MERIT BADGE INFORMATION

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MERIT BADGE INFORMATION Merit Badge Philosophy A Merit Badge is recognition for what a Scout has learned and done. The Merit Badge program was designed to help Scouts become familiar with their world and stimulate interest in new program areas. Furthermore, the program was designed to get Scouts out to meet new people in their community and gain a working knowledge of a given topic. To earn a Merit Badge at camp, a Scout must complete the requirements of that badge. A Scout must demonstrate the required knowledge to earn the badge, but we will give him every opportunity to satisfy the requirements he needs. Completing a Merit Badge certifies the Scout s knowledge. For example, signing off the application for First Aid Merit Badge implies a Scout knows how to splint a broken bone and can confidently do so in an emergency situation. We recommend that the average Scout sign-up for 2 to 4 Merit Badges, depending on the individual. This should give him plenty of opportunities to earn the Merit Badge and take part in the other program offerings of the camp. If the Scout does not complete the requirements, the Scout will not receive the Merit Badge (see Partials Policy). The responsibility for completing those requirements lies solely with the Scout. Partials Policy There are many badges that have requirements that cannot be completed at camp. Some of these are due to time requirements, and others simply cannot be done in a summer camp setting. It is the policy of the National Council of the Boy Scouts of America that there is no time limit (other than the Scout s 18th birthday) on a Scout completing a Merit Badge after receiving a partial. Both camps will honor partials regardless of date or location that requirements were completed. Counselors will ask Scouts to review requirements already signed off to ensure that they are able to properly complete the Merit Badge. It is necessary for Scouts to bring the Merit Badge blue card partial to camp. In those cases when requirements are not completed at camp, a partial indicating the requirements that have been done will be issued and given to the Unit leader. Many of these requirements can be completed before a Scout arrives at camp. There are a number of ways to handle work done prior to camp. A Scout can contact a Merit Badge counselor for that badge, go over the work he has done, and bring a partial to camp with him. In some cases camp counselors will require a partial from a Merit Badge counselor, (indicated later in this guide.) Merit Badge ations We strive to give all Scouts a fair chance to participate in those badges which must be limited because of facilities or safety. For this reason, Merit Badge counselors reserve the right to limit Merit Badge class sizes. Please remember to sign up for classes prior to arriving at camp to have the best chance of getting into the classes you want to take. 28

Scheduling All of Wente Scout Reservation s Merit Badge classes, with few exceptions, run on a four-day schedule with Friday open for make-ups. All merit badge sign-ups will happen online through a merit badge sign-up program prior to camp. Registration instructions and more information can be found online at www.sfbac.org or by calling the SFBAC Camping Department at 510-577-9218. Scouts may show up to Merit Badges on Monday to add a Merit Badge class but priority will be given to pre-registered Scouts. Merit Badge counselors reserve the right to limit their class size as mentioned on the previous page in Merit Badge ations section. QUICK REFERENCE MERIT BADGE CHART American Labor 4 14+ Animal Science 3 Archery 4 $15 16 May require extensive practice shooting outside of Merit Badge class; must be able to pull back a 25 lb. bow; $10 fee covers arrow and bowstring kits Art 2 $10 Astronomy 4 Will require observation time outside of class Backpacking 4 Offered during even numbered years only. Basketry 2 $15 Fee covers projects for Req. 3 Bird Study 5 Offered during even numbered years only Bugling 4 Offered during odd numbered years only. Camping 2 Req 8d - not covered at camp Canoeing 3 24 Must pass BSA Swimmers test before starting badge Chemistry 4 15 14+ Req. 7 not covered at camp* Chess 3 40 Citizenship in the Community 5 14+ 1-day badge; Req. 1 and 6 covered during session; All other req. not covered at camp*; must be at least 14 years old and Star or Life rank Citizenship in the Nation 5 14+ Req. 2a, b, c- not covered at camp Citizenship in the World 5 14+ Climbing 4 12 14+ 2 hour session Communications 4 14+ Composite Materials 4 $15 Cost covers projects for Req. 5 3 day badge;; Req. 7 handled individually with counselor;; must be 14 or older and Star or Life rank Req. 5 not covered at camp;; must be 14 or older and Star or Life rank Cycling 5 12 14+ Req.6 must be done prior to camp*;; Req. 8 and 9 not covered at camp* Emergency Req. 2c, 6c, and 8 not covered at camp;; must be 14 or older and 5 14+ Preparedness Star or Life rank Energy 4 Offered during even years only. Environmental Science 4 Will require observation time outside of Merit Badge class Family Life 5 14+ 1 day badge;; Only Req. 1, 6a, and 7 will be covered at camp;; others to be discussed Fingerprinting 1 50 Only need to attend one session Fire Safety 5 Offered during even years only. First Aid 3 Bring a first aid kit from home to fulfill req. 2d 29

Fish & Wildlife Management 2 Offered during even years only. Fishing 3 Bring own fishing gear to camp;; requires fishing time outside of Merit Badge class Fly Fishing 4 Bring own fly fishing gear to camp;; requires fishing time outside of badge class Forestry 3 15 Req. 5- field trip to a local lumber mill that will require drivers. Geocaching 3 Req. 7 & 9 not covered at camp. Bring a GPS if you have one. Geology 4 Hands may get dirty handling rocks Hiking 5 Req. 5,6, and 7 not covered at camp* Horsemanship 4 $15 15 Session last 3 hours. Indian Lore 3 $15 Insect Study 4 Offered during odd numbered years only. Kayaking 3 24 Leatherwork 1 $15 Cost is for projects in Req. 3 and 5c Lifesaving 4 30 Req. 1 must be completed before starting badge Mammal Study 1 Moviemaking 3 $10 May require time outside of class; limit of 20 per session. Music 2 Offered during even numbered years only. Oceanography 3 Does not require a trip to the ocean Orienteering 4 May require extensive time outside of Merit Badge session Personal Req. 1, 2, 8 not covered at camp;; must be 14 or older and Star 5 14+ Management or Life rank Photography 3 Film cameras responsible for own developing. Pioneering 3 2 hour session Plant Science 5 Offered during even numbered years only. Pottery 3 $15 20 Cost for materials Offered during even numbered years only. Public Speaking 4 14+ Scouts will talk a lot Pulp & Paper 4 Offered during even numbered years only. Reptile and Amphibian Study 2 Req. 8 not covered at camp* Rifle Shooting 3 $30 24 12+ May require extensive practice shooting outside of Merit Badge class, fee covers materials needed Rowing 3 16 Must pass BSA Swimmers test before starting badge Salesmanship 3 Scouting Heritage 3 Req. 4 & 5 not covered at camp Offered during odd numbered years only. Sculpture 3 $15 20 Offered during odd numbered years only. Shotgun Shooting 4 $30 20 13+ Small-boat Sailing 4 16 Soil and Water Conservation Space Exploration 2 hour session;; may require extensive practice shooting outside of Merit Badge class;; must be 100 lbs.;; $30 fee covers all materials needed Must pass BSA Swimmers test before starting badge;; session limits based on operable boats;; 100 lbs. min. weight;; 3 Offered during odd numbered years only. 3 Due to rocket kit, may be limited by fire danger. Swimming 3 30 Must pass BSA Swimmers test before starting badge;; bring shoes, socks, long pants, belt, and long-sleeve shirt that can get wet Weather 3 Requires outside work Wilderness Survival 3 35 Req. 9 is an overnight outpost. Woodcarving 3 $15 Fee is to for projects in Req. 6 and 7 * Initialed blue card from a registered Merit Badge Counselor is required;; no other notes will be accepted for completion of requirement. 30

Rotating Merit Badges The following merit badges will be offered at Wente on a rotational basis in order to accommodate as many merit badges as possible. Merit badges listed in the Even Numbered Years Rotating list will not be offered in Odd Numbered Years and vice versa. Scouts should plan accordingly in order to not miss a needed merit badge in a particular summer. Rotating Merit Badges Even-Numbered Years Backpacking 4 Bird Study 5 Chemistry 4 15 14+ Req. 7 not covered at camp. Energy 4 Fire Safety 5 Fish and Wildlife Management Music 2 Plant Science 5 Pottery 3 $15 20 2 Rotation Merit Badges Odd-Numbered Years Bugling 5 Req. 6 cannot be completed at camp Electricity 4 15 14+ Req. 2 and 9a are not covered at camp. Hiking 4 Req. 5, 6, and 7 not covered at camp. Insect Study 5 Req. 4- bring camera;; Req. 7 not covered at camp. Mammal Study 1 Nature 2 Req. 4e Bring your own fishing gear Pulp & Paper 3 Scouting Heritage 3 Req. 4 & 5 not covered at camp Sculpture 4 $15 20 $15 for projects Soil & Water Conservation 3 31

PROGRAM AREAS CLIMBING Out past the flagpoles of Gilwell Field sits the mighty Rock. You can sign up for the Climbing Merit Badge or just come on down for an open climb in the afternoon or evening. Troop Climb The Rock is available for Troop Climbs during open climbing times. If you would like to signup, see the Climbing Director. Please be aware that slots may fill up very quickly during the week. Night Climbing Climbing, called the Scout and, Climb on, is the answer. Tired of living on the bottom? Well then, climb to the top on this outpost! Learn climbing and rappelling techniques in this extended evening program. $5 per person, snacks included. Merit Badge Climbing 4 12 14+ 2-hour session 32

EAGLE TRAIL ADVANCED Over the years, many Scoutmasters have asked for programs for their older boys, to keep them coming to camp and interested in Scouting. The Eagle Trail Advanced is a program designed to help get older Scouts back to camp and kick-started on their Eagle-required Merit Badges. It also will motivate and assist them in the continuation of their badges when they return home from camp. In order to take these badges at Wente Scout Reservation, a Scout must be at least 14 years old and Star rank. This policy has been set by the SFBAC Advancement Committee. Merit Badge American Labor 4 14+ Chemistry 4 15 14+ Req. 7 not covered at camp* Citizenship in the Community Citizenship in the Nation Citizenship in the World 5 14+ 1 day badge; Req. 1 and 6 covered during session; All other req. not covered at camp*; must be at least 14 years old and Star or Life rank. 5 14+ Req. 2a, b, c- not covered at camp 5 14+ Communications 4 14+ Electricity 4 15 14+ Emergency Preparedness 5 14+ Family Life 5 14+ 3 day badge; Req. 7 handled individually with counselor; must be 14 or older and Star or Life rank Req. 5 not covered at camp; must be 14 or older and Star or Life rank Req. 2 and 9A are not covered at camp. Req. 2c, 6c, and 8 not covered at camp; must be 14 or older and Star or Life rank 1 day badge; Only Req. 1, 6a, and 7 will be covered at camp; others to be discussed Req. 1, 2, 8 not covered at camp; must be 14 or older and Star or Life rank Personal Management 5 14+ Public Speaking 4 14+ Scouts will talk a lot 33

FIELD SPORTS All of our shooting sports ranges emphasize safety and fun. The rules may seem strict, but they are designed to ensure a safe place for Scouts to hone their shooting skills. Please do not bring personal firearms, bows, or ammunition Boy Scout camp, there will not be any opportunities for personal equipment to be used on camp property. Archery The entrance to the Archery Range is located near the top of the hill on the road that leads to the corral. Look for the flagpole with the red flag at the top. Rifle Follow the road past Scoutcraft, then look to the left for the sign and red flag which marks the trail leading down to the Rifle range. Shotgun The Shotgun range is located across the other side of the lake from the Admin. Building. O Riley s Outpost Black Powder Troop Shoots Outpost, where Scouts can experience what it was like to be a mountain man by shooting black-powder rifles, throwing knives, and enjoying a bag lunch or a dinner cooked over an open fire. O Riley s is located near the Shotgun range, on the opposite side of the lake from the Admin Building. Spaces for O'Riley's Outpost are in high demand, so Troops should sign up at the Trading Post as early as possible. Troop Shoots All of our ranges are available for Troop Shoots during open shoot times. If you would like to sign up, see the range master. Be aware that slots do fill up quickly. Open Shoot Fees Field Sports Tickets are.50 each Archery: Free Rifle: 1 Ticket = 1 target, 5 shots per target. Shotgun: 1 Ticket = 1 clay pigeon. 1 shot per pigeon) Black powder: 2 Tickets = 1 ball. Merit Badge Archery 4 $15 16 Rifle Shooting 3 $30 24 12+ Shotgun Shooting 4 $30 20 13+ May require extensive practice shooting outside of Merit Badge class; must be able to pull back a 25 lb. bow; $10 fee covers cost of arrow and bowstring kits May require extensive practice shooting outside of Merit Badge class, $30 fee covers materials needed 2 hour session; may require extensive practice shooting outside of Merit Badge class; must be 100 lbs.; $30 fee covers all materials needed 34

HANDICRAFT The Handicraft Area is the center for the fine arts, and the not-so-fine arts. Here a Scout can fulfill the classic notion of bringing home something crafty he has made himself. If not pre-purchased, the kits needed for many of the Handicraft Badges can be bought in the Al Robinson Trading Post at the Admin Building or the Trading Post Annex at the Handicraft building. Merit Badge Art 2 $10 Basketry 2 $15 Fee is for projects in Req. 3 Chess 3 40 Composite Materials Fingerprinting 1 50 4 $15 Cost covers projects for Req 5 Only need to attend one session during the week Indian Lore 3 $15 Leatherwork 1 $15 Cost is for projects in Req. 3 and 5c Moviemaking 3 $10 May require time outside of class; limit of 20 per session; Music 2 Photography 3 Film cameras responsible for own developing. Pottery 3 $15 20 Salesmanship 3 Sculpture 3 $15 20 Woodcarving 3 $10 Fee is to for projects in Req. 6 and 7 35

MOUNTAIN BIKING Challenge yourself riding some of the best trails in Northern California. Mountain biking at Wente Scout Reservation is a unique and safe program for people to explore, push their limits and have fun! Wente Scout Reservation offers an inspiring trail system with over 13 miles of purpose-built single-track trails and high quality mountain bikes for people to use. The Mountain Biking program is open to all skill levels and encourages both Scouts and adult leaders to participate. How can I participate? Simply show up to the Mountain Biking program area, check in where you will be issued equipment and sent on a trail ride. The Mountain Biking program is a drop-in activity where anyone can participate during the open hours. What do I need to bring? We ask that you bring three things: Buddy to go on a ride with, Water container such as a water bottle or camel back, Close toed shoes worn on your feet. Only after you have all three (3) things will you be able to participate. Do I need to bring my own bike? You do not have to bring your own bike to go on a trail ride. Wente has a fleet of high quality mountain bikes of all sizes which are checked out to individuals for trail rides. Helmets are also provided. See the Mountain Biking staff for more details. May I bring my own bike? Yes you may bring your own bike. We encourage that you ride the bike you feel most comfortable with. However, you are required to check your personal bike into the secure Mountain Biking program building so it is locked up until you begin your trail ride. All bikes must be used only for recreation riding of designated trails. Pump Track The Pump Track in a fun bike course with rollers and berms designed to teach individuals bikehandling skills. While challenging at first, the pump track is quickly mastered and is loads of fun! Pump track skills translate directly to more effective and safer trail riding ability. Merit Badge Cycling 5 12 14+ Req.6 must be done prior to camp*;; Req. 8 and 9 not covered at camp* 36

NATURE Nature is not just Merit Badges. It is 2,200 acres of new and old growth Douglas Firs, meadows, natural springs, hundreds of different plants and animals, and learning how to be a good stewards of nature. The Nature program offers many opportunities to get out and enjoy the wonderful outdoors. Merit Badge Astronomy 4 Requires observation time outside of class Bird Study 5 Energy 4 Environmental Science Fish & Wildlife Management 4 2 Requires observation time outside of Merit Badge class Fishing 3 Bring own fishing gear to camp; requires fishing time outside of Merit Badge class Fly Fishing 4 Requires fishing time outside of class Forestry 3 15 Req. 5- field trip to a local lumber mill that will require drivers; Geology 4 Hands may get dirty handling rocks Mammal Study 1 Nature 2 Req. 4e Bring your own fishing gear Oceanography 3 Does not require a trip to the ocean Plant Science 5 Pulp & Paper 4 Reptile and 2 Req. 8 not covered at camp* Amphibian Study Soil & Water Conservation 3 Space Exploration 3 Due to rocket kit, may be limited by fire danger. Weather 3 Requires outside work 37

RISIN' W CORRAL If you love horses, the Risin W Corral is the place for you! Our outstanding horse program includes Horsemanship Merit Badge, trail rides, meal rides and an overnight outpost ride. These rides can be purchased in the Al Robinson Trading Post at the Admin. Building. Long pants and closed toes shoes are required for all Scouts and adults to ride horses. Trail Ride: $20 o Monday 4 p.m.- 5 p.m. o Monday 7 p.m.- 8:30 p.m. o Wednesday 2 p.m. - 3 p.m. o Friday 7 p.m. - 8 p.m. Breakfast Ride: $25 o Thursday 6:30 a.m. - 8:45 a.m. Lunch Ride: $25 o Friday 11:30 a.m. - 1 p.m. Dinner Ride: $25 o Thursday 4:30 p.m. - 8 p.m. Outpost: $35 o Tuesday 4:30 p.m. - 7 a.m. Trail Rides Times subject to change, plan on arriving 15-20 minutes early. See Corral staff for changes and more details. All rides can change last minute due to horse and weather limitations. The Risin W Outpost Overnight The Risin' W Overnight starts with a long horse ride into the back country which meanders up to a campsite where you will settle down for a nice steak meal. You ll also get to try your hand at some activities that our Wranglers have rustled up just for you. And soon it ll be time to settle down in your bedroll under an open sky with crickets singing you to sleep. Participants should pack a flashlight, sleeping bag, and warm clothes and place them into the trailer located in main camp area near dining hall before lunch on day of the overnight. Nothing brought to the corral will be taken to overnight. Tickets for the Overnight Ride are for sale at the Trading Post for $35. Sign up early in the week because these rides fill up fast. Merit Badge Animal Science 3 Covers horse option of MB. Horsemanship 4 $15 15 14 Session last 3 hours. Mon-Fri. Must wear long pants and closed toed shoes every day. 38

SCOUTCRAFT The skills learned in Scoutcraft have been called the heart and soul of Scouting over the years by many Leaders. Our Scoutcraft area keeps this tradition alive. In addition to Merit Badges, there are other opportunities to sharpen your Scoutcraft skills. Totin Chip, Firem'n Chit, and the Paul Bunyan Woodsman Award offers Scouts the chance to learn safety with tools, fire, and the chance to help others learn these important outdoor skills as well. Listen for announcements on which days they are offered. Eagle Trail Scoutcraft is also the home to Eagle Trail, our Tenderfoot-to-First advancement program. Sessions run starting on the hour. We do not sign off any requirements in Eagle Trail; our program is designed for the Scouts to learn the skills, and then return to the Troop to be tested by your leadership. Remember to bring your Scout Handbooks. Wilderness Survival Do you want to learn how to survive a night with just the clothes on your back? If so, this outpost is for you. The Wilderness Survival Outpost is primarily for those taking Wilderness Survival Merit Badge but anybody desiring to participate may do so. Participants will have the chance to spend the night in a shelter they have built themselves. See the Scoutcraft director for details. Merit Badge Backpacking 4 Camping 2 Req. 8d - not covered at camp Fire Safety 5 First Aid 3 Geocaching 3 2 hour session. Bring a first aid kit from home to fulfill req. 2d Req. 7 & 9 not covered at camp. Bring a GPS if you have one. Hiking 5 Req. 5,6, and 7 not covered at camp* Orienteering 4 Pioneering 3 2 hour session May require extensive time outside of Merit Badge session Scouting Heritage 3 Req. 4 & 5 not covered at camp Wilderness Survival 3 35 Req. 9 is an overnight outpost. 39

WATERFRONT Our private 80-acre lake is perfect for fishing. The warm water is good for swimming and boating. Your Scouts are guaranteed to have a good time! Mile Swim, BSA: Scouts need to be in good physical shape to complete the rigorous requirements of this activity. Before swimming the mile, all participants must swim the quarter and half mile. Each swimmer must bring a rower and spotter to accompany him. Visit the waterfront staff for more information on the quarter, half miles at 6:00am and full mile swim at 5:30am. Times are subject to change; always listen for announcements from the Waterfront staff. Swim Instruction: Scouts needing extra help with swimming skills can get it from the Trained Waterfront staff. Just talk to the Director to find a time that works! The Wente Wooly Wash: Early in the morning when the fog rises off the lake, the Wooly will, at times, come down for a dip. Come down for a morning swim and you may even see this elusive beast! Attend every morning Tuesday through Friday at 6:00am and become a member of the Wente Wooly Club. Wente Wooly Wash patches are available for purchase in the Trading Post. Merit Badge (Must pass BSA Swimmers test to participate in all waterfront merit badges) Canoeing 3 24 Must pass BSA Swimmers test before starting class Kayaking 3 24 Lifesaving 4 30 Req. 1 must be completed before starting class Rowing 3 16 Must pass BSA Swimmers test before starting class Small-boat Sailing 4 16 Must pass BSA Swimmers test before starting class; limits based on operable boats; 100 lbs. min. weight; Swimming 3 30 Must pass BSA Swimmers test before starting class; bring shoes, socks, long pants, belt, and long-sleeve shirt that can get wet 40

SPECIAL PROGRAMS Campfires Our opening campfire on Sunday night is a great opportunity for Scouts to meet the spirited Staff, learn some of Wente Scout Reservation s great traditions, and get fired up about the week ahead. Come join the show! Wednesday night is set aside as Troop campfire night. Your Troop can get together with other Troops for a large campfire or settle back in your site with your own Troop. Don t forget to invite your counselors along for the show. The closing campfire on Friday night is a time when the Camp Staff presents awards earned throughout the week. The campfire is followed by our Finney Valley ceremony. Cobblers Does a cobbler fresh out of a Dutch oven sound good to you? We offer Units the chance to sign up to make cobblers in their campsite. If you want to make cobblers, just sign up at the Trading Post. Fishing and Fly Fishing There is nothing like spending a day on the shore of a lake, fishing for that big ol' largemouth bass. Wente's 80-acre lake offers great fishing for bluegill and largemouth bass. We recommend that you bring your own fishing gear; although, the Trading Post stocks some bait, lures, and bamboo rods. There are also Fly Fishing Rods for rental! We practice catch and release ONLY. Kali-Ama The Kali-Ama is a series of orienteering posts located throughout camp. It s a great way to hone orienteering and map reading skills. As the goal of the course is to learn orienteering, the use of GPS s to find each post is highly discouraged. Scouts and Adult Leaders who wish to earn the Kali-Ama or King Kali-Ama patches must stamp the back of their maps with stamps hanging from each of the posts. Stamp pads are available at the Trading Post for a $5 deposit. Write your name on your completed map and drop it off with the nature staff during normal program hours. Pick up a free map at the Trading Post and hike the trails of camp. Have fun on your quest! King Kali-Ama After conquering the Kali-Ama, why not take the next step and try tackling the King Kali-Ama? These posts tend to be further into the backcountry and more difficult to find. So, if you re up to the challenge, get out there and find the posts. Again, this is an orienteering activity so no bikes for transportation and please do not use a GPS. 41

Order of the Arrow Day On Tuesdays, show your OA pride by wearing your sash whenever you are in uniform. And in the evening, come to the Dining Hall for fellowship, news, fun, patch trading, and snacks. Outposts Outposts are a wonderful way to experience extreme activities outside of regular Merit Badge programs. Some can be done as a Unit and some on an individual basis. More information in each outpost experience can be found in the program specific descriptions. Theme Days Please join us for our camp theme days! Show your Scout Sprit! Tuesday is OA Pride Day and y Jacket Tuesday Morning, Wear your Helmet/Safety Wednesday, Alternate Uniform Thursday, and Tacky Hawaiian Shirt Friday/Troop Appreciation Friday. Wentathalon The ever-popular relay race that is the Wentathalon returns for another thrilling season. Units will shoot, run, boat, and swim their way to victory. Try for the best time while having a Wonderful Wente time. The Wentathalon is held on Wednesday after dinner. Camp-Wide Games On Friday afternoons, all program areas will shut down for camp-wide games. The games give Scouts the chance to have a lot of well-earned fun at the end of the week. Things may get wet and messy, so come prepared. Skunk s Den Located on the top floor of the Administration Building, The Skunk s Den is a place for Adult Leaders to go and relax, hold meetings, trainings, or use the wireless Internet. **NOTE: The Skunk s Den is sometimes used for classes and trainings and will be unavailable for these times. Listen for more information about these and other special programs at morning and evening announcements. 42

2015 DAILY SCHEDULE

2015 MERIT BADGE SCHEDULE