Math in Motion Idlewild & SoakZone Copyright

Size: px
Start display at page:

Download "Math in Motion Idlewild & SoakZone Copyright"

Transcription

1 STUDENT PACKET MATH IN MOTION Your visit to Idlewild & SoakZone is an opportunity to not only have fun, but learn about math and the use of technology throughout the park. Use our Outdoor Classroom to broaden your appreciation of Math in Motion. Math in Motion Idlewild & SoakZone Copyright

2 STUDENT PACKET MATH IN MOTION AN ANGLE ON DISTANCE To determine the height of a ride, use a simple protractor elevation finder. Have one student sight through the straw (using the proper elevation given standing on the designated area) at the top of the ride. Another student reads the angle on the protractor. The angle read is then subtracted from 90 degrees. Straw Protractor String and Weight 90 degrees To calculate the height of the ride you will also need the distance (given to the students at the designated elevation sighting locations) between the students and the ride. Tan = height distance H = d (tan ) height distance Wild Mouse Math in Motion Idlewild & SoakZone Copyright

3 STUDENT PACKET MATH IN MOTION Protractor Elevation Finder Cut out the protractor including the dashed line section. 2. Trace the protractor part only on a piece of cardboard. (The back of a tablet works nicely). 3. Glue or staple the cardboard to the back of the paper protractor. 4. Roll the top section around the straw and tape. 5. Punch a hole and tie a 9 inch string of heavy black thread through Cardboard the hole. On the other end tie a nut or fish sinker. 6. Follow the directions on the page titled An Angle on Distance. Math in Motion Idlewild & SoakZone Copyright

4 STUDENT PACKET MATH IN MOTION MOTION There are two basic types of motion. Motion that is uniform and accelerated motion. For uniform motion, forces are balanced. There are no net or resulting forces. Under these conditions calculating the velocity is straight forward. Distance traveled Time of travel Velocity = = This velocity is an average for the trip. Whenever an unbalanced force acts on an object, an acceleration is produced. s t Acceleration = Force mass = or F = ma F= Force, m= Mass, a= Acceleration As you can see force and acceleration are related. Acceleration is the change in velocity over a period of time. (How fast something is going faster.) Change in Velocity Time Acceleration = = Change in V t Acceleration occures anytime there is a change in velocity. For objects moving in a curved path, velocity is changing even through speed may be constant. Velocity is a vector and therefore must have speed and direction. If your direction is changing, like on the Super Round Up, then there is an acceleration toward the center of the Super Round Up. This acceleration is called centripetal acceleration. Centripetal Acceleration = (velocity) 2 radius Ac = V 2 r Ac = Centripetal Acceleration V = Velocity r = radius of the circle Ac V In the case of an object spining in a circle, the size of the velocity (speed) is calculated by measuring the time for one complete spin and dividing this into the circumfrance of the circle. V = where (s) = distance = circumference s t Math in Motion Idlewild & SoakZone Copyright

5 STUDENT PACKET MATH IN MOTION If there is an acceleration there must be an unbalanced force producing it. The force causing the circular motion is called centripetal force (F c ). This force causes the object to change direction thereby creating the acceleration in the same direction (towards the center). As stated previously; F = ma This is Newton s 2 nd Law of motion and must apply to circular motion. But note that: F c = ma c a c = V 2 r note the equation for a c If we substitute V 2 r in for (a c ), we find the equation needed to calculate centripetal force. F c = ma c becomes F c = mv 2 r This force is easy to see and understand if you swing a rubber stopper on the end of a string. You can see your hand is producing the force which is transferred through the string to make the stopper follow a circular path. In the Super Round Up, the wall produces the centripetal force. This force keeps you moving in a circular path by providing an acceleration on you toward the center. You, on the other hand, have the impression that there is a force throwing you toward the wall. This is very similar to being in an automobile at rest and the driver pushes the accelerator to the floor. If the car has a lot of horsepower, you feel like you are being pushed back in the seat. In reality, the seat is accelerating you forward. So, in the Super Round Up, the force you feel out against the wall, called centrifugal force is a fictious force. You are reacting to the wall pushing you in! Think of centripetal force as the action force and centrifugal force as the reaction force. Remember, centrifugal force is considered to fictitious. It can only be observed in the acceleration frame of reference. These forces are also found on many other rides at Idlewild. Any ride which moves in a circular motion or curved path will produce centripetal and centrifugal forces. Math in Motion Idlewild & SoakZone Copyright

6 STUDENT PACKET MATH IN MOTION cut Acceleration Finder The accelerometer is a device used to measure the acceleration of any moving object. For this project you will be observing the centripetal acceleration generated by the Carousel. Accelerometer Construction Materials Needed: Clear plastic bottle with lid that is closely the same diameter of the bottle. Glue String or fishing line Fishing bobber (1-2 dia.) the bigger your bottle the bigger your bobber should be. Example: If the bottle is 3½ in diameter the bobber should be about 1-1½ in diameter. Strong box tape Scissors Newspapers Water Bottled Water Bottle upside-down Air gap Bobb String Accelerometer Accelerometer Construction Directions: 1) Lay out your newspaper for easy cleanup. 2) Attach the bobber to one end of the Lid string and hang it inside the bottle with the bobber just barely touching the bottom of the bottle. 3) Cut the string at the top of the bottle exactly at the same height as the lid. 4) Tape the string in the center of the lid with your box tape. Make sure the string is in the exact center of your lid. 5) Place the bobber inside the bottle and close the top. The bobber should hang inside the bottle without touching the bottom of the bottle. Approximately ½ inch from the bottom. 6) Fill the bottle with water approximately ½ inch from the top. Place the bobber inside the bottle again and close the top tightly and securely. 7) Turn the bottle upside down and check for leaks. If it leaks, turn it back over and let it dry where it leaked. You will need to seal the lid with glue with the assistance of your teacher. Math in Motion Idlewild & SoakZone Copyright

7 STUDENT PACKET MATH IN MOTION AVERAGE & PERCENTAGE Average Averages are obtained by adding the numbers in a set and dividing their sum by the total of the elements involved. For example, the average of 3 and 7 is 5 Calculated = 10; 10 2 (the total of elements in the set) is 5. The average of 96, 89, 13, and 2 is ( ) 4 = 50. Percentage The term percentage is derived from the Latin word per centum, meaning per hundred, this term essentially represents fractions with the denominator of 100. Therefore, 35 percent (35%) means the fraction 35/100. To find the percentage of a number for example, 20 percent of must be changed to a common fraction (20/100) or to a decimal (.20) and the figure multiplied by the whole (40); see below The percentage relationship of one number (5) to another (20), is calculated by dividing the first number by the latter number then just multiplying this by 100; see below 5 20 =.25,.25 x 100 = 25 percent or 25% Math in Motion Idlewild & SoakZone Copyright

8 STUDENT PACKET MATH IN MOTION REFERENCE SHEET Circles: Circumfrence: C = D or 2r; where: = 3.14, D = diameter, r = radius Area of a Circle = r2 r Circumfrance of a circle = 2r r Triangles: Angle (degrees) Gravity: Acceleration of gravity (g) = 9.8 m / s 2 Length: Speed: c2 = a2 + b2 sin A = a/c cos A = b/c tan A = a/b Tangent Value A 1 inch =.0254 meters 1 foot =.3048 meters 1 mile = meters 1 meter = 3.28 ft 1 m/s = 2.23 mph Angle (degrees) c b B a C Tangent Value Angle (degrees) Tangent Value Angle (degrees) Tangent Value o System of Measurment: System Length Mass Time Force Velocity Acceleration Metric (MKS) meter (m) kg sec newton (N) m/s m/s/s Metric (CGS) cm gram sec dyne cm/s cm/s/s English (FPS) ft slug sec Pound (lb) ft/s ft/s/s Math in Motion Idlewild & SoakZone Copyright

9 STUDENT PACKET MATH IN MOTION Math in Motion Idlewild & SoakZone Copyright

10 STUDENT PACKET MATH IN MOTION INVESTIGATION # 1 WILD MOUSE Hidden among the trees, Idlewild s Wild Mouse is a modern version of the classic Wild Mouse roller coasters, featuring mouse-shaped cars carrying four riders each. Once the cars are hoisted to the top of the lift hill, they must follow the sudden twists, dips, and hills that will lead them back to the station. The velocity at the base of the Wild Mouse first drop is represented by the formula: V= gh (squared) Using the method discussed in the Student Activity Guidebook An Angle on Distance, find the height of the Wild Mouse at several points of the first drop. (Use the markers on the ride and the designated sighting location to make your calculations.) The sighting location is just after entering the entrance line to the ride. Follow the path until you pass some rocks making up the entrance line. When the rocks end, look to your left. The tree is located approximately 3 meters to the left marked with a red bull s eye. Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

11 STUDENT PACKET MATH IN MOTION 1. Height of column A from the ground: Column A Sight to the top of column while standing in front of the large marked tree. Height The height of your eye from the = degrees ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. (Ground Height of point A = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point A = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

12 STUDENT PACKET MATH IN MOTION 2. Height of column B from the ground: Column B Sight to the top of column while standing in front of the large marked tree. Height The height of your eye from the = degrees ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. (Ground Level) Height of point B = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point B= + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

13 STUDENT PACKET MATH IN MOTION 3. Height of column C from the ground: Column C Sight to the top of column while standing in front of the large marked tree. The height of your eye from the = degrees Height ground meters Distance from Track = 9.44 meters Stand at the red bull s-eye to use the correct distance given. (Ground Level) Height of point C = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point C = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

14 STUDENT PACKET MATH IN MOTION 4. Height of column D from the ground: Column D Sight to the top of column while standing in front of the large marked tree. The height of your eye from the = degrees Height ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. (Ground Level) Height of point D = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point D = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

15 STUDENT PACKET MATH IN MOTION 5. Height of column E from the ground: Column E Sight to the top of column while standing in front of the large marked tree. The height of your eye from the ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. = degrees (Ground Level) Height Height of point E = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point E = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

16 STUDENT PACKET MATH IN MOTION 6. Height of column F from the ground: Column F Sight to the top of column while standing in front of the large marked tree. The height of your eye from the = degrees Height ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. (Ground Level) Height of point F = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point F = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

17 STUDENT PACKET MATH IN MOTION 7. Height of column G from the ground: Column G Sight to the top of column while standing in front of the large marked tree. Height The height of your eye from the = degrees ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. (Ground Level) Height of point G = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point G = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

18 STUDENT PACKET MATH IN MOTION 8. Height of column H from the ground: Column H Sight to the top of column while standing in front of the large marked tree. Height The height of your eye from the = degrees ground meters Distance from Track = meters Stand at the red bull s-eye to use the correct distance given. (Ground Level) Height of point H = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the Wild Mouse = height from above + height of your eye. Height of point H = + = meters Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

19 STUDENT PACKET MATH IN MOTION 9. Height of the column A from the height of the lowest column?: Therefore the height of the first drop from the bottom of the drop would be the distance between theses two points. Height of Point A height of point? = height of the first drop from the bottom of the drop. = 10. Velocity of the first drop: Now that you know the height of the drop at it s highest point and lowest point, use the velocity formula at the beginning of the question to calculate the velocity at point B in the diagram with the help of knowing the speed of gravity. Speed of Gravity (g) = 9.8 m / s 2 (h) = height of the ride V = gh = (9.8 m/s 2 )( ) = = 11. On the chart below, graph the heights of each column. Then draw a line representing the track the cars run on. Each column is approximately 5 meters apart from one another. Investigation #1 Wild Mouse Coaster Idlewild & SoakZone Copyright

20 INVESTIGATION #2 HIGHEST OF THE HIGH Using the method discussed in the student Activity Guidebook An Angle on Distance, find the height of the Wild Mouse at its highest and lowest points of the first drop. (Use the markers on the ride and the designated sighting location to make your calculations.) 12. Height of the Wild Mouse: Sight to the top marker from the red bull s-eye on the bridge crossing the creek. The marker is located on the wooden railing on the wild mouse side of the bridge. Height = degrees The height of your eye from the ground meters Distance from Ride: meters (Ground Level) Stand at the red bull s-eye to use the correct distance given. Height of the ride = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the ride = height from above + height of your eye from the bridge + the height of the bridge (1.82 meters). Height of the ride = + = meters Investigation #2 Highest of the High Idlewild & SoakZone Copyright

21 13. Height of the Rafters Run: Sight to the top of the roof from the red bull s-eye located near the exit of the ride. Height = degrees The height of your eye from the ground meters Distance from Ride: meters (Ground Level) Stand at the red bull s-eye to use the correct distance given. Height of the ride = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the ride = height from above + height of your eye. Height of the ride = + = meters Investigation #2 Highest of the High Idlewild & SoakZone Copyright

22 14. Height of the Ferris Wheel: Sight to the top of the ride from the red bull s-eye located near the entrance of the ride. Height = degrees The height of your eye from the ground meters Distance from Ride: meters (Ground Level) Stand at the red bull s-eye to use the correct distance given. Height of the ride = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the ride = height from above + height of your eye. Height of the ride = + = meters Investigation #2 Highest of the High Idlewild & SoakZone Copyright

23 15. Height of the Jumpin Jungle Tree House: Sight to the top of the roof from the red bull s-eye located near the entrance of the ride. Height = degrees The height of your eye from the ground meters Distance from Ride: meters (Ground Level) Stand at the red bull s-eye to use the correct distance given. Height of the ride = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the ride = height from above + height of your eye. Height of the ride = + = meters Investigation #2 Highest of the High Idlewild & SoakZone Copyright

24 16. Height of the Rollo Coaster: Sight to the top of the railing from the red bull s-eye located near the exit of the ride. Height = degrees The height of your eye from the ground meters Distance from Ride: meters (Ground Level) Stand at the red bull s-eye to use the correct distance given. Height of the ride = distance away ( Tan ) Height = ( ) = meters Don t forget the height of your eye Height of the ride = height from above + height of your eye. Height of the ride = + = meters Investigation #2 Highest of the High Idlewild & SoakZone Copyright

25 17. Graph your results. Draw a line to represent each ride in order of height. Label the ride and it s height. Investigation #2 Highest of the High Idlewild & SoakZone Copyright

26 STUDENT PACKET MATH IN MOTION INVESTIGATION 3 CENTRIPETAL FORCE & CENTRIPETAL ACCELERATION Carousel (Accelerometer required) Safety Precautions: You MUST stay between the inner and outer horses AT ALL TIMES while the ride is moving. Do not walk around the ride while in motion. Failure to follow this rule could result in personal injury. It will also result in your removal from the ride and possible loss of your rider s pass for the remainder of the day. Directions: 1. Place the accelerometer lid side down on the deck of the carousel behind an inside horse. 2. Stand beside the accelerometer and look down so that one eye is directly over the bobber. Notice the location of the bobber. 3. As the ride begins to move, notice the motion of the bobber. 4. Take note of where the bobber is in relation to the center of the accelerometer. 5. After observing the accelerometer for one ride move behind an outside horse after the ride stops. 6. Once again place the accelerometer on the deck of the carousel. Investigation #3 Centripetal Force & Centripetal Acceleration Idlewild & SoakZone Copyright

27 STUDENT PACKET MATH IN MOTION 7. Notice where the bobber is in relation to the center of the accelerometer. Continue watching the accelerometer until the carousel has nearly stopped. 8. Once the ride has come to a complete stop you may step off the platform. Investigation #3 Centripetal Force & Centripetal Acceleration Idlewild & SoakZone Copyright

28 STUDENT PACKET MATH IN MOTION Questions: A. What happened to the bobber as the carousel began to move? B. While riding by the inside horse, where was the bobber (in relation to the center of the accelerometer)? C. While riding by the outside horse, where was the bobber (in relation to the center of the accelerometer)? D. By which horse, the inner or outer, did the bobber move further away from center? E. Based upon your observations, where is the centripetal acceleration greatest? Why? Investigation #3 Centripetal Force & Centripetal Acceleration Idlewild & SoakZone Copyright

29 STUDENT PACKET MATH IN MOTION 1. Which number position on the diagram would you have the greatest speed? 2. Which number position on the diagram would you have the smallest speed? A Carousel 3. At position A; draw an arrow representing the velocity at that instant. Also draw an arrow that represents the acceleration. (Label them v and a) B #1 r = 4.72 m #2 r = 4. At position B; draw an arrow representing the velocity at that instant. Also draw an arrow that represents the acceleration. (Label them v and a) 5. From the radius, calculate the circumference of the Carousel. (Note: circumference = times 2r where = 3.14 and r = radius.) Circumference = 6. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.) One trip = 7. The speed will be the distance traveled (circumference) divided by the time for that distance (period). At what position would you have the greatest centripetal acceleration towards the center? (1, 2 or 3)? Calculate them. distance #3 r = Velocity (V) = time = circumference period Centripetal Acceleration (Ac) = V 2 r Note: The overall radius of the carousel is 7.16m. Investigation #3 Centripetal Force & Centripetal Acceleration Idlewild & SoakZone Copyright

30 STUDENT PACKET MATH IN MOTION Super Round Up 1. When spinning, the wall of the Super Round Up pushes on you to make you change direction. This force on you is called. 2. In the moving frame of reference, you feel that there is a force pushing you outward against the wall. This force, which is fictitious, is called. 3. From the radius, calculate the circumference of the Round Up. (Note: circumference = times 2r where = 3.14 & r = radius.) Circumference = 4. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.) One trip = 5. The speed will be the distance traveled (circumference) divided by the time for that distance (period). What is the centripetal acceleration of the ride? distance Velocity (V) = time = circumference period Radius (r) = 6.09 meters Centripetal Acceleration (Ac) = V 2 r Investigation #3 Centripetal Force & Centripetal Acceleration Idlewild & SoakZone Copyright

31 STUDENT PACKET MATH IN MOTION Next Ride several rides and observe the effects on your body. Explain what would be the centripetal force used by the ride to give you centripetal acceleration for each ride. Take notes and explain why one ride may react differently as compared to another. What might be the reasons for this? Investigation #3 Centripetal Force & Centripetal Acceleration Idlewild & SoakZone Copyright

32 STUDENT PACKET MATH IN MOTION Ferris Wheel INVESTIGATION 4 SPEED OR VELOCITY Radius (r) = 7.62 meters 1. From the radius, calculate the circumference of the Ferris Wheel. (Note: circumference = times 2r where = 3.14 and r = radius.) Circumference = 2. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.) One trip = 3. Calculate the speed of rotation. The speed will be the distance traveled (circumference) divided by the time for that distance (period). V = = distance time circumference period = = 4. Graph your results. Investigation #4 Speed or Velocity Idlewild Park

33 STUDENT PACKET MATH IN MOTION Carousel 1. From the radius, calculate the circumference of the Carousel. (Note: circumference = times 2r where = 3.14 & r = radius.) Radius (r) = 7.16 meters Circumference = 2. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.) One trip = 3. Calculate the speed of rotation. The speed will be the distance traveled (circumference) divided by the time for that distance (period). distance time V = = circumference period = V = 4. Graph your results. Investigation #4 Speed or Velocity Idlewild Park

34 STUDENT PACKET MATH IN MOTION Flying Aces Radius (r) = meters 1. From the radius, calculate the circumference of the Flying Aces. (Note: circumference = times 2r where = 3.14 and r = radius.) Circumference = Timing the Flying Aces: Find a spot along the outside perimeter fence (outside the ride area). Select one of the ten 2-seated cars to observe. When it appears that the ride has reached full speed, start timing when your selected car passes the center of the ride. Stop it once that same car passes the center of the ride again. Good Luck. 2. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.) One trip = approx. seconds. 3. Calculate the speed of rotation. The speed will be the distance traveled (circumference) divided by the time for that distance (period). distance time V = = circumference period = V = 4. Graph your results. Investigation #4 Speed or Velocity Idlewild Park

35 STUDENT PACKET MATH IN MOTION Super Round Up 1. From the radius, calculate the circumference of the Super Round Up. (Note: circumference = times 2r where = 3.14 & r = radius.) Radius (r) = 6.09 meters Circumference = 2. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.) One trip = approx. seconds 3. Calculate the speed of rotation. The speed will be the distance traveled (circumference) divided by the time for that distance (period). distance V = time = circumference period = V = 4. Graph your results. Investigation #4 Speed or Velocity Idlewild Park

36 STUDENT PACKET MATH IN MOTION Radius (r) = 3.35 meters Howler (located in Hootin' Holler') The Howler, while in full motion, has a radius (r) of 9.89 meters. From the radius, calculate the circumference of the Howler in full motion. (Note: circumference = times 2r where = 3.14 and r = radius.) Circumference = Using your watch or stopwatch, measure how long it takes to make one trip around. (You may find it easier to time 5 trips and divide by five. Note: some rides take several seconds to reach full speed.) One trip = approx. seconds Timing the Howler To make things easier stand to the left side of the little shed where the ride operator sits facing the ride. (You must be outside the ride area). Select one of the six 4-seated ride cars to observe. When it appears that the ride has reached full speed, start timing when your selected car passes the center of the ride. Stop it once that same car passes the center of the ride again. Good Luck. Calculate the speed of rotation. The speed will be the distance traveled (circumference) divided by the time for that distance (period). distance time V = = circumference period = V = Graph your results. Investigation #4 Speed or Velocity Idlewild Park

37 STUDENT PACKET MATH IN MOTION INVESTIGATION # 5 ROLLO COASTER The Rollo Coaster was built by the Philadelphia Toboggan Company and opened to Idlewild s Guests in It s two trains carry riders up and down along a wooded hillside, only to turn around in a swooping curve and return back towards the station. The rides last approximately 70 seconds on a track that runs nearly 1400 feet. The Rollo Coaster has been named an American Coaster Enthusiasts Classic Coaster. Please keep the following in mind while doing your calculation: Some days the Rollo Coaster operates with two coaster trains. If you are visiting on one of these days, please know that one coaster normally runs a little faster than the other. Also, rain tends to make the coasters run a little faster and the heavier or larger group of people in a coaster will cause it to run faster, while cold temperatures cause casters to run slower. Note: You must be 48 inches tall to ride or be accompanied by an adult.) This investigation will require you to ride the Rollo Coaster. Because of this fact, one individual would have to ride the coaster between 15 and 36 times to obtain the necessary information, which we do not suggest. Therefore, it is recommended that this investigation should be done as a TEAM, in groups of 5 to 10 individuals, sharing the findings. Rollo Coaster Blueprint Investigation #5 Rollo Coaster Idlewild & SoakZone

38 STUDENT PACKET MATH IN MOTION 1. Using a stopwatch or the second hand on your watch, time how long it takes the train to give one ride. The train travels meters from when the train starts moving until it stops to unload. Start timing the train as soon as it begins to move out of the station until it stops completely at the back of the station to unload the people. Make several measurements and find the average. All Start and stop points are marked on the ride. Some calculations may require riding or observing from the midway. (If two trains are in operation, be sure to clock the same train entering the station) Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of the Rollo Coaster. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Stop # 8 Start # 1 Investigation #5 Rollo Coaster Idlewild & SoakZone

39 STUDENT PACKET MATH IN MOTION Calculate the average speed of sections 1 through Time how long it takes the train to travel 64 meters from point 1 to point 2. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 1. Velocity calculation here. distance time V = = = Time: Rollo Coaster Blueprint Stop # 2 Start # 1 Investigation #5 Rollo Coaster Idlewild & SoakZone

40 STUDENT PACKET MATH IN MOTION 3. Time how long it takes the train to travel meters from point 2 to point 3. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 2. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Stop # 3 Start # 2 Investigation #5 Rollo Coaster Idlewild & SoakZone

41 STUDENT PACKET MATH IN MOTION 4. Time how long it takes the train to travel meters from point 3 to point 4. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 3. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Stop # 4 Start # 3 Investigation #5 Rollo Coaster Idlewild & SoakZone

42 STUDENT PACKET MATH IN MOTION 5. Time how long it takes the train to travel meters from point 4 to point 5. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 4. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Stop # 5 Start # 4 Investigation #5 Rollo Coaster Idlewild & SoakZone

43 STUDENT PACKET MATH IN MOTION 6. Time how long it takes the train to travel meters from point 5 to point 6. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 5. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Start # 5 Stop # 6 Investigation #5 Rollo Coaster Idlewild & SoakZone

44 STUDENT PACKET MATH IN MOTION 7. Time how long it takes the train to travel meters from point 6 to point 7. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 6. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Start # 6 Stop # 7 Investigation #5 Rollo Coaster Idlewild & SoakZone

45 STUDENT PACKET MATH IN MOTION 8. Time how long it takes the train to travel meters from point 7 to point 8. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of section 7. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Start # 7 Stop # 8 Investigation #5 Rollo Coaster Idlewild & SoakZone

46 STUDENT PACKET MATH IN MOTION Calculate were the coaster reaches the greatest speed. Sections A B, C D, or E F? 9. Time how long it takes the train to travel meters from point A to point B. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of segment A B. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Stop # B Start # A Investigation #5 Rollo Coaster Idlewild & SoakZone

47 STUDENT PACKET MATH IN MOTION 10. Time how long it takes the train to travel meters from point C to point D. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of segment C D. Velocity calculation here. distance time V = = = Rollo Coaster Blueprint Stop # D Start # C Investigation #5 Rollo Coaster Idlewild & SoakZone

48 STUDENT PACKET MATH IN MOTION 11. Time how long it takes the train to travel meters from point E to point F. Trip Seconds Coaster number circle one Weather - rain, cold, warm, dry circle all that apply Fully train or partially full train circle one # 1 1 or 2 R C W - D F or P # 2 1 or 2 R C W D F or P # 3 1 or 2 R C W D F or P Average Hint: Average for one trip = total seconds of all trips combined total number of trips Calculate the average speed of segment E F. Velocity calculation here. distance V = time = = Rollo Coaster Blueprint Start # E Stop # F Investigation #5 Rollo Coaster Idlewild & SoakZone

49 STUDENT PACKET MATH IN MOTION 12. What section of track has the greatest velocity and the least velocity? (Mark your answer on the blueprint below.) 13. What segment of track has the greatest velocity? (Mark your answer on the blueprint below.) 14. Which half of the ride is faster (do not include section 1)? First half or Second half Sections 2 5 Sections 5 8? 15. If you visited on a day that 2 coaster trains were operating, which coaster was fastest? (1 or 2) (Note: Many days only 1 train operates.) Rollo Coaster Blueprint Investigation #5 Rollo Coaster Idlewild & SoakZone

50 STUDENT PACKET MATH IN MOTION 16. If it were raining, how would this effect your calculations? 17. If it were cold, how would your calculations be effected? 18. If it were cold and raining, how would this effect the ride? 19.Compare you calculations with the rest of the class. Who clocked the fastest coaster and what number was it? Investigation #5 Rollo Coaster Idlewild & SoakZone

51 STUDENT PACKET MATH IN MOTION CAPACITY & AVERAGES INVESTIGATION # 6 PERCENTAGES, Potato Patch 1. Find the average length of a Potato Patch fry. Get a complimentary cup of experiment size fries at the Mineshaft Kitchen, Potato Patch Fries stand. Go through the line and show the cashier your worksheet for this activity. Total Length of Fries Total Number of all Fries combined = Average Length Note: If you find a fry shorter than 1 inch, do not count it in the total number of fries but do add it to the total length. 2. How many servings of fries would it take to follow the entire track of the Wild Mouse (1,640 feet) if the fries were laid end to end? Total Length of the Track Total Fry Length (Total Length of all Fries combined) = Amount of servings required Investigation #6 Percentages, Capacity & Averages Idlewild & SoakZone Copyright

52 STUDENT PACKET MATH IN MOTION Animal House Game (Located in Olde Idlewild) 1. At the Animal House Game, calculate the percent chance of winning: (Chance of winning = Total Amount of winners Total number of Chances) a) Any prize b) A red hole prize c) A green hole prize d) An orange hole prize e) Percent chance of winning any prize Investigation #6 Percentages, Capacity & Averages Idlewild & SoakZone Copyright

53 STUDENT PACKET MATH IN MOTION QUICKDRAW (Located in Hootin Holler) 1. Calculate the amount of profit earned by the park per day on the Quickdraw Game if the game ran continuously for one day and it averaged 7 players each time the game was played. * One day = 10 hrs. * Idle time between games = 7 minutes a. Duration of one game in seconds. b. Games per hour. c. Cash collected per game.. d. Games per day. e. Gross profit per day. Investigation #6 Percentages, Capacity & Averages Idlewild & SoakZone Copyright

54 STUDENT PACKET MATH IN MOTION Wild Mouse 1. Calculate the average duration of one complete trip from the time the car leaves the station until it leaves a second time. (Average three trips) 2. Estimate the maximum capacity of people the ride can accommodate with 6 cars in operation in one day. One day = 11 hrs 3. Estimate the average capacity of people the ride can accommodate with 6 cars in operation in one day. One day = 11 hrs (To find the average capacity the Wild Mouse can accommodate in one day, count up the number of people in six different cars. Now divide that number by six. Use this number instead of 4 for the amount of people each car can hold.) Investigation #6 Percentages, Capacity & Averages Idlewild & SoakZone Copyright

55 STUDENT PACKET MATH IN MOTION Balloon Race 1. Estimate the total number of light bulbs on the entire ride. (Hint: each balloon top is made up of four identical panels that make the balloon.) 2. Estimate the percentages of each color used to paint the Balloon Race ride. (Note: Do not include the base of the ride.) Investigation #6 Percentages, Capacity & Averages Idlewild & SoakZone Copyright

56 STUDENT PACKET MATH IN MOTION Bubbling Springs Ball Crawl (Located in Jumpin Jungle) 1. How many balls are in the Bubbling Springs Ball Crawl? Octagon shape (18 per side of octagon) 2 feet deep Diameter of balls - two sizes: per cubic foot per cubic foot Investigation #6 Percentages, Capacity & Averages Idlewild & SoakZone Copyright

Math in Motion Idlewild & SoakZone Copyright

Math in Motion Idlewild & SoakZone Copyright STUDENT PACKET MATH IN MOTION Your visit to Idlewild & SoakZone is an opportunity to not only have fun, but learn about math and the use of technology throughout the park. Use our Outdoor Classroom to

More information

MATH & SCIENCE DAYS STUDENT MANUAL

MATH & SCIENCE DAYS STUDENT MANUAL MATH & SCIENCE DAYS STUDENT MANUAL CONSCIOUS COMMUTING As you ride to Six Flags Great America be conscious of some of the PHYSICS on the way. A. STARTING UP THINGS TO MEASURE: As the bus pulls away from

More information

Physics Is Fun. At Waldameer Park! Erie, PA

Physics Is Fun. At Waldameer Park! Erie, PA Physics Is Fun At Waldameer Park! Erie, PA THINGS TO BRING: Amusement Park Physics Bring a pencil Bring a calculator Don t forget to bring this assignment packet Bring a stop watch, a digital watch, or

More information

SIX FLAGS GREAT ADVENTURE PHYSICS DAY REVIEW & SAMPLES

SIX FLAGS GREAT ADVENTURE PHYSICS DAY REVIEW & SAMPLES DIRECTIONS: SIX FLAGS GREAT ADVENTURE PHYSICS DAY REVIEW & SAMPLES For your assignment you will answer Multiple Choice questions and Open Ended Questions. All students must do the Great American Scream

More information

Thrill U. THE PHYSICS AND MATHEMATICS OF AMUSEMENT PARK RIDES. Middle School

Thrill U. THE PHYSICS AND MATHEMATICS OF AMUSEMENT PARK RIDES. Middle School Thrill U. THE PHYSICS AND MATHEMATICS OF AMUSEMENT PARK RIDES Middle School Copyrighted by Dr. Joseph S. Elias. This material is based upon work supported by the National Science Foundation under Grant

More information

State Fair Field Trip

State Fair Field Trip State Fair Field Trip Each student must complete this and three of the other activities at the fair to receive credit. Student Name Teacher Key Questions - Quantitative As you ride to the fair grounds

More information

Amusement Park Physics. Amusement Park PHYSICS. PHYSICS and SCIENCE DAY 2013 Science 10

Amusement Park Physics. Amusement Park PHYSICS. PHYSICS and SCIENCE DAY 2013 Science 10 Amusement Park PHYSICS PHYSICS and SCIENCE DAY 2013 Science 10 These educational materials were created by Science Plus. Illustrations, typesetting and layout by Robert Browne Graphics. For more information

More information

Table of Contents School Information 2 Note Page 3 Words of Physics 4 Gut Feelings at the Park 5 Helpful Formulas 6 Fun Facts 7 Heart Rate 8 Inverter

Table of Contents School Information 2 Note Page 3 Words of Physics 4 Gut Feelings at the Park 5 Helpful Formulas 6 Fun Facts 7 Heart Rate 8 Inverter Table of Contents School Information 2 Note Page 3 Words of Physics 4 Gut Feelings at the Park 5 Helpful Formulas 6 Fun Facts 7 Heart Rate 8 Inverter 9 Canyon Blaster 10-11 Extreme Ride Theater 12 BC Bus

More information

The Niagara SkyWheel Teacher Resource Guide Grades 9-12

The Niagara SkyWheel Teacher Resource Guide Grades 9-12 The Niagara SkyWheel Teacher Resource Guide Grades 9-12 Welcome to The Niagara SkyWheel! Arrival and Entry Please allow ample time for parking and obtaining tickets. Safety To have the best adventure possible,

More information

Some of the numbered sections of the track are described to the right. The times correspond to a graph found on page 58.

Some of the numbered sections of the track are described to the right. The times correspond to a graph found on page 58. QUALITATIVE QUESTIONS If the track were stretch out so that it were entirely in a single plane, the profile would look like the diagram below. Some of the numbered sections of the track are described to

More information

Names of Lab Team Members. Scorpion Worksheet

Names of Lab Team Members. Scorpion Worksheet PRE-IB PHYSICS GROUP # Name: DEVIL PHYSICS Period: Date: BADDEST CLASS ON CAMPUS PHYSICS DAY AT BUSCH GARDENS General Guidelines: 1. Data collection is a group effort among your lab team. Completion of

More information

RIDES & RITHMETIC IDLEWILD AND SOAKZONE PRESENTS

RIDES & RITHMETIC IDLEWILD AND SOAKZONE PRESENTS IDLEWILD AND SOAKZONE PRESENTS Page 1 Idlewild & SoakZone s first season of operation was 1878. How old is it? How many operating seasons? 1. The Merry-Go-Round is the centerpiece of the main park. Built

More information

Amusement Park Physics. Amusement Park. Physics. PHYSICS and SCIENCE DAY 2010 Physics 11/12

Amusement Park Physics. Amusement Park. Physics. PHYSICS and SCIENCE DAY 2010 Physics 11/12 Amusement Park Physics PHYSICS and SCIENCE DAY 2010 Physics 11/12 These educational materials were created by Science Plus. Illustrations, typesetting and layout by Robert Browne Graphics. For more information

More information

Coaster Creators. Science/Math Module. Grades 6-8

Coaster Creators. Science/Math Module. Grades 6-8 Science/Math Module Grades 6-8 By Virginia Barrett MAP Team Member Lathrop R-II School District Northwest Regional MAP Center 1 Purpose: This module can be used as the culminating activity for a unit of

More information

Amusement Park Physics. Amusement Park PHYSICS. PHYSICS and SCIENCE DAY 2018 Physics 11/12

Amusement Park Physics. Amusement Park PHYSICS. PHYSICS and SCIENCE DAY 2018 Physics 11/12 Amusement Park PHYSICS PHYSICS and SCIENCE DAY 2018 Physics 11/12 These educational materials were created by Science Plus. Illustrations, typesetting and layout by Robert Browne Graphics. For more information

More information

Title ID Number Sequence and Duration. Age Level Essential Question Learning Objectives

Title ID Number Sequence and Duration. Age Level Essential Question Learning Objectives Title ID Number Sequence and Duration Age Level Essential Question Learning Objectives Lesson Activity Design a Roller Coaster (2 sessions, 60-80 minutes) HS-S-C3 Session 1: Background and Planning Lead

More information

Six Flags. Great. Adventure. Physics. Packet

Six Flags. Great. Adventure. Physics. Packet Great Adventure Packet 0 Six Flags Great Adventure Physics Packet Groups Members - Physics teacher s name: Great Adventure Packet 1 Equations Kinematics v = d/t v f = v i + at d = v i t + ½ at 2 v f 2

More information

Spring accelerometers

Spring accelerometers Spring accelerometers A spring accelerometer is a transparent plexiglass tube containing a small mass connected to two identical springs fixed to either end of the tube, with which we can measure the forces

More information

IMPETUS: Engineering Workbook Model Roller Coaster Competition

IMPETUS: Engineering Workbook Model Roller Coaster Competition IMPETUS: Engineering Workbook Model Roller Coaster Competition School and Team Information This information can be completed at any time before the roller coaster competition School Name: Coach s Name:

More information

K/U T/I RevIew Knowledge For each question, select the best answer from the four alternatives. K/U K/U

K/U T/I RevIew Knowledge For each question, select the best answer from the four alternatives. K/U K/U CHAPTER 3 Review K/U Knowledge/Understanding T/I Thinking/Investigation C Communication A Application Knowledge For each question, select the best answer from the four alternatives. 1. Which of the following

More information

Physics Activity Guide

Physics Activity Guide Physics Activity Guide 2 TABLE OF CONTENTS Earthbound Astronauts 3 Mechanics of Motion 4 Angles and Arcs 5 Angles and Arcs II 6 Viking Voyager 7 Bamboozler 8 Zulu 9 Finnish Fling 10 Autobahn 11 Scrambler

More information

Six Flags Great Adventure Physics Packet

Six Flags Great Adventure Physics Packet Great Adventure Packet 1 Six Flags Great Adventure Physics Packet Groups Members with Physics teacher s name: Great Adventure Packet 2 Equations Kinematics v = d/t v f = v i + at d = v i t + ½ at 2 v f

More information

Xcalibur. b. Where are the riders torsos nearly vertical with heads down? c. Where are the riders torsos nearly horizontal relative to the ground?

Xcalibur. b. Where are the riders torsos nearly vertical with heads down? c. Where are the riders torsos nearly horizontal relative to the ground? QUALITATIVE QUESTIONS: 1. Watch the ride to see how the orientation of the riders changes. Use the pictures on this page to help you name and describe the positions of riders oriented in the following

More information

ACADEMIC ADVENTURES SCIENCE AND MATHEMATICS MIDDLE SCHOOL / HIGH SCHOOL

ACADEMIC ADVENTURES SCIENCE AND MATHEMATICS MIDDLE SCHOOL / HIGH SCHOOL ACADEMIC ADVENTURES SCIENCE AND MATHEMATICS MIDDLE SCHOOL / HIGH SCHOOL INDEX WELCOME PAGE 3 INTRODUCTION PAGE 4 HELPGFUL TERMS AND FORMULAS PAGE 5 Activity One: Potential and Kinetic Energy PAGE 6 Kingda

More information

MIDDLE SCHOOL STEM ADVENTURES

MIDDLE SCHOOL STEM ADVENTURES MIDDLE SCHOOL STEM ADVENTURES IN PARTNERSHIP WITH: 2017 EDITION WRITTEN BY: TOM PATERSON NJSPECIALEVENTS@SIXFLAGS.COM FOLLOW US - @SFGRADVENTURE JOIN THE CONVERSATION: #PHYSICSDAY1 SIX FLAGS GREAT ADVENTURE

More information

Physics and Astronomy Night At Elitch Gardens

Physics and Astronomy Night At Elitch Gardens Physics and Astronomy Night At Elitch Gardens This curriculum book is developed by: Accelerate into your future in science! www.du.edu/physastron Welcome to Physics and Astronomy Night at Elitch Gardens!

More information

5. Compare the tangential speed of a car to the tangential speed of the middle of a spoke. Explain!

5. Compare the tangential speed of a car to the tangential speed of the middle of a spoke. Explain! Name: QUALTATVE QUESTONS Partner: 1. As riders sit in the stationary Highland Fling, at what angle are the rider s bodies oriented relative to the spokes of the ride? (A diagram might help) Teacher: Highland

More information

NASA Connection Free-Fall Rides

NASA Connection Free-Fall Rides NASA Connection Free-Fall Rides A free-fall ride, like the one pictured here, lets you fall for about 1.5 seconds. Once the car is lifted to the top and released, the force of gravity pulls it toward the

More information

ZIP LINE CHALLENGE. DESIGN CHALLENGE Build a device that can transport a ping-pong ball from the top of a zip line to the bottom in 4 seconds or less.

ZIP LINE CHALLENGE. DESIGN CHALLENGE Build a device that can transport a ping-pong ball from the top of a zip line to the bottom in 4 seconds or less. Grades 3 5, 6 8 20 60 minutes ZIP LINE CHALLENGE DESIGN CHALLENGE Build a device that can transport a ping-pong ball from the top of a zip line to the bottom in 4 seconds or less. SUPPLIES AND EQUIPMENT

More information

Table of Contents. page 4. Student Resources. page 6. Park Map. Ride Packet Student Worksheets. pages Group Activities.

Table of Contents. page 4. Student Resources. page 6. Park Map. Ride Packet Student Worksheets. pages Group Activities. 10:10 AM L HIGH SCHOO K O O B K R O TW STUDEN 5 19, 26 1, 2 1, 5 Y A,M APRIL 28 Table of Contents page 4 Student Resources page 6 Park Map pages 7 45 pages 46 49 Group Activities pages 50 52 Rainy Day

More information

Math 110 Passports to Fun Journeys At Kennywood

Math 110 Passports to Fun Journeys At Kennywood Conceived and Created by: Mike Long, Ed. D. (Math Ed.) Assistant Professor of Mathematics, Shippensburg University of PA With the Assistance of Teachers: Tina Cool, Preston High School, Kingwood WV Jodi

More information

Nickelodeon Universe Ride Science

Nickelodeon Universe Ride Science Nickelodeon Universe Ride Science ACTIVITY PACKET TABLE OF CONTENTS Learning Goals and Objectives p. 2 Guide Book to Ride Science Activities @ Nickelodeon Universe p. 3 Avatar AirBender activities/questions

More information

Six Flags. Great. Adventure. Physics. Packet

Six Flags. Great. Adventure. Physics. Packet Great Adventure Packet 0 Six Flags Great Adventure Physics Packet Groups Members - Physics teacher s name: Great Adventure Packet 1 MAKING MEASUREMENTS AND CALCULATING ANSWERS Most measurements can be

More information

Scale Drawing of Roller Coaster

Scale Drawing of Roller Coaster Scale Drawing of Roller Coaster Worksheet #4 Name Directions: Below is a scale drawing of a portion of the Millennium Force, a roller coaster located in Cedar Point Amusement Park in Ohio. Answer the questions

More information

Table of Contents. page 4. Student Resources. page 6. Park Map. Ride Packet Student Worksheets. pages Group Activities.

Table of Contents. page 4. Student Resources. page 6. Park Map. Ride Packet Student Worksheets. pages Group Activities. 10:10 AM L O O H C S E L D MID K O O B K R O TW STUDEN 5 19, 26 1, 2 1, 5 Y A,M APRIL 28 Table of Contents page 4 Student Resources page 6 Park Map pages 7 38 pages 39 43 Group Activities pages 44 45 Rainy

More information

Physics Fun: THE INVESTIGATIONS! The Study of Mechanics, Energy, Force & Motion

Physics Fun: THE INVESTIGATIONS! The Study of Mechanics, Energy, Force & Motion Physics Fun: THE INVESTIGATIONS! The Study of Mechanics, Energy, Force & Motion Investigation #1: Zoomerang Coaster Mass of each car = 1500 pounds or 680 kg Number of cars = 7 Maximum Height = 36.91 meters

More information

Lesson 1: Rolling and moving with Science

Lesson 1: Rolling and moving with Science Question: How is science related to roller coasters? Interpret and apply Newton's three laws of motion. Describe phase transitions in terms of kinetic molecular theory Lesson 1: Rolling and moving with

More information

GRADE 7 & 8 SCIENCE TABLE OF CONTENTS. Amusement Ride Activities page 22. Park Exploration page 71. Consumer Survey page 71

GRADE 7 & 8 SCIENCE TABLE OF CONTENTS. Amusement Ride Activities page 22. Park Exploration page 71. Consumer Survey page 71 GRADE 7 & 8 SCIENCE TABLE OF CONTENTS In-School Preparation (includes Curriculum Correlations) page 2 Amusement Ride Activities page 22 Park Exploration page 71 Consumer Survey page 71 Building Project

More information

Activity 2 let Your Dreams Soar

Activity 2 let Your Dreams Soar the law of Conservation of Energy, which states that energy is neither created nor destroyed; it is simply transferred or changes from one form to another. Explain that catapults also demonstrate Newton

More information

Paper Roller Coasters Engineering Journal. Name: Group: Period: Due date:

Paper Roller Coasters Engineering Journal. Name: Group: Period: Due date: Paper Roller Coasters Engineering Journal Name: Group: Period: Due date: Problem: You are a roller coaster manufacturer competing for a bid to build a roller coaster for an amusement park. Your task is

More information

Egg-streme Parachuting Flinn STEM Design Challenge

Egg-streme Parachuting Flinn STEM Design Challenge Egg-streme Parachuting Flinn STEM Design Challenge 6 07, Flinn Scientific, Inc. All Rights Reserved. Reproduced for one-time use with permission from Flinn Scientific, Inc. Batavia, Illinois, U.S.A. No

More information

STEM Club Challenge 3

STEM Club Challenge 3 STEM Club Challenge 3 Design, build, animate, and derive a final cost of materials for a Rising, Tilting, Centrifugal Force Ride similar to Der Wirbelwind Swing Ride at Busch Gardens Williamsburg. Centrifugal

More information

Outdoor Education Worksheets

Outdoor Education Worksheets Outdoor Education Worksheets OUTDOORS You will need: First Aid Kit Appropriate clothing for whole group (sunny/wet weather) Charged mobile phones and appropriate numbers of adult helpers in case of group

More information

Materials MOTION, FORCE, AND MODELS. Contents. NOTE Delta Education Customer Service can be reached at

Materials MOTION, FORCE, AND MODELS. Contents. NOTE Delta Education Customer Service can be reached at MOTION, FORCE, AND MODELS Materials Contents Introduction... 39 Kit Inventory List... 40 Materials Supplied by the Teacher... 42 Preparing a New Kit... 44 Preparing the Kit for Your Classroom... 46 Care,

More information

Everybody Dance Now. X Christopher Drinnon. X Danielle Karman. X Joey Moran. X Thomas Swearingen. X Robert Wilkins. Rollercoaster

Everybody Dance Now. X Christopher Drinnon. X Danielle Karman. X Joey Moran. X Thomas Swearingen. X Robert Wilkins. Rollercoaster TEAM C. & C. MUSIC FACTORY Everybody Dance Now Rollercoaster X Christopher Drinnon Christopher Drinnon X Danielle Karman Danielle Karman X Joey Moran Joey Moran X Thomas Swearingen Thomas Swearingen X

More information

Six Flags Great America (30 pts)

Six Flags Great America (30 pts) Six Flags Great America (30 pts) Purpose: Procedure: (Be specific!) Data Tables: Remember that ALL measurements and calculations must be in METRIC units. You may choose to collect measurements and answer

More information

You can also include elements from around the classroom, like tables, chairs, yardsticks, string, etc.

You can also include elements from around the classroom, like tables, chairs, yardsticks, string, etc. Prep: Arrange plenty of space in your room. The teachers may prefer to use the hallway for this activity. Cleanup: Allow 2 minutes near end of class for students to try each other s coasters. Then have

More information

Mr. Freeze. as viewed from the top of the ferris wheel:

Mr. Freeze. as viewed from the top of the ferris wheel: QUALITATIVE QUESTIONS Many of the questions that follow refer to the graphs of data collected when riding with high tech data collection vests. With your I.D., you can borrow a vest without charge just

More information

5.2 Angular Motion. Motion and Force. Objective. Materials. Introduction /// TEACHER ALERT /// Directed Instruction. Content

5.2 Angular Motion. Motion and Force. Objective. Materials. Introduction /// TEACHER ALERT /// Directed Instruction. Content 5.2 Angular Motion Motion and Force Objective Students will define angular motion and distinguish between rotational and periodic motion. Materials Blackline Master 5.2A Discover: Amusement Parks Blackline

More information

Math Summer Packet Grade 6

Math Summer Packet Grade 6 2016-2017 Math Summer Packet Grade 6 Name: Elementary School: 6 th Grade Math Teacher: Part 1: Multiple Choice Directions: Answer every question. (1) If Lamar follows the pattern below, how many tiles

More information

Energy and Roller Coasters

Energy and Roller Coasters 2ptsec printing Name Partners in this Project: Science Number: Group # Due _In Physics Lab Notebook Period Energy and Roller Coasters My dream rollercoaster Webquest Tasks Computer Engineer: Artistic Designer:

More information

Integrated Science. 5. Working electromagnet start switch. [Must be designed so the person starting it does

Integrated Science. 5. Working electromagnet start switch. [Must be designed so the person starting it does Integrated Science 2015 Amusement Park Challenge Purpose: A land developer in Snohomish has decided to build an amusement park on farm land near the river. They have all their permits in place. Now they

More information

Roller Coaster Information Sheet Please Print Roller Coasters will NOT be allowed on the stage for judging unless they are accompanied by this sheet School Name: Teacher Name: Coaster Name: Members of

More information

2. In terms of forces, explain why Batman The Ride uses a long shallow climb up the first incline instead of a short steep one.

2. In terms of forces, explain why Batman The Ride uses a long shallow climb up the first incline instead of a short steep one. QUALITATIVE QUESTIONS Batman The Ride 1. When you enter Batman The Ride, you walk the first 7.2 meters vertically to get on. What is the advantage to Six Flags St. Louis of having you do this? 2. In terms

More information

Use It! Don t Lose It! MATH. Daily Skills Practice. Grade 5. by Pat Alvord

Use It! Don t Lose It! MATH. Daily Skills Practice. Grade 5. by Pat Alvord Use It! Don t Lose It! MATH Daily Skills Practice Grade 5 by Pat Alvord Illustrated by Kathleen Bullock Cover by Geoffrey Brittingham Edited by Marjorie Frank and Jill Norris Copy edited by Steve Carlon

More information

THE THRILL SEEKER S GUIDE TO EDUCATION

THE THRILL SEEKER S GUIDE TO EDUCATION KENTUCKY KINGDOM / EDUCATION IN MOTION 2 THE THRILL SEEKER S GUIDE TO EDUCATION If you ve been searching for the fastest, the biggest, and the most enlightening educational experience around, your quest

More information

2015 Physics Day Workbook

2015 Physics Day Workbook 2015 Physics Day Workbook Table Of Contents Fun Facts Page 3 Park Map Page 6 Ride Statistics Page 7-8 Formulas Page 9 Making a G Meter Page 10 Physics on the Bus Page 11 The Yankee Cannonball Page 12 Pirata

More information

7 CONSERVATION OF LINEAR MOMENTUM II

7 CONSERVATION OF LINEAR MOMENTUM II 7 CONSERVATION OF LINEAR MOMENTUM II MEASUREMENTS AND CALCULATIONS OBJECTIVE To measure momentum before and after collisions as a way of investigating momentum conservation. INTRODUCTION ACTIVITY 1 This

More information

Tests. Amusement Park Physics With a NASA Twist

Tests. Amusement Park Physics With a NASA Twist ests 125 126 Pretest 1. rue or alse. Astronauts experience weightlessness because they are high enough where rue or alse. here are microgravity research facilities at NASA where scientists drop rue or

More information

Middle School Physics Lab Supply List

Middle School Physics Lab Supply List Middle School Physics Lab Supply List Where to purchase supplies: http://www.hometrainingtools.com/ http://www.arborsci.com/ Lab One 4 different brands of paper towels that have varying cost (write down

More information

4. Compare the tangential speed of a car to the tangential speed of the middle of a spoke. Explain!

4. Compare the tangential speed of a car to the tangential speed of the middle of a spoke. Explain! QUALTATVE QUESTONS Highland Fling 1. Observe the Highland Fling as it is just starting to spin. How are the rider s bodies oriented relative to the spokes of the ride? 2. Continue to watch the ride as

More information

LAB 5-2 ENERGY CONSERVATION

LAB 5-2 ENERGY CONSERVATION NAME: PERIOD: LAB 5-2 ENERGY CONSERVATION QUESTION: What is energy and how does it behave? In this investigation, you will: 1. Discover the relationship between speed and height on a roller coaster. 2.

More information

Phys2010 Fall th Recitation Activity (Week 9) Work and Energy

Phys2010 Fall th Recitation Activity (Week 9) Work and Energy Phys2010 Fall 2015 5 th Recitation Activity (Week 9) Work and Energy Name Section Tues Wed Thu Fri 8am 10am 12pm 2pm 4pm 1. The figure at right shows a hand pushing a block as it moves through a displacement.

More information

MEASUREMENT OF ACCELERATION Pre-Lab. Name: Roster#

MEASUREMENT OF ACCELERATION Pre-Lab. Name: Roster# MEASUREMENT OF ACCELERATION Pre-Lab Name: Roster# Date: 1. A tree is 15.0 m high and cast a shadow along the ground that is 30.0 m long. Draw a triangle that represents this situation. What angle does

More information

Math & Science In Action!

Math & Science In Action! Math & Science In Action! Teacher s Resource Manual Table of Contents Letter from the President... 3 Introduction... 4 A Note to the Teachers.. 5 Pre-Visit Preparation for Students... 6 Tips to the Teacher...

More information

GET MOVING A LEGOLAND Malaysia Educational Resource Guide

GET MOVING A LEGOLAND Malaysia Educational Resource Guide GET MOVING A LEGOLAND Malaysia Educational Resource Guide Table of Contents Welcome/About Get Moving: Objectives Page 1 Background Information What is Force? Page 2 Before and After Visit: Minds-On Investigations

More information

Team Shananigans: The Funnelcoaster

Team Shananigans: The Funnelcoaster Team Shananigans: The Funnelcoaster 12 2 08 Presented by: Leslie Roberts, Ben Hemphill, Ryan Burnett, Cori Crenshaw, Austen Webber ii Abstract: This project was assigned so that students could work together

More information

User s Manual Trampoline 8

User s Manual Trampoline 8 User s Manual Trampoline 8 Model! WARNING Read all precautions and instructions in this manual before using this equipment. Save this manual for future reference. Maximum user weight 17 lbs. ASSEMBLY IMPORTANT

More information

STEM FUTURES. Air Travel STEM. Works! Using Maths Tasks. About the Industry. About Your Task

STEM FUTURES. Air Travel STEM. Works! Using Maths Tasks. About the Industry. About Your Task STEM FUTURES Using Maths Tasks STEM Works! Air Travel In these activities, you work in the aviation industry. You will need to use your mathematical skills to help your team solve some problems. About

More information

Rocketry for Kids. Science Level 4. Rocketry Activities

Rocketry for Kids. Science Level 4. Rocketry Activities Rocketry for Kids Science Level 4 Rocketry Activities Victorian Space Science Education Centre 400 Pascoe Vale Road Strathmore, Vic 3041 www.vssec.vic.edu.au Some material for this program has been derived

More information

NARAM-52 R&D Project July By Allison Van Milligan NAR # A-Division

NARAM-52 R&D Project July By Allison Van Milligan NAR # A-Division Comparison Of The Number Of Parachutes Versus Descent Rate NARAM-52 R&D Project July 2010 By Allison Van Milligan NAR # 88840 A-Division Page 1 Summary In this Project I compared the number of parachutes

More information

27th ANNUAL AMUSEMENT PARK PHYSICS TEST. Wednesday, May 14, and. Tuesday, May 20, 2014

27th ANNUAL AMUSEMENT PARK PHYSICS TEST. Wednesday, May 14, and. Tuesday, May 20, 2014 27th ANNUAL AMUSEMENT PARK PHYSICS TEST Wednesday, May 14, 2014 and Tuesday, May 20, 2014 at ED HENKE PHYSICS TEACHER-RETIRED PITTSBURGH PUBLIC SCHOOLS 2013 KENNYWOOD PHYSICS TEST ED HENKE 2013 PAGE 1

More information

MATH & SCIENCE OUTDOOR CLASSROOM WORKBOOK

MATH & SCIENCE OUTDOOR CLASSROOM WORKBOOK MATH & SCIENCE OUTDOOR CLASSROOM WORKBOOK QUESTIONS FOR GRADES 6-12 1 To the Teacher The Outdoor Classroom can be an exciting and educational time for students. Make the most of the instructional opportunities

More information

Aim: What is the Height and Co-Height functions of a Ferris Wheel?

Aim: What is the Height and Co-Height functions of a Ferris Wheel? Do Now: Suppose a Ferris wheel has a radius of 50 feet. We will measure the height of a passenger car that starts in the 3 o clock position with respect to the horizontal line through the center of the

More information

GRADE 11 PHYSICS TABLE OF CONTENTS. In-School Preparation page 2. Amusement Ride Activities - Graphing page 22

GRADE 11 PHYSICS TABLE OF CONTENTS. In-School Preparation page 2. Amusement Ride Activities - Graphing page 22 GRADE 11 PHYSICS TABLE OF CONTENTS In-School Preparation page 2 Amusement Ride Activities - Graphing page 22 Amusement Ride Activities Energy page 71 Other Activities page 107 Answer Key page 112 CANADA

More information

Roller Coasters! PRE READING TASK. Physics Gr11A

Roller Coasters! PRE READING TASK. Physics Gr11A Name: Class: Date: Roller Coasters! Grade 11A Science Related Reading/Physics Physics Gr11A A cat jumps over a fence. How does the dog s potential energy change on the way up? How does the dog s potential

More information

MESA DAY CONTEST RULES (Revised 12/7/17)

MESA DAY CONTEST RULES (Revised 12/7/17) LEVEL: Grades 9 12 MESA DAY CONTEST RULES 2017-2018 (Revised 12/7/17) Wright Turn Glider Competition TYPE OF CONTEST COMPOSITION OF TEAM NUMBER OF TEAMS SPONSOR: OVERVIEW: Team 2-3 students per team 9

More information

UNIT 2 ENERGY. Driving Question: How are the physics principles of energy transfer used in the safety of roller coasters?

UNIT 2 ENERGY. Driving Question: How are the physics principles of energy transfer used in the safety of roller coasters? UNIT 2 ENERGY 2A: MECHANICAL/KINETIC AND POTENTIAL ENERGY Driving Question: How are the physics principles of energy transfer used in the safety of roller coasters? Create a page in your notebook titled:

More information

2018 Cloverdale Citrus Fair Ride Descriptions

2018 Cloverdale Citrus Fair Ride Descriptions 2018 Cloverdale Citrus Fair Ride Descriptions midway. Super Shot Drop Tower The world-class Super Shot Drop Tower is one of Butler Amusements most popular rides. Unlike any other ride on our midway, the

More information

NAME, - EATE PERIOD)

NAME, - EATE PERIOD) NAME, - EATE PERIOD) 2 Practice Angles and Angle Measure O Draw an angle with the given measure in standard position. - - 1, 21.0 2, 305 3, 580 W J 7 3, 560 Rewrite each degree measure in radians and each

More information

Safety Analysis of the Winch Launch

Safety Analysis of the Winch Launch Safety Analysis of the Winch Launch Trevor Hills British Gliding Association and Lasham Gliding Society ts.hills@talk21.com Presented at the XXVIII OSTIV Congress, Eskilstuna, Sweden, 8-15 June 26 Abstract

More information

Pre-lab questions: Physics 1AL CONSERVATION OF MOMENTUM Spring Introduction

Pre-lab questions: Physics 1AL CONSERVATION OF MOMENTUM Spring Introduction Introduction You have a summer job at Amtrak with a group examining the crash between two trains. Your supervisor wants you to calculate the results of two different cases. The first is a perfectly inelastic

More information

INSTRUCTION MANUAL ALEKO RETRACTABLE AWNING

INSTRUCTION MANUAL ALEKO RETRACTABLE AWNING INSTRUCTION MANUAL for ALEKO RETRACTABLE AWNING www.alekoproducts.com FAILURE TO FOLLOW THESE INSTRUCTIONS MAY RESULT IN PERSONAL INJURY! 1 Important Safety Precautions WARNING NOTE: FOR PERSONAL SAFETY,

More information

When moving the frame don t force anything! Move the leg to allow the brace to go over the rod.

When moving the frame don t force anything! Move the leg to allow the brace to go over the rod. THE IDLER Assembly and Care Instructions General notes Please read these instructions in their entirety before constructing your Idler Construction Before you begin constructing your Idler consider where

More information

Model Roller Coaster Contest 2017

Model Roller Coaster Contest 2017 Model Roller Coaster Contest 2017 California s Great America is proud to offer you and your group, entry into this year s Model Roller Coaster Contest. To find out how you and your school can enter this

More information

GRADE 5 SCIENCE TABLE OF CONTENTS. In School Preparation page 2. Amusement Ride Activities page 13. Other Activities page 49

GRADE 5 SCIENCE TABLE OF CONTENTS. In School Preparation page 2. Amusement Ride Activities page 13. Other Activities page 49 GRADE 5 SCIENCE TABLE OF CONTENTS In School Preparation page 2 Amusement Ride Activities page 13 Other Activities page 49 CANADA S WONDERLAND Science Grade 5 1 GRADE 5 IN-SCHOOL PREPARATION MEETING THE

More information

AERONAUTICS An Educator s Guide with Activities in Science, Mathematics, and Technology Education National Aeronautics and Space Administration

AERONAUTICS An Educator s Guide with Activities in Science, Mathematics, and Technology Education National Aeronautics and Space Administration AERONAUTICS An Educator s Guide with Activities in Science, Mathematics, and Technology Education National Aeronautics and Space Administration Objective The students will: Learn how to change the flight

More information

Caitlin Pugh November 7 th, 2013 Technical Description Assignment

Caitlin Pugh November 7 th, 2013 Technical Description Assignment Caitlin Pugh November 7 th, 2013 Technical Description Assignment 1. General Description The Swing-A-Way can opener is a handheld mechanical device used to open cans of all sizes. This device is a common

More information

Thrill U. THE PHYSICS AND MATH OF AMUSEMENT PARK RIDES. Algebra

Thrill U. THE PHYSICS AND MATH OF AMUSEMENT PARK RIDES. Algebra Thrill U. THE PHYSICS AND MATH OF AMUSEMENT PARK RIDES Algebra Copyrighted by Dr. Joseph S. Elias. This material is based upon work supported by the National Science Foundation under Grant No. 9986753.

More information

Cut out center circle for template. Cut line on actual capsule before cutting out interior circle. Side of Capsule

Cut out center circle for template. Cut line on actual capsule before cutting out interior circle. Side of Capsule Cut out center circle for template. Cut line on actual capsule before cutting out interior circle. Side of Capsule Bottom of Capsule Top Hatch, Option 2 Top Hatch, Option 1 Name: Period: 1. Find the surface

More information

Table Of Contents. Copyright Canobie Lake Park

Table Of Contents. Copyright Canobie Lake Park Table Of Contents Fun Facts Page 3 Park Map Page 6 Formulas & Conversions Page 7 Energized Page 8 Loop the Loop Page 10 Spinning Out of Control Page 12 How Far Is That Again Page 15 Inanimate Animation

More information

Introduction to Technology

Introduction to Technology Introduction to Technology PRINCIPLES OF FLIGHT Grade 6 BIGELOW Technology Education MIDDLE SCHOOL Newton, MA 05-05-04 P r in c i p l e s o f F l ig h t One of the most innovative and imaginative transportation

More information

Important! You need to print out the 2 page worksheet you find by clicking on this link and take it with you to your lab session.

Important! You need to print out the 2 page worksheet you find by clicking on this link and take it with you to your lab session. 1 PHY 123 Lab 5 - Linear Momentum (updated 10/9/13) In this lab you will investigate the conservation of momentum in one-dimensional collisions of objects. You will do this for both elastic and inelastic

More information

Hersheypark would like to extend a thank you to the following individuals:

Hersheypark would like to extend a thank you to the following individuals: Welcome to Hersheypark, a proud supporter of STEM education initiatives. Hersheypark offers laboratory manuals focusing on Math and Physics. Both of the manuals are designed to give students the opportunity

More information

Kings Dominion Coaster Mania Building Contest 2017

Kings Dominion Coaster Mania Building Contest 2017 Updated 1/28/17 1 Kings Dominion Coaster Mania Building Contest 2017 Kings Dominion is proud to introduce our Annual Roller Coaster Building Contest in conjunction with the 2017 Education Days to be held

More information

Year 9 Mathematics Examination SEMESTER

Year 9 Mathematics Examination SEMESTER STUDENT NAME: TEACHER: DATE: Year 9 Mathematics Examination SEMESTER 2 2016 QUESTION AND ANSWER BOOKLET TIME ALLOWED FOR THIS PAPER Reading time before commencing work: 10 minutes Working time for this

More information

NEWMAR SERVICE SCHOOL

NEWMAR SERVICE SCHOOL NEWMAR SERVICE SCHOOL TRAINING INFORMATION GUIDELINE FOR FEBRUARY 2013 OUR PRODUCTS: NOVA DUAL PITCH AWNING G-2000/ G-1500 2 P a g e G-2085 G-5000 3 P a g e G-LINKS 4 P a g e NOVA/ G-2000/ G-1500 BASIC

More information

Physics FUN Day Sponsored by Knott's Berry Farm, Edwards Airforce Base, and Physics Teachers. Schedule of Events Thursday, February 24, 2005

Physics FUN Day Sponsored by Knott's Berry Farm, Edwards Airforce Base, and Physics Teachers. Schedule of Events Thursday, February 24, 2005 Schedule of Events Thursday, February 24, 2005 Paper Power Tower 9:00a Boardwalk Ballroo Liited to 30 teas of 1-3 students Paper Airplanes for Accuracy 10:00a Boardwalk Ballroo Liited to 60 students Edwards

More information

J. Falk's Bushwhacker Wood Gas Stove Build Instructions

J. Falk's Bushwhacker Wood Gas Stove Build Instructions J. Falk's Bushwhacker Wood Gas Stove Build Instructions www.trailgear.org Home > Bushwhacker Wood Gas Stove > DIY Instructions < Back Samuel Lentz Welcome to the DIY Instructions for the Bushwhacker Wood

More information

Our sun is a constant source of energy.

Our sun is a constant source of energy. Cooking with the Sun Our sun is a constant source of energy. Each day, the sun bathes the Earth in unimaginable amounts of solar energy, most of which comes in the form of visible light. All over planet

More information