Kangaroo Point Bouldering Guide

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Kangaroo Point Bouldering Guide Introduction KP is the home of Queensland finest contrived boulder problems. So if you don t like contrived problems, please stop reading this page. The grades we have given are an indication of what we think the grades of the problems are compared to other places and problems we have bouldered (ie outside of SEQ). If the grade seems soft or stiff for a problem, for a number of people, we will be happy to re-grade it. The problems have been named to make it more interesting, if you FA'ed a problem and don t like our name tell us and we will change it. Also with regards to FA take our info with a grain of salt. If you have any FA info let us know. For all the other whingers out there do us and yourself a favor and jump off the top of KP. The guide will be updated as people submit problems (to submit probs email kp.bouldering@gmail.com). Location To get to Kangaroo Point (KP) catch a bus or a train to south bank stop or station next walk to the river and follow the walking track to the cliffs. It might help to look at a map first or ask for directions once you get to southbank. Various Parking options are available above and below the cliff. It can be difficult to get a park. Try looking on the Lower river terrace and Lepoard street/river terrace. Use Ellis street to go between the two. By J. Combes, B. Fraser, L. Dawson & J. Goble 1

History To be completed in the next version. Up to this point bouldering never was taken seriously as a sport in its own right. We had the conventional view it was a game or trifling diversion from real climbing involving multi-pitch roped ascents of large cliffs. Moreover there are few acual boulders in Brisbane that, by virtue of limited height, would focus our efforts suitably. The favorite training ground was Kangaroo Point, a 20-m quarry face that encouraged toproping, although I added several hard boulder problems on a smaller section of the cliff (W1). [1] The early history is very interesting but we would be interested in obtaining some modern history too. Email kp.bouldering@gmail.com. Also See: KP guide book - current edition is by Darrin Carter. Neils Bouldering Guide - www.geocities.com/yosemite/rapids/1229/code/boulderindex.html [1] T. Cais, http://www128.pair.com/r3d4k7/australianboulderingpage.html, (2005) [2] M. Meadows, private comunication, (2005). By J. Combes, B. Fraser, L. Dawson & J. Goble 2

Aspect/Rock The cliff faces north west-ish. During summer the cliff is shaded from dawn till 10:30am. Its possible to climb all day during winter, if you really wanted to. Their are taps around the bottom. The Guide We have based the guide on the AustralianBouldering.com 's Sissy guide. We have original photo's which anyone can download and edit and we will post them on the web page. If there are places without photo's and you have taken some we will also upload them. In the guide foot and or hand holds are marked by numbers. Then a boulder problem will be formulated by a string of numbers and letters such as M1, L4, R2,R3 M5. The previous string reads as Start on hold #1 Matched (M), Left (L) hand to hold #4, Right (R) to #2 then pop to #3 with right again to finish Match on #5. All problems are understood to be ANY feet, Tracking, or specific footers will me mentioned in the problem description Style & Ethics 1. If you use tickmarks clean them off. Remove excessive chalk with a toothbrush once you have finished the problem. 2. Never chip holds. If you choose to remove loose rock (which I generally try to avoid) then I would apply the John Sherman toothbrush test. That is, if you can't lever it off with the plastic handle of a toothbrush then it should stay. 3. If a crucial hold breaks off keep it and give it to someone who can glue it back on. 4. Try to use something to wipe your feet on before stepping on a problem. If you take a look at somewhere like Round the World at KP you will notice how polished foot holds become when climbing with sandy or dirty feet. A square of carpet is useful. 5. Dont Litter. Eg. Try not to leave finger tape at the crag. 6. Noise. Remember we share the cliffs and park area with all types of people. AREA TOPO By J. Combes, B. Fraser, L. Dawson & J. Goble 3

PROBLEM DESCRIPTION KEY Symbol Description Example L Left hand L3 Left hand on hold number (#) 3 R Right hand R4 Right hand on hold # 4 M Match hands (both hands on same hold) M2 grey out of bounds area V1 V2 V1/2 could be V1 OR a V2 depending on various individual factor hard V1 easy V2 (similar to V1 + convention) a problem might be V1 for Kelly because she has a big reach, while John will struggle as he is shorter than Kelly for him it might be V2. Fish Area Murray and the Fish. Photo J. Goble The fish area can be found behind the fish sculpture that Murray is sitting in front of. The fish problem V hard Start in pocket above 'FFP' and head up via crimps, pockets and underclings. Possibly the best hard and least contrived problem at KP. Does not see many repeats. By J. Combes, B. Fraser, L. Dawson & J. Goble 4

Fish Tail V? Head up this arête anyway possible. At the eastern most end of the cliff next to the old naval building (LEFT of the fish problem) and behind the large oversized navigation buoys. The Austin Powers Traverse V3 From the wire fence down to the blocky crack and back again. FA Peter Stebbins 3-99 Throw me a Freak'n Bone V1 Big dyno up seamy face near wire fence/building. FA Chris O'Neill 3-99 Yeah Baby, Yeah! V0 Highball blocky crack on R end. Peter Stebbins 3-99 The Bulge Area The bulge area has been a long time favorite for boulders as it is one of the few steep sections on the base of the cliff. For the old timers it is to the right of where the tree used to be. The other way to find it is to look two metres to the right of tiger stripe. This area has many unfinished eliminates. It s a pity it is not another metre higher. Murray on Power Gamin. Photo J. Goble By J. Combes, B. Fraser, L. Dawson & J. Goble 5

Movements V5 Fantastic body movements, dropknees, cross throughs, flagging, side pulls. Superclassic! Start R2, L3. M3, L4, R5, L7, R14, L17, M7, MF6. Bust a Boiler V3 Powerful but good. Short people should finish on #12 else add a grade. No intermediate foot holds just flagging! M6, L7, R15, M15. Power Gamin V2 M6, L18, R11, M11. Power Gambit V5 M6, L18 (under cling), R11, M11. Lazyback V0 Fun. Does not matter which hand you go up to #10 with first, either is fine. Nor does it matter if you bring your feet up before or after matching on #10. Back V1 As for LazyBack. LF1, RF2, M8, L10, LF8, RF7, M10, R15, Right foot on hold #4 (not RF4), M15. LF1, RF2, L8, R9, L10, LF8, RF7, M10, R15, Right foot on hold #4 (not RF4), M15. By J. Combes, B. Fraser, L. Dawson & J. Goble 6

Ninja Boner V6 Bust out V4 M6, L18 (under cling), R7, L11,M11. Stuart and Scott Campus V2 No feet. M11, R13, L12, R15, M15. Dynofour V1 Start L5, R4, then dyno with both hands, M15 Project 1 hard M6, L7, R3,?. Dyno Area R6, L18,R7,L10, R12,Match on the shitty slopey hold at the top above #10. Another Campus Problem V2 M11, R14,L13, then back down Dyno-one V2 Start L5, R4, then dyno with one hand to #15 Project 2 hard M6, L18, R7, R13 or new hold not on toppo This area is just left of the MOBS area and is easily found by looking for the graffiti SIN. Ninjas are Mammals V2 M1, dyno to M2 Ninjas fight all the time V2/3 M1, dyno and catch #2 with one hand! The purpose of Ninjas is to flip out and kill people V4 One hand on #1, dyno and catch #2 with one hand! By J. Combes, B. Fraser, L. Dawson & J. Goble 7

MOBS Area Both MOBS and FOBS have quite bouldery starts so naturally this area was included in the guide. MOBS start V0/V1 Think about your feet! Good. L1, R2, L3, R4, R5, M6 (just out of picture). Toms problem V2/3 feet have to be right of the 'fobs' marking. Use holds 10,11,12 to get to jug #14. FOBS start V0/V1 Good deadpoint. R8, L9, R13, M13, R14, M14, L15. Rib Tickler V3 Start matched on big undercling #16, left hand to #13 (far right side of hold), match on #14, then theres 2 crimps just left of the drill hole line #17 and #18 use these to get to right hand #5, left hand #3, and finish matched on #4. By J. Combes, B. Fraser, L. Dawson & J. Goble 8

Warm Apple Pie V4 Zin V 2 3 Start matched on big undercling #16, instead of going to #13, there is a small 2finder shallow pocket go to this with left hand. ( the pocket is right about where #13 is maked on the photo) and finish matched on #14. Static, dyno or dead point from undercling to #14. Tween Area No Hands V0 Start at beta finish at alpha (Just right of FOBS). Also can start at alpha and finish at beta. This is a handless traverse, but you can lean on the rock. Flying Ninjas V0 Run and Jump for #1. Fun. By J. Combes, B. Fraser, L. Dawson & J. Goble 9

No Feet V3 Sister problem to no hands. Start at #3 and traverse along the ledge that contains holds numbers 2 and 1 using no footers ie campus. Or you could start the other way. Double D V2 L1, R2, double hand dyno to #7. Alan s dyno V? M0, L4, M4, dyno to #8 the side pull. Single D V1 L1, R2, single hand dyno to #7. Crampus V2 Campus L3,R4, L5,M5, L6,R10 Cointreau V? Is contrived. L1, R2, pop to R9 as weird catch then to 7. By J. Combes, B. Fraser, L. Dawson & J. Goble 10

ATW Area The Around the world area could possibly have its own guide. The number of eliminates in this area alone would be in the hundreds. It is easily the most popular bouldering spot at KP. Partly because its shady and partly because it has KP s most popular boulder problem around the world. The footers are very polished, so make an effort to brush the dirt off your feet before stepping on. Around the World V1/2 KP classic. Great training problem or gripping project. Try and do as many laps as you can with out resting! There are many variations to this problem. L1, R2, M3, M4, L5, R6, M6, R7, M7, R8, L9, M10, M11, R12, back to start again. Around Australia V1 One of the cooler variations, nice layback move. L1, R2, M3, L17 (side pull), R14, L9, M10, M11, R12, back to start again. By J. Combes, B. Fraser, L. Dawson & J. Goble 11

Drill Hole V4 Use only the drill hole (both sides) including #9 to get to #8. The drill hole roughly runs between #18 and #8. Drill Hole 2 V2 As above except start on the crimp #18. Drill Hole Left side only V? Use only the left side of the drill hold for your hands. Drill Hole Right side only V? Der. Up not out V4 sweet if you can get it M1 dyno to #13 Jungle Area Jungle area is just to the left of the around the world area and to the right of the rasp. In the jungle. More problems exist than are shown. Monkey Boy V4? Big high step originally Alex's problem, FA Kenny circa 2002. Feet are NOT allowed in the grey area. Sit start R1, L2, R3, L4 - the slopy bulgy thing, M5 - the jug Others V?? By J. Combes, B. Fraser, L. Dawson & J. Goble 12

Rasp Area Rasp Traverse V0 KP classic! Traverse along the holds 2,3,4,9,8,10 use any feet. Exterminator (start of the rasp) V3 KP Classic! L13, R9, heel hook #9, R17, L16 (just for balance), R22, M22 Termites have feelings too V4/5 L3,R15,L14,R18,L19[optional], M20 My spiders go sideways V4/5 R10,L23,M23,L22,M22,R16,L14,R21,M21 Mini arête near #1 v0 left? Exterminator eliminated V3 R9,L13, M19 Cockies should die V3 L3,R15,L18,M22 Extended Exterminator V? Fingery fun. L5, R6, L13, R9, heel hook #9, R17, L16 (just for balance), R22, M22, R18, L19 [optional], M21 By J. Combes, B. Fraser, L. Dawson & J. Goble 13

Dyno part 1 V6 Much cooler than the full dyno. M8,R24,L23,M23 Dyno part 2 V7 no idea how to grade a dyno this big, but its pretty hard M8,M23 Rails Area Straight up V1 Follow the numbered holds straight up. Jump up V2 Campus up. By J. Combes, B. Fraser, L. Dawson & J. Goble 14

Idiot Wind Area Idiot Wind High Traverse V4 (L-R) follows the line of holds roughly 6, 5, 7, 8, 9, 11 or 12 Idiot Wind High Traverse V3 (R-L) follows the line of holds roughly 6, 5, 7, 8, 9, 11 or 12 Proj? #4 to #15 then #7 or #8 Shannon and the Cigarette Lighter V? M3, L16, R15, L7, M7 Proj Sir Gustav Gaston M17 to matched gaston near #1 (just below and right), R16, L15 or new hold between 15 and 9 but lower, R new hold M8 Proj M17, R14 (undercling and sidepull), L15, R9, then any hand to #8, M8. By J. Combes, B. Fraser, L. Dawson & J. Goble 15

Sloper Area There are two views here. There is no duplication of holds. Twister V? start with feet on #8 back to rock and dyno to #7 Sloper V? L1,R3 (no knee bars!),l2,r4,l5,r6,m6 By J. Combes, B. Fraser, L. Dawson & J. Goble 16

Chippas Chip-a-Holdaway Start V1 KP Classic L2&3, R5, L6, M6 Chippas 2 V2 L2&3, R6 M6 KP Run and Jump Slab V? RUN AND JUMP - M6 Chippas 1 V2 R5, L6, M6 Anti Slab V L2, R3, dyno or deadpoint to #6 KP Run and Jump Slab V? L2&3, R5, L6, M6, walk across, down climb on 7, 8, 9, then M4, L2&3, R1. G Dyno V? M10 or 4 to ledge near 6 By J. Combes, B. Fraser, L. Dawson & J. Goble 17

BARFJ Area Barfj traverse V3/V4 Start at CC and finish on jugs at MF. Sit Start Barfj V2 Start just to the left of the barfj marker. Sit start up to the chalked up rail. Keep going until you hit the bit jug above the O in the LOST graffiti. By J. Combes, B. Fraser, L. Dawson & J. Goble 18

Bufo Marinus Traverse V6/V7 "so thin, so pain full" KP classic! Start on left and go right or vice versa. By J. Combes, B. Fraser, L. Dawson & J. Goble 19

Jerome's Area Mini Mantle V? Mantle #1 from a sit start. Jerome's V? M1, R2, M2???? By J. Combes, B. Fraser, L. Dawson & J. Goble 20