Using Cuisenaire Rods. Geometry & Measurement

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Using Cuisenaire Rods Geometry & Measurement Table of Contents Introduction Exploring ith Cuisenaire Rods 2 Ho Lessons Are Organized 4 Using the Activities 6 Lessons Cover the Camel Counting, Area, Spatial Visualization 8 You ll Be Floored! Area, Spatial Visualization, Comparing, Equivalence 14 Estimation, Mental Math 22 Getting Triangular Properties of Triangles, Mental Computation, Patterns 30 Mirror, Mirror Spatial Visualization, Line Symmetry, Rotational Symmetry 36 Can You Build It? Folloing Directions, Spatial Visualization, Properties of Geometric Figures 42 1-Centimeter Grid Paper 48

Exploring ith Cuisenaire Rods A versatile collection of 10 colored rectangular rods, Cuisenaire Rods are used to develop a variety of math skills. Each rod s color corresponds to a different length. The shortest rod, the hite, is 1 centimeter long; the longest, the orange, is 10 centimeters long. When the rods are arranged in order of length into a pattern commonly called a staircase, each rod differs from the next by 1 centimeter. This allos you to assign a value to one rod and then assign values to the other rods based on the relationships beteen the rods. One set contains 74 rods, distributed in the quantities shon belo. The 10 colors are referred to as follos: o e n k d y p g r o = orange (4) y = yello (4) e = blue (4) p = purple (6) n = bron (4) g = light green (10) k = black (4) r = red (12) d = dark green (4) = hite (22) o e n k d y p g r Using letters to represent the rods exposes students to the kind of symbolic thinking they ill use later in algebra. With Cuisenaire Rods, students can explore spatial relationships by making flat designs on a table or by stacking them to make three-dimensional designs. They soon discover ho some combinations of rods are equal in length to other, single rods. This understanding provides a context for investigating symmetry. Older students may focus on comparing the lengths of the rods and recording the results on grid paper. This helps them visualize the inherent structure of a design and gives them practice using grade-appropriate arithmetic and geometric vocabulary. Though students need to explore freely, some may appreciate specific challenges, such as being asked to make designs that sho fractional equivalence beteen to groups of rods. Working ith Cuisenaire Rods Cuisenaire Rods provide a basic model for the numbers 1 to 10. The hite rod can stand for 1, and the red rod can stand for 2, because the red rod is the same length as a train of to hite rods. The rods from light green through orange are assigned values from 3 through 10, respectively. The orange and hite rods provide a model for place value. A train of 4 orange rods ( tens ) and 3 hite rods ( ones ) is 43 hite rods long.

Using the Activities Strands and Skills Problem Solving Reasoning & Proof Communication Connections Representation Number & Operations Algebra Geometry Counting Comparing Equivalence Estimation Patterns Properties of Geometric Figures Area & Perimeter Measurement Spatial Visualization Symmetry Cover the Camel You ll Be Floored! Getting Triangular Mirror, Mirror Can You Build It? Are You Using the Super Source? If you are currently using the Super Source, available from ETA/Cuisenaire, ith your Cuisenaire Rods, you can use the activities in Using Cuisenaire Rods: Geometry & Measurement for additional practice. This chart correlates the activities in both books: Using Cuisenaire Rods the Super Source Cover the Camel You ll Be Floored! Getting Triangular Mirror, Mirror Can You Build It? Cover the Giraffe, Book K 2 Tiling ith Rods, Book 3 4 Tour of the Islands, Book 3 4 Making Triangles, Book 5 6 Place the Mirror, Book 5 6 Building to Spec, Book 3 4

3 Getting Started Supplies Cuisenaire Rods, 1 set per group Amusement Park Map to be taped together, 1 per group, pages 26 29 Crayons 1 centimeter ruler, for Student Starters A Look Ahead In this game for to to four players, students estimate distances on a map in terms of centimeters or as a combination of various Cuisenaire Rods. They then check their estimates by making rod trains on the map. Learning Objectives In this activity, students have the opportunity to: estimate and measure ith centimeters do mental computation strengthen their number sense The Activity Student Starters Explain to students that Cuisenaire Rods can be used to measure distances in terms of centimeters. Hold a hite rod against a centimeter ruler to sho that the hite rod is one centimeter long. Ask students to determine the lengths of the other rods in centimeters. Challenge pairs of students to each place their to index fingers 9 centimeters apart on a desktop. Have them check their estimates ith a blue rod. Ask students: Which rods can you use to check longer distances, such as 20 centimeters? Accept any reasonable ansers, such as using a to-car orange train or to blue rods plus a red rod. Have students use their index fingers on the desktop to estimate distances beteen 1 and 30 centimeters and check their estimates ith rods. Explain the rules for this game, An Amusing Adventure, as described in the Independent Exploration. Sho ho to attach the four parts of the map to make up the gameboard. Then select a student to play part of a sample game ith you.

Independent Exploration 3 Play! 1. This is a game for to to four players. The object is to be the first to land on each of the rides on the map, and then return to the Arcade. 2. You ill be playing on a map that shos the Arcade and 10 amusement park attractions. Each player must choose a different-colored crayon to record his or her plays. Decide ho goes first. 3. The first player dras an X anyhere on the Arcade to mark a starting point and decides hich attraction to visit first. 4. That player announces an estimate of the distance from the starting point to the ride. Then, starting at the X, the player places a train of rods equal to his or her estimate in the direction of the first ride, and marks here the train ends. If the train reaches the ride, on the next turn the player can proceed in the same ay to any other ride from the ride he or she is visiting. If the train does not reach the ride, the player must ait in line and try to reach the ride from this location on his or her next turn. 5. Taking turns, each player chooses a different starting point at the Arcade, marks it ith an X, and follos the same procedure to go from ride to ride in any order. Track ho visits hich ride first on a piece of paper 6. When players have visited all of the rides, they use the same procedure to return to their starting point at the Arcade from the last ride. The player ho returns to the starting point first is the inner. 7. Play the game several times. Visit the rides in a different order each time. Beyond the Activity Discussion Points Invite students to talk about their games and describe their thoughts during the game. Use prompts, such as these, to promote class discussion: Did you get better at estimating as you played? Explain. Was it easier to accurately estimate short distances or long distances? Why? What tips could you give classmates ho ant to improve their estimating? Which is the most efficient route? That is, hich route allos you to visit all six rides and return to the Arcade in the shortest number of centimeters? Extensions 1. Have students design their on Amusing Adventure gameboard maps ith a playground or schoolyard theme, and play the game again on their maps. 2. Have students keep a running total of the number of centimeters they "travel" in their tour. The inner might then be the player ho takes either the longest or shortest tour. 3. Have students play the game again. This time, players must find the shortest distance in centimeters from the Arcade and back, visiting all the rides except the to roller coasters at the park.

3 Teaching Notes Mathematics in Action is an engaging ay to practice estimation skills and develop better number sense. Many students estimation skills improve noticeably hile playing this game. These students form a mental image of one of the Cuisenaire Rods, such as the orange, and then use it as a benchmark for making their estimates. Students visualize reaching the desired goal using the chosen rod, thereby improving their estimation skills. Some students report that they used the measurements they made earlier in the game to help them estimate ne distances. For example, if they found that the distance from the Arcade to the carousel is 28 centimeters and the distance to the balloons from the carousel looks about half as far, they may estimate that the second distance ould measure 28-14, or 14 centimeters. Students report that shorter rather than longer distances are easier to estimate. For example, they might try to estimate a longer distance by mentally making a train of orange rods, and then make a mistake in their visualization of the length of the orange rod. The mistake then becomes compounded. Shorter distances, hoever, require that students visualize the lengths of only one or to rods, so potential mistakes tend to be minimized. After making an estimate, students need to figure out a train of rods ith a length that equals that estimate. Many students ill use multiplication, thinking, I have estimated 20 centimeters, hich could be 4 times 5, or 4 yello rods. Others ill think in terms of place value: I have estimated 23 centimeters, hich ould be 2 orange (10-centimeter) rods and 3 hite (1-centimeter) rods.

3 Teaching Notes Still other students ill pick up a combination of rods that add up to the given number: I have estimated 17 centimeters, hich could be a blue (9) plus a bron (8). Sometimes students use subtraction as ell, reasoning, I have estimated 39 centimeters, hich is almost 40, so if I put don 4 orange rods and then count back one hite rod, it ill be the same as 39. Observing ho their teammates use the rods to check their estimates ill give students different strategies for thinking about numbers. Ne Challenges Students enjoy devising ays to make the game more challenging. Some may suggest making the rides smaller and farther apart. A smaller ride makes a smaller target, and longer distances are harder to estimate. Some combine the idea of smaller rides ith the idea of more rides so that they must make more stops. Some students may suggest hiding the rods hile the estimate is being made so that players do not have a visual ay of checking their measurements. A fe students may suggest keeping track of their estimates on a separate piece of paper and adding them to find the total distance of the trip. Then, the one ith the longest (or shortest, depending on their pre-game agreement) trip ins. Some ill add details, such as snack booths, that must be avoided, challenging players to route their travels around these hazards. Still others add reards (like a balloon) so that if a player lands exactly on one of these reards, he or she is rearded ith an extra turn or the chance to skip to the next ride ithout estimating. The variations are limited only by the creativity of the students.

3 Amusement Park Map (Northest Section) Train Ride Carousel Splash Slide

3 Amusement Park Map (Northeast Section) Funhouse Balloons! Rock & Roller

3 Amusement Park Map (Southest Section) Big Dipper Around the Whirl ARCADE

3 Amusement Park Map (Southeast Section) Ferris Wheel Tickets Tickets ARCADE