General information: Event Rules: Scout Oath and Scout Laws January 19-20, 2013 at Camp Kiwanis in Mason, MI Competition Events: Strongly recommend practicing some of the events at troop meetings and having a patrol compete against each other. Scoring: Troops, patrols and scouts will be judged on their patrol method, scout spirit and participation. Scout Spirit will be evaluated for tie breakers on skill events. Check-in: Saturday AM, see schedule. Have your campout roster health forms ready at check-in. Fires: No Ground Fires! Use fire rings or approved above ground units. Troops provide their own wood. Garbage: Pack it in, pack it out. No littering will be tolerated! Latrines: Permanent and out houses will be available on site. Water: Troops must provide their own water. Parking: All vehicles and trailers will not be allowed in sites. Only one vehicle will be allowed at campsite at a time. Clothing: All campers should remember to dress accordingly for the weather and be prepared for changes in weather. (See the C.O.L.D. handout) Klondike sleds: Units are encouraged to bring a Klondike style sled to transport materials and to use for the scoutmaster race on Sunday morning. (Points for having a Klondike sled) Downhill Sledding: There is a sledding hill at camp to be used only during open sledding time. Snow shelters: If there is sufficient snow at the time of this event, units may build snow shelters in the designated camping areas. Snow Shelters must be destroyed before check out on Sunday. Headquarters: Headquarters will be available as an Emergency Warming Shelter. Units should make attempts to warm their members before coming to the warming shelter. Scouts must be accompanied by a unit adult in the warming shelter and are limited to ½ hour intervals. 1 st Aid: Each troop should be able to care for minor injuries. Major injuries will be attended to by staff. Please have the proper medical paperwork handy for every boy. Religious services: A scout is reverent. A non-denominational service will be available. (All must attend. Awards will be awarded after service.) Uniforms: Scout uniforms ONLY. No camouflage or military uniforms. Scouts and leaders are expected to be in full uniform for the evening programs as well as the flag-raising ceremonies.
Scout behavior: Scouts will be expected to follow the rules and regulations, and listen to leaders and staff. Anyone not heeding these instructions will be asked to leave the camporee. Remember, Scouts is a safe haven for boys! Scoutmasters and SPL s: Please go over this packet with your troop before the Winter Camporee. Please plan to attend the SPL meeting on Saturday morning. Items patrols need to provide for events: Wood/kindling Notebook/pencil Snow Snake Schedule of Events Saturday 8:30-10:00a.m. Registration for units spending the night 10:00-11:30 a.m. Camp set up for units staying the night 10:00-11:00 a.m. Registration for units only spending the day 11:00a.m. SPL meeting in the lodge 12:00-12:30p.m. Lunch 12:30p.m. Flag raising 12:40-4:00p.m. Events 4:00-5:00p.m. Sledding hill open 5:00p.m. Assemble at flag poles for event awards and announcements of dinner guest. 5:00-7:00p.m. Dinner and cleanup 7:00-9:00p.m. Entertainment in Neitz lodge, there will be a movie based around the theme of the camporee and also a cracker-barrel of some sort. 10:00p.m. Quiet hour begins for the entire camp Sunday 7:30a.m. Rise and shine 8:00-9:00a.m. Breakfast and cleanup 9:00-10:00a.m. Tear down and pack it out 10:00-10:30a.m. Scoutmaster Sled Race 10:30-11:00a.m. Scout s Own Service. All must attend. Recognitions and unit patches will be handed out at this time. No exceptions! PLEASE BRING OWN CUP AS CUPS ARE LIMITIED WE DO NOT RECOMMEND TRYING TO EARN YOUR POLAR BEAR. Any questions? Call Ben Kinnison at 517-927-3882 or Email Kinnisonb@gmail.com
Competition Events As in the 1898 Alaskan Gold Rush when claims were open to the first on the site, so the events in this Klondike Derby are not sequenced but are open. Patrols must decide the order of events for them. Most events should take 10 minutes. Patrols must plan how to complete all 9 events in 3 hours. Town signs will mark the location of each location of the events. An air horn will be sounded at 4:00 to mark the end of the Klondike Derby composition. DAWSON CITY: Headquarters settlement for the Gold Rush. Located at the confluence of Bonanza Creek and the Yukon River. Fire Building: Patrols will build a small fire in the snow that will burn a string set six (6) inches above the base of the fire. They will need to bring their own well-prepared wood. Small kindling and fuzz sticks will expedite a patrol s fire-building problem. Forty Mile: This town had the nearest claims registry office to Bonanza Creek, and was about 40 miles downriver from Bonanza Creek. Map Symbols: Patrols will identify a dozen standards standard map symbols on a topographic map. They will need to use a notebook and pencil to write down the symbols and name them. Dead Horse Gulch: An aptly named location on the White Pass. Almost all of the thousands of horses brought to the Yukon died while packing supplies over the White and Chickoot passes. They often died while working and were simply pushed to the side of the trail and left for nature to recycle. Stretcher Carry: The patrol constructs a stretcher from two staves and a blanket. Four blindfolded scouts carry a fifth scout (not blindfolded) on a stretcher around a course following directions given by the scout on the stretcher. SKAGWAY: This was a tidewater town at the trailhead of the White Pass. It was also the home of the notorious Soapy Smith and his gang of hoodlums who ruled and terrorized Skagway and the neighboring towns while bilking unsuspecting miners out of their money and supplies. Kim s Game: Patrols will be shown a collection of 25 items which may have been associated with the gold rush days. They will have one minute to memorize everything. A cover will then be placed over the items, and the patrol will have 4 minutes to write a complete list of all 25 items. CHILKOOT PASS: Most famous of the mountain passes. Although extremely steep, unlike the White Pass, it remained open all year. Cooking Problem: The patrol must set up a backpacking stove, add a small pot of water, and heat it up. Hot chocolate must be added and each scout must have a few swallows. While the water is heating, each scout must recite the Scout Law perfectly. BONANZA CREEK: This was the location of the calm by George Carmack which started the Klondike Gold Rush. Originally called Rabbit Creek, it was quickly renamed Bonanza Creek by the miners only five days after Mr. Carmack filed his claim. First Aid: Patrols must be prepared to demonstrate the Heimlich maneuver, demonstrate first aid for a severe cut to the lower arm, and demonstrate treatment for frostbite. WHITE PASS: This pass was more horrendous that the Chilkoot Pass. Steep, narrow, and slick, over 3,000 pack animals died on this trail causing it to be dubbed the dead horse trail.
Timber Haul: Patrols must toss a coiled rope 45 feet (15 yards) and hit a log, tie a timber hitch to the log, and haul it 40 feet back to the starting place. BIG SKOOKUM GULCH: This was the site of the smallest claim in the Klondike. Due to a measuring error, a pie-shaped sliver of land was not staked between two adjacent and very rich claims. When the error was discovered, it was claimed and subsequently gave up over $500,000 in gold at 1899 prices. The claim was located at the spot where the Gulch opens into Bonanza Creek. Panning for Gold: The Patrol uses a tarp cooperatively to toss a nugget over a horizontal rope 3 meters above the ground. The nugget should be a large ball, colored gold. Points will be awarded for the number of consecutive times the nugget gets over the rope in a 5 minute period of time. NOME: Nome sprang up suddenly in 1899 when gold was discovered nearby. Within a year, 40,000 miners, merchants, and adventurers had set up a city of tents. The city got its name when a mapmaker misread the term name on a chart and recorded it as C. Nome or Cape Nome. Snow Snake: Patrols will have to build a snow snake beforehand and bring it to the event. The Patrol holds his snake by the tail with the head resting on the ground and gives it a big push much like a shuffleboard stick. Or the patrol can carry their snake and take a running start before launching it down the track. Scoutmaster Klondike Race: Instructions: Troops will race against the clock. Only the best score from each troop will be recorded. Teams consist of four to six scouts and the scoutmaster. The scoutmaster is to be the rider of the sled. The shortest time wins. This event will be awarded separately on Sunday before the Scouts Own Service.
2013 Winter Camporee / Klondike Evaluation Please have Senior Patrol Leader, Assistant Senior Patrol Leader, and Scoutmaster fill out and return at check out. Each and every evaluation will be read and considered in the planning of future Camporees. 1. What did you like best about the Camporee and why? 2. What did you like least and why? 3. What could have been done differently to improve this camporee? 4. Were the events able to include all of your scouts? If not, which events presented problems and what were they? 5. How were the evening programs? Content okay? Too Long? Too Short? 6. Did you feel that the staff was knowledgeable and organized? Need to improve? 7. Did the information packet include all of the information you needed? If not, what should have been included? 8. Please rate events on a scale from 1 to 10. 1=Terrible! Never do this again. 10=Loved it! Would love to see it again. Event Name Fire Building Map Symbols Stretcher Carry Kim s Game Cooking Problem First Aid Timber Haul Panning for Gold Snow Snake
CAMPOREE INSPECTION UNIT POINTS Possible Points Points Earned Shelters: 1. Campsite identified (unit sign or flag) 10 2. Shelter approved by visitation team. 50 3. Tools properly stored. 20 4. Hazards removed from campsites for safety. 20 5. Appropriate First Aid Kits displayed. 20 6. Fire built and supervised for safety. 20 7. Gear properly stored for conditions. 20 8. Duty Roster filled out and displayed. 10 9. Menu for meal displayed. 10 Total: 180 Bonus Points: 1. Patrol First Aid Kits displayed (in addition to troop s). 25 2. Troop of individual shelter. 25 3. Each Troop had and used a Klondike sled. 25 4. Identification at campsite 25 Total: 200 Dinner Points: 1. The SPL volunteers to be the dinner guest. 50 2. Menu sheet was followed and meal cooked by SCOUTS. 50 3. Said a blessing before eating. 25 4. Adequate portions of food and drink. 50 5. Table settings for each guest and have own drinking cup 50 for everyone in troop. Total: 225 Troop Points: 1. Unit was registered by Friday, January 11 th 75 2. At least one registered leader to run an event. 150 3. Health forms for all Scouts and Adults. 75 4. Written request for Dinner Guest, by noon Sat. 50 Total : 350