MAPLE DELL SCOUT CAMP

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1 Order your copy of the NEW Eric Dowdle Maple Dell Scout Camp Puzzle! Go to Utahscouts.org/puzzle AND For a Framed Print of the Painting, or TO BE IN THE PAINTING, call MAPLE DELL SCOUT CAMP SUMMER CAMP LEADER S PROGRAM GUIDE Utah National Parks Council, Boy Scouts of America

2 U T A H N A T I O N A L P A R K S C O U N C I L, B O Y S C O U T S O F A M E R I C A MAPLE DELL SCOUT CAMP A 2017 Nationally Accredited Camp of the Boy Scouts of America 201, Utah National Parks Council, Boy Scouts of America 748 North 1340 West Orem, Utah Phone Fax This publication may be copied and distributed, in part or in its entirety, to promote the Scouting programs and camps of the Boy Scouts of America and the Utah National Parks Council. Duplication of this guide, in part or in its entirety, for commercial gain or profit is strictly prohibited.

3 Table of Contents Campsite Capacities... i Chapter 1: Camp General Information Provisional Camping... 1 Check-in/Check-out Procedures... 1 Vehicles in Camp... 1 Your Week at Maple Dell... 2 Chapter 2: Merit Badges Planning Your Camp Adventure... 5 Camp Advancement Program... 5 Merit Badge Prerequisites... 6 Tracking Scout s Merit Badge Progress.7 Aquatics Area: Beach Swimming... 8 Aquatics Area: Lakefront... 8 Aquatics Area: Whitewater/Kayaking... 9 Climbing Ecology/Conservation.11 Emergency Skills Games and Hobbies Handicraft Outdoor Skills: Scoutcraft Shooting Sports: Archery Range Shooting Sports: Rifle Range Shooting Sports: Shotgun Range Technical Skills Chapter 3: Non-Merit Badge Programs Other Camp Activities Prerequisites Beginner Swimmer First Year Camper: Trail to First Class Payson Temple Trip River Rafting Rock Canyon Rock Climbing/Rappelling Low C.O.P.E / High Ropes / Zip Lines Chapter 4: Older Scout Programs Older Scout Activity Prerequisites River Rafting Frontiersman and Outpost Programs Low C.O.P.E / High Ropes / Zip Lines Rock Canyon Rock Climbing/Rappelling Payson Temple Trip Chapter 5: Other Activities/Trainings Training for Adult Leaders Leave No Trace Camp-wide Games / Campfire Programs Family Night at Maple Dell Commissioner Service at Camp Camp Awards Conservation and Service Projects Order of the Arrow Chapter 6: Camp Services Food Plans: Sample Menus Dining Hall and Commissary.35 Dietary Considerations Visitor Meals Cash Card System Garbage Run Truck Run Telephone / Mail / Lost and Found Appendix i Campsite Capacities Minimum Maximum Campsite Capacity Capacity Anasazi 8 15 Apache 7 15 Arapajo 6 10 Bannock* 4 10 Blackfoot* 7 15 Cherokee** 7 13 Cheyenne 4 20 Chinook 7 15 Chippewa* 4 10 Choctaw* 5 20 Comanche 5 15 Crow 8 15 Fremont* 5 15 Goshute 8 15 Hopi* Iriquiois* 5 10 Kaibab* 7 12 Kanosh* 5 10 Kiowa 4 10 Mandan** 4 10 Mohawk 5 10 Mojave 7 12 Navajo* 5 10 Nez Pierce 8 20 Osage 4 15 Paiute 8 20 Papago 6 10 Pawnee 8 15 Peteetneet 8 20 Pima* 7 12 Pueblo 8 20 Salish 7 12 Seminole* Shawnee 8 20 Shoshone 8 20 Sioux* 5 10 Taos 7 15 Tillamook 7 15 Ute 7 13 Washo* 5 10 Yurok* 4 10 Zuni ** Indicates no trailers allowed in campsite * Indicates only trailers up to seven feet in length allowed

4 How to Get to Maple Dell Elevation at camp is around 5,500 feet. The days can be hot and dry, while the evenings and nighttime can be cool. There are brief rain showers frequently throughout the season. Bring sun screen, drink lots of water, and plan your clothing and bedding accordingly. From I-15, you can take either Exit 250 or Exit 248 in Payson. Exit 248 is the most direct route to camp. After exiting the freeway, turn towards the mountains and go east. Simply stay on 800 South until the road comes to an end and you have to turn right or left on 600 East. Turn right and head up the canyon towards the camp. 600 East becomes Payson Canyon Rd. Maple Dell Scout Camp is approximately 5 miles up Payson Canyon. Prior to the entrance to the camp there is a sign that will point to the secondary parking lot to your left. Go past that and you will see the main entrance to the camp on your right. Please obey traffic laws and drive carefully.

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6 1 Camp General Information Provisional Camping Scouts who cannot attend camp with their unit or want to attend another or different week, are encouraged to attend camp as a member of another unit. For boys who are unable to attend with another troop, the camp does provide a week that boys can come up by themselves. The camp staff will provide the adult leadership for this special troop during that week. Provisional campers will be housed in or near the male staff area and will eat with the staff for their daily meals. The cost for the provisional program is higher than the regular camp fee because the camp is providing food and staff or other adults as troop leadership. Fees and dates for the provisional program can be found on the camp website at: Check-in/Check-out Procedures Checking into Camp 1. Arrival: Please plan to arrive in camp between 8:30 am and 11:00 am on Monday. Do not plan to arrive early. The camp staff is not in a position to check in troops that arrive early. Please park in the camp parking lot with vehicles facing out. Vehicles with trailers will need to park across the main road. If you have an equipment trailer that you plan to keep in your campsite, please let us know at check -in. 2. Camp Tour: Once Scoutmasters have gone through Business check-in, Scoutmasters and leaders can drive gear to their assigned campsite. The troop will go on a tour of camp with their Tour Guide and meet the leaders at their campsite. Vehicles must be out of Camp by 3:00 p.m. 3. Swim Checks: Swim Checks will be given to everyone during check-in to determine their swimming ability. Swim checks are also held every day during the week for those who wish to move up in classification. The lake is sectioned off by depth for each ability group (non-swimmers in shallow water, swimmers in deep water) during free time swim. For units that want to complete their swim checks prior to coming to camp, please use the provided form found in the appendix of this guide. Classifications for ability groups are as follows: White: Non-swimmer. Comfortable in shallow water Red: Beginner. Can swim 50 feet (Turning at least once) Blue: Swimmer. Can swim 100 yards (25 yds. Using a resting backstroke) and rest by floating 1 Leaving Camp 1. The gate into camp will be open at 6:00 am on Saturday. You can drive your vehicles up to your campsite to load unit equipment and personal belongings. 2. Clean your campsite. 3. Make sure you complete all items on check-out form. Your Commissioner will not check you out until this is complete. 4. Fill out survey with troop. 5. Check out procedures for troops will be given to the Sr. Patrol Leaders during the week. 6. All medical forms, patches, medications, and camp participation ribbons will be available at the check-out station on your way out of camp. You must have a check-out form signed by your Commissioner. The check-out station will not be open until 7:00 am. 7. Please plan to depart camp between 7:00 am and 9:00 am. 8. Have a safe trip home!! Leaving Camp During The Week 1. When a troop comes to camp, the parents of the Scouts have an expectation that their Scout will be in camp during that week. In order to assist us in our attempt to provide a safe environment and experience for the Scouts and their leaders, once a troop comes to camp they are expected to stay in camp until the Troop leaves camp at the end of the week. If a troop or an individual Scout wishes to leave camp during the week, we must have a Scout Release Request form, signed by the Scouts parents, given to the Camp Medical Officer for every Scout under the age of 18 who is leaving. The form is available to be downloaded from the camp webpage under Leader Information. Camp sponsored activities such as camp-led outpost hikes, camp-led overnight outpost camping, and the camp-sponsored whitewater merit badge trip are part of our camp program and do not require a Scout Release Request form. Vehicles in Camp In the interest of camper safety, the following restrictions apply to vehicles at Maple Dell Scout Camp: Only camp-approved vehicles will be permitted on inner-camp roads. Once the main gate is closed on Monday afternoon, it will not be opened again for general traffic until Saturday morning.

7 Multiple vehicles will be allowed on inner camp roads during the check-in and check-out process for the loading and unloading of equipment. Equipment trailers can be left at campsites during the week, however some sites are not accessible to vehicles. If you would like to look at your site before coming to camp you may do so on the service day in May or by contacting the camp director and making special arrangements. All vehicles are to be parked facing out in the camp parking lot and not in the individual troop sites. Vehicles with trailers will need to park across from the main road. Passengers are not to ride in back of pickup trucks or on trailers at any time. Seat belts must be used when traveling to and from camp and on camp roads. The speed limit on all camp roads is 10 mph. From 3:00pm-5:00pm Tuesday-Thursday the Commissioners will, by appointment, offer to drive the camp truck up to your campsite or down from your campsite to the gate to ferry the gear for your leaders who are coming to or leaving camp. Bicycles and other personal transportation vehicles, including dirt bikes, 4-wheelers, 4x4 Side by Sides (example Rhinos) golf carts, and skate boards, are prohibited. Requests for Exceptions for medical reasons must be directed to Camp Management. Your Week at Maple Dell (Schedule subject to change without notice) Monday 8:30 am Check-in: All troops must check-in before proceeding to their campsite. All arriving troops will be met in the parking lot by a tour guide who will guide your troop through the check-in process. Swim Checks/Aquatics Classes Check-in: We will do swim checks on Monday morning. Any Scout taking an aquatics merit badge should report to the lake and complete his swim check. You can save time by showing the Aquatics staff a completed Swim Check Roster, filled-out by a certified lifeguard, proving the Scout has done a Precamp Swim Check. Preference to swim checks will only be given on Monday morning. Boys who pre-registered online for aquatics classes will need to confirm their classes with the lake staff to ensure their spot. 11:00 am to 12:30 pm Check-in closes: Troops arriving after check-in has closed should proceed to their campsite and get set-up. The Scoutmaster and Senior Patrol Leader should complete the check-in process for their troop immediately following the orientation meeting. Lunch: For those on the Commissary Plan the first meal provided is dinner so you will need to bring your own lunch. 12:30 pm to 2:00 pm Camp Orientation: The Scoutmaster and Senior Patrol Leader attend this meeting. The camp management will cover camp policies and procedures, provide summary information about camp programs, and answer immediate questions. The meeting will last until at least 2:00 pm. Campsite Set-up and Troop Organization: Troops should take this time to set-up their campsites, organize their equipment, and further orient themselves to the camp. 2:15 pm to 2:45 pm Camp-wide Opening Flag Ceremony: This will be held at the main flagpoles at the far end of the lake, past the Trading Post. Scouts and leaders should be in full Class A uniform. 3:00 pm to 6:00 pm Welcome to Maple Dell Activity Free Time Archery Rifle Shotgun Climbing COPE Tomahawk Throwing Chess Games CPR Lab Pioneering Projects Handicraft Projects Nature Observations Pine Forest Hike Finish swim checks Some mandatory merit badge orientations occur Swim Checks/Aquatics Classes Sign-up: Troops that missed the morning session of swim checks will need to report to the Beach for the afternoon swim check session. Boys who pre-registered online for aquatics classes will need to confirm their classes with the Beach staff to ensure their spot, and need to have their swim checks completed by 5:00 pm. Open registration for aquatics classes will start at 5:30 pm. Any Scout whose Scoutmaster has not checked-in with the Aquatics Director by 5:00 on Monday and confirmed the Scout s spot in class WILL LOSE their place in that class. Free Time: This is time built into the schedule for Scouts to relax and have fun. All of the program areas, except for aquatics, are open for use by 2

8 Scouts that just want to shoot a gun or bow, go for a hike, do a handicraft or pioneering project, etc. 6:00 pm to 7:30 pm Dinner: This will be the first meal provided by the commissary for those troops on the commissary plan. 7:30 pm Garbage Run: The commissioners will do a nightly garbage run around camp. Garbage will need to be to the drop-off points no sooner than 7:00 pm. 7:45 pm Camp Wide Flag Retreat: This will be held at the flagpoles located in the Horse Pasture. Scouts and leaders should be in full Class A uniform. Camp Wide Opening Campfire: This will be held at the Wah-ka-rah Ridge amphitheater, located near the COPE Course. 10:00 pm Curfew: in campsite. 10:30 pm Light s Out and Quiet Time! Tuesday 6:45 am to 7:45 am Breakfast 8:15 am to 8:35 Commissioner Area Morning Assembly: Flag ceremonies for the rest of the week will be held at your assigned commissioner area flagpoles. Talk to your Commissioner if your troop would like to perform the morning flag ceremony or the evening flag retreat. Class B Uniform can be worn 9:00 am to 12:00 pm Merit Badge Classes and COPE 9:30 am to 10:00 am Scoutmaster Roundtable: Scoutmasters, the Commissioners, the Program Director, and the Camp Director will meet to cover the day s events and any camp business. 10:30 am to 12:00 pm Adult Leader Training: Training sessions begin immediately after Scoutmaster Roundtable gets done. 12:00 pm to 1:30 pm Lunch: Scouts should take this time to work on merit badge projects, observations, etc. Troops can also use the lunch hour to do a service project to qualify for the Wah-ka-rah Arrow. 1:30 pm to 1:50 pm Senior Patrol Leader s Council: This the first of the daily SPL Meetings with the commissioners. They will cover the daily camp schedule as it relates to the Scouts. 2:00 pm to 5:00 Merit Badge Classes and COPE Adult Leader Training (goes until 6:00 pm) 5:00 pm to 6:00 pm Free Time 6:00 pm to 7:30 pm Dinner 3 7:30 pm to 9:00 pm Night Program Activities Honor Trail (Available Upon Request) 7:30 pm Garbage Run 7:15 pm Wilderness Survival Overnighter 10:00 pm Curfew: in campsite. 10:30 pm Light s Out and Quiet Time! Wednesday 6:45 am to 7:45 am Reveille and Breakfast 8:15 am to 8:35 Commissioner Area Morning Assembly (Class B Uniform) 9:00 am to 12:00 pm Merit Badge Classes and COPE 9:30 am to 10:00 am Scoutmaster Roundtable 10:30 am to 12:00 pm Adult Leader Training 12:00 pm to 1:30 pm Lunch 1:30 pm to 1:50 pm Senior Patrol Leader s Council 2:00 pm to 5:00 Merit Badge Classes and COPE Adult Leader Training (goes until 6:00 pm) 5:00 pm to 6:00 pm Free Time 6:00 pm to 7:30 pm Dinner 7:30 pm Garbage Run 7:00 pm to 10:00 pm Troop Honor Night or Activity Night 7:00 pm to 9:00 pm LDS Payson Temple Night There is no planned camp program for this evening. Troops may plan an evening hike, an activity or games with a neighboring troop, a service project, or relax at their campsite. Please be respectful of those troops holding spiritual activities. 10:00 pm Curfew: in campsite. 10:30 pm Light s Out and Quiet Time! Thursday 6:45 am to 7:45 am Reveille and Breakfast 8:15 am to 8:35 Commissioner Area Morning Assembly (Class B Uniform)

9 9:00 am to 12:00 pm Merit Badge Classes and COPE 9:30 am to 10:00 am Scoutmaster Roundtable 10:30 am to 12:00 pm Adult Leader Training 12:00 pm to 1:30 pm Lunch 1:30 pm to 1:50 pm Senior Patrol Leader s Council 2:00 pm to 5:00 Merit Badge Classes and COPE Afternoon Outpost Hike (until 5:00-6:00 pm) 5:00 pm to 6:00 pm Free Time 6:00 pm to 7:30 pm Dinner 7:00 pm to 9:00 pm Night Program Activities Honor Trail (Available Upon Request) 7:30 pm Garbage Run 7:15 pm Frontiersman Rendezvous 10:00 pm Curfew: in campsite. 10:30 pm Light s Out and Quiet Time! Friday 6:45 am to 7:45 am Reveille and Breakfast 8:15 am to 8:35 Commissioner Area Morning Assembly (Class B Uniform) 9:00 am to 12:00 pm Merit Badge Makeup Time 9:30 am to 10:00 am Scoutmaster Roundtable 10:30 am to 12:00 pm Adult Leader Training 12:00 pm to 1:30 pm Lunch 1:30 pm to 5:00 pm Camp-Wide Super Activity: It s the staff vs. the camp, troop against troop, and patrol against patrol. Rules and details will be given out at Scoutmaster Roundtables and SPL Meetings. 6:00 pm to 7:30 pm Dinner 6:30 pm to 7:30 pm Scoutmaster Merit Badge Review: Scoutmasters can go to the Clyde Lodge, pick up all of their Merit Badge cards and class rolls and meet with the area directors about any questions they have. This will be the time to work out any paperwork issue and locate missing Merit Badge cards. 7:30 pm Garbage Run 7:45 pm or 8:00 pm or 8:15pm APPROXIMATELY (Depending on seasonal lighting) Camp wide Closing Flag Retreat: Scouts and leaders should be dressed in full Class A uniforms. The staff will be presenting awards and recognition to the campers and their leaders. Closing Campfire Program: This campfire is the highlight of the week. Family members of local troops are invited to come up and participate. Special recognition awards and the Wah-ka-Rah Arrow are also presented as part of this program. 10:30 pm Lights Out! Saturday 6:45 am to 7:45 am Breakfast and Reveille 7:00am to 9:00 am 4

10 2 Merit Badges Planning your Camp Adventure There is no one best program for all troops or all Scouts. Therefore, each troop should actively plan its own program around the needs and desires of the boys in the troop. Our staff is here to provide you with assistance in providing your troop with the best possible program for your troop. It s your troop s program, it s your Scouts program; we re just here to lend some helping hands. Using the online planning tools provided will help Scouts look and come up with a realistic plan for completing a reasonable number of merit badges. Scoutmasters should always be the voice of reason when it comes to helping Scouts realistically plan out their week. Remember that it is not always possible to do everything they may want to do. The online merit badge class registration system starts on March 1st and is an excellent tool that will help troops plan out their week at Maple Dell. On-line merit badge stops 2 weeks prior to the date you come to camp. After that date you will need to do open registration when you come to camp. This system is very powerful and one of the best available to the council, but is not completely user friendly. As such, unit leaders need to be as familiar as they can with the system to get maximum value from it. Every unit that registers for camp will automatically have access to the system. The unit leader that actually registers their unit for camp will be assigned a unique username and password assigned to them by the system. Their username is usually the address they use to register with. After the registration is completed, the system will the unit leader a receipt for their initial payment. That should include their username and password. If it does not, follow the instructions in this chapter or contact Council Services at (801) In cases where unit leadership changes, the new unit leader has a direct responsibility to contact the council as quickly as possible and notify us of the change. Upon notification the new unit leader will be given access to his/her unit s registration online. Camp Advancement Program The merit badge program at Maple Dell uses a system know as sessions. This system is designed to give Scouts a lot of flexibility in planning out their week at camp. However, it also keeps some of the structured setting that many Scouts still need to complete their badges in this compressed amount of time. Scouts will be able to set up their schedule and work on the merit badges at their own pace. Here s how Session Scheduling works: 1. Scouts with partials may come to work on a badge and start with the session that they need to complete it. They should attend session 1 and discuss with the counselor a plan to complete the merit badge. If the Scout has never taken the badge or has no previous knowledge of the badge, the Scout would start with session one. For future sessions, Scouts should come back at a time mutually agreeable with the instructor or the same time each day. 2. If the Scout has previous knowledge of the badge, or has a partial, then the Scout can visit the program area where the badge is instructed and find out when the desired session will be taught that covers the material needed for completion. 3. Usually, Scouts will find themselves working in small groups, rather than in large classes. 4. Session length will vary and depend on the subject and the Scout s knowledge of the subject. In planning individual Scout s schedules, each day s class will usually last about 1 hour, with enough time given so the Scout can go to the next merit badge. 5. Requirements that Scouts are very familiar with will be completed very quickly. Scouts will receive additional instruction in those areas of a badge where they are struggling or have little knowledge. Scouts will receive credit only for the requirements that they actually complete at camp. Counselors will be happy to review requirements completed before camp to help a Scout finish a badge. Scouts will need a signed merit badge card prior to the class. Maple Dell Scout Camp sells the blue merit badge cards at the Trading Post. The Utah National Parks Council now only accepts and uses the blue merit badge cards. The use of white merit badge cards has been discontinued. The merit badge counselors will keep the merit badge cards on file until the end of the week. There will be a merit badge review meeting with all the Scoutmasters on Friday at which time you will receive all the paper work, merit badge cards, etc. All of the area directors will be on hand to answer questions and resolve problems. The other big question we get asked is, How long is a partial good for? The answer is: 18 years old. 5

11 Merit Badge Prerequisites Merit Badge Difficulty Level Prerequisite Requirements Archery Hard None Art Easy None Automotive Maintenance Basketry Medium None Comments Sessions Money Needed Read MB Pamphlet, will need to buy an arrow kit. Read MB Pamphlet, will need to pay an art supplies usage fee of $ hr sessions $5.00-$ $2.00 Easy 11b Read MB Pamphlet and do prerequisite 3 None Read MB Pamphlet, will need to buy 2 baskets and a seat frame or stool kit. 3 $15.00-$17.00 Canoeing Medium None Read MB Pamphlet 3 Free Chess Medium None Read MB Pamphlet Climbing (includes Rappelling) Collections Easy 5b Emergency Preparedness Environmental Science First Aid Hard None Be in good physical condition Hard Hard Medium 1, 2b, 2c, 6c, 8b, 8c, 9 None 2d (First Aid Kit) Forestry Medium 5a or 5b or 5c Scout should have a collection before camp to accomplish 5b Read MB Pamphlet, will need paper and pen. Read MB Pamphlet, will need paper and pen Read MB Pamphlet Read MB Pamphlet, will need paper and pen Game Design Medium None Read MB Pamphlet Geology Medium None Indian Lore Easy None Kayaking Hard Swimming Merit Badge. Pass BSA Swim Test Leatherwork Easy None Lifesaving Hard 2nd Class rank requirements 8a,b,c and 1st Class rank requirements 9a,b,c Mammal Study Medium None Read MB Pamphlet, will need paper and pen Read MB Pamphlet, may want to purchase Indian craft items Taught SIMULTANEOUSLY WITH WHITEWATER MERIT BADGE. Bring PARENT-SIGNED Runoff River Release & Activity Consent Form Read MB Pamphlet, will need to buy leather projects. Read MB Pamphlet, bring a set of long pants, long sleeved shirt, socks, and shoes that can get wet. Read MB Pamphlet. Need paper and pen 3 2-hr sessions 3 2-hr sessions Free Free 2 Free 3 Free 3 Free 3 2-hr sessions Free 3 Free 3 2-hr sessions $5.00 class materials fee. Additional game supplies can be purchased in the Trading Post. 3 Free 2 $5.00 to $ Whitewater + Kayaking Merit Badges = $ $6.00 to $ Free 2 Free Oceanography Medium None Read MB Pamphlet 3 Free Pioneering Hard None Read MB Pamphlet, practice knots and splices, plan to purchase Model Kit from Trading Post. 6 4 $4.00-$6.00

12 Merit Badge Difficulty Level Prerequisite Requirements Comments Sessions Money Needed Rifle Shooting Hard None Read MB Pamphlet 3 $10.00 fee for Rifle Merit Badge Shooting. $1.00 for 10 shots for non-merit badge shooting Rowing Medium None Read MB Pamphlet: must be a swimmer 3 Free Shotgun Shooting Hard 14 years old by 8/31/2016 Read MB Pamphlet. Participants will need to shoot at least two boxes of 25 shells to earn this merit badge. $15.00 fee for 3 2-hr Shotgun Merit Badge sessions Shooting Swimming Hard None Weather Medium 8a or 8b Welding Hard None Whitewater Wilderness Survival Hard Hard Swimming Merit Badge. Pass BSA Swim Test 5 (bring to camp), Woodcarving Medium 2a (Totin Chip) Read MB Pamphlet, bring an extra set of clothing that can get wet. Read MB Pamphlet, will need a notepad and pen Read MB Pamphlet. Must wear long, thick pants and leather or thick shoes. Taught SIMULTANEOUSLY WITH KAYAKING MERIT BADGE. Bring PARENT-SIGNED Runoff River Release & Activity Consent Form Read MB Pamphlet, bring survival kit. Requires an overnighter. Read MB Pamphlet, bring own carving knife and Totin Chip to class each day 3 Free 2 Free 3 2-hr sessions 1 $25.00 Whitewater + Kayaking Merit Badges = $ Free 3 $ $12.00 Tracking Scout s Merit Badge Progress with Mid-week progress reports are only printed by request now. Scoutmasters are highly encouraged to bring a laptop, tablet, or cell phone to access our on-line merit badge tracking system. Remember to keep your electronic devices locked up in your vehicle or other safe location for security. Maple Dell Scout Camp and the Utah National Parks Council, BSA are not responsible for lost or stolen property, including electronic devices. The website is and will require a log-on ID and password. This website will allow Scoutmasters to not only track their Scouts progress while at camp, but will also allow a Scoutmaster to go back and look at official camp records at any time after camp is over too. 7

13 Aquatics: The Beach Times Monday Tuesday Wednesday Thursday Friday 9:00 am Swimming 9:00 am Make-Up SWIM CHECKS 10:00 am 11:00 am 2:00 pm Lifesaving 10:00 am Swimming 10:00 am Lifesaving 11:00 am Swimming 11:00 am Lifesaving 2:00 pm Swimming 2:00 pm 3:00 pm Free Time Swimming 3:00 pm / Adult Swim / TTFC 4:00 pm Swim Checks Swimming/Lifesaving Beginning Swimming / Adult Swim / TTFC 5:00 pm Orientation at 4:00pm Free Time Class Descriptions Lifesaving: 3 Sessions. Scouts will need to be Swimmer Certified from the swim check. Please bring extra clothing (long pants, long sleeve shirt, socks and shoes) that can get wet. Scouts need to have previously earned their First Class rank and their Swimming Merit Badge. (On-Line Registration limited to 12 per class. More students available to register on Monday of Scout Camp) Swimming: 3 Sessions. Scouts will need to be Swimmer Certified from the swim check. Please bring an extra set of clothing (long pants, long sleeve shirt, socks and shoes) that can get wet. (On-Line Registration limited to 15 per class. More students available to register on Monday of Scout Camp). All Scouts in Lifesaving will need to complete a CPR Lab. See First Aid Area schedule for more details and class times. Aquatics: Lakefront Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am 11:00 am 2:00 pm Class Descriptions Canoeing: 3 Sessions. This is a moderate merit badge. Scouts will need to be certified as Swimmers from the swim check before taking this badge. (Online registration limited to 15 per class. More students available to register on Monday of Scout Camp.) Rowing: 3 Sessions. This is a moderate merit badge. Scouts will need to be certified as Swimmers from the swim check before taking this Canoeing 9:00 am Rowing 9:00 am Canoeing 10:00 am Rowing 10:00 am Canoeing 11:00 am Rowing 11:00 am Canoeing 2:00 pm Rowing 2:00 pm 3:00 pm Canoeing 3:00 pm Free Time Rowing 3:00 pm 4:00 pm Rowing/Canoeing Orientation at 5:00pm Canoeing 4:00 pm 5:00 pm Free Time 8 Make-Up badge. (Online registration limited to 10 per class. More students available to register on Monday of Scout Camp.) THERE IS A CANOEING / ROWING ORIENTATION MEETING AT 5:00PM AT THE BOATHOUSE ON MONDAY. THIS IS PART OF THEIR MERIT BADGE AND IS REQUIRED.

14 Aquatics: Whitewater and Kayaking Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am 11:00 am 2:00 pm Whitewater / Kayaking (Max 24 People) Make Up Time 3:00 pm 4:00 pm 5:00 pm Return to Camp Whitewater/Kayaking Merit Badges: One Session from 9:00am-5:00pm. Cost is $49.00 per Scout for both merit badges and $35.00 per Leader. Scouts will have the opportunity to earn both merit badges at the same time on their trip down the Provo River. WHERE: All Participants must LEAVE CAMP by 8:00am and meet at the Bridal Veil Park up Provo Canyon, in front of Bridal Veil Falls at 9:00am on the day of their class. IMPORTANT NOTES: 1) Because this activity is located off-camp property, each participant will need to have: a. PARENT-SIGNED BSA PERMISSION SLIP (see appendix) AND b. PARENT-SIGNED EPICOSITY EXPERIENCES RIVER TRIP WAIVER/ RELEASE FORM. (see appendix) 2) An Adult Troop Leader will be required to accompany the Scout(s) during both transportation and down the river. Please make sure you have enough leaders for any boys left in camp too. 3) All Participants (youth and adults) MUST pass the BSA Swimming Test. 4) ADULTS, as well as youth, should register for this activity on-line as a participant and will pay their respective fees. 5) Merit Badge participants should be in good physical condition to be able to complete all the requirements. 6) ALL MERIT BADGE WHITEWATER AND KAYAKING STUDENTS MUST ATTEND THE MANDATORY SEMINAR INTRO TO WHITEWATER/KAYAKING AT CAMP ON MONDAY FROM 4:00 PM 4:30 PM. 9

15 Climbing Merit Badge Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am Climbing 1 A and B Climbing 2 A and B Climbing 3 A and B Make-Up Time 11:00 am Climbing 1A Climbing 2A Climbing 3A 2:00 pm Climbing 1B Climbing 2B Climbing 3B 3:00 pm Intro to Climbing / 4:00 pm Open Climb Time Climbing 1 A and B Climbing 2 A and B Climbing 3 A and B 5:00 pm Open Climb Time Climbing: 3 two-hour Sessions. Participants will do both climbing and rappelling on a climbing tower. NOTE: ALL MERIT BADGE CLIMBING STUDENTS MUST ATTEND THE MANDATORY INTRO TO CLIMBING SEMINAR ON MONDAY FROM 4:00 PM 5:00 PM. NOTE: Merit Badge participants should be in good physical condition to be able to complete all the requirements. (Total limit of 10 Scouts per class). 10

16 Ecology/Conservation Times Monday Tuesday Wednesday Thursday Friday 9:00 am Enviro Science 1 Forestry 1 Geology 1 Enviro Science 2 Forestry 2 Geology 2 Enviro Science 3 Forestry 3 Geology 3 10:00 am 11:00 am Enviro Science 1 Forestry 1 Geology 1 Enviro Science 1 Forestry 1 Oceanography 1 Enviro Science 2 Forestry 2 Geology 2 Enviro Science 2 Forestry 2 Oceanography 2 Enviro Science 3 Forestry 3 Geology 3 Enviro Science 3 Forestry 3 Oceanography 3 Make-Up Time Oceanography Research-(1/2 hr) 2:00 pm Enviro Science 1 Geology 1 Oceanography 1 Enviro Science 2 Geology 2 Oceanography 2 Enviro Science 3 Geology 3 Oceanography 3 3:00 pm 4:00 pm Weather 1 Oceanography Research (1/2 hr) Mammal Stdy 1 Oceanography Research (1/2 hr) Enviro Science 1 Forestry 1 Weather 2 Enviro Science 1 Mammal Stdy 2 Oceanography 1 5:00 pm Free Time Enviro Science 2 Forestry 2 Mammal Stdy 1 Enviro Science 2 Weather 1 Oceanography 2 Enviro Science 3 Forestry 3 Mammal Stdy 2 Enviro Science 3 Weather 2 Oceanography 3 Class Descriptions Environmental Science: 3 Sessions. Bring paper and pen or pencil! Scouts will enjoy camp more if they do the endangered species report (requirement 3e) BEFORE they come to camp. Scouts must make three visits to two study areas for 20 minutes each time. That is six visits for a total of two hours of observations. Scoutmasters should start reminding Scouts early in the week to start this project. Offer encouragement since they would much rather be doing something else! Forestry: 3 Sessions (1 class + 2 hikes). Bring a pen and a notebook to class. Hikes (session 2 &3) leave exactly five minutes after the hour so please be on time. They are also required to come to the forest ranger visit, schedule TBA. Geology: 3 Sessions and hike (session 3). Bring paper and pen or pencil! Hike leaves exactly five minutes after the hour, so please be on time. They are also required to come to the geologist visit, schedule TBA. Mammal Study: 2 sessions. It helps if they have their non-game mammal report done ahead of time (req. 3c). Weather: 2 sessions. Bring paper and pen or pencil! Scouts must make a weather instrument and keep a record log of the weather for seven days before and during camp OR visit with a meteorologist prior to camp. If Scouts choose the visit, they will need to bring a signed note from the meteorologist and be prepared to report on what they have learned. Oceanography: 3 sessions + 2 short research sessions. Scouts will need to attend a 1/2 hour research session on Monday (any time between 3:00pm-5:00pm) and Friday (from 11:00am- 11:30am) to finish the merit badge. 11

17 Emergency Skills Instruction Area Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am First Aid 1 First Aid 2 First Aid 3 Make-Up Time 11:00 am Emergency Preparedness 1 Emergency Preparedness 2 Emergency Preparedness 3 2:00 pm 3:00 pm 4:00 pm CPR Lab First Aid 1 First Aid 2 First Aid 3 Emergency Preparedness 1 Emergency Preparedness 2 Emergency Preparedness 3 5:00 pm CPR Lab CPR Lab CPR Lab CPR Lab Class Descriptions Emergency Preparedness: 3 Sessions. Scouts will need to work on requirements 1, 2c, 6c, 8b, 8c, and 9 prior to camp. It is recommended that Scouts earn the First Aid Merit Badge prior to taking this badge or they will get a partial. First Aid: 3 Sessions (Remember the sessions are two hours). This is a very difficult merit badge. It is recommended for 2nd and 3rd year Scouts only. You will need to be able to demonstrate the first aid requirements for Tenderfoot, 2nd Class, and 1st Class Ranks before taking this merit badge. Expect to spend between six and eight hours in the first aid area working on this badge. Pre-Camp: Req. 2d Prepare a first aid kit for your home. Bring it to camp to show to the counselor. (on-line registration cap of 40 Scouts) CPR Lab: 1 Session. This is a special class for all Scouts taking First Aid, Canoeing, Lifesaving, Rowing, or Swimming merti badges only. Any Scout that has a current CPR certification from a recognized agency will not need to attend a lab. To skip the lab, a Scout will need to show his CPR card to his instructor and have it checked off on the class 12

18 Games and Hobbies Times Monday Tuesday Wednesday Thursday Friday 9:00 am Game Design 1 Game Design 2 Game Design 3 10:00 am 11:00 am 2:00 pm Collections 1 Collections 2 Collections 1 3:00 pm Collections 1 Chess 1 Chess 2 Chess 3 4:00 pm Collections 2 5:00 pm Make-up Time Collections 2 & Make-up Time Class Descriptions Chess: 3 two-hour Sessions. Scouts will learn to play chess, use algebraic score sheets and a clock, and play in a tournament. (On-line Registration limited to 12 per class.). Collections: 2 Sessions. Scouts will learn about collecting various items as a hobby. Note: The Thursday and Friday Classes are at different times. Refer to the schedule above. See Prerequisites on Merit Badge List page. Game Design: 3 two-hour sessions. Scouts will pick from several mediums to create a game. There is a $5.00 class materials fee, and Scouts may chose to buy additional game supplies from the Trading Post. (Online Registration limited to 12 per class.). 13

19 Handicraft Times Monday Tuesday Wednesday Thursday Friday 9:00 am Basketry 1 Leatherwork 1 Woodcarv 1 Basketry 2 Leatherwork 2 Woodcarv 2 Basketry 3 Leatherwork 1 Woodcarv 3 10:00 am 11:00 am Basketry 1 Leatherwork 1 Woodcarv 1 Basketry 1 Leatherwork 1 Woodcarv 1 Basketry 2 Leatherwork 2 Woodcarv 2 Basketry 2 Leatherwork 2 Woodcarv 2 Basketry 3 Leatherwork 1 Woodcarv 3 Basketry 3 Leatherwork 1 Woodcarv 3 Leatherwork 2 Make-Up Time ALL BADGES 2:00 pm Art 1 Leatherwork 1 Woodcarv 1 Art 2 Leatherwork 2 Woodcarv 2 Art 3 Leatherwork 1 Woodcarv 3 3:00 pm Leatherwork 1 Art 1 Leatherwork 2 Woodcarv 1 Art 2 Leatherwork 1 Woodcarv 2 Art 3 Leatherwork 2 Woodcarv 3 4:00 pm Leatherwork 1 Art 1 Leatherwork 2 Woodcarv 1 Art 2 Leatherwork 1 Woodcarv 2 Art 3 Leatherwork 2 Woodcarv 3 Class Descriptions Art: 3 Sessions. This is a great merit badge for the first year Scout. To use the camp s art supplies, Scouts will need to pay an art supplies usage fee at the Trading Post for $2.00 to receive a ticket which must be presented to the Handicraft staff during the first merit badge session. Basketry: 3 Sessions. It s a fun merit badge that will teach the scouts to work hard to achieve their goals. The Scout can purchase kits for three projects from the Trading Post. Scouts may bring a kit from home, but the basket will need to be completed while at camp. Leatherwork: 2 Sessions. This is a great merit badge for the first year Scout. It s easy and fun. The Scout can purchase 2 leatherwork projects from the Trading Post. Scouts may bring a kit from home, but the project will need to be completed while at camp. Woodcarving: 3 Sessions. This is a moderate merit badge recommended for the 2nd year camper. Scouts can purchase a woodcarving project from the Trading Post. Scouts may bring a kit from home, but the project will need to be completed while at camp. Scouts will need to bring a good woodcarving knife, and they will need to earn their Tote N Chip card prior to taking this badge and bring it with them to class each day. 14

20 Outdoor Skills: Scoutcraft Times Monday Tuesday Wednesday Thursday Friday 9:00 am Wilderness 1 Pioneering 1A Wilderness 2 Pioneering 2A Wilderness 3 Pioneering 3A 10:00 am Wilderness 1 Pioneering 1B Wilderness 2 Pioneering 2B Wilderness 3 Pioneering 3B Wilderness M-U Indian Lore 2 11:00 am Wilderness 1 Indian Lore 1 Wilderness 2 Indian Lore 2 Wilderness 3 Indian Lore 1 2:00 pm Pioneering 1A Wilderness 1 Pioneering 2A Wilderness 2 Pioneering 3A Wilderness 3 3:00 pm 4:00 pm Pioneering Proj Indian Lore 1 Indian Lore 1 Pioneering Proj Pioneering 1B Indian Lore 2 Indian Lore 2 Wilderness 1 Pioneering 2B Indian Lore 1 Indian Lore 1 Wilderness 2 Pioneering 3B Indian Lore 2 Indian Lore 2 Wilderness 3 5:00 pm Pioneering Proj Free Time Class Descriptions Indian Lore: 2 Sessions + Projects. This is a great merit badge for the 1st year Scout. Scouts will need to do two projects while at camp. They can be purchased at the Trading Post for approx $5.00 -$15.00 Pioneering: 3 Two-hour Sessions + Project Time. THERE ARE 6 TOTAL CLASS PERIODS PLUS THE FRIDAY MAKE UP TIME. STUDENTS MUST TAKE BOTH CLASSES A & B FOR EACH DAY. This is a hard merit badge. It is recommended for the 2nd year Scout. Scouts should practice their knots and splicing prior to camp and will need to purchase a Pioneering Model Kit from the Trading Post for approx $4.00- $6.00. Wilderness Survival: 3 Sessions + Overnighter. This is a moderate merit badge. Scouts will need to bring a wilderness survival kit with them to camp (see Merit Badge book for details). They will also be going on an overnighter on Tuesday night with the Outdoor Skills staff (Thursday night will be the make up night if Tuesday is rained out) Pioneering Projects: This time is available for troops to come to Outdoor Skills to work with our staff on their pioneering projects for either the Wah- Ka-Rah Arrow requirements or their Pioneering Merit Badge requirements. 15

21 Shooting Sports: Archery Range Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am Archery 1 A and B Archery 2 A and B Archery 3 A and B Make-Up Time 11:00 am Archery 1 A Archery 2 A Archery 3 A 2:00 pm Archery 1 B Archery 2 B Archery 3 B 3:00 pm Archery 1 Archery 2 4:00 pm Intro to Archery/ Free Time Shoot A and B A and B 5:00 pm Range Time Archery 3 A and B Class Descriptions Archery: 3 (two-hour) Sessions + Shooting Time. This is a very hard merit badge. It is recommended to Scouts who are able to spend time at the range learning the skills of an archer. The sessions are in two-hour Shooting Sports: Rifle Range blocks. Class sessions include instruction time and some shooting time. Scouts should plan on using extra range time at 5:00 since most Scouts will need more shooting time to complete the requirements. Scouts will need to purchase an arrow kit from the trading post for approx. $ Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am Rifle Shooting 1 A and B Rifle Shooting 2 A and B Rifle Shooting 3 A and B Make-Up Time 11:00 am Rifle Shooting 1A Rifle Shooting 2A Rifle Shooting 3A 2:00 pm Rifle Shooting 1B Rifle Shooting 2B Rifle Shooting 3B 3:00 pm 4:00 pm Rifle Shooting: 3 Two-hour Sessions. $10.00 for unlimited Rifle Merit Badge shooting. The rifle range is open for shooting from 9:00-11:45 am and 2:00-5:45 Shooting Sports: Shotgun Range pm each day. Some Scouts may need more shooting time than they receive in class. They should plan on coming to the open Range Time until they pass off their shooting requirements. Times Monday Tuesday Wednesday Thursday Friday 2:00 PM 3:00 PM Intro to Rifle / OpenTime Shoot Rifle Shooting 1 A and B Shotgun Shooting 1 Shotgun Shooting 2 Shotgun Shooting: 3 Two-Hour Sessions. $15.00 for the merit badge class for ammo and clays. Participation will be limited to Scouts at least 14 years old by August 31st of this year. Total limit 8 Scouts per class. Online registration limited to 8 per class Rifle Shooting 2 A and B 5:00 pm Open Range Time Rifle Shooting 3 A and B Shotgun Shooting 3 16

22 Technical Skills Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am Welding 1 Welding 2 Welding 3 Make-Up Time 11:00 am Auto Mech 1 Auto Mech 2 Auto Mech 3 2:00 pm Auto Mech 1 Auto Mech 2 Auto Mech 3 3:00 pm 4:00 pm Welding 1 Welding 2 Welding 3 5:00 pm Welding Merit Badge: Three 2-Hour Sessions. Participants will get experience with different welding techniques and machines. There is a $20 shop supplies fee. Classes limited to 12 participants. Automotive Maintenance Merit Badge: 3 Sessions. Classes limited to 15 participants. 17

23 3 Non-Merit Badge Programs SEE ALSO CHAPTER 4: OLDER SCOUT PROGRAMS This chapter covers all of the non-merit badge program opportunities. These activities constitute the core of the Older Scout program at camp, but younger Scouts may also participate in these events in place of the traditional rank advancement and merit badge program. Green, Blue and Black Diamond Level Non-Merit Badge Camp Activities Activity Name ALL LEVELS Low COPE ALL LEVELS High COPE & Zip Lines ALL LEVELS Payson Temple Night GREEN LEVEL Beginning Swimming GREEN LEVEL Trail to First Class GREEN LEVEL Service Project BLUE LEVEL Outpost Hike BLUE LEVEL River Kayaking / Rafting Trip (NOT White Water Merit Badge) BLUE LEVEL Service Project Difficulty Level Fun Hard Easy Prerequisite Requirements None None LDS Temple Recommend Comments Team building and group problem solving. See Project COPE page for more information. Individual Personal Growth Experiences. See Project COPE page for more information. Tuesday, Wednesday, Thursday Nights Payson Temple Night for LDS units that wish to go participate in Baptisms for the Dead at the Payson Temple Sessions Money Needed 3 Free Free Time Free 1 Free Easy None Swimming Lessons 3 Free Medium Medium Medium Hard Hard None Bring Painting Clothes Good Physical Shape Complete BSA Swimming Test. Must be Accompanied by Adult Unit Leader Bring Work Gloves Assists young Scouts to learn skills needed to reach First Class rank. 4-5 Free Service Project 1 Day Free Participants will need container to carry water and good hiking shoes Friday Morning. Half Day of River Rafting on the Provo River. Leader will drive to Provo Canyon. Must have Minimum of TWO PARTICIPANTS plus a Leader. N/A 1 Free $25.00 Service Project 1 Day Free BLACK DIAMOND LEVEL Rock Canyon Climb, Rappel, Hike, and Reflections Hard Good Physical Shape FRIDAY Half Day Activity up Rock Canyon in Provo: Climbing, Rappelling with 12 Finger Outdoor Adventures 1/2 Day Friday $

24 Beginning Swimming Times Tuesday Wednesday Thursday 4:00 pm Beginning Swimming Beginning Swimming: Open to all participants who want to develop or improve their swimming skills. First Year Camper: Trail to First Class (formerly called PIT21) Times Monday Tuesday Wednesday Thursday Friday 9:00 am First Aid 1 First Aid 2 First Aid 3 10:00 am 11:00 am Knots, Ropes & Lashings 1 & 2 Cooking 1 & 2 12:00 pm 2:00 pm Compass & Map 1 & 2 5 Mile Hike 3:00 pm Scouting & Citizen. Leave No Trace Nature 1 Nature 2 1 & 2 4:00 pm Water Module 1 Water Module 2 Water Module 3 5:00pm Totin & Safety Trail to First Class (formerly called PIT21) is a week-long program that is excellent for Scouts who are new to your troop and just getting started on their trail to Eagle. Trail to First Class is designed to give Scouts the foundation of skills needed to mostly complete the Scout, Tenderfoot, Second Class and First Class ranks. Because Scouts may work on the requirements for these four ranks simultaneously, we teach the basic skills, the patrol method, and other things Scouts need to get started. Even if a Scout has already completed a few rank requirements, Trail to First Class is an excellent refresher. Scouts will have hands-on 19 experiences with hiking, compass work, campfire building, knot tying, first aid, cooking, swimming and much more. Scouts may choose which sections they wish to attend based on the requirements they wish to pass off. They may take merit badges during the remaining times, or visit the different areas to experience what camp has to offer, such as the shooting ranges or aquatics. Thursday is Hike Day involving a 4-hour day hike to Red Lake from 9:00 am to 1:00 pm. Troop Leaders may go along on the Red Lake hike to review and sign-off Scouts on what they have learned.

25 Payson Temple Night Times Tuesday Wednesday Thursday 6:00 pm 6:30 pm 6:30 pm 7:00 pm Closed Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Closed 7:00 pm 7:30 pm Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders 7:30 pm 8:00pm Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Night Troops can sign up to do Baptisms for the Dead at the LDS Payson Temple. All participants must have a current LDS temple recommend and register for these slots. All people are welcome to visit the Payson Temple grounds as long as they do so with respect during temple hours of operation. Attendance: The Tuesday and Thursday sessions are limited to 12 youth. Each of the Wednesday sessions are limited to 12 youth. Leaders do not count in the session limits. 20

26 River Rafting Trip Times 8:00am-12:45pm Friday River Rafting River Rafting Trip: ONE half-day session FEES: The fee is $25 per person with 10 or more participants. Few than 10 the fee increases to $55 per person. IMPORTANT NOTES: 1) Because this activity is located off-camp property, each participant will need to have a Parent s Permission Slip and parent-signed waiver/release forms. (see appendix) 2) An Adult Troop Leader will be required to accompany the Scout(s) during both transportation and down the river. Please make sure you have enough leaders for any boys left in camp too. 3) All Participants (youth and adults) MUST pass the BSA Swimming Test. 4) ADULTS, as well as youth, must register for this activity on-line as a participant. Adults and Youth pay the same fees. (TOTAL CLASS SIZE LIMIT IS 25 PEOPLE) 21

27 Rock Canyon Rock Climbing and Rappeling Trip Times Monday Tuesday Wednesday Thursday Friday 9:00 am 12:00 pm OPEN TIME Rock Canyon Climbing / Rappelling Trip 1:00 pm - 5:00 pm OLDER SCOUT Rock Canyon Trip Rock Canyon Trip: Half-Day session ACTIVITY: Participants will spend 4 hours rock climbing and rappelling up Rock Canyon with 12 Fingers Outdoor Adventure. FEES: FEE WILL BE WAIVED FOR THE THURSDAY OLDER SCOUT PROGRAM PARTICIPANTS WHO ARE REGISTERED FOR THE WEEK-LONG FRONTIERSMAN PROGRAM AT MAPLE DELL SCOUT CAMP. Otherwise the fee is $25 per person. WHERE: All Participants must allow for 1 hour of travel to Rock Canyon in the bench of Provo (it is actually less travel time but this builds in a buffer so your group isn t late). IMPORTANT NOTES: 1) Because this activity is located off-camp property, each participant will need to have a Parent s Permission Slip and parent-signed 12 Fingers Outdoor Adventure waiver/release forms. (see appendix) 2) An Adult Unit Leader will be required to accompany the Participants during the entire trip. Please make sure you have enough leaders for any youth left in camp too. 3) All Participants (youth and adults) MUST have a BSA Medical History Form INCLUDING THE PART C DOCTOR S PHYSICAL. (TOTAL CLASS SIZE LIMIT IS 25 PEOPLE) 22

28 Low C.O.P.E. and High Ropes / Zip Lines Times Monday Tuesday Wednesday Thursday Friday 9:00 am LOW COPE 9:00 am Sessions :00 am LOW COPE 10:00 am Sessions :00 am LOW COPE 11:00 am Sessions 1-3 LOW COPE 9:00am 12:00pm Sessions 1-3 2:00 pm LOW COPE 2:00 pm Sessions 1-3 3:00 pm LOW COPE LOW COPE 3:00 pm Sessions 1-3 4:00 pm 3:00pm 6:00pm 5:00 pm Sessions 1-3 High Ropes / Zip Lines 7:00 pm 9:00pm High Ropes/ Ziplines High Ropes/ Ziplines C.O.P.E stands for Challenging Outdoor Personal Experience. At the Low COPE course troops will learn unity and leadership. They will develop trust and problem solving skills. It is a great opportunity for troops to participate to learn how to work as a group. Low COPE is especially useful for Troops that have discipline problems as the activities are designed to build unity and cooperation among the boys and their leaders. Troops may sign up for the Low COPE course online or on Monday morning during check-in. The course is divided into three sessions that have a capacity of 12 people (leaders and boys) per group. There can be up to three groups on the course during the sessions. It is recommended that troops interested in signing up for Low COPE use pre-registration (if available) as it is very popular. 1st Session: Troops will participate in short initiative activities. They build trust among their fellow Scouts before moving to the next session. 2nd Session: Troops will focus on more problem solving activities and build more leadership and unity. 3rd Session: This is the culmination of the other two sessions where troops are able to climb the 12 wall if the COPE Director feels the group has progressed sufficiently to safely participate in this level. Troops will need to complete the sessions in consecutive order. It is best to set aside an hour of program time each day, for each session, for the whole troop. If you want to participate in the Low COPE Course, the schedule is designed to let you work Low COPE into your boys schedule so as not to compete directly with their Merit Badge Classes. You can only sign up for Low COPE sessions in groups. Low COPE is designed for groups of 12; if your unit is smaller than participants, your troop may be combined with another unit, and if your unit is much larger than 12 you will probably divided into two or more groups. Troops may only sign up for the Low COPE Course during program times. These times are 9:00 am to 12:00 pm, 2:00 pm - 6:00 pm. The staff are not able to run the course during meals or during evening activities including troop night. We have other staff responsibilities during these times. COPE is often described as the best activity in camp. You may not get another chance like this so we encourage you to take advantage of this opportunity. Please Note: COPE sessions can be very intense and often run over their allotted time. Please keep this in mind when scheduling your merit badges. Some badges are very intensive and offer no make-up times. High Ropes Challenge Course / Zip Lines High Ropes Elements, including the Cube and the Zip Lines, are designed to overcome personal challenges, though groups are encouraged to come together. High Ropes is available as a thrilling. standalone experience on a first come, first served basis.

29 4 Older Scout Programs This chapter covers all of the non-merit badge program opportunities. These activities constitute the core of the Older Scout program at camp, but younger Scouts may also participate in these events in place of the traditional rank advancement and merit badge program. Green, Blue and Black Diamond Level Non-Merit Badge Camp Activities Activity Name ALL LEVELS Low COPE ALL LEVELS High Ropes & Zip Lines ALL LEVELS Payson Temple Night GREEN LEVEL Service Project Difficulty Level Fun Hard Easy Medium Prerequisite Requirements None None LDS Temple Recommend Bring Painting Clothes Comments Team building and group problem solving. See Project COPE page for more information. Individual Personal Growth Experiences. See Project COPE page for more information. Tuesday, Wednesday, or Thursday Night Payson Temple Night for LDS units that wish to go participate in Baptisms for the Dead at the Payson Temple # of Sessions Money Needed 3 Free Free Time Free 1 Free Service Project 1 Day Free BLUE LEVEL Outpost Hike Medium Good Physical Shape Participants will need container to carry water and good hiking shoes N/A Free BLUE LEVEL River Kayaking /Rafting Trip (NOT White Water Merit Badge) Hard Complete BSA Swimming Test. Must be Accompanied by Adult Leader Friday Morning. Half Day of River Rafting on the Provo River. Leader will drive to Provo Canyon. Must have Minimum of TWO PARTICIPANTS plus a Leader. 1 $25.00 BLUE LEVEL Service Project Hard Bring Work Gloves Service Project 1 Day Free BLACK DIAMOND LEVEL The NEW Frontiersman Program: Be Prepared to Do Your Duty Medium Hard Bring a favorite Pioneer story to share around the campfire. This new program uses Mountain Man themes while emphasizing Duty to Prepare for Missions and Life. BE PREPARED 3 Days $10.00-$20.00 for supplies BLACK DIAMOND LEVEL Rock Canyon Climbing, Rappelling Hard Good Physical Shape Half Day Activity up Rock Canyon in Provo: Climbing, Rappelling with 12 Finger Outdoor Adventures 1/2 Day Free for Weeklong Participants in the Older Scout Programs. 24

30 River Rafting Trip Times 8:00am-12:45pm Friday River Rafting River Rafting Trip: ONE half-day session FEES: The fee is $25 per person with 10 or more participants. Few than 10 the fee increases to $55 per person. IMPORTANT NOTES: 1) Because this activity is located off-camp property, each participant will need to have a Parent s Permission Slip and parent-signed waiver/release forms. (see appendix) 2) An Adult Troop Leader will be required to accompany the Scout(s) during both transportation and down the river. Please make sure you have enough leaders for any boys left in camp too. 3) All Participants (youth and adults) MUST pass the BSA Swimming Test. 4) ADULTS, as well as youth, must register for this activity on-line as a participant. Adults and Youth pay the same fees. (TOTAL CLASS SIZE LIMIT IS 25 PEOPLE) 25

31 Frontiersman Program Times Monday Tuesday Wednesday Thursday Friday 9:00 am 10:00 am 11:00 am The Frontiersman program itself is divided into three levels of achievement. The first level is Pioneer, then Trapper, and finally Mountain Man. This program is offered to all campers (including Scoutmasters) attending Maple Dell for the full week. (It is not recommended that rotating leaders start the program.) As a person progresses in the program the skills required to pass each level will get progressively more difficult. Successful completion of each level earns the recipient recognition at the closing campfire on Friday. Frontiersman Class Time 1:00 pm 2:00 pm 3:00 pm : Frontiersman Field Time Participants May 4:00 pm Use the High Ropes Course, Zip Lines, other Open 5:00 pm Time Activities 7:00 pm Rendezvous Ridge Outpost Overnight FRONTIERSMAN Outpost Hike: Red Lake 5 Miles Roundtrip The Frontiersman program at Maple Dell has been part of a rich tradition to encourage self-reliance, outdoor ethics, and personal development. Based on the men and women who crossed the plains and lived on their own, the program is focused on young men, helping them recognizing spiritual blessings gained from doing hard things, working through challenges, and taking time to reflect on those experiences, as they prepare for the missions in their lives. Just like Frontiersman of old, participants will be participating in events such as but not limited to: -Overnight excursions -Tomahawks -Black Powder Rifles -Fire Starting -Pioneering Projects -Creation of Mountain Man items -Outdoor cooking The culmination of the program is a Rendezvous outside of camp at Rendezvous ridge. Activities there will be focused on spiritual reflection and meditation will be a large focus of Rendezvous Ridge. Those that complete the requirements of Mountain Man will be given a Mountain Man name as part of the Maple Dell tradition at the Friday night campfire. Scouts and Leaders can earn the Mountain Man award in one week. Participants should come prepared to have fun and work hard. Certain requirements will need to be completed at camp. Materials to complete certain projects at camp will be very limited. For the Pioneer level, participants should come prepared with a pioneer story from the lives of their ancestors or community. Those seeking the Trapper Rank should come prepared to purchase a kit to make article of clothing or make it previous to camp and bring it. Those seeking Mountain Man should come to camp with a Frontiersman Shirt they made. 26

32 Low C.O.P.E. and High Ropes / Zip Lines Times Monday Tuesday Wednesday Thursday Friday 9:00 am LOW COPE 9:00 am Sessions :00 am LOW COPE 10:00 am Sessions :00 am LOW COPE 11:00 am Sessions 1-3 LOW COPE 9:00am 12:00pm Sessions 1-3 2:00 pm LOW COPE 2:00 pm Sessions 1-3 3:00 pm LOW COPE LOW COPE 3:00 pm Sessions 1-3 4:00 pm 3:00pm 6:00pm 5:00 pm Sessions 1-3 High Ropes / Zip Lines 7:00 pm 9:00pm High Ropes/ Ziplines C.O.P.E stands for Challenging Outdoor Personal Experience. At the Low COPE course troops will learn unity and leadership. They will develop trust and problem solving skills. It is a great opportunity for troops to participate to learn how to work as a group. Low COPE is especially useful for Troops that have discipline problems as the activities are designed to build unity and cooperation among the boys and their leaders. Troops may sign up for the Low COPE course online or on Monday morning during check-in. The course is divided into three sessions that have a capacity of 12 people (leaders and boys) per group. There can be up to three groups on the course during the sessions. It is recommended that troops interested in signing up for Low COPE use pre-registration (if available) as it is very popular. 1st Session: Troops will participate in short initiative activities. They build trust among their fellow Scouts before moving to the next session. 2nd Session: Troops will focus on more problem solving activities and build more leadership and unity. 3rd Session: This is the culmination of the other two sessions where troops are able to climb the 12 wall if the COPE Director feels the group has progressed sufficiently to safely participate in this level. Troops will need to complete the sessions in consecutive order. It is best to set aside an hour of program time each day, for each session, for the whole troop. If you want to participate in the Low COPE Course, the schedule is designed to let you work Low COPE into your boys schedule so as not to compete directly with their Merit Badge Classes. You can only sign up for Low COPE sessions in groups. Low COPE is designed for groups of 12; if your unit is smaller than High Ropes/ Ziplines 12 participants, your troop may be combined with another unit, and if your unit is much larger than 12 you will probably divided into two or more groups. Troops may only sign up for the Low COPE Course during program times. These times are 9:00 am to 12:00 pm, 2:00 pm - 6:00 pm. The staff are not able to run the course during meals or during evening activities including troop night. We have other staff responsibilities during these times. COPE is often described as the best activity in camp. You may not get another chance like this so we encourage you to take advantage of this opportunity. Please Note: COPE sessions can be very intense and often run over their allotted time. Please keep this in mind when scheduling your merit badges. Some badges are very intensive and offer no make-up times. High Ropes Challenge Course / Zip Lines High Ropes Elements, including the Cube and the Zip Lines, are designed to overcome personal challenges, though groups are encouraged to come together. High Ropes is available as a thrilling. standalone experience on a first come, first served basis. 27

33 Rock Canyon Rock Climbing and Rappeling Trip Times Monday Tuesday Wednesday Thursday Friday 9:00 am 1:00 pm OPEN TIME Rock Canyon Trip 1:00 pm - 5:00 pm OLDER SCOUT Rock Canyon Trip Rock Canyon Trip: Half-Day session ACTIVITY: Participants will spend 4 hours rock climbing and rappelling up Rock Canyon with 12 Fingers Outdoor Adventure. FEES: FEE WILL BE WAIVED FOR THE THURSDAY OLDER SCOUT PROGRAM PARTICIPANTS WHO ARE AT LEAST 14 YEARS OLD AND WHO ARE REGISTERED FOR THE WEEK-LONG OLDER SCOUT FRONTIERSMAN PROGRAMS AT MAPLE DELL SCOUT CAMP. Otherwise the fee is $25 per person. WHERE: All Participants must allow for 1 hour of travel to Rock Canyon in the bench of Provo (it is actually less travel time but this builds in a buffer so your group isn t late). IMPORTANT NOTES: 1) Because this activity is located off-camp property, each participant will need to have a Parent s Permission Slip and parent-signed 12 Fingers Outdoor Adventure waiver/release forms. (see appendix) 2) An Adult Unit Leader will be required to accompany the Participants during the entire trip. Please make sure you have enough leaders for any youth left in camp too. 3) All Participants (youth and adults) MUST have a BSA Medical History Form INCLUDING THE PART C DOCTOR S PHYSICAL. (TOTAL CLASS SIZE LIMIT IS 25 PEOPLE) 28

34 Payson Temple Night Times Tuesday Wednesday Thursday 6:00 pm 6:30 pm 6:30 pm 7:00 pm Closed Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Closed 7:00 pm 7:30 pm Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders 7:30 pm 8:00pm Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Baptisms for Current LDS Temple Recommend Holders Payson Temple Night Troops can sign up to do Baptisms for the Dead at the LDS Payson Temple. All participants must have a current LDS temple recommend and register for these slots. All people are welcome to visit the Payson Temple grounds as long as they do so with respect during temple hours of operation. Attendance: The Tuesday and Thursday sessions are limited to 12 youth. Each of the Wednesday sessions are limited to 12 youth. Leaders do not count in the session limits. 29

35 5 Other Activities & Trainings Training For Adult Leaders Times Tuesday Wednesday Thursday Friday 9:30 am 10:30 am 11:00 am 2:00 pm 9:30 Adult Roundtable Youth Protection Safe Swim/ Safety Afloat 9:30 Adult Roundtable This is Scouting Leave No Trace Guide 1 9:30 Adult Roundtable Scoutmaster Leader Specific Training 1 Leave No Trace Guide 2 9:30 Adult Roundtable Scoutmaster Leader Specific Training 2/3 3:00 pm 4:00 pm Introduction to Outdoor Leader Skills (Northstar) Session 1 Introduction to Outdoor Leader Skills (Northstar) Session 2 5:00 pm Scouts aren t the only ones that get to go to class. Scout leaders will be able to take advantage of the several training opportunities available during their week at camp. Here are the training sessions available: BSA Youth Protection: This class covers the BSA Youth Protection Guidelines. The BSA requires that leaders take this class once every two years. Safe Swim Defense: This class gives you the information you need to plan safe and fun swimming activities for your youth. Safety Afloat: This class covers what you need to know when your troop plans an activity on the water. It covers BSA standards for safe boating. Leave No Trace: This two-hour course certifies anyone (Scouts included!) to the level Guide in the Leave No Trace program. See more information on this course in the next section. New Leader Training: Lord Robert Baden-Powell once said, Every boy deserves a trained leader. In keeping with that, new Scoutmasters and such will be able to attend New Leader Training. This weeklong course is comprised of six sessions covering the following: This Is Scouting (1 session) Scoutmaster Specific Training (2 sessions) Introductions to Outdoor Leader Skills (North Star) (3 sessions) Attendance to all sessions will earn leaders a Trained patch at the end of the week, if the prerequisite Fast Start Training was done prior to camp. Attendance will be open to all leaders that want to participate. There will be NO makeup for the Adult Leader trainings, any portions that are missed can be completed the next time your district holds the applicable training. NOTE: PREREQUISITE: Fast Start Training is required to have been taken prior to coming to camp in order to earn the Trained patch. This is a 20 minute on-line class. These manuals will be referenced during the course: Scoutmaster s Handbook Boy Scout Handbook Troop Program Resources At least one of the three Troop Program Features Leave No Trace Course Cost: This course is free to everyone, adults and youth, who attends summer resident camps. There is no additional fee as participants will provide their own course materials as listed below. Course Content: All Utah National Parks Council resident summer camps will provide a Leave No Trace Guide course each week. These courses emphasize skills and techniques essential to Leave No Trace minimum impact outdoor ethics and education. A typical Guide qualification session is approximately two hours in length and will include the following: 30

36 Short review of the history of Leave No Trace. Discussion related to the importance of a good working relationship with state and federal land managers as well as private property owners Instruction session for each of the seven Leave No Trace principles. Discussion on Leave No Trace resources and how to use them. Each participant will teach a minute session on one of the seven principles to other participants or their unit at camp. Evaluation and review of Guide training session. Course Completion: Upon successful completion of a Leave No Trace Guide course, each participant will become a qualified Leave No Trace Guide. Successful completion of the course requires participation in all course activities, participant teaching exercises and conducting at least one LNT session with participants or their home unit while at camp. Those who complete the course are equipped to understand, demonstrate and teach minimum impact techniques for friends, family, sponsoring organization and other community groups. Lead a discussion on outdoor ethics and help others explore their own personal outdoor ethic. Camp-wide Games The Friday camp-wide super activities is the great release after a long week of hard work. These activities will give your troop a chance to work together and as individuals. Come ready for a challenge and a taste for adventure. Campfire Programs One of the greatest and long standing traditions of camp is the evening campfire. This is where Scouts entertain other Scouts with unique and creative songs, skits, runons and yells. You will have the opportunity to participate in three campfire programs. 1. The first of these will take place after the Monday Night flag retreat. Scouts and leaders will want to bring flashlights and jackets (and something soft to sit on) as the camp staff take to the stage to entertain you with some classic Scout humor. 2. Additionally, we invite troops to hold a campfire program in their own camp on Tuesday or Wednesday Night. Invite a neighboring troop to join you, your troop friend, or your Commissioner and 31 find new friends in Scouting. Having a troop campfire will also contribute to your troop s qualification for the Wah-Ka-Rah Arrow award. 3. The Friday night campfire at Maple Dell has become the stuff of legend. The evening starts will a memorable camp-wide flag retreat at the main flag poles. From the campfire, the troops will walk around the lake to the main amphitheater where the troops can join family and other special visitors that have come to camp to enjoy the show. For campfire program the camp staff pull out all the stops and fill the air with laughter, tears, and an uplifting boost of patriotism. This is a show not to be missed. Family Night at Maple Dell Scout Camp Friday evenings at Maple Dell Scout Camp are a wonderful tradition where families can come up to visit their troop. Families are welcome to eat dinner and spend the evening with the troops. We also invite the families to stay for our Friday Night Campfire program. The campfire program will start at 8:15 p.m. and conclude at 10:00 pm Commissioner Service at Camp Commissioners are on hand to see that the troops they serve become stronger, better organized, and learn how to program their own activities. The Commissioner s job is to help troops and individuals have a purposeful program of fun and adventure. They are an expert in the use and promotion of the patrol method and can help your troop s junior leaders. The commissioner interprets the policies and regulations of the camp where necessary. Unit leaders should consult their commissioner with any problems related to the program or administration, as they are the link to the Program Director and Camp Director. Items listed are areas of Commissioner Service within the overall camp program. Flag Ceremonies: Your troop is strongly encouraged to conduct morning and evening flag ceremonies at your troop site. Commissioners conduct morning assemblies and evening flag ceremonies throughout the week. Consult your Commissioner for location and times. If your troop would like to conduct one of these ceremonies, please see your commissioner to schedule a time. Ceremonies are available on a firstcome-first-delegated basis. Campsite Inspections: Camp cleanliness is the responsibility of the troop and troop leadership. Maple Dell Scout Camp uses a self-evaluation method to maintain campsite sanitation. The Senior Patrol Leader should check for cleanliness of the latrine, washstand,

37 tent areas, and campsite grounds. Fire buckets should be full. The area should be free of safety hazards, and needed repairs should be reported to the Ranger Staff. The Commissioner will inspect your campsite daily using a camp inspection sheet. Camp Senior Patrol Leaders Meeting: The Commissioners will work with the Senior Patrol Leaders from each of the troops in camp to cover camp-wide issues and plan activities, competitions, and campfires. The Camp SPL Council meets each day, Monday through Thursday, at 1:30 p.m. in the Chapel (by the Main Flag Poles). Camp Awards Wah-Ka-Rah Arrow Award: The Wah-Ka-Rah Arrow is Maple Dell Scout Camp s top honor troop award. Troops wishing to earn this award will need to come to camp prepared to earn this award. This is not an easy award to get. If your troop wants to earn this award, you will need to review the requirements before coming to camp. Go over these at a Scout meeting and make sure you are ready to meet ALL the requirements. Uniforms are an essential part of earning the Wah-Ka- Rah Arrow. All Scouts in your troop must have a complete official BSA uniform. This includes: Official Scout Shirt, Official Scout pants or shorts, Official Socks and an Official Belt. Uniforms are one of the methods of Scouting. Listed below are the requirements to earn the award: There are different awards your unit can earn while at camp. Commissioner Spirit Stick: Your troop can earn the Commissioner Spirit Stick for the day at morning flag ceremonies for showing the most Scouting Spirit. Hang your troop totem on it. Baden-Powell Patrol Award: Each patrol attending camp may earn the Baden-Powell Patrol Award. The designated troop uniform will qualify for this award. Listed below are the requirements: 1. Patrol Spirit Have a patrol flag and rally around it. Have a patrol yell or cheer. 2. Patrol Meeting Hold a patrol meeting while at Maple Dell Scout Camp. 3. Hikes, Outdoor Activities, and Other Events Participate in an activity, while at camp, that involves only your patrol members. 4. Good Turns or Service Projects Plan and complete as a patrol, while at camp, a Good Turn or Service Project. 5. Uniform All members of the patrol wear the Complete Field Uniform to one Commissioner Flag ceremony. The Field Uniform is designated by the Senior Patrol Leader and the Scoutmaster. 6. Patrol Leader s Council The patrol leader represents the patrol at a patrol leader s council while at Maple Dell Scout Camp. 7. Campsite Inspection Score an average of 175 points on the daily campsite visitation sheet If your unit wants to earn the National Honor Patrol Award, you will need to refer to the requirements found in the latest edition of the Boy Scout Handbook. This award is an embroidered star worn beneath the patrol medallion Receive a daily average of 195 points for the daily inspection. 2. Complete a camp service project or conservation project lasting at least two hours and have all the troop members participate. 3. The troop must function with the patrol method and each patrol must earn the Baden-Powell Patrol Award. 4. Maple Dell Scout Camp should not have to deal with any discipline problems from any member(s) of the troop. The troop should live the Scout Oath and Scout Law. 5. The Senior Patrol Leader or his assistant must attend and be on time at each SPL roundtable located at the Chapel. 6. Participate in at least six of the following activities as a troop: Honor Trail (followed by a devotional back at campsite) Troop Talent Campfire Friday Camp-wide Game At least three (3) Scouts go on the Outpost Hike Joint Activity with another Troop (Other than Troop Talent Campfire) Low C.O.P.E. Post or Retrieve the Colors at a Camp-Wide or Commissioner Area Flag Ceremony or in your Campsite At least one participant in the Frontiersman Program. At least one person participate in Trail to First Class At least one adult leader attends an adult training other than Leave No Trace 7. All members of the troop wear the complete proper Scout Uniform as designated by the Boy Scouts of America (not your organization). The proper Scout uniform includes Scout Shirt, Scout Pants or Scout Shorts, Scout Socks, and an official Scout Belt. Neckerchief and hats are optional troop uniform items. The troop must wear their full uniform to All morning and evening flag ceremonies, the Honor Trail and evening campfire programs.

38 8. Construct a significant pioneering project in the camp pioneering yard located at the Outdoor Skills Area. The Outdoor Skills Director must approve the project. 9. At Least one adult and/or Scout must complete Leave No Trace minimum outdoor impact Training while at camp. Conservation and Service Projects A Scout is Helpful -The upkeep and beautification of Maple Dell is an ongoing process. This means that there is no end of meaningful projects that a troop can participate in while at camp. To find out what those projects are talk to your Commissioner upon your arrival at camp. Service projects will also contribute to a troop s qualification for the Wah-Ka-Rah Arrow award given out at the end of the week. Order of the Arrow In a great and honored Order, into which can be admitted only those who unselfishly desire to serve others, there must be a lofty purpose. The Order of the Arrow is Scouting s National Honor Society of Campers. The purpose of the Order of the Arrow is: To recognize those campers who exemplify the Scout Oath and Law in their daily lives and by such recognition cause other campers to conduct themselves in such a manner as to warrant recognition. To develop and maintain camping traditions and spirit. To promote Scout camping, which reaches its greatest effectiveness as a part of the unit s camping program both year-round and in the summer camp, as directed by the Camping Committee of the council. To crystallize the Scout habit of helpfulness into a life purpose of leadership in cheerful service towards others. The Order of the Arrow is an important part of the spirit and lifeblood of Maple Dell Scout Camp. OA Day in camp is Tuesday. Members are encouraged to wear their sash on this day when they are in their Class A Field uniforms. 33

39 6 Camp Services Food Plans Breakfast Lunch Dinner SAMPLE Commissary Menu (subject to change, due to availability) Monday Tuesday Wednesday Thursday Friday Saturday Commissary service begins with dinner. Troops on the commissary plan will need to bring their own lunch. Cheeseburgers Chips Baby Carrots Dessert Punch Condiments Sausage Patty English Muffin Cheese Eggs Juice/Milk Hot Dogs Chips Fruit Condiments Cookies Milk Chicken Fried Steak Country Gravy Mashed Potatoes Green Beans Dessert Punch Rolls French Toast Syrup Bacon Milk/Juice Turkey Club Sandwiches Chips Fruit Cookies Milk Condiments Ham Baby Carrots Whole Potatoes Whole Onions Dessert Punch Hash browns Eggs Sausage Patty Juice/Milk Tomato Soup Grilled Cheese Fruit Cookies Milk Chicken Patty Cream Soup Rice Corn Rolls Punch Pancakes Syrup Bacon Milk/Juice Ham & Cheese Sandwiches Chips Fruit Cookies Milk Condiments Soft Tacos Lettuce Taco Meat Shredded Cheese Salsa Onion Tortillas Dessert Punch Fruit Milk Muffin Breakfast Lunch Dinner SAMPLE Dining Hall Menu (subject to change, due to availability) Monday Tuesday Wednesday Thursday Friday Saturday Dining Hall service begins with dinner. Troops on the Dining Hall plan will need to bring their own lunch. Lasagna Salad Garlic Bread Cake Punch Milk Waffles Sausage Fruit Yogurt Cereal Juice Milk Chicken Patty Sandwich Tater Tots Fruit Cookies Punch Milk Cheeseburgers Chips Watermellon Jello Salad Punch Milk French Toast Bacon Fruit Yogurt Cereal Milk Juice Turkey Sandwich Chips Fruit Cookies Punch Milk Salisbury Steak Mashed Potatoes Salad Rolls Cake Punch Milk Pancake/Sausage on a Stick Fruit Yogurt Cereal Milk Juice Hotdogs French Fries Fruit Cookies Punch Milk BBQ Chicken Breast Potato Salad Green Beans Rolls Pudding Punch Milk Breakfast Burritos (egg with ham or sausage) Yogurt Cereal Fruit Milk Juice Chicken Nuggets Chips Fruit Carrot Sticks Cookies Punch Milk Country Fried Steak Mashed Potatoes Corn Jello Salad Punch Milk Muffins Yogurt Cereal Fruit Milk Juice 34

40 NEW in 2018! Dining Hall Food Plan Starting in 2018, Maple Dell Scout Camp will start offering Dining Hall Food for a limited number of troops. Save yourselves the headache, stress, and time of cooking! Sign up right away for this option because seating for this new opportunity are limited! Cost is only $10 more per person than the Commissary Food Plan, and a lot easier than doing your own cooking! Participating troops will be assigned to eat during either the 1st or 2nd Meal Shift for the week. Each shift will accommodate 75 people, so registration space is limited. (Registration limited to 75 per Shift.). Troops will be assigned a bin that s used by the Commissary to deliver your food. This bin will need to be returned to the Commissary ASAP so they can prepare your next meal. The commissary staff portions food materials according to the size of each troop. However, since variance of the amount needed occurs between troops, quantities may need to be adjusted. If you are given too much, the return of canned goods and other unopened items would be appreciated. Likewise, if, at any meal, you do not receive food sufficient for your plan members, feel free to ask for additional supplies. The following are the meal times: BREAKFAST: Shift 1: 6:45 am - 7:15 am Shift 2: 7:15 am - 7:45 am LUNCH: Shift 1: 12:00 pm - 12:45 pm Shift 2: 12:45 pm - 1:30 pm DINNER: Shift 1: 6:00 pm - 6:45 pm Shift 2: 6:45 pm - 7:30 pm Troops eating on the Dining Hall plan will be assigned one day where they will assist in clearing and wiping off tables, as well as sweeping and mopping the floor. Commissary Food Plan You will be provided with a commissary preparation guide with your first pick-up. However, please note that the menu is subject to change without notice. Some items listed on the menu are available for that meal only. Some items are available for purchase at other times. Troops do not have to be on the commissary food plan in order to purchase individual items, however supplies can be limited or not available. Dietary Considerations For commissary units who have participants with special dietary needs, Maple Dell is unable to alter its commissary plan to make accommodations. However, as a service to commissary participants, individuals who need to bring their own food may store it in our refrigeration system and have it delivered to their campsite with their unit s normal commissary delivery. This is only for units who are on the commissary plan. Final arrangements will need to be made between the Scout Master and Commissary Director during check in! Leave the food hassle to us! The Commissary provides 14 meals beginning with dinner on Monday and ending with breakfast on Saturday. Guest meals are available for purchase. Please read the menu above to plan equipment needs for preparing and cleaning up meals. Remember that we give you the food, but you still need to bring the equipment to prepare it, cook it and eat it! Please come prepared to store milk and other items overnight in your campsite. Ice is provided to troops on the commissary plan and is available at the commissary. Daily allotments are based on the number of people on the plan. If you need more than your daily allotment or if a troop is not on the commissary plan, the Trading Post will have bags of ice available for purchase. Basic condiments and staple items will be delivered with your Monday dinner. The Commissary will deliver all your meals to drop-off points at various locations throughout the camp. The schedule for the pick-up and drop off points will be given out at the orientation meeting on Monday. 35 Visitor Meals For troops participating in the commissary food plan, additional meals for special guests and parents may be purchased online while registering for the Commissary or at Monday s check-in. Troops on the Dining Hall meal plan must advise camp management on Monday at check in if they anticipate any Visitor meals during the week so that can make proper adjustments in food preparation and seating capacity. Cash Card System Help your boys protect the money they bring to camp by purchasing a Maple Dell cash card. Cash cards are debit cards that work just like cash at the Trading Post. Cash cards are great for Scouts who don t want to worry about carrying cash around with them all week. The cards come in denominations of 10 and 20 dollars. Each card has blocks of 25 cents up to the total value

41 of the card. As a Scout spends the money in camp (some program areas too) the blocks of the cards are punched out. Scouts will be able to keep track of their spending without the bother of carrying cash and change with them all week. Cash cards are also far more secure than cash. Each card is numbered so that lost or stolen cards can not be used. Unlike cash, lost or stolen cards can be replaced so that Scouts can still get the supplies they need to finish their merit badges. Garbage Run The Commissioners will do a Garbage Run daily at 7:30 pm as a service to the units. There are numerous pick-up points in camp. Garbage should be placed at the pick-up point no more than 10 minutes early to ensure that it is picked-up. Units that miss the pick-up are expected to walk their trash to the garbage bins located at the end of the main parking lot. Garbage bags should be tied tight and light enough to be carried, not dragged, to the pick-up site. If you find yourself short of garbage bags, talk to your commissioner. REMEMBER! Bag it, don t drag it, and no vomit please! Please put only regular waste into your garbage bags. Human waste or other bodily fluids are not allowed in bags that are set out for pick-up. Should it be necessary for a unit to clean up and dispose of any bodily liquids or waste, it is necessary that they be bagged separately, doubled bagged, and walked down to the trash bins. Bodily by-products pose a serious health risk to our commissioners. If units abuse this service, it can be taken away. Please ask your Commissioner where the nearest garbage drop off spot is located. time, but leaders may have one, which will come in handy for the on-line merit badge tracking for your Scouts. Mail Mail is picked up and delivered twice weekly. Outgoing mail should be placed in the camp mailbox in the Trading Post. Incoming mail will be distributed to your unit s Commissioner. Mail received after a unit has left camp will be returned to sender. In order for scouts to receive mail while at camp, plan to mail the letter on or before Monday of the week they come. Mail should be addressed as follows: (Scout s Name) (Troop Number) (Campsite) c/o Maple Dell Scout Camp S. Payson Canyon Rd. Payson, UT Lost and Found The Lost and Found box is located at the Trading Post. Campers who have lost items should check with the Trading Post regularly. Truck Runs Truck runs may be scheduled with the Commissioners to haul personal equipment up to a campsite. Non-staff personnel may not ride in camp vehicles. Truck runs occur between 2:00pm-5:00pm Tuesday-Friday. Telephone Maple Dell Scout Camp has one telephone line for the camp. This phone number is not published and is not for public use except in case of emergency. In case of emergency, a parent or spouse can call the camp phone at and we will either locate the person they are calling for or take a message. Scoutmasters, please provide all parents and spouses with your troop number and campsite name you will be staying at so we can find you easier in case an emergency call comes in for you. Cell phone coverage is limited in camp. Boys are not allowed to have cell phones on their person at any 36

42 APPENDIX

43 3048 Ridge Top RD Sundance, UT CONTRACT AND LIABILITY WAIVER Printed Name of Participant Date of Birth Address Phone# Emergency Contact Info (Name and Phone) I fully understand the nature of the activities I have chosen to engage myself in and I find no reason why I am physically or mentally unable to perform the required actions in order to safely accomplish these activities. AWARENESS OF RISKS I am fully aware and understand that the activities in which I am participating in under the arrangement of 12 Finger Outdoor Adventure, its employees, agents and associates are potentially dangerous and there are substantial risks. These risks include but are not limited to hazards in hiking, rock or ice climbing, canyoneering, mountaineering, rappelling, mountain biking, general outdoor activity and travel by automobile. Risks associated with such activities include but are not limited to the following: serious bodily injuries, such as permanent disability, paralysis and death. There are many risks that may arise from foreseeable or unforeseeable causes (i.e. rocks falling from above and hitting participants below). I understand that these risks may be brought about by my own actions or inactions as well as other participants and staff members of 12 Finger Outdoor Adventure actions or inactions. Any decisions made by guides, affiliates or employees of 12 Finger Outdoor Adventure are part of the risks of the activities listed above. I also understand that there may be other risks and economic or social losses unseen to me at this time. I fully accept all such risk and responsibilities costs, damages, and losses that may come to me in result of participating in these activities. RELEASE I herby release and discharge 12 Finger Outdoor Adventure, their owners, staff members, affiliates, agents and employees and their successors and assigns, from any and all liabilities, suits claims and demand actions or damages (including attorneys fees and disbursement) incurred by me arising out of the participation in activities under the directions of 12 Finger Outdoor Adventure including without limitation, all claims for property damage, personal injuries or wrongful death. This release is binding on my heirs, assigns and agents. MEDICAL RELEASE In the event of an emergency, permission is given for any medical treatment provided by 12 Fingers Outdoor Adventure its employees, agents and associates, which might become necessary. I hereby authorize the leader of the activity to secure such medical advice and services as may be necessary for the health and safety of myself, and I consent to release all medical information the leader determines necessary to any medical provider. I also agree to accept financial responsibility for medical treatment. IDEMNIFICATION I hereby agree to indemnify and hold harmless each of the releases for any litigation expenses, attorney fees, loss, liability, damage or cost which any many bring about as a result of such claim, to the fullest extent permitted by the law. SAFETY AND ETHICS In addition to this contract I agree to listen to abide by and any instruction/rules/outdoor ethics written or communicated by 12 Finger Outdoor Adventure staff or affiliates. THIS IS A LEGAL BINDING CONTRACT I have read and fully understand this agreement and am fully aware of its context. I understand that this is a legal contract and that this is a release of liability. I sign this of my own free will. (If participant is under age 18, the signature of parent of or guardian below indicated their agreement to the above conditions.) Participant Parent or Guardian if Under 18 Date

Merit Badge Details ARCHERY ART ASTRONOMY ATHLETICS BASKETRY. Times Offered: Location:

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