CD ROM. Acknowledgement. What s in the suitcase? Running the CD ROM - PC. Manchester Airport would like to thank the teachers and children from

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Acknowledgement CD ROM Manchester Airport would like to thank the teachers and children from Birchfields Primary School, Fallowfield, Manchester, and Haveley Hey Primary School,Wythenshawe, Manchester for their help in compiling this resource.without their participation we could not have obtained such fabulous photographs. We are sure that you will agree that their wonderful smiles have made a big difference! What s in the suitcase? Running the CD ROM - PC If this CD ROM does not run automatically when you insert it into your PC, please navigate as follows: My Computer > CD-Drive > LETSPLAY.exe Run the application by double clicking on the LETSPLAY.exe file on this CD-Rom. Running the CD ROM - Mac Double click on the CD ROM icon on your computer s desktop. Locate LETSPLAY_MAC and double click on this file to launch the application. Pilot s hat Cabin crew hat 2 x tabards 1x tablecloth 3 x A1 posters 6 x A2 posters 12 x photocards Open and closed card for check-in desk Foam-backed destination board CD ROM with games and a resource bank for teachers that includes templates for boarding passes, security passes, passport and barcoded baggage labels.these can be printed off and used in role-play.

Let s Play Airports Foundation Stage Teachers Notes

Introduction Manchester Airport is supporting Excellence and Enjoyment in schools through Let s Play Airports. This is the Airport s imaginative response to demand from teachers who have requested a resource specifically for nursery and Year 1. Making learning vivid and real Let s play airports. Let s Play Airports provides everything teachers will need to turn their home corner into an airport. Following advice from learning professionals, the pack includes laminated posters and photocards showing different areas in the Airport, and a tablecloth that can be used to turn a desk into a check-in area, with a tent card and a destination board. There are tabards and hats for role-play activities and a CD ROM that can be used on the whiteboard or by individual children. The CD ROM offers activities, and a resource bank that includes passports, luggage labels, security badge and boarding cards, as well as a large bank of images and signs that can be found at the Airport. We hope you enjoy working with this resource and welcome your feedback. Contact details Janet Fahie Education Officer Email: janet.fahie@manairport.co.uk Tel: 0161 489 2707 If you would like to arrange a visit for your school, please contact Manchester Airport Tour Centre Email: tourcentre@tasmanchester.com Tel: 0161 489 2442 Copyright The contents of this pack may be reproduced on the condition that is for education and non-commercial purposes only. Printed June 2006 all details correct at time of printing.

Contents Elements of the resource Pilot s hat Cabin crew hat 2 x tabards 1x tablecloth 3 x A1 posters Introduction 02 6 x A2 posters 12 x photocards Open and closed card for check-in desk Elements of the resource 03 Using the resource 04 Foam-backed destination board CD ROM with games and a resource bank for teachers that includes templates for boarding passes, security passes, passport and barcoded baggage labels.these can be printed off and used in role-play. Further activities 11 If you require more pilots hats, cabin crew hats or tabards these are available from: Manchester Airport Education Service C/o GAC Associates PO Box 11 Denton Manchester M34 5XG Tel/Fax: 0161 370 0140 Email: gacassociates@ntlworld.com Pilots hats cost 7.50 each, cabin crew hats 4.50 each and tabards 6.00 each. 03

Using the resource Using the posters Let s play airports has been designed to help you transform your setting into an airport in a number of ways and a variety of circumstances. It can be used: as a selection of stand alone, whole class or group activities which children can engage with on a carousel basis as part of a themed whole or half day s activity when the classroom can be transformed into different areas of the airport for one-off activities to enhance your provision. Here are some ideas to help you get the most out of the resource with suggestions on organising the classroom, using the elements of the resource, and role-play activities. Organising the classroom Let s play airports contains posters and photocards which can be used to help recreate an airport in your classroom.you could organise your classroom into different areas that correspond to sections of an airport. Ideas are provided for a range of practical activities which relate to themed role-play areas: check-in, security, shops, cafes and on board the aeroplane. Getting started A good starting point is to use a map or globe to point out any popular destinations. Ask children where they d like to go - you could relate this to special events in their own lives (to see my grandma in Pakistan) or to celebrations (to see Santa Claus in Lapland/visit Disneyworld on holiday). Follow on by asking how many children have been to an airport and why did they go there? If they were going on holiday, where were they going? Now you can introduce the theme of airports and show the children some of the posters or photocards from the pack. Relate the images you are showing to the children s own experience of airports. There are three A1 posters: landside at the Airport airside at the Airport check-in. There are 6 A2 posters that show various aspects of Manchester Airport.These posters are designed to set the scene and tell the story of what happens when we visit an airport.you can print off A4 copies of the posters from the CD ROM. As pupils look at the posters, talk to the children about what happens at the airport using some of the following questions: Prediction Why might you go to the airport? Who might you see at the airport? Where might people be going? What jobs do people do at the airport? How will people get to the airport? What will you see inside the airport? How will you get onto the aeroplane? Identification and differentiation Can you find? Who is this person? What does he/she do? Is this person a passenger or do they work at the airport? Can you spot someone wearing red/blue etc? What do you think this person is saying? Number related How many? Are there more or fewer? Positional vocabulary Where do you think? 04 What can you see next to/above/below/in front of?

Using the photocards Resources on the CD ROM There are 12 photocards that take children from arrival at the airport, through check-in and security to the aeroplane and subsequent arrival at a destination. You can print off additional A4 copies of the photocards from the CD ROM. You will find the following additional resources in the teachers section of the CD ROM.You can print off copies of all of them. The photocards show: a passport children receiving boarding cards bar coded label being placed on a bag destination screens children in a shop before departure security checks a bag passing through X-ray baggage handlers putting bags onto the aeroplane passengers boarding the aeroplane take off lunch on board a marshaller guiding an aeroplane onto an aircraft stand at its destination. You can use the photocards as part of a sequencing exercise. Ask children to arrange them in sequence: which should come first, last etc. The cards also provide valuable support material for role-play, enabling children to place the items they are handling in context. Image bank The image bank on the CD ROM contains 40 photographs that have been taken specially for this resource.they show children of an appropriate age in various contexts both at the Airport and on board an aeroplane. Role-play material You have the option to print off each of the following items, which can be used during the check-in role-play: passport boarding pass baggage label security badge passenger ticket marshalling signals destination board open and closed card for check-in desk suitcase There are two further illustrated posters on the CD ROM showing check in and an engineer working on an aeroplane.the cover image is also included. 05

Signs and symbols People using airports speak many different languages so instructions are given in symbols rather than words.you have the option to view and print off a large copy of each sign and symbol. Show children the symbols and ask them what they think each one means. Arrivals Baby changing area Baggage reclaim Baggage trolley Bureau de change Cafe Check-in Departures Facilities for Disabled People First aid HM Customs Immigration Passport control Information Desk Lift Meeting Place Play area Post Office Prayer room Railway station Restaurant Taxi Rank Telephone Toilets Tourist information 06

Using the activities on the CD ROM You can use the CD ROM with your classroom whiteboard so that all children can participate. Alternatively encourage individuals to play the games this CD ROM is designed to help children develop their mouse skills. Insert the Let s Play Airports CD ROM into your computer. Make sure that the sound is switched on as there are spoken instructions for each of the activities.the contents are divided into material for teachers and children. Click the cursor anywhere on the opening screen to open the menu.there are eight activity screens: What clothes do I need for the beach? What clothes do I need for the snow? What do they use? Create a beach picture Create a snowy picture What will I find there? Which are healthy? How much will it cost? If you want to exit the CD ROM, click on Quit. What clothes do I need for the beach? Click on the activity title to start the game. Children are asked to drag and drop clothes appropriate for a beach holiday into an open suitcase.when they move the right clothes, a smiling face appears on the screen; when they choose the wrong clothes, a frowning face appears and the item clicks back into place.when they complete the exercise the suitcase reappears surrounded by the correct items. Click on the menu when the game is successfully completed. What clothes do I need for the snow? Click on the activity title to start the game. Children are asked to drag and drop clothes appropriate for a winter holiday into an open suitcase.when they move the right clothes, a smiling face appears on the screen; when they choose the wrong clothes, a frowning face appears and the item clicks back into place.when they complete the exercise the suitcase reappears surrounded by the correct items. Click on the menu when the game is successfully completed. What do they use? Click on the activity title to start the game. Four figures appear: an engineer, a pilot, an air steward and a cleaner. Double click on the first figure. Children are asked to drag and drop the things that the engineer would use in her job.they should position the items over the figure to get a smiling face if they make the right choice and a frowning face if they choose the wrong item. If they successfully complete the exercise the engineer will reappear with the items.when they have finished choosing items for the engineer, click on Back to return to the four figures and move on to the next character. Create a beach picture Click on the activity title to start the game. Drag and drop items from the bottom of the screen onto the desert island.the children can choose any image, there are no right or wrong answers. Create a snowy picture Click on the activity title to start the game. Drag and drop items from the bottom of the screen onto the snowy landscape.the children can choose any image, there are no right or wrong answers. What will I find there? Click on the activity title to start the game.this activity is designed to help children think about what they might find in a hot place or a cold place. Children can drag and drop the items from the bottom of the screen to the tropical island or snowy landscape. Which are healthy? Click on the activity title to start the game.this activity is based on the idea that children can choose healthy snacks at the airport. Drag and drop the food and drink items into the two baskets. Healthy food and drinks go into the green basket and less healthy items into the red one. How much does it cost? Click on the activity title to start the game.this activity is a very simple number game where children can match a coin to the price of an item of food or drink. Drag and drop the coins to match the prices on the items. 07

Preparation for role-play The classroom can be set up as a mini airport. Children can role-play as passengers, check-in staff, security staff, cabin crew and pilot.the resource will work best if you are able to model role-plays using elements of the pack before asking children to use them. For instance, initially you could play the role of a check-in desk assistant while the children are passengers. In time the children will be able to work on the activities independently. To help structure the role-play to a greater extent you may choose to write role-play activity cards for each of the characters or prepare role-play activity cards for each of the characters. This is your job.... It is my job to..... When I do my job I need to ask... When I do my job I need to tell. From the CD ROM, you can print off copies of passports, luggage labels, security passes and boarding cards. Role-play At the check-in desk To set up a check-in-desk, use the tablecloth, destination board and open/closed sign on a classroom table to set up the desk. Talk to the children about what the check-in desk is for, using questions such as: Is the check-in desk inside or outside the airport? Why do people go there? When do they go there before or after they get on the aeroplane? What do passengers carry with them? What does the check-in person put on a suitcase? Why? What questions might the check-in person ask? Why? security archway metal detector and table for bags to be searched cafes what would they eat and drink before a flight? Do they think they will have a meal during the flight? On board the aeroplane.what might happen, eg. an airline may provide an activity pack, an in-flight film, safety briefing. Further ideas for role-play scenarios Here are some suggestions for role-play activities for passengers, check-in staff, security staff, cabin crew and pilots. Passengers Setting the scene Let the children choose a passenger they would like to be from the Landside poster. Ask Where are you going? What are you going to do there? Find out about places. Look at travel brochures. Look at photographs. Use the library resources to look at books/ pictures about different places.this will introduce the Global Dimension. Getting ready to go Pack the suitcase ready to go link this closely to the CD ROM packing for a hot or cold climate. Either bring a case into the classroom or use the box from the resource and pack it with objects and clothes. Children can then play a memory game to see how many things they can remember that were in the suitcase. Children could have a paper suitcase and fill it with cut out pictures of clothes and things they might take on a holiday. 08 Other areas of the airport You could set up an area for each section of the airport.these could include: shops what would they want to buy before they got on an aeroplane? Children could bring appropriate items to class such as magazines, plastic water bottles, sunglasses, empty suntan lotion container, etc. On the flight Ask the cabin crew for things like drinks. Role-play pretend conversations with the other passengers on the flight where are you going? Why are you going there etc Buying things from the trolley. Pay for things using language of pounds/euros.

Check in staff Security staff Setting the scene Provide check-in staff with a security badge (print-off from CD ROM). Provide a boarding card for each child (print-off from CD ROM). Collect in name slips/labels of passengers (teacher could write names on a slip of paper and the children can then paste these onto a larger sheet to make a list). Construct a passenger list/ticking names off as children arrive to check in. Find out where each passenger is going. Role-play Issue boarding cards (print-off from CD ROM). Put baggage labels on suitcases (print-off baggage tags from CD ROM). Ask the standard questions, Have you packed your bag? Are you carrying anything for anyone else? etc Teachers could include games with familiar objects in feely bags children have to guess what s in the suitcase. Extension activities Teachers/children could bring in empty suitcases. Children could put the suitcases in order of different weights and assign labels heavy, heavier, heaviest etc (it would be good to challenge the children by making sure that the largest suitcase is the lightest, smallest heaviest etc, so they get a very clear understanding of the concept of weight. Use vocabulary labels to match suitcases, language of big, small, heavy, light, different colours To move on to the next stage, check-in staff need to see security and cabin crew to pass on the lists. Setting the scene Use the poster Security checks at Manchester Airport as a starting point to talk about what happens when you enter the security checkpoints. Why is security important and why might you beep when you walk through the Archway Metal Detector. Talk about checking of boarding cards/passports. Check to see if the names match (matching activity). Role-play Search and scan passengers, and x-ray hand luggage Think of questions to be asked. Extension activities Remember sequences of suitcases colours etc A child could try to take a pet animal (stuffed toy) through role-play possible dialogue that could take place. Check for things made out of certain materials (for example looking out for metal things - sorting activity). 09

Cabin crew Pilot Setting the scene Cabin crew should find out from check-in staff who is on the flight.they need to know numbers and they need to know if there are any special needs etc. Prepare a trolley (could use a book trolley). Make sure there are enough cups/plates/snacks for everyone on the flight. Use airline style trays from school dinners. Role-play Take boarding cards from the passengers. Help people on the aeroplane, people with disabilities, old people in role. Check that everybody has a seat and is sitting down. Count how many passengers there are. Count all the passengers to make sure the passengers with boarding cards are on the plane. Check that everybody has fastened his/her seatbelt. Check that seats are upright and blinds are up. Pretend to close the doors. Read a safety announcement card or play a pre-recorded one. Hand out in-flight magazines. Cabin crew serve meals to passengers. Tidy up. Setting the scene Pilots find out from the check-in staff how many seats will be needed.this will help communication skills. The pilots build the plane, setting out chairs in rows to match the aircraft cabin.the pilots should check there are enough chairs for people with boarding cards. Consider using the outside play area to set up the aeroplane so that the passengers can move from the airport terminal onto the apron to catch their flight. Role-play Pretend play: filling up with aviation fuel, doing safety checks on the plane. Construction equipment could be used, particularly things involving nuts, bolts and spanners. Extension activities Use of small world play and toy planes to fly. Paper planes. Use of Lego to build runways, airport buildings, for example the control tower etc. Encourage children to look at the Airside poster to choose things to model. Use construction equipment to make models of vehicles that might be found on the airport apron, such as fire engines. Draw maps of where the pilots are flying so that they can refer to these in-flight. Make a weather chart of what the weather will be like during the flight. Extension activities Make picture menu cards. NB. Size of pilot s hats.we appreciate that the hats are fairly large; if they are too big for your children, place a circle of foam inside to reduce the internal circumference. Make playdough/salt dough in-flight meals. Ask children to prepare in-flight catering meals by putting plates, cups and utensils on a tray.what sort of food would they want to eat during a flight? Ask children what they would do during the flight read a book, sleep, watch a film, etc. 10

Further activities Although the resource is designed to help you set up a mini airport, its components can be used in other areas of the Foundation Stage classroom. Here are some suggestions for related practical activities. Sand tray: when children have looked at the posters and photographs of the Airport, they can recreate the airside in the sand tray using model aeroplane and construction blocks. How do aeroplanes take off? Do they rise straight into the air or gradually gain height? What will a runway look like will it be long or short, flat or bumpy? Construction and modelling activities: as well as making models of airport buildings in the sand tray, children can build elements of the inside of the airport. Let them study the posters and photographs and think about waiting areas: what will these contain? Build chairs and tables, and ask children what they would like to do while they are waiting to get onto the aeroplane. Older children could develop ideas for an internal play/activity area that they can model. Art activities: the resource offers a wealth of ideas for stimulating children s art work.they can draw signs based on the ones in the pack, posters for holidays, pictures of people who work at the airport, pictures of their own families going on holiday, etc. Travel shop Passengers travel on aeroplanes when they are going on holiday.talk about holidays and relate responses to the CD ROM activities about summer and winter holidays. Children can set up their own travel agency; provide them with: holiday brochures telephone cash register tickets, etc. As they role-play passengers and travel agency staff, encourage them to ask and answer questions that relate to number and time: Where would you like to go? When would you like to go? How long do you want to go for? How many people will be travelling? To encourage counting activities, children can buy holidays for 10p, 20p, etc up to the value of 1.00. Interactive displays: use the posters and photocards as part of a display corner. Include other resources such as books, model aeroplanes, maps and globes, etc.ask children to make a sound recording of passengers and staff at the airport they can use dialogue from their role play.they can also make their own sound effects such as the noise of aeroplanes taking off and landing, tannoy announcements, etc.