PROBABLE SCOUT EVENTS 2014 CAMP-O-REE Scout/Venturing skills events will include any or all of the skills found in the Scout Handbook. Previous Camp-o-rees have incorporated the following, showcasing basic skills: #1 Chariot Race (lashings) Use basic lashings to construct a functional chariot that will withstand being used to run a racecourse. #2 Shelter Set Up (applied knots) Use basic Scout knots to set up a tent using a tarp, ropes and stakes. There will be a mystery knot included to be revealed on site. #3 Compass Course (orienteering) Be able to use a compass to take readings on your locations and follow the trail. #4 Basic Knots (speed tying) A speed-tying event, tie the basic Scout knots correctly and with the fastest time. #5 Applied First Aid Generally performed as a scenario where all basic first aid skills must be used to save your patrol. #6 Topo Map Skills Understand and use the elements of a topographical map as measured by accuracy and speed. #7 Flagpole Raising (lashings & knots) Be the speediest patrol to correctly put together a standing flagpole and use knots and pulleys to raise your flag. #8 Fire Building (tin can water boil) While the details of this event change, make sure that your patrols use their safest pocketknife skills for preparing kindling and shavings and that they are adept at starting a flame using magnesium stick or a single match. Details will be posted in March. Additional activities may include Order of the Arrow ceremonies 22s Tomahawk throw Archery Gateway Competition Spirit Award points are earned by: Early registration (by March 15) Unit participation at District level (Commissioner, District Committee) over at least 5 months Pre-registered adult volunteers at Camp-o-ree Most efficient use of transportation (full cars) Participation in Camp-o-ree IRON CHEF Cook-off Participation in Campfire Skits & Songs Uniform Inspection Campsite Inspection Bring Your Own Bugler (BYOB)
SCOUT EVENT #1 Chariot Race Course Equipment 2 sets (To be provided by the Camporee Committee): 6 staves 9 12-foot lengths of rope suitable for lashing Rope for reins 1 stopwatch See diagram below 1. Patrol assembles 10 feet away from material 2. When time is called, they may approach material and begin 3. Lash poles together to form a square and then lash the final two poles across the square to form an X. Square lashings should start with a clove hitch and end with either a clove hitch or a square knot. There is only one diagonal lashing as noted below. a. The transom and ledger are on the same side of the trestle (ie. Top) b. Diagonal braces have 3 points on top of trestle and 1 point underneath. c. All lashings are square lashings except where the diagonal braces cross each other, and here a diagonal lashing is used. d. Starting clove hitch should support the areas of strain and be on the downward sides of the transom and ledger. 4. Once the chariot is complete, one member must ride the chariot across the racecourse while the other patrol members pull the chariot. 5. If lashings do not hold, they must start over. 6. Time stops when patrol and chariot cross the finish line with an intact chariot. Scoring: To be determined by correct completion of knots and lashings and time of chariot run. Exact points TBA
SCOUT EVENT #2 Shelter Set Up Equipment: Tarp Four 3-foot lengths of rope Stakes 2 stopwatches Exemplar Patrol begins gathered around fully assembled and erected tarp with stakes already driven in ground and end ropes correctly tied in order to observe model to be achieved. Patrol is instructed to work as a team to achieve best time and performance. Patrol then lines up in relay formation behind start line. As they watch, the tent is collapsed in place without modification other than the tied end ropes being removed and replaced with four un-joined 3-foot lengths of rope placed upon the top of the collapsed tent. The patrol is then instructed to, as a patrol, return the tent to its prior upright condition by joining two pieces of rope using a sheetbend. On either end of this piece, join the remaining pieces using a square knot and then connect the outer ends to the trees using 2 half-hitches. The team is to then cooperatively snug both ropes up to best straighten the tent spine to the prior near straight level. Once the team has accomplished the task to their satisfaction, all patrol members are to return behind the start line. Only when ALL have returned will time be stopped. Time will be recorded. Scoring: Based on correct completion of knots, known and new, and time. NOTE: In 2013, a mystery knot was introduced the trucker s hitch. All contestants were equally handicapped as ALL had to learn this very useful and new knot. In coming years, we reserve the right to add in new, but very applicable to everyday situations, knots. Of course, the event host will teach these new knots to each patrol before they attempt them on their own or begin the timed segment of the event.
SCOUT EVENT #3 Compass Course Equipment: Compass (provided by patrol) Cones or stakes to mark off reading points 2 stopwatches Pencils and bearing recording page for each patrol 1. Patrol members will be given compass readings to pace out. 2. Must begin at correct coordinates and finish at the correct position. Notes: This event is scored on time and recording correct compass readings. Specifics of this event subject to change based on available staffing.
SCOUT EVENT #4 Knots to You! Equipment 2 sets (To be provided by the Camp-o-ree Committee): 2 sawhorses 2 knot boards The optimum patrol size shall be six Scouts. 2 sets of rope attached to boards Members of smaller 2 stopwatches patrols will have to tie extra rope/clamps/duct tape to stabilize boards more than one knot! 1. Each patrol chooses 6 members to participate 2. Scouts line up 10 feet from materials (at start line) 3. At start command, each patrol member advances to ropes and begins tying a knot. a. 1 Square knot b. 1 Sheetbend c. 1 Bowline d. 1 Tautline Hitch e. 1 Clove Hitch f. 2 half hitches g. ONE ADDITIONAL FROM GRAPHIC BELOW TBD 4. Time stops when all knots are tied and patrol yells "Done", with hands in the air 5. Knots must be attached to the bar in some fashion 6. The sheet bend must be tied onto the end of the rope that is already attached to the crossbar Scoring: To be based on correct completion of knots and the fastest time
SCOUT EVENT #5 Applied First Aid (revised 2011) (FORMERLY SEARCH AND RESCUE) In this event, four members of your patrol have gone on a day hike while the rest of the patrol is at base camp. While on the hike, one of your patrol members has been injured. Your patrol must: 1. Assess the scene for hazards and the victim s injuries. 2. Treat the victim s injuries using proper first aid techniques from the current Scout Handbook. 3. Build a pole stretcher if required by the injuries. 4. Properly lift the victim into the stretcher using an appropriate lift (from the First Aid Merit Badge Pamphlet) to minimize the risk of further injury. 5. Properly carry the victim 50 feet. This will be a timed event! In the event of a tie, the fastest time will be the tie- breaker. The reference used for this event will be The Boy Scout Handbook eleventh Edition, 1998, and the First aid merit badge pamphlet (for proper victim lift). Scouts should know: 1. Universal Precautions 2. Order of Rescue (Hurry Cases, ABCs) 3. Shock 4. Minor Cuts and Scratches 5. Severe Bleeding 6. Burns 7. Snakebites 8. Puncture Wounds 9. Broken Bones (Closed and Open Fractures) 10. Hypothermia 11. Heat Exhaustion 12. Pole Stretchers 13. Lifting Injured Persons with a Two Person Carry
SCOUT EVENT #6 Topo Map Skills Equipment (To be provided by the Camporee Committee): Topo Map Pencils, Index Cards List of Terrain Features to be identified and locations to be identified 2 Stopwatches COMPASS PROVIDED BY PATROL 1. Patrol may have 2 minutes to look over the map. Maximum time allowed for identification is 5 minutes. 2. Patrol must orient the map using compass (20 points) 3. Patrol identifies the following (5 points each) A summit A steep slope A gentle slope The Merced River Harriet Lake A saddle between two summits in A5 Map scale A maintained trail A road A county line A forest boundary Scoring: Record patrol time, best time under 5 minutes. 20 points for correct map orientation. 5 points each for map feature identifications.
Top View of Mountain showing contours Drawn Contour Lines Steep slopes - contours are closely spaced Gentle slopes - contours are less closely spaced Valleys - contours form a V-shape pointing up the hill - these V's are always an indication of a drainage path which could also be a stream or river. Ridges - contours form a V-shape pointing down the hill Summits - contours forming circles Depressions - are indicated by circular contour with lines radiating to the center Latitude and Longitude: Maps are drawn based on latitude and longitude lines. Latitude lines run east and west and measure the distance in degrees north or south from the equator (0 latitude). Longitude lines run north and south intersecting at the geographic poles. Longitude lines measure the distance in degrees east and west from the prime meridian that runs through Greenwich, England. The grid created by latitude and longitude lines allows us to calculate an exact point using these lines as X axis and Y axis coordinates. Both latitude and longitude are measured in degrees ( ). 1 = 60 minutes 1 minute = 60 seconds Therefore: 7 ½ minutes = 1 / 8 of 60 minutes = 1 / 8 of a degree 15 minutes = ¼ of 60 minutes = ¼ of a degree Scale: Most USGS maps are either 1:24,000, also known as 7 ½ minute maps, or 1:62,500, known as 15 minute maps (the USGS is no longer issuing 15 minute maps although the maps will remain in print for some time). Standard topographic maps are usually published in 7.5-minute quadrangles. The map location is given by the latitude and longitude of the southeast (lower right) corner of the quadrangle. The date of the map is shown in the column following the map name; a second date indicates the latest revision. Photo-revised maps have not been field checked.
SCOUT EVENT #7 Flagpole Raising Equipment 2 sets (To be provided by the Camp-o-ree Committee): 3 staves approx. 6 ft. in length 1 Camp-o-ree flag 4 ropes for round lashing Flag attachments 4 ropes for guide lines 1 hammer 4 stakes 1. Patrol stands 10 feet away from material until start signal given 2. On start signal, patrol must: lash 3 poles together. Use 2 lashings per joint. Each joining on the pole uses one shear lashing and one round lashing (total of 4). 3. Use longest 4 ropes for guide lines. These must be fastened using a clove hitch at the stave and tautlines at the stakes. 4. When flagpole is standing upright, flag is on top pole and the pole is supported only by the guide lines, patrol moves back to start point and calls Done. Scoring: Based on correct completion of lashings & knots. Exact points TBA.
Camporee 2014 Tin Can Water Boil Rules Objective: Prepare wood to build a fire / build a tripod stand with a lever arm that can suspends a canister above a fire / build and light a fire / boil water in the tin can. You will be scored on various safety elements of your wood preparation for this event. You will have 15 minutes to prepare your wood for your fire. You will be scored on your ability to build / construct a sturdy tripod with a lever. (dowels and rope will be provided) You will be scored for safety elements while lighting and maintaining a fire and controlling the lever support while trying to boil the water in the tin can. You will be supplied one match to start your fire. Point System: 3 Sections will be scored: (wood prep / tripod & lever construction / build and boil the water) Wood Prep - 40 points Tripod and lever construction - 30 points Start a fire and boil the water in the canister - 30 points BONUS- Start fire with magnesium sticks- EXTRA 10 POINTS If there is a points tie, the fastest time in tripod & lever construction to the boiling of the water will be given 5 additional points. Wood Preparation Deductions / Safety Deductions and rule notes Totin Chip cards are not furnished at entrance to the wood prep area (scouts without Totin Chip cards can NOT assist with any wood preparations for the fire) subtract 2 points per scout without their Totin Chip card. If Equipment is borrowed to participate in the event: knives / hatchets / magnesium stick. Subtract 5 points Per Piece of Equipment borrowed. Unsafe and dangerous actions taken by scout(s) in hatchet or knife skills in their preparation of kindling for the fire (safety radius and knife handling). 10 point deduction Note: Only folding locking blade knives with blades smaller than 3 will be allowed for this event. No fixed blade knives are allowed. TCWB Rules 2014 rev1
Tripod & Lever Deductions (*running time clock starts at this point and until waterboils) Unstable construction (poor lashings and or poor stability / unsafe to support the water boil canister) 15 point deduction (Note: If poor or unsafe construction is present, judges may require use of prefabricated tripod for continuation of the event for safety purposes) Fire Building and Safety Deductions and rule notes If a patrol cannot start a fire with the one match that they are provided, additional matches can be requested, but for each additional match requested a 5 point per match deduction will be implemented. Unsafe and dangerous actions taken by scouts in starting or maintaining the fire and or adjustments of the tripod and lever that controls the height of the water boil canister that may endanger the safety of the scouts or judges. 10 point deduction Note 1: Scouts are not required to use all the wood to start their fire, some wood and kindling can be kept to safely feed the fire while attempting to boil the water. Note 2: The tin can must be suspended above the firewood and not sit or rest directly on the firewood for support. Note 3: After the fire has started, the tin can support lever can only be controlled by the rope securing the lever to the ground. The lever cannot be handled directly. Note 4: Event time limit. Each patrol will be limited to 30 minutes to complete the task of boiling the water. The running time clock begins once the patrol enters the fire pit area and begins construction of their tripod and fire. Fire Building and Safety Bonus Points 10 bonus points will be awarded if the patrol utilizes and starts their fire with a flint stick or magnesium stick. Host Will Provide: Wood Burn pit Matches Tripod and lever dowels Rope Securing stake and hammer Twine (birds nest) Back-up equipment (hatchet, knives, magnesium stick) EACH PATROL SHOULD BRING AND PROVIDE THEIR OWN HATCHET, KNIVES AND MAGNESIUM STICK. TCWB Rules 2014 rev1