, scout craft items, fun gadgets, scout skill items, games and much more. Youth will need to have a leader present in order to purchase a knife. * Just a suggestion - One of the favorite souvenirs at camp are pocket knives. Leaders must hold the knife until the Scout leaves camp (preferably till they are in their driveway). We strongly suggest (but not required) getting a parent s approval before allowing your youth to purchase knives. Day Camp Photos There will be photographs and video footage taken at all the Utah National Parks Camps. These photos and video will be used to highlight the various camps and activities offered through the Utah National Parks Council. We will also be happy to publish or link to stories and pictures from your Pack's day at camp. Camp Evaluation We want and need your feedback to continue to improve Camp Jeremiah Johnson for future youth. As you go from station to station, please take the time to fill out the Day Camp Evaluation Form given to you at the start of camp. When completed, this form can be returned to the Camp Director, given to a staff member, placed in the evaluation collection box or mailed to the council office at 748 N. 1340 W. Orem, Utah 84057. Check-out process While at the closing ceremony please pick up your health forms and achievement sheet (a list of items we hope were passed off while attending day camp). Also, please be sure and leave your camp evaluation form. 13

Emergency Procedures Severe Weather In case of severe weather indication, notify the camp director. If that is not possible, help implement the following: Severe rain or hail: Take cover. Take the best and nearest shelter available in buildings, under tables, etc. Severe electrical storm: Stay away from high trees or structures. Take shelter in buildings or low clear areas. Severe wind: Stay in clear areas away from trees as much as possible. Tornado: Take shelter in low area such as ditches, etc. Lost Boy Plan Step One o Report lost boy to Camp Director. If not available, report to the Assistant Camp Director. o Have complete head count of all boys. An air horn will be activated to alert stations to initiate a headcount. A camp staff member will report the all accounted for or any problems to the camp director. NO STATION ROTATION WILL OCCUR UNTIL AN ALL CLEAR IS GIVEN. The all clear will be give through the station instructor. Please be aware that there will be periodic checks of the system. Step Two o Check out any leads as to boy s whereabouts. o Expand search area (Organize staff and campers). Step Three o Inform Scout Executive, who will call the boy s parents. o Inform local authorities. Child Abuse Separate victim and abuser if they are together. Notify Camp Director. If not available, notify the Assistant Camp Director. Inform Scout Executive. Health Emergencies: Fire: STOP LIFE-THREATENING DANGERS, keep the scene safe, and get proper medical help. Notify Camp Director. If not available, notify the Assistant Camp Director. Inform Scout Executive. Complete report of fatal or serious injury or illness. Notify Camp Director. If that is not possible, help implement the following o Small Fire: Use fire extinguisher in cab of vehicle or located in other areas of the camp. o Large Fire: Clear area of campers. Notify fire fighters by telephone or call 911. 14

A SERIOUS INJURY OR ILLNESS IS DEFINED AS REQUIRING HOSPITAL CONFINEMENT FOR A PERIOD OF 24 HOURS OR AS LIKELY TO RESULT IN DEATH OR PERMANENT DISABILITY. Thanks for taking the time to read through this Leader s Guide. See you soon! Pioneering the Wild West 15