Highlander District Spring Camporee April 4-6, 2014 Twin Oaks Trails Highland Games
Introduction: There are many legends about the origins of the Scottish Games. The oldest traces the Games tradition back to the period of Roman invasions in the 2nd and 3rd centuries, where Scottish warriors reputedly displayed their bravery and strength by performing feats of skill and power in front of the opposing army. The most widely accepted tale describes the Games as informal athletic tests by which Kings and Clan Chiefs examined the agility, cunning and physical strength of their clansmen. The victors of these trials were then awarded positions of leadership both on the battlefield and within the clan. The Scottish Highland Games or "Heavy Events" are the modern continuation of this ancient Celtic tradition. Our Highland games will combine traditional Celtic sports that originated centuries ago in the Scottish Highlands with a few Scouting twists. Scouts will compete in fun and challenging Celtic tests of strength, endurance and skill. The games are open to all registered Scouts. Clans: The word clan comes from a Gaelic word meaning children, which denotes family. This is precisely what our Scout troops are families. For this weekend, the Boy Scouts will be participating not in Patrols, but in Clans for the weekend. Each Clan should consist of 5-8 Scouts. Pick a name for each Clan and provide this at time of registration. There are many internet sources for Scottish Clan names. The events are designed for Clans of 5-8 boys to run through at a time. The Cub Scouts will also be participating as clans. Units can divide and participate as Dens with individual Clan names or as a Pack with one name. The final decision on how you want the Pack to participate will be left up to the individual units. There are many ways that can help transform your patrol into a clan. Design a Clan banner. Have it reflect your Clan and/or Troop. Develop a Clan cheer or yell. You can use this during activities, games, and events. Having a Clan yell will score some Spirit points! We will debut a new Spirit Stick at the Games! Some clans express their unity by possession of common emblems or symbolic colors. Well known are the tartans, or plaid textile designs of Scottish clans. At our Highland Games, it is requested that your clan wear their tartan! This can be as easy as plaid epaulets or plaid armbands. If possible, make kilts. You don t need to go out and purchase kilts. These can be as simple as buying a roll of fabric, wrapping a piece of fabric around the waist and pinning in place. (Let s not be too traditional and make sure shorts are worn under the kilts!) Remember your campsites. A gateway may add extra points to the campsite inspection. 2
Schedule: Friday 4:00 8:00 pm Check-in at Entrance and set up camp. Turn in Troop roster and current health forms 9:00 pm SPL & Leaders Cracker Barrel. 11:00 pm Lights out / All Quiet in Camp Saturday 7:00 8:45 Rise and greet the new day! Prepare breakfast, eat and clean up. Complete and improve campsites for campsite inspection. 8:45 9:00 Assemble at the Flagpole for Opening Ceremony. 9:00 12:00 pm Activities 12:00 1:10 pm Lunch at Campsites 1:15 3:15 pm Activities 3:30 4:15 Tug-o-War (single elimination Clan vs. Clan Boy Scouts) 4:15 4:30 Kilt Run must have a kilt on! 4:30-7:15 pm Dinner at Campsites, Clean up, Free Time 7:30 pm Campfire 11:00 pm Lights Out / All Quiet in Camp Sunday 7:30 9:00 am Reveille and Breakfast at Campsites 9:15 am Morning Colors and Scouts Own @ Flagpole A Scout is Reverent Religious Service 10:00 Strike camp and checkout 11:00 am Camp Closed 3
Important Information Registration & Fees Registration is open to all Cub Scouts, Boy Scouts, Varsity Teams, Venture Crews and Scouters for the entire weekend. For Cub Scouts, parents and siblings can also register. Registration includes access to all events and a camporee patch. The cost is $10.00 per Scout and Scouter, $6 for family members. Max cost per family of $40. Tour Plans & Health Forms Tour plans are only required if coming from a NON-OCCONEECHEE District. Current health forms MUST accompany all units to the campout. They will be verified at check-in. Parking All vehicles must be parked in the designated area at all times. NO EXCEPTIONS! Check-in Procedure Check-in and registration will be from 4 pm-8 pm Friday night. Registration will be at the Administration Area. Please have your unit s roster of attendees and health forms at that time. An updated roster will be required at check in so we know who is in camp. If a scout or Scouter plans on arriving late or leaving early they will have to check in or out with the camp director before heading to camp or leaving. Your help with this is greatly appreciated. Meals & Restrooms All meals will be the responsibility of each unit. Port-a-let facilities will be located throughout the camp. Water will be available at the front of the camp. Check-Out Procedures The camporee staff will be at the headquarters for check-out. Remember a scout is clean, please police your campsite and leave it better then when you arrived. Take trash with you. When your unit passes Camp Site Check-Out Inspection, you will receive your Camporee Patches. Campsite Inspections There will be inspections of all the campsites as a part of the program. Inspections will take place on Saturday as one of the events. Campfires Campfires will be limited and only in approved areas. NO GROUND FIRES! For the Camp Campfire Saturday night recommend bringing a chair or blanket to sit on. Minors Leaving Camp Any minors leaving camp must come to the Admin Area with a Leader from their unit. This way we will know that a unit will know one of their youth are gone. 4
Cub Scout Events: This Camporee will involve traditional Highland Games activities with a few Scouting twists. All of the Cub Scout activities will be age appropriate. Please see the Boy Scout guidelines for a suggestion of what the event will be. Never underestimate the spirit of the highlands. There may be other feats of skill and fortitude added Remember the Cub Scout Motto? Do your best. a. Caber Toss b. Sheaf Toss c. Braemar Stone Toss d. Golf Game e. Log Drag f. Toss the Haggis g. Cairn Relay h. Sack Race i. Maide Leisg j. Tossing the Wellie Cub Scout events will be similar to the Boy Scout activities with changes for age appropriate activities as needed. All activities will be finalized on Friday night at the Cracker Barrel. All participating Units will be assigned an event on Friday night at the Cracker Barrel. The materials and the scoring responsibilities will be discussed at that time. It is up to your unit to determine how you will staff the event. A Scout is Cheerful. There will also be a Spirit Stick for the Cubs. Wearing kilts of your clan tartan, clan specific epaulets or fabric patch will give your unit points. Yelling that Clan yell will give you spirit points. Displaying the Clan banner will give you spirit points. The Scouts should demonstrate an ability to work together. Points may be deducted for arguing or inability to work together. Remember that A Scout is Clean. Campsite inspections will also be performed during the weekend. 5
Boy Scout/Venture Events This Camporee will involve traditional Highland Games activities with a few Scouting twists. There will be: a. Caber Toss scoring will be total distance minus one foot for each clock click off 12:00. So if someone throws 18 feet and it lands at 2:00 position, score would be 16. b. Sheaf Toss clans need to lash together poles to make a bar and then take turns tossing a sheaf bag over the bar. Score is total number of successful tosses. c. Braemar Stone toss average distance tossed for each clan d. Golf Game average distance from a target e. Log Drag need to attach a rope with a timber hitch and a bowline at the other end to step into and drag. Score will be overall time. f. Toss the Haggis haggis, of course, is the national dish of Scotland. Often served with neeps and tatters (turnips and potatoes). It is made from sheep offal. (Don t ask what that is.) The sheep being tossed will be fake. g. Kim s Game a memory game h. Sack Race/Cairn building a cairn is a trail marker consisted of stones. Boys will disassemble a cairn, then take turns hopping in a sack to move the stones to another location and reassemble. Stability counts! A timed event. i. Axe throw (tomahawks) j. Maide Leisg (Lazy Stick) trial of strength. Points are scored when able to raise the opposing Scout in the air. k. Clan Tug-O-War this will be a clan event. Single elimination!! l. Kilt Run need to have a Kilt on to participate! Close to a mile run with obstacles Scouts should work on lashings and knots. Especially the timber hitch and bowline knots. Know your lashings to make a tripod. Spirit Points: Wearing kilts or your clan tartan on an epaulet or fabric patch. Yelling that Clan yell. Displaying the Clan banner. The Scouts should demonstrate an ability to work together. Points may be deducted for arguing or inability to work together. Will also add in campsite inspection. Keep in mind the events are somewhat flexible and may change based on a variety of factors. The important thing is to have fun!! 6
REGISTRATION FORM (Turn this Form in at March Roundtable if possible) Unit (Circle One) Pack/ Troop/ Crew Number Number of Clans Competing Clan Names Unit Contact Name Unit Contact Phone Number Unit Contact Email Number of Scouts X $10 = Number of Scout Leaders X $10 = Number of Parents/Siblings/family members x $6 = Note: There will be a total participation cap of $40 per family That would include all Scouts, Scouters, parents, and siblings. Please include number of participants in registration, but note on the form the reason for the difference in total TOTAL DUE TURN IN FORM at the March ROUNDTABLE with a single check made out to Occoneechee Council with Highlander Spring Camporee listed in the memo line. Pre-payment is preferred. Questions: Camporee Chief: Kirk Johnson 910-818-8987 Cub Scout Program: Joe Parda 910-984-6079 Boy Scout Program: Penny Schulken 910-818-8960 7
The Camporee will be held at Twin Oaks Trails. This is located north of Fayetteville, between Highways 401 and 210, just before Lillington. Directions: From Fayetteville, go north on 401 past Bunnlevel approximately 2 miles. C&G Night Club will be on the right side of the road. Slow down, as the immediate next road will be Joel Johnson Road. Turn left. Go 0.6 miles and the entrance to Twin Oaks Trails will be on the left. North on 210. Just before Lillington, Joel Johnson Road will be on the right. Twin Oaks will be on the right. Please enter at the entrance sign only. Twin Oaks 8
Twin Oaks Trails Legend 1. Administration One Way Traffic 2. Cub Scout Camping 3. Boy Scout Camping 4. Cub Scout Activities Off Limits to Campers 5. Boy Scout Activities 6. Parking 7. Flagpole 8. Camp fire ring 9. Wheat field (depending on time of year, may be off limits) 10. Camp entrance 11. Camp exit 9