2018 Leader Guide Boy Scout Summer Camp

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1 2018 Leader Guide Boy Scout Summer Camp 1

2 Table of Contents Camp Welcome 3 Registration Information, Dates & Fees 4 Refund Policy and Campership Program 5 Provisional Camping 6 Courteous Scout & Wildlife Encounters 6 Health & Safety and Medical forms 7 Medications 7 Asthma, Nutrition, First Aid 8 Insurance and Leadership at Camp 8 Hazardous Weather and Privacy 9 Youth Protection, Phone #, Leaving Early 9 Mail, Homesick Camper 10 Flag Ceremonies, Buddy System 10 Meals, Trading Post, Computers, Uniform 11 Footwear and Property Damage 12 Shower Rules, Latrines, Restricted Areas 12 Prohibited Items at Camp 13 Discipline, Fuel, Knives, Hazing 13 Vehicles in Camp and Buses 14 Valuables, Radios, Cell Phones 14 Electronics, Bikes, Skateboards 15 Strengthening the Troop 16 Sunday Check-in Procedures 17 Order of the Arrow OA Every Day 18 Friday Campfire 19 Daily Schedule 20 Merit Badge Schedule 21 Advancement 22 Tkahsaha (First Year Camper) 22 Merit Badge/ Program Descriptions 26 Other camp awards, Troop Development 31 Evening Activities 32 Forms: Troop Fact Sheet 33 Provisional Camper 34 Packing List for Scouts 35 Pre-Camp Check List 36 Check List Turn In at Check In 36 Payment Transmittal 37 Troop Roster 38 Youth Leaving Early 39 Honor Troop 40 Honor Camper 41 Daily Campsite Inspection 42 Prescription Information 43 Activity Waiver 44 Camp Tuscarora Map 45 Significant Changes for 2018 Fee Structure See page 4-5 Older Scout ATV Program Re-introduction to SM Merit Badge Advanced Shooting Sports Classes Paired Merit Badges Classes Added Merit Badge Offering o Metalworking o Photography o Signs, Signals, & Codes o Weather o Oceanography 2

3 From the Tuscarora Council Camping and Properties Committees Fellow Scout Leader: We welcome you and your Troop to Camp Tuscarora and we thank you for choosing us. Our staff is excited and focused on delivering a memorable camping experience. We pride our camp as having an outstanding staff that is spirited and dedicated to delivering excellent customer service. We have been busy this past year preparing the 2018 program so that when your Troop arrives at camp they have a place to call home for an excellent week of Scouting adventure, advancement, fellowship, and fun. This year we are offering several merit badges that we have not offered at Camp Tuscarora in the past. We are on our second year doing an ATV program for our older scouts and we have added some advanced shooting sports classes. Summer camp is the heart of the annual Scout program spending a week to hone and learn new skills to prepare our Scouts for the future. On behalf of the Tuscarora Council and its camping committee we thank you for choosing Camp Tuscarora. In Scouting, Martin Clemmer 2018 Summer Camp Director 3

4 REGISTRATION INFORMATION We are ready to get you and your troop signed up for Camp Tuscarora To start your registration process, please contact the Scout Office or or You may complete the Reservation Form found on the Tuscarora website at under the camping tab and submit it with a $100 non-refundable deposit to the council office. The Camp Director will make any approvals to accommodate the Troop for a particular week. Some campsites may be limited due to troop size. **Note: To ensure each individual youth gets the same attention and experience, space is limited and reservations are taken on a first-come first-served basis. When making your reservation please provide us with the most accurate estimate you can of the number of Scouts and Scouters you will be bringing.** NON-DISCRIMINATION Camp Tuscarora is open to all Scouts. Rules for acceptance and participation in all sessions of this Camp are the same for everyone without regard to race, color, religion or national origin CAMPING SEASON DATES Session Dates Programs Special Provisional Programs Staff Week June Staff Session 1 June Cub Scout Session 2 June Cub Scout Cub Resident Camp Week 1 June Boy Scout Week 2 July 1-7 Boy Scout Week 3 July 8-14 Boy Scout CAMPER FEES A $ non-refundable deposit will reserve your unit s campsite and activate your online registration. Be sure and use this fee to pay part of the total Troop fees or to cover program fees at check-in. This amount is not carried over from year to year. Early Bird Fee: $225 (Paid in full by May 1) Camp Fee: $235 (Paid in full by June 1) Late Fee: $250 (Any registrations submitted after June 1) 4

5 ADULT FEES BSA policy requires at least two adult leaders present on camp property at all times per troop. One must be 21 years of age, the other may be 18. Each registered troop gets two free adults. One additional adult may attend for free when a troop registers 15 boys and for every 10 boys thereafter. For all other adults, a charge of $ will apply. Units may elect to exchange adults during the week with no additional charge as long as the total number of adults does not exceed the schedule above. PAYMENT OF FEES Fees can be paid in three different ways: Calling the Council office and paying by credit card, Mailing a check to the Tuscarora Council Office, 172 NC HWY 581 S., Goldsboro, NC Coming to the Council Office paying in person by cash, check, or credit card. CAMP REFUND POLICY Refund requests must be made in writing and submitted to the Camp Director. Fees are refundable or transferable to another participant if request is received in writing prior to May 31. Refund requests received after June 1 and before the troop arrival date will be subject to a non-refundable fee of $100 per participant. Requests received for Scouts departing camp early for any reason or for no-shows will not be honored. Refunds, once verified, will be made as a check and mailed from the council office. Please allow at least 2 weeks for delivery. CAMPERSHIP PROGRAM A limited amount of funds are available to Tuscarora Scouts who are in need of financial assistance to attend camp. An application for Direct Assistance is available on the Tuscarora web site. The application requesting financial aid is due no later than April 2, Any applications received after that date may not be honored. PROVISIONAL CAMPING For campers who would like to attend Camp Tuscarora, but are not coming with their unit, Provisional camping is encouraged. Also if a Scout has come to Camp for one week and wants to spend an additional week at Camp Tuscarora, they may come to Camp as a Provisional Camper during any of our Boy Scout Resident camp weeks. 5

6 We place the Scout with another unit that has been approved to support a Provisional Camper to insure they have the best possible experience while at Camp Tuscarora. The Provisional Reservation Form and payment of the appropriate fee is needed before a scout can select their merit badges for their provisional week. See page 34 for more information. A SCOUT IS COURTEOUS Camp Tuscarora lies in the agricultural community of Four Oaks. The roads leading to our camp traverse beautiful farmland with many spectacular views of the countryside. These roads, however, are narrow with curves that in some places limit visibility of oncoming traffic and pedestrians. Take care to accommodate local traffic which will include farm equipment. On your visits to our camp remember that a Scout is Courteous and Friendly, and that these Scouting standards need observance as you travel to and from our wonderful property. We are all guests and brief visitors in Four Oaks who will encounter permanent residents who cherish their community as much as we do our own home community. Have a great camp visit! Drive slowly and please wave. You may find yourself behind farm equipment...be patient and wait for these vehicles to reach their nearby turn off or destination. Remember that pedestrians and cyclists have the right of way. The final approach to Camp Tuscarora is Scout Rd. WILDLIFE ENCOUNTERS POLICY Camp Tuscarora is a haven for wildlife and serves as a wildlife sanctuary. We hope your visit at Camp Tuscarora includes wildlife encounters. There are a few rules we ask you to follow to ensure your safety and enjoyment: Observe wildlife in their natural habitat only. Never handle wildlife except with the guidance of the camp ecology staff and, within the guidelines and needs of the camp ecology program. Never feed wildlife. Wildlife have their own natural food sources. Human feeding can lead to the development of wildlife pests, destruction of camp and personal property, and potentially harmful encounters. Keep a clean camp and tent site. Be sure to collect and dispose of garbage regularly and store food in safe, wildlife-proof containers. Open food should never be stored in personal tents. Many animals such as opossums, skunks, and raccoons are nocturnal and will enter tents in search of a free meal. Stay away from poisonous plants such as poison ivy Avoid contact with spiny caterpillars. 6

7 Hazardous Weather Planning & Training There are several plants and animals at Camp Tuscarora that can pose a health threat or make your stay at Camp an unpleasant one. While at Camp, learn to identify those that pose the biggest threat, how to protect yourself from them, and the proper first aid treatments should they become necessary. The Nature and First Aid areas will offer training in these areas. Bees and other stinging insects, poison ivy, and caterpillars with spines can create allergic reactions that can be severe or life threatening to some campers. Ticks can transmit disease and should be removed by the Camp Medic only. Be sure to know proper first aid treatment and perform a daily body check for ticks. Black widow spiders like dark damp places. Never reach into an area if you cannot see what is there first. Poisonous snakes at Camp Tuscarora are the copperhead and the timber rattlesnake. Their bites can be dangerous. Other snakes can bite as well. Be sure to know how to identify these snakes and the proper first aid for snakebites. Should you observe any fur-bearing animals that seem to show strange behavior, do not touch or go near them. Report the situation immediately to the camp office. At any time you have a wildlife encounter that has the potential or proves to be a problem, please report it to the camp office. HEALTH, SAFETY AND MEDICAL RECORDS Every Scout and leader attending Camp Tuscarora must submit the Annual Health and Medical Record with all necessary information and signatures upon arriving at camp. THERE ARE NO EXCEPTIONS! Campers without a proper physical form will be either sent home or sent to a local medical facility that can handle the medical check-up at the scout or leaders expense. One of the most common problems is that the parent has not signed the form! If there is a problem with a physical form, please make sure the Camp Director and the Program Director aware. Please have copies of insurance cards front and back. Medical forms can be found here: HEALTH RECORDS FOR LEADERS OR PARENTS FEWER THAN 72 HOURS Leaders or parents staying in camp fewer than 72 hours must complete parts A and B of the Annual Health and Medical Record, this does not require a physical. Leaders arriving during the week MUST report to the Medic for a medical recheck and turn in their Medical form. 7

8 MEDICATIONS All medications including over the counter and prescription medications that are brought to camp are to be the responsibility of the unit leader. All Scouts bringing medication to Camp are required to have the Prescription Medication Information Form filled out and turned in with their medication to their unit leader. These medications are to be kept in the campsite in a locked container. We can provide a lock box if needed. The medic will need to receive welldocumented information on any medication that requires refrigeration. If you have a camper or adult leader with a special need, don t hesitate to contact us at (919) ASTHMA - INHALERS If asthma is listed as a condition by either parent or doctor, it should be considered a serious condition and appropriate medications need to be brought with the camper to Camp Tuscarora. All asthmatics should bring at least two (2) rescue inhalers and any other required medication to camp unless doctor or parent specify otherwise on medical form. You should have one inhaler with the Scout and one with the Troop leadership in the camp site. NUTRITION RESTRICTIONS If you have any scouts or leaders who have specific medically necessary nutritional needs, please contact us in advance of your arrival to make arrangements. We will do our best to accommodate everyone s needs. FIRST AID First aid treatment is available in Camp 24 hours a day at the Camp Health Lodge. The closest hospital in our area is Johnston Memorial Hospital located in Smithfield, NC. This hospital treats emergency patients from camp and emergency transportation is available at all times. Any and all first aid situations must be brought to the immediate attention of the Camp Medic. INSURANCE CLAIMS The BSA Accident and Sickness Insurance plan s purpose is not to replace or diminish the need for family health insurance. Rather, its purpose is to provide assurance that financial help is available to help meet emergency medical expenses should an injury or illness occur during a Scouting activity. The responsible party for all medical services is the family of the person injured, and the family s health insurance should be reported as such to ensure proper billing. In the case of an accident the claims are to be made against the Troops accident insurance. Units need to present a tour permit and proof of insurance at check-in on Sunday. If necessary units will need to file their own medical/accident insurance claims. UNIT LEADERSHIP AT CAMP Adult Leadership The unit leader is responsible for every scout he or she brings to camp. The Unit s leaders are responsible for all of the actions, behavior and conduct of their Scouts at all times while at Camp Tuscarora including program areas, campsites and in the showers. If a Scout must leave camp early for any reason, it is the responsibility of the Unit Leader to ensure the proper procedures are followed for releasing a minor. Each Troop must have at least two 8

9 adults in camp at all times, one of whom must be at least 21 years of age. Troops using rotating leadership should plan to have the departing leader orient the new leader upon his arrival at camp. Youth Leadership Youth Leadership plays an important role in Summer Camp. It is important for the Senior Patrol Leader to work with the other youth leaders to plan and deliver the program as needed. The youth leadership will be responsible for planning inter-troop campfires, camp-wide activities, and other program features. HAZARDOUS WEATHER PLANNING & TRAINING All program areas and camp sites have shelters to use in case of rain. We will review Hazardous Weather Procedures as a part of our Sunday Check-In Procedure and will inform you of locations to use in case of severe storm warnings. Hazardous Weather is an important consideration in planning for any outdoor activity, including camping and it is now required for at least one leader listed on every Tour Permit to have taken Hazardous Weather Training. Go to your MyScouting.org page to take this training as well as Youth Protection Training. Also as a part of your planning it is important to designate an Adult Emergency Contact Person for back home while the Troop is at Camp. This person would be in charge of providing any needed information to Scout families for emergencies or other Troop needs that develop. RESPECT OF PRIVACY Adult leaders must respect the privacy of youth members in situations such as changing clothing, changing into swimsuits or taking showers. Adults must also protect their own privacy in similar situations. When camping, no youth is permitted to sleep in the tent of an adult other than with his own parent or guardian. Adults are not permitted to be in the youth shower area unless it is necessary to stop behavior issues or in matters of health and safety of your scouts. YOUTH PROTECTION Camp is often a place where we are made aware of Youth Protection violations whether happening at camp or elsewhere. Please report any youth protection violations or suspected abuse to the Camp Director immediately. EMERGENCY TELEPHONE NUMBER Camp Tuscarora s phone number is (919) , but we ask that you call the camp only for emergencies or official business. YOUTH OR LEADER LEAVING CAMP EARLY All Scouts and Leaders must check in and out of Camp at the Camp Office whenever they leave or arrive during the camping week (with exception of Sunday and Saturday). I n addition, all Scouts who are leaving Camp must have the Youth Leaving Camp Early form completed and signed by the Scoutmaster and parent or guardian. The form must be completed and have all the appropriate signatures prior to the youth leaving camp. 9

10 MAIL Incoming mail will be placed in the Camp Site mailbox in the Camp Office. If not picked up by evening flags, it will be handed out then. The mail at Camp is delivered by rural carrier, which tends to require extra time to make it to Four Oaks. Mail should be sent early in the week to ensure delivery. Mail to campers should be addressed as follows: Scout s name and Troop # Camp Tuscarora, BSA 965 Scout Rd. Four Oaks, NC HOMESICK CAMPERS Occasionally, Scouts attending camp may become homesick and want to leave camp. As you deal with such problems, please remember that the Camp Tuscarora staff includes members with counseling experience. Please do not allow any Scout to leave camp early without discussing the situation with the Camp Director or Program Director. IN ADDITION, THE YOUTH LEAVING CAMP FORM MUST BE FILLED OUT WHEN A SCOUT LEAVES CAMP TUSCARORA. TRADITIONAL SCOUT CAMPING Units that come to Camp Tuscarora are housed in traditional two-man canvas tents and cots. Each campsite has a flagpole, bulletin board, shelter and latrine. Hot showers are available for all campers at the shower house. Unless your unit is large, you will be sharing a campsite with another unit so bring any additional gear you feel is needed for your stay at Camp. If your unit plans on brings your own tents please notify us so we can prepare your campsites accordingly. FLAG CEREMONIES Camp-wide flag raising and retreat ceremonies occur each day, fifteen minutes before breakfast and supper. Troops are encouraged to conduct a Troop retreat in their campsite before the camp-wide retreat. Leaders and campers should dress in full official field uniform for evening retreat. BUDDY SYSTEM With all of the potential dangers and hazards that are inherent in a summer camp setting, it is important that all Scouts and leaders be accountable for where they are at all times. While at camp, all Scouts are encouraged to use the buddy system in all activities. When two Scouts attend merit badge classes and other events together, they can provide support and encouragement to each other. There is also added safety in participating in camp activities as buddies. Camp Tuscarora strongly encourages units to require their Scouts to use the buddy system and have adult leaders tell another responsible person where they are going when leaving the group or the unit s campsite. 10

11 MEALS Waiters must be in the Dining Hall 20 minutes before each meal. It is the responsibility of the waiter to set his table, wait on the table during the meal, remove the dishes and assist in clearing the dining hall. An experienced camper, not a first year camper, should be your first waiter. Assistance from adult leadership is always appreciated. Most tables will have a leader and/or a camp staff member as a guest. The leader at each table is responsible for the conduct, manners and general supervision of the Scouts at his table. Be sure that your table waiter knows his responsibilities. For visitors, individual meal tickets can be purchased at the Camp Office $6.00 for an adult (18 and up) and $4.00 for a child (under 18). TRADING POST Camp Tuscarora operates a fully stocked trading post with snacks, souvenirs and program items you may need during your week at camp. Items such as T-shirts, hats, patches, toothpaste, camping gear, drinks and handicraft kits are available. We do carry merit badge books for all merit badges offered at Camp. The average Scout spends $50.00 to $75.00 at the Trading Post during his week at camp. COMPUTERS AND WI-FI At Camp Tuscarora we have very limited, very slow Wi-Fi which is restricted to use by our Administrative staff to allow them access to the online registration system. If a leader needs access for work, access passwords can be obtained by adult leaders upon request or we suggest locations in Smithfield or Goldsboro where you can go for a cup of coffee and faster internet connections. UNIFORM The Scout uniform is a very important part of the Boy Scout program. During program hours, Scouts may wear an activity uniform - a scouting related t-shirt and scout shorts or pants. All Scouts need to bring at least one complete field uniform to camp. Each scout and leader is encouraged to wear a complete uniform for: Evening Retreat Vesper Services Evening meals/dinner Sunday night and Friday night Campfire 11

12 FOOT WEAR AT CAMP Because we are in the woods, it is important to your health and safety that close toed shoes or boots be worn at all times in order to prevent foot injuries. We insist that everyone wear shoes at all times. Sandals that cover the toes and have heel straps are allowed. Flip-flops are not appropriate footwear at camp for either scouts or leaders even when traveling to or from the water front. We require that you wear the appropriate footwear. FACILITIES USE POLICY DAMAGE OF CAMP PROPERTY Any damage to cots, tents or other camp property will be charged to the unit and payable before you depart camp. You will be asked to inspect your campsite upon arrival with your Unit Guide and again prior to departure. Damage to property will be discussed and costs payable will be determined before your unit leaves camp. If you notice damaged camp property, please inform your unit guide so damage can be evaluated and dealt with promptly. SHOWER HOUSE RULES The showers should be used from 6:00 am until 10:30 pm daily. Each day, at least one Troop will be asked to clean the showers as a service project. Adult leaders are responsible for the conduct of their Scouts while in the showers and we ask that you provide adult leadership while your scouts are in the showers. Should there be any observed misbehavior from scouts, adults in camp do have the responsibility to ensure the safety of all Scouts. The showers should be checked for cleanliness before and after use. LATRINES For sanitation purposes, please ensure that the seats stay closed in your campsite latrines and they are made fly proof. Please do not permit your scouts to place foreign objects such as soda cans, sticks, etc. in latrines. To help with odor, you may obtain lime from the Ranger or Quartermaster as well as cleaning supplies for daily cleaning. SAFETY, PERSONAL PROPERTY, PROHIBITED ITEMS & BEHAVIOR POLICY RESTRICTED AREAS While our facilities at Camp Tuscarora are for Scout campers and their leaders, there are areas that are off limits during the camp season: Ranger s house or grounds Staff campsite/staff living area Maintenance area except during Quartermaster open hours and when participating in service projects Shooting areas - Shotgun, Rifle and Archery except during program hours Climbing, BMX, Skate park, ATV and Waterfront program areas except during program hours and approved Troop activity 12

13 TOBACCO USE Use of any tobacco is forbidden for all Scouts. Tobacco use is permissible FOR ADULTS ONLY behind the trading post, not in the camp sites or in any buildings, including the showers. PROHIBITED ITEMS The presence of the following items in camp may pose a serious hazard to your fellow scouts and scouters, therefore, they are strictly prohibited: Personal firearms and/or ammunition Alcohol & illegal drugs Fireworks, pyrotechnics, or any type of explosives Sheath knives Pets please advise your families not to bring pets when they come to Camp to visit Any projectile launch devices Pornography DISCIPLINE While most discipline is the responsibility of the Troop leadership, the Camp Director reserves the right to dismiss individuals, patrols or Troops from Camp Tuscarora for violation of camp policies. KNIVES Knife work and safety are very important in the Scouting program, but sheath knives may not be brought to camp. Scoutmasters should be sure that Scouts using whittling or carving knives know how to use them properly. If your Scout or several members of your Troop have not achieved the Totin Chip, please visit the Scoutcraft area and ask how your Scouts can fulfill the requirements. HAZING AND RAIDING There is no place in Scouting for hazing or raiding of campsites or individuals and is prohibited by the policies of the Boy Scouts of America. Troops or individuals violating this policy will be sent home. No Scouter, camper or staff member should enter a Troop campsite without permission of the Troop. Anyone found in an unoccupied campsite will be liable for any damage found. It is important that we have your help in keeping your Scouts in your campsite after taps. RIFLES AND AMMUNITION The camp provides safe, accurate firearms and ammunition. Do not bring guns, ammunition, bows or arrows to camp. 13

14 VEHICLES AND TRAILERS We will allow vehicles to take a Troop trailer or gear to the site during Sunday Check-in, but cannot be responsible for damage to your vehicle due to the conditions of our roads. If you use your own vehicle to transport gear you do so at your own risk. When practical, Scouts should plan on carrying their gear to their campsites. Arrangements can be made to transport trailers and additional Troop gear to your campsite. Troop trailers may be left in the campsites but all vehicles must be parked in the camp parking lot. Never transport anyone in the bed of a pickup truck or in a trailer. It is both unsafe and against BSA regulations. BUSES Due to the size of our parking lot it is very difficult for buses to maneuver especially during the busy Sunday check-in. If your unit plans to arrive by bus, please let us know in advance. We will work with you to find the best parking place for the bus. If needed, we will transport your gear to your campsite. VALUABLES Unfortunately, even at scout camp, losses occur. Electronic equipment should be left at home. We carry no insurance on personal items and a Scout takes full personal responsibility for all items brought to camp. Please write the scouts name and Troop number on clothing, packs, water bottles, scout handbooks or anything that they do not want to lose this will aid in their return if found. 2-WAY RADIOS Although we discourage the use of 2-way radios and cell phones at camp, we understand that they can be a valuable asset. Scoutmasters and adult leaders may use 2-way radios and cell phones for communication. We request that if you discover that you are on the same channel as the Staff that you change your channel. CELL PHONES One of the increasing challenges for Troops is the use of cell phones, not only do they increase homesickness, but increasingly are a source of distraction. For leaders who need them for business, we provide places to plug in your charger in the main Camp Office and at the Trading Post. Cell phone service at camp can be good or terrible depending on your position in camp and your service provider. RADIOS & ELECTRONIC DEVICES Camp Tuscarora is a natural area, providing the opportunity for all Scouts and leaders with a safe haven to get away from it all. Loud music can disturb this natural setting and infringe upon the privacy of others. Any use of mp3 or other electronic device for music must be used in conjunction with headphones. 14

15 BICYCLES Personal bicycles are allowed at camp. Helmets are required at all times with no exceptions. Riders must be courteous to walkers. Walkers always have the right of way, especially on trails. Bicycles are not allowed on the main camp road from the front gate to the headquarters building nor in the parking lot where cars can be moving. After dark, bicycles are not to be ridden and must be walked back to campsites. It is the responsibility of all adult leaders to insure Scouts are courteous and follow directions. Remember, the use of a bicycle on camp is a privilege which if abused, will be revoked. Skateboarding Helmets must be worn at all times with no exceptions. Knee and elbow pads must be worn at all times unless a waiver is submitted by parents or legal guardian. Adult supervision will be provided in compliance with safety guidelines. Levels for degree of difficulty will be assigned, and Scouts must respect and follow all directions and rules of the adult supervisor. CAMPSITES & ELECTRICITY Campsites at Camp Tuscarora are primitive sites. Though most have a shelter and running water, they do not have electricity. For this reason, those needing to operate devices such as a cpap machine will need to make arrangements to bring a battery pack. 15

16 CLASSIC SCOUT CAMP WITH EXCITING PROGRAMS TO STRENGTHEN YOUR TROOP Our program philosophy rests on a three tiered foundation Twilight Recreation, Scouting Progression, and Troop Development. We aim to engage all ages in experiential learning and personal growth. The following diagram represents our educational model for delivering a Classic Scout Camp with Exciting Programs to Strengthen Your Troop. Twilight Recreation Troop Swims and Boating Troop Games Geocaching BMX/ Skate Park Frisbee Golf Camp Tuscarora Classic Programs Outdoor Related Rank Advancement Merit Badge Classes Tkahsaha(1st Year Camper Program) Adult Leadership Training First Aid & CPR Training Campfire Programs Programs for Older Scouts Eagle Merit Badges ATV Program Advanced Shooting Sports Staffing Opportunities National Youth Leadership Training With the center pillar, The Scouting Progression, we recognize that Scouts can be at different stages of maturity, especially within the Scouting context. First year campers are taught the basics of scouting skills and fulfill many foundational requirements in the Tkahsaha Program (First Year Camper). We aim to serve already accomplished Scouts with outdoor rank requirement programs, merit badges and youth leadership requirements. Troop Development is a critical aspect to unit health and leadership growth. The ever so important Youth and Adult Leadership training will yield results in Troop operations. We offer Adult Leader Training sessions every day, Monday through Friday for your leaders to take advantage of while they are at Camp. Twilight Recreation is just plain fun! With a friendly atmosphere of competition, see how your unit stacks up in Scout skills competitions, or just try new activities with your boys! GERMATION 16

17 CHECK IN PROCEDURES: We are continually working on how we can best expedite the Sunday check in process to get you into your campsite and ready for camp. We allow those units with a Troop trailer to take the trailer to the campsite upon arrival (returning the vehicle to the parking lot), while one leader completed the check in paperwork. SUNDAY REGULAR CHECK IN GUIDE: CHECK IN TIME BEGINS AT 1:00 PM (Please do not arrive prior to 1:00 pm - as the staff will not be ready to start the check-in process any sooner.) Also please be at camp no later than 3:00 pm.) Troop assembles in the camp parking lot; Troop leader and senior patrol leader reports to the registration area at HQ to check in. If bringing a Troop trailer, you will be directed to your campsite and the trailer will be taken to the campsite at this time Meet with your unit guide and be sure you have all medical forms ready to turn in. Medical rechecks (at Handicraft Shelter). All Scouts and Scouters must go through the medical recheck with the new Annual Health and Medical Record. Any scout or leader that does not have the proper medical form will not be allowed to take the swim test until we receive the proper form. Be sure to have all the correct signatures. Camp staff will assist with transporting gear to your site if you do not have a Troop trailer or have your gear loaded in a vehicle suitable to traveling on our roads. Inspect site with your unit guide; quickly make tent assignments; stow your gear. Have the whole Troop change into swimsuits. Flip flops are not appropriate foot wear at Camp. Swim Check: Buddy Tags for the water front area will be filled in following a swim check for proficiency. Once colored, tags are to remain on the buddy board at the waterfront. Leaders should also plan to take a swim check. 4:00 PM Camp Tour: All Scouts are to go on this orientation tour conducted by your unit guide. 4:30 PM Scoutmaster/SPL meeting approximately 50 minutes of important information and updates about Camp Tuscarora. This is a critical meeting. 5:00PM Sunday dinner waiters need to report early to dining hall for first meal preparations. 5:15PM -Retreat Ceremony All Troops assemble on the parade field. All Scouts should be in complete BSA uniform for the retreat ceremony and dinner. 5:30 PM Dinner 7:45 PM All Troops assemble on the parade field for the evening Campfire. 17

18 ORDER OF THE ARROW OA EVERY DAY As the National Honor Society of the Boy Scouts of America, it is only right that the OA has a large presence at Camp Tuscarora. Here are just a few ways that the OA is a part of everyday at Camp Tuscarora: OA MEDICINE BOWL Monday All members of the OA, from all Lodges, are encouraged to come to the Medicine Bowl on Monday night at 9:00 pm in the Dining Hall. OA BROTHERHOOD CONVERSION QUESTIONING Tuesday ($20 fee) Sealing your membership in the Order of the Arrow by securing your Brotherhood membership will be offered at summer camp for Tuscarora units. Candidates for Brotherhood must have been an Ordeal member for at least 10 months. The Brotherhood candidate will attend two sessions on Monday and Tuesday afternoons and then participate in a Brotherhood ceremony on Wednesday night. Look for more information and an application in the appendix. This is an exciting opportunity and we encourage all those youth and adults who have been Ordeal members for at least 10 months to participate. The price is $20 for brotherhood. OA BROTHERHOOD CEREMONY Wednesday The ceremony will be held Wednesday at 8:30 pm at the OA Ring. Candidates should meet at 7:45 pm on the porch of the Dining Hall. OA SERVICE CORPS Thursday Providing an hour of cheerful service to Camp Tuscarora is scheduled for Thursday at 4:00 pm. All Arrowmen who would like to participate will meet at the Maintenance building to carry-out this cheerful service project for the Camp. Service is open to any Scout that wants to help cheerfully even if they are not in the Order of the Arrow. OA CALLOUTS Friday OA callouts will be held at the Friday night campfire. All Nayawin Rar Lodge elections need to be completed prior to camp. Any exceptions need to be requested in writing with approval received prior to conducting an election at camp. SPLs will need to notify the Camp Chief by Tuesday s SPL meeting of those to be called out. (Note: If you are not a member of Nayawin Rar Lodge 296, your home lodge must have granted written permission for a candidate to be called out in the program at Camp Tuscarora.) 18

19 FRIDAY FAMILY NIGHT CAMPFIRE Camp Tuscarora, the Tuscarora Council, and the Boy Scouts of America believe that Scouting is a character building organization, and that this concept should permeate our program to all levels, including skits and songs. Inappropriate skit and song content is not permitted on Friday Campfire. Auditions with the Camp Program Director will be held on Friday to be added to the Campfire program. Because of the busy schedule a Scout maintains at camp, parents and friends are urged not to visit camp until Friday. Parking is limited, so carpooling is recommended. Parents should plan to arrive after 5:00 p.m. We will do our best to have a camp staff member available to direct parking for the night. No pets are allowed in camp. All visitors must wear close toed shoes. All visitors must check in at the Camp Office upon arrival and departure at camp. Please let your parents know that they will need to be prepared to walk from the parking lot to your campsite. Invite your parents out for this special evening program. A Camp Tuscarora staff supported campfire tops out the evening. The Troops will provide most of the entertainment, so get your skits and songs ready before camp! All Scouts should plan to remain in camp until Saturday morning. 19

20 Camp Tuscarora Boy Scout Schedule 7:00 Reveille 6:45 Mile Swim (Time will vary) Aquatics Area 6:45 Tuscarora Titan (Time will vary) 7:30 Assembly (Activity Uniform) Flag Poles 7:40 Breakfast Mess Hall 8:00-8:40 Campsite Cleanup 8:45-9:35 1st Session Program Area 9:00 Leaders Coffee Trading Post 9:50-10:40 2nd Session Program Area 10:55-11:45 3rd Session Program Area 12:00 Lunch Mess Hall 12:30-1:20 Rest Period 1:30-2:20 4th Session Program Area 2:35-3:25 5th Session Program Area 3:40-4:30 6th Session Program Area 5:15 Assembly (Field Uniform) Flag Poles 5:30 Dinner Mess Hall 6:30-7:30 Open Areas Program Area 7:30 Camp-wide activity 8:30 Evening Activities 9:45 Call to Quarters 10:00 Taps 20

21 Other Academics Shooting Health Scoutcraft Nature Handicraft Aquatics Merit Badges 8:45-9:35am 9:50-10:40am 10:55-11:45am 1:30-2:20pm 2:35-3:25pm 3:40-4:30pm Prerequisites Fee Canoeing A1 A2 Pass Swimmer Test Lifesaving (2 Hours) A3 A4 Pass Swimmer Test Rowing A5 Pass Swimmer Test Kayaking A6 A7 Pass Swimmer Test Swimming A8 A9 TK TK Pass Swimmer Test Instructional Swim A10 A11 A12 A13 Metal Working HC 1 HC 2 $15 Basketry HC 3 $15 Leatherwork HC 5 HC 6 $15 Photography HC 7 Indian Lore HC 7 $15 Signs, Signals, & Codes HC 8 Woodcarving HC 9 HC 10 $15 Game Design HC 11 HC 12 Model Building & Design HC 13 HC 14 Space Exploration HC 15 HC 16 $15 Environmental Science N1 N2 Req. 1 & 6 Fish & Wildlife Mgmt / Soil & Water Conservation N3 N4 Soil & Water Req. 7 Forestry/ Pulp & Paper N7 N8 Pulp & Paper Req 3 and 4 Reptile & Amphibian Study N9 N10 Req. 8 Weather/ Oceanography N11 N12 Weather Req. 8, 9, 10 Fishing N13 N14 Req. 8, 9, 10 Energy N15 N16 Req. 4 Animal Science N17 N18 Bird Study/ Mammal Study N19 N20 Bird Study Req. 8 Camping SC 1 SC 2 Req. 8d and 9 Orienteering SC 3 SC 4 Req. 10 Pioneering SC 5 SC 6 Wilderness Survival SC 7 SC 8 Req. 5 Cooking (2 hours) SC 9 SC 10 $10 Personal Fitness SC 11 SC 12 Req. 1a, 1b, and 7 First Aid H1 H2 TK TK Req. 2d Emergency Preparedness H3 H4 Req. 8 and 9 Search and Rescue H5 H6 Fire Safety/ Safety H7 H8 Fire Safety Req. 11 Archery (2 hours) SS1 SS2 $10 Advanced Archery SS3 SS4 Completed Archery MB $10 Rifle Shooting (2 hours) SS5 SS6 Must be 13 $15 Advanced Rifle SS7 SS8 Completed Rifle MB $15 Shotgun Shooting (2 hours) SS9 SS10 Must be 13 $15 Advanced Shotgun SS11 SS12 Completed Shotgun MB $15 Citizenship in the Nation AC1 AC2 Req. 3 Citizenship in the World AC3 AC4 Req. 7 Personal Management AC5 AC6 Req. 2 Communications AC7 AC8 Req. 5, 6, 7, and 8 Cycling (2 hours) BMX1 BMX2 Must be 13 Golf G1 G2 Entrepreneurship TP1 TP2 Salesmanship TP3 TP4 Climbing Climbing is only offered in the evening Must be 13 ATV Program ATV 1 ATV 2 Must be 14 $75 Tkahsaha (First Year Camper) TK TK TK TK TK TK 21

22 Advancement Advancement plays a major role in summer camp, but remember it s only a part of what your boys will experience. The merit badge program operates on the principle of individual initiative. Please, help your boys decide which sessions to choose, and counsel them regarding the number and level of difficulty. Younger Scouts should be coached to earn badges more suitable to their strength and coordination. Also, consider the distance boys must travel between classes and help them plan accordingly. Certain merit badges require a considerable amount of written work and/or completion of long- term projects. Due to the time constraints of a week-long camp, these requirements are not able to be completed, and must be done prior to or after Summer Camp. To earn these badges, Scouts can either bring a written report from the merit badge counselor at home showing what has been completed, or bring the project with them to camp. More specific information on these requirements is listed in the following section dealing with the individual merit badges. In cases where Scouts do not complete all requirements for a merit badge, the leader will be given a partial completion report before leaving camp. In order to complete the merit badge, these reports may be taken to the counselor at home. To sign up for merit badge, classes leaders will need to use The site will go live on May 1, 2018 and log in information will be ed to the leader prior. Tkahsaha (First Year Camper Program) Tkahsaha meaning New Beginnings, is a program for brand new Scouts just moved up from Webelos or those joining the troop right before summer camp. It is not intended for Scouts who have been a member of the troop for some time and simply making their first trip to camp. The purpose of the program is to help new Scouts become comfortable with Scouting methods and give them an understanding of how Scouting skills are learned and adapted for a lifetime. Scouts participating in Tkahsaha will function as members of a troop and become part of a patrol during program time. They will still camp with their home troop and participate in all troop and camp activities. This program will include swimming or instructional swim and first aid merit badge. However, other merit badges may be substituted at the discretion of the unit leader for the periods after lunch. Note: Tkahsaha Scouts will be automatically be signed up for swimming and first aid merit badges as a part of this program. There is no need to schedule these for participating Scouts. If your Scout does not wish to participate in one of these you may schedule him accordingly. During this week-long program Scouts will work in patrols and be introduced to many exciting areas including: hiking, wood tools, using a knife and ax, camping, fire building, campsite selection and set-up, how to pack a backpack and use of camping gear, ropes, knots and compass. Scouts will also participate in patrol competitions where they can apply the skills they have learned. Each Scout in the program will need to bring a small daypack, canteen, poncho, compass, Scout handbook and pocketknife, which he will learn to use properly. 22

23 The requirements taught/presented at Tkahsaha include: Scout Rank Requirements 1a. Repeat from memory the Scout Oath, Scout Law, Scout motto, and Scout slogan. In your own words, explain their meaning. 1c. Demonstrate the Boy Scout sign, salute, and handshake. Explain when they should be used. 1d. Describe the First Class Scout badge and tell what each part stands for. Explain the significance of the First Class Scout badge/ 1e. Repeat from memory the Outdoor Code. In your own words, explain what the Outdoor Code means to you. 1f. Repeat from memory the Pledge of Allegiance. In your own words, explain its meaning. 3a. Explain the patrol method. Describe the types of patrols that are used in your troop. 3b. Become familiar with your patrol name, emblem, flag, and yell. Explain how these items create patrol spirit. 4a. Show how to tie a square knot, two half-hitches, and a taut-line hitch. Explain how each knot is used. 4b. Show the proper care of a rope by learning how to whip and fuse the ends of the different kinds of rope. 5. Demonstrate your knowledge of pocketknife safety. Tenderfoot Rank Requirements 1c. Tell how you practiced the Outdoor Code on a campout or outing. 3a. Demonstrate a practical use of the square knot. 3b. Demonstrate the practical use of two half-hitches. 3c. Demonstrate a practical use of the taut-line hitch. 3d. Demonstrate proper care, sharpening, and use of the knife, saw, and ax. Describe when each should be used. 4a. Show first aid for the following: Simple cuts and scrapes Blisters on the hand and foot Minor (thermal/heat) burns or scalds (superficial, or first degree) Bites or stings of insects and ticks Venomous snakebite Nosebleed Frostbite and sunburn Choking 4b. Describe common poisonous or hazardous plants; identify any that grow in your local area or campsite location. Tell how to treat for exposure to them. 4c. Tell what you can do while on a campout or other outdoor activity to prevent or reduce the occurrence of injuries or exposure listed in Tenderfoot requirements listed in 4a and 4b. 4d. Assemble a personal first-aid kit to carry with you on future campouts and hikes. Tell how each item in the kit would be used. 5a. Explain the importance of the buddy system as it relates to your personal safety on outings and in your neighborhood. Use the buddy system while on a troop or patrol outing. 23

24 5b. Describe what to do if you become lost on a hike or campout. 7a. Demonstrate how to display, raise, lower, and fold the U.S. flag. 8. Describe the steps in the Scouting s Teaching EDGE method. Using the Teaching EDGE method to teach another person how to tie the square knot. Second Class Rank Requirements 2a. Explain when it is appropriate to use a fire for cooking or other purposes and when it would not be appropriate to do so. 2b.Use the tools listed in the Tenderfoot requirement 3d to prepare tinder, kindling, and fuel wood for a cooking fire. 2c. At an approved outdoor location and time, use the tinder, kindling, and fuel wood from the Second Class requirement 2b to demonstrate how to build a fire. Unless prohibited by local fire restrictions, light the fire. After allowing the flames to burn safely for at least two minutes, safely extinguish the flames with minimal impact to the fire site. 2f. Demonstrate tying the sheet bend knot. Describe a situation in which you would use this knot. 2g. Demonstrate tying the bowline knot. Describe a situation in which you would use this knot. 3c. Describe some hazards or injuries that you might encounter on your hike and what you can do to help prevent them. 4. Identify or show evidence of at least 10 kinds of wild animals (such as birds, mammals, reptiles, fish, or mollusks) found in your local area or camping location. You may show evidence by tracks, signs, or photographs you have taken. 5a. Tell what precautions must be taken for a safe swim. 5b. Demonstrate your ability to pass the BSA beginner test: Jump feet first into water over your head in depth, level off and swim 25 feet on the surface, stop, turn sharply, resume swimming, then return to your starting place. 5c. Demonstrate water rescue methods by reaching with your arm or leg, by reaching with a suitable object, and by throwing line and objects. 5d. Explain why swimming rescues should not be attempted when a reaching or throwing rescue is possible. Explain why and how a rescue swimmer should avoid contact with the victim. 6a. Demonstrate first aid for the following: Object in the eye Bite of a warm-blooded animal Puncture wounds from a splinter, nail, and fishhook Serious burns (partial thickness, or second-degree) Heat exhaustion Shock Heatstroke, dehydration, hypothermia, and hyperventilation 6b. Show what to do for hurry cases of stopped breathing, stroke, severe bleeding, and ingested poisoning. 6c. Tell what you can do while on a campout or hike to prevent or reduce the occurrence of the injuries listed in Second Class requirements 6a and 6b. 8a. Participate in a flag ceremony from your school, religious institution, chartered organization, community, or Scouting activity. 8b. Explain what respect is due the flag of the United States. 24

25 First Class Rank Requirements 3a. Discuss when you should and should not use lashings. 3b. Demonstrate tying the timber hitch and clove hitch. 3c. Demonstrate tying the square, shear, and diagonal lashings by joining two or more poles or staves together. 3d. Use lashings to make a useful camp gadget or structure. 6a. Successfully complete the BSA swimmer test. 6b. Tell what precautions must be take for a safe trip afloat. 6c. Identify the basic parts of a canoe, kayak, or other boat. Identify the parts of a paddle & oar. 6d.Describe proper body positioning in a watercraft, depending on the type and size of the vessel. Explain the importance of proper body position in the boat. 6e. With a helper and a practice victim, show a line rescue both as tender and as rescuer. (The practice victim should be approximately 30 feet from shore in deep water). 7a. Demonstrate bandages for a sprained ankle and for injuries on the head, the upper arm, and collarbone. 7b. By yourself and with a partner, show how to: Transport a person from a smoke-filled room. Transport for a least 25 yards a person with a sprained ankle. 7c. Tell the five most common signals of a heart attack. Explain the steps (procedures) in cardiopulmonary resuscitation (CPR). 25

26 Aquatics: To take the following aquatics merit badges, a Scout must pass the BSA swim test and be classified as a Swimmer. Swimming Eagle required. Is required to take any other Aquatics badge. Bring long pants and long sleeved button down shirt and shoes that you can get wet. It is recommended that CPR (requirement 2) be completed prior to camp. Swimming test is required. Scouts not passing the swimmer s test will be moved to instructional swim. Lifesaving Alternate Eagle required. For older Scouts who are strong swimmers. It teaches the basics of reach, throw, row, and go. They will learn rescues with and without rescue equipment. Scouts must have completed the 1 st and 2 nd Class swimming requirements to take this merit badge. Bring a set of clothing to get wet. Canoeing Introduces a Scout to the basic skills of canoeing. Scouts learn the parts of the canoe and paddle as well as safety rules. Scouts learn how to solo canoe as well as tandem canoeing with their buddies. At the end of this course, Scouts should be able to maneuver a canoe in a straight line on our flat-water lake. Rowing- Scouts will learn about the different types of rowboats and different ways that boats are made. Rowing, feathering, backwatering, and pivots are all covered with the Scouts. They will learn how to use the rowboat as a lifesaving device as well as how to deliver a passenger to a dock. Kayaking- Scouts will learn the basic principles of using the kayak, including how to paddle and maneuver through a set course. Instructional Swim- Swimming is an important self-preservation skill and has long been seen as a basic Scouting skill. Passing the BSA swim test is now a First Class requirement, so it is crucial that Scouts learn how to swim. This program is developed to meet the Scout s individual needs and follows the BSA suggested progression in the teaching of skills. We will complete as much of the Second and First Class swimming requirements as possible. Shooting Sports: Scout leaders are asked to use discretion when registering Scouts for shooting sports. Scouts unable to properly hold a firearm or draw a bow have little chance of fulfilling the requirements within the week, and will be excused from the session on Monday to attend another program. Archery A very tough merit badge to earn and shooting experience is highly recommended. It s a good idea to plan on spending a lot of free time practicing to qualify. Each session is limited to a maximum of 16 Scouts. There is a $10 fee for this class and the Scout must have completed the Archery merit badge prior to camp. Advanced Archery A class for older scouts who have already earned the Archery merit badge. This one-hour class will focus on perfecting your archery skills. There is a $10 fee for this class. Rifle Shooting Requires a lot of time to qualify and it s highly recommended that each Scout have previous shooting experience. Scouts should be at least 13 years of age and have the strength and size to manage a.22 rifle. Each session is limited to a maximum of 16 Scouts. There is a $15 cost for materials. 26

27 Advanced Rifle Shooting- Advanced rifle is the tier 2 class for the basic rifle shooting class. This onehour class will focus on perfecting shooting skills while working on the Winchester Shooting Sports Awards. The goal will be to complete the introductory levels of the Winchester program by the end of the week. Scouts will be allowed to fire muzzle-loading black powder rifles as well. There is a $15 cost for the class and the Scout must have completed the rifle shooting merit badge prior to camp. Shotgun Shooting Teaches Scouts the basics of gun safety as well as shooting and handling. They will have the opportunity to complete the shotgun shooting merit badge and practice in a safe environment. Scouts need to be at least 13 and have the size and strength to handle a 9-pound shotgun. Each session is limited to a maximum of 8 Scouts. There is a $15 cost for materials. Advanced Shotgun Shooting- Advanced shotgun is a tier 2 class for the basic shotgun class. Scouts will work on the Winchester Shooting Sports program and improve their skills in skeet and trap shooting. This class will be a one-hour class. There is a $15 cost for the class and the Scout must have completed the shotgun shooting merit badge prior to camp. Handicraft: Metalwork- Scouts will learn how blacksmithing and forging works. There is a $15 cost for materials. Photography- Learn how to share a memory through snapshots from a camera. Scouts must bring a camera to participate in the class. Basketry- Excellent badge for younger Scouts. Each Scout will weave his own basket which he can take home. There is a $15 cost for materials. Signs, Signals, and Codes- Share new ways to communicate in everyday life. Leatherwork- Excellent badge for younger Scouts. Each Scout will design a leather good which he can take home. There is a $15 cost for materials. Requirement 3 may be done before camp. Indian Lore- Recommended for all Scouts. There is a $15 cost for materials. Requirement 1 may be completed before camp. Woodcarving- After a review of safety rules, Scouts learn about the different types of wood and the uses of each type of wood. Other skills can include sharpening knives, detailed carving and using a wood chisel. Not recommended for first year Scouts. There is a $15 cost for materials. Model Building and Design- Scouts will learn about the different styles of model design, such as architectural, structural, process, mechanical and industrial. Scouts see how these work together to give a whole picture of an object. Scouts will then make a project showing their understanding of the material. Space Exploration A combined knowledge from both Handicraft and Ecology areas. Scouts learn about the different types of rockets, general knowledge of the solar system and the various types of exploratory missions. This merit badge is detail oriented and requires Scouts to bring pencil and paper to every class. There is a $15 cost for materials. Game Design- Game Design teaches the various types and styles of gaming, it gives the freedom for a Scout to build their own game around creativity, strategy, and fun. Ecology: Environmental Science- Eagle required. Requires daily hikes, field notes and experiments. Scouts are encouraged to bring Zip-Lock bags and an empty bottle with lid. There is a great deal of written material, 27

28 but some of it (requirements 1 and 6) can be completed before camp (efforts will be made to cover these at camp as well). Nature- Learn about both plant and animals and its significance in the food chain. Fish & Wildlife Management AND Soil & Water Conservation- Conservation isn't just the responsibility of soil and plant scientists, hydrologists, wildlife managers, landowners, and the forest or mine owner alone. It is the duty of every person to learn more about the natural resources on which our lives depend so that we can help make sure that these resources are used intelligently and cared for properly. Scouts need to complete requirement # 7 and #8 for Fish and Wildlife Management prior to their arrival at Camp. This class is two merit badges in one time block. Forestry AND Pulp & Paper A basic understanding of forest management style including the different stages of succession, the pros and cons of forest fires, and the uses of different types of wood. A conservation project is a part of the course. We will also cover the process of tree growth to becoming paper. Learn about how the process is made. Scouts need to complete requirement #7 for Forestry prior to their arrival at Camp. This class is two merit badges in one time block. Energy- Saving, producing, and using energy wisely will be critical to America's future. If we are to leave future generations with a world in which they can live as well or better than we have, Scouts and other potential leaders of tomorrow must begin the hard work of understanding energy and the vital role it will play in the future. Requirement 4 will need to be completed prior to camp. Reptile & Amphibian Study- This badge requires drawing and some observation time. Requirement 2 may be done before camp. Scouts must keep or observe a reptile or amphibian for one to three months to complete this badge. This requirement (#8) must be done outside of camp. This badge is not recommended for Scouts very afraid of snakes, although the instruction may lessen the fears. Bird Study AND Mammal Study Scouts participate in discussions on the different classifications and ranges of birds, observing birds noting their feeding habits, songs, and the management of the local bird habitat. We have a limited number of binoculars for the Scouts to use. We will also discuss where mammals fit in the classification of animals. These badges requires some observation time. Scouts need to complete requirement #8 for Bird Study prior to their arrival at Camp. This class is two merit badges in one time block. Weather AND Oceanography- Learn how everyday weather is predicted, Scouts can learn about extreme weather such as thunderstorms, tornadoes, and hurricanes, and how to stay safe. We will also learn how the oceans can affect weather patterns. Scouts need to complete requirements 8, 9 and 10 for Weather prior to their arrival at Camp. This class is two merit badges in one time block. Animal Science- Learn about the various types of livestock and how they are raised. Fishing- All the basic knowledge needed for fishing is covered in this class. Different types of equipment, alternative fishing styles, local fishing regulations and fishing safety are discussed. Participants must bring fishing poles and tackle, as they will not be provided. Scoutcraft: Camping An introduction to safe and ethical camping. Scouts learn about Leave No Trace outdoor ethics, proper clothing, equipment, good camp management and camp safety. Scouts need to complete requirement #9a and #9b prior to their arrival at Camp. This is a great class for 2 nd year Scouts. 28

29 Orienteering- This badge focuses on Orienteering as a sport. Scouts will develop their map and compass skills to a competition level, as well as learn to design, mark, and officiate courses they have prepared. A majority of their time hiking around Camp will be in completing orienteering courses. Scouts should have attained First Class rank or be able to demonstrate the ability to find and take bearings. Compasses are supplied. Pioneering Designed to further educate Scouts in the areas of knots, ropes, lashings and other nontraditional construction methods. Scouts should come to class with the basic knowledge of knots. Scouts should have attained the rank of First Class or be able to demonstrate knot proficiency to the instructor. Wilderness Survival- This badge is intended for Scouts with an advanced knowledge of camping. Scouts will learn to survive with the minimum of equipment, food and water. The Wilderness Survival Outpost on Thursday night challenges Scouts to spend a night in a shelter they have improvised. Since this is building on a Scout s existing camping skills, Scouts should have already earned the Camping Merit Badge. Be sure and bring your personal survival kit (requirement #5) with you to Camp to share with your instructor Personal Fitness- To keep myself Physically Strong, Mentally Awake, and Morally Straight. These last words of the Scout Oath are what Personal Fitness is all about. Scouts will focus most heavily on the physical fitness aspect during the class. Scouts need to complete requirement #1a, #1b, and #7 prior to their arrival at Camp. Cooking- Scouts have a chance to learn some exciting camp recipes as well as acquire knowledge about nutrition and sanitation. Tasty foods will be prepared and shared by the class. Scouts should bring a mess kit, with knife, spoon, and cup, each day. Cooking Merit Badge has recently been changed to an Eagle required merit badge. There is a $10 cost for materials. Health and Safety: First Aid First aid is one of the most basic Scout skills. All Scouts need to know the basics of check, call and care, to be used in Scouting and out in the world at large. Skills include recognizing life-threatening situations, CPR, bandaging and splinting. Scouts need to bring a personal first aid kit to camp. Emergency Preparedness- Scouts learn procedures for dealing with emergencies such as medical emergencies, fires, search and rescue, floods and other disasters, as well as attempting to develop Scouts own problem solving skills. Scouts need to complete First Aid Merit Badge and requirements #8a and #8b prior to their arrival at Camp. Search and Rescue- Various types of rescue tactics are learned while participating in a couple of search drills. Fire Safety AND Safety- Scouts will learn to use fire safely and responsibly, how to prevent home fires, and how to handle fire safely, as well as burn prevention, and camping safety. Scouts will need to complete requirement 11 for Fire Safety prior to arrival at camp. Academics: Citizenship in the Nation- Citizenship in the United States of America holds its responsibilities and duties as well as its privileges. This class focuses on both sides of the coin, looking at how we must support our country and what it does to support us. Scouts need to complete requirements #2 and #3 prior to their arrival at Camp. 29

30 Citizenship in the World- Since we all live on the planet Earth, we are all citizens of the world. This class looks at the different ways that individuals, organizations, and governments interact with each other. Scouts need to complete requirements #4b and #7 prior to their arrival at Camp. Communications- Requires several written and oral activities strengthening a Scout s communication skills. Scouts that prepare some material before camp will find it easier to complete this badge. Requirements 5, 6, 7, 8 may be completed before camp. Personal Management- This is an intensive and time consuming badge. The session will cover the majority of the requirements, however there are some which can only be completed at home after camp. Scouts will learn about managing time and money as well as setting goals and working toward those goals. Requirements 1, 2 and 8 will be covered, but must be completed at home. Other Merit Badge Opportunities: Cycling- Scouts will learn the proper care of equipment, bike maintenance, how to plan a biking trip, and safety while cycling. Participants must be 13 years of age or older. You may bring your own bike as long it is suited for trails and road riding. Climbing- The Climbing Merit Badge focuses on technique, proper use of equipment and the unique character building opportunities climbing can offer. Scouts will have first-hand experience in basic climbing skills and experience the personal challenges and triumphs that climbing can offer. As a part of the course, Scouts will climb and rappel on a 32 foot tower, learn the ever growing technical side of climbing safely, and also learn the importance of crag ethics and Leave No Trace principles. Completion of this merit badge depends on weather, and more importantly the Scout s attitude. Class size is limited to 12 participants per session. Scouts must be 13 years or older and able to hold their own weight while climbing and rappelling. Salesmanship- Learn the art of salesmanship while learning the ins and outs of running a sales campaign. You will get to see behind the scenes operation of the Camp Trading Post and learn what it takes to be a great salesman and better serve your customers. Entrepreneurship: Prepare yourself to be a tycoon of industry and learn how to create a business plan. Golf: Learn about the sport of golf and how it is played. ATV Program: Camp has a partnership with the Honda Rider Education Program. Scouts will explore the trail systems of Camp, learn ATV riding techniques, maintenance, and much more. Scouts will also work on the Automotive Maintenance Merit Badge and NC ATV Safety Rider Course. Scouts must bring long sleeve shirts, long pants, and boots. Scouts must also fill out an ATV Waiver and pay a $75 fee. The course will be a half day (3 hour) program. Scouts must be at least 14 years old. Classes have a maximum class size of 7 (2 slots for 14 year old and 5 slots for 15 years and up) 30

31 Other Camp Opportunities for Awards: Mile Swim Not a merit badge, but allows Scouts to earn the mile swim badge. Scouts are required to swim an increasing amount every day and build up to one mile. Prerequisite = must pass the BSA swimmers test. Tuscarora Titan - This is a program that will focus on a Scout s oath to keep themselves Physically Strong. The program will offer a challenging opportunity to help Scouts stay physically active during their Summer Camp experience. This program is offered in the morning before flags. TROOP DEVELOPMENT TRAINING OPPORTUNITIES Scoutmaster Merit Badge: Earn this award by fulfilling the requirements that will be given out during our first Scoutmaster forum on Monday. The requirements will have you going to the different areas of camp either helping out or doing something Scout related. Scout Leaders Supplemental Trainings A schedule of these Supplemental trainings will be provided at the Sunday Leaders Meeting. Safe Swim Defense / Safety Afloat Aquatics Shelter Climb on Safely- Headquarters Scoutmaster Leader Specific Training (SM Indoor)- OA Building Youth Protection Headquarters Scoutmaster and Assistant Scoutmaster Leader Specific Training This training provides the specialized knowledge a Leader needs to assume a leadership role. Because each course is designed for a specific leadership position, the training time varies. This training is classroom led. Leader Specific training has been developed for the following positions and their assistants: Scoutmaster, Assistant Scoutmaster and Troop Committee members. Totin' Chip & Firem n Chit Scouts may earn the Totin Chip and Firem n chit in the Tkahsaha. Contact the Area Director or the Program Director for details. Honor Troop Award This honor is awarded to troops meeting the requirements of service and involvement in camp activities. A plaque will be issued at the end of the week where units may decorate it so it can be hung in the dining hall as a memento to your stay at camp. Plaques must be scouting appropriate. 31

32 Honor Camper Award This honor is awarded to the camper who meets the requirements of service and completion of activities on his own. A special Honor Camper patch is awarded to the camper when he turns in the paperwork verifying completion of the requirements. This award can be earned by any camper dedicated enough to complete the requirements. Evening Activities and Twilight Recreation: This element of our program is geared toward challenging your boys in friendly competition and fun activities. We understand that after a long day of classes, the Scouts are ready to have some fun. The schedule for these activities is finalized during Staff week, so your unit can expect a schedule at the first SM/SPL meeting. After Dinner Activities: Staff Hunt Monday evening Rally to the camp amphitheater for a classic hide and go seek game vs the camp staff. Campers that find participating staff first get rewarded with a free slushy token. Order of the Arrow Medicine Bowl Monday evening OA Medicine Bowl is for Order of the Arrow members to participate in an ice cream social at the Mess Hall 8:30pm. Be prepared for food, fellowship and fun. Order of the Arrow Brotherhood Questioning Tuesday evening Brotherhood Questioning location will be announced. Vespers Service at Camp Chapel Wednesday evening The chapel is available for group or individual use at any time. A camp wide Vespers Service will be held on Wednesday evening at 7:00 pm. We encourage all units and Scouters to attend this service remember a Scout is Reverent! Order of the Arrow Brotherhood Ceremony Wednesday evening Brotherhood Ceremony will take place at the OA ring at 9:00 pm. Instructions will be given to candidates as to time and place to meet. 32

33 CAMP TUSCARORA TROOP FACT SHEET Please complete with your known attendance and return no later than June 1, Please fax it to (919) or mail it to Camp Tuscarora, c/o Tuscarora Council, PO Box 1436, Goldsboro, NC Unit #: Council: City: State: Week at Camp: 1. Number of Scouts registered in your unit: 2. Number of Scouts coming to camp: 3. Number of senior Scouts (13 and older) coming to camp: 4. Number of junior adult leaders (18 to 20) coming to camp: 5. Number of senior adult leaders (21 and older) coming to camp: (Male) (Female) 6. Number of Scouts to participate Tkahsaha (1st Year Camper Program) 7. Our Troop will have: o Continuous Leadership o Rotating Leadership 8. Camp Troop Leader: Telephone: Address: City: Zip: 9. Asst. Troop Leader: Telephone: Address: City: Zip: 10. Emergency Contact for your unit, someone not attending with the unit: Name: Phone: 11. Our Troop has been coming to Camp Tuscarora: Regularly for the past few years. Off and on for the past few years. Irregularly for the past few years. Never Before 12. When we arrive at camp, we will (Check all that apply): Arrive in a bus Arrive with an equipment trailer Need more than four parking spaces for the week 13. Willing to provide transportation for offsite events. Yes No 33

34 CAMP TUSCARORA Provisional Camper Application Provisional camping is the term used to describe a Scout that comes to Camp on an individual basis. It is designed for Scouts who want to camp at Camp Tuscarora but their unit isn t coming to Camp, they cannot attend camp with their Troop or for Scouts who want to attend camp for a longer period than just one week. The Provisional Camper is assigned to a unit with approved unit adult leadership and the scout will take part in camp programs and activities as a member of this assigned unit. A Scout needs to bring everything he would bring if he were coming with his Troop. This includes at least one full class A uniform. Cost for provisional camping is: Early Bird Fee: $225 (Paid in full by May 1) Camp Fee: $235 (Paid in full by June 1) Late Fee: $250 (Any registrations submitted after June 1) Payment is due upon registration. What to Do: 1. Complete this application and send the appropriate fee along with the merit badge sessions the scout would like to take. 2. Mail payment to: Camp Tuscarora Provo, c/o Tuscarora Council, 172 NC HWY 581 S., Goldsboro, NC Obtain the appropriate Medical Form and have it completed by your physician and signed by the parents / legal guardians. No camper is permitted to stay at Camp without a medical form. 4. Arrive at Camp Tuscarora between 1:30 pm and 2:30 pm on Sunday of the week you select to attend. Camp closes the following Saturday morning so you should make arrangements to depart between 9:00 am and 10:00 am. 5. Check Week you plan to come as a Provisional Camper Week 1 June Week 2 July 1 7 Week 3 July 8-14 Name: Troop #: Council: Address: City: State: Zip: Address: Phone #: Scout s Signature : Date : Parent s / Legal Guardian s Signature: Date: 34

35 v CAMP TUSCARORA PACKING LIST FOR SCOUTS Here is a suggested list of equipment a scout would need for a week at Camp. Signed medical form Complete Boy Scout uniform Comfortable hiking shoes no flip flops Pocketknife Handkerchief Wallet/money ($50 -$70 for Trading Post) Sleeping bag or blankets Flashlight with extra batteries Scout handbook Notebook with pencils/pens Any pre-requisite work on merit badges T-shirts scout appropriate Pants and/or shorts Socks (enough for a week) Underwear (enough for a week) Raincoat or poncho with hood Sneakers Swim trunks Wash cloth Towel (one for swimming too) Comb/brush Soap in waterproof container Shampoo Toothbrush and toothpaste Optional/Comfort Items: Watch Water bottle Camera and film Pajamas Pillow Sunglasses Individual first aid kit Boy Scout Field book Mosquito repellent Cord for clothesline Plastic ground cloth Bible or prayer book, according to faith Extra items for Scouts taking overnight trips while at Camp for Wilderness Survival merit badge. While not mandatory, it makes the experience more enjoyable. Day or Frame Pack (carry personal items for overnight) Matches in waterproof case Plastic ground cloth Eating equipment mess kit, silverware Water bottle Additional items: Suggestions from Troop Leaders: Parents: Be sure and label any personal items including clothing, handbooks with scout s name and Troop number. This aids in the return of lost/found items. Scoutmasters: Please share this this packing list with your scouts! 35

36 CAMP TUSCARORA UNIT LEADER S PRE-CAMP CHECKLIST 1. Mail in $ campsite reservation fee to Council Service Center to reserving a site. 2. Read the Camp Tuscarora Leader Guide. 3. Make full payment by May 1st to receive early bird fee using the Payment Transmittal form. 4. Mail in the Troop Fact Sheet 5. Using the online registration system: select the merit badges your scouts will take during the week. Leaders will be ed instructions in April. 6. Have all Scouts complete and turn in their complete medical forms one week before Camp. Leadership in the Troop should review all medial forms to make sure they have been completed properly. 7. Review the campsite inspection plan, Troop program opportunities and honor Troop award requirements with the Troop. 8. Prepare the camp duty roster and camp attendance roster to post upon arrival at your Troop site. PREPARING FOR CAMP TUSCARORA ITEMS NEEDED FOR TURN-IN BY REGISTRATION ON SUNDAY 1. Parental/Guardian and physician-signed medical forms. These will be collected by the Camp Medic during medical rechecks. 2. Camp fees for last minute sign-ups and any fees associated with merit badges or program fees. 3. Completed Troop Roster for all scouts and adult leaders attending camp. 36

37 CAMP TUSCARORA PAYMENT TRANSMITTAL FORM Use this form when submitting payments: Troop #: District: Council: Week at Camp: Contact Information: Camp Troop Leader: Best Contact Telephone Number: Address: *Used for Online Registration and Confirmation of Receipt Payment Information: We are paying fees for scouts and leaders. Please change our registrations numbers to scouts and leaders Our final registration numbers will be scouts and leaders. Fee for Leaders $ Early Bird Fee: $225 (Paid in full by May 1) Camp Fee: $235 (Paid in full by June 1) Late Fee: $250 (Any registrations submitted after June 1) Pay by credit card by calling the Council office: (919) Pay by check# dated in the amount of $ Make Checks payable to Tuscarora Council, BSA Mail payment and form to: Tuscarora Council/ Camp Tuscarora 172 NC HWY 581 S. Goldsboro, NC

38 Summer Camp Unit Roster Troop # Council: Camper Week: Name of Scout and Scouter

39 CAMP TUSCARORA Youth Leaving the Camp Property Policy The following procedure is in effect for all youth registered at camp: Once a Scout has checked into our summer camp program, he is not authorized to leave except in an emergency unless prior approval has been given. Prior approval can be granted for a Scout to be picked up a before the end of the camping period for such things as sports events and family vacations. The Scout s parents or legal guardian must notify the Camp Administration in writing that a Scout may have an interrupted or shortened stay at Camp Tuscarora. This written statement must include the departure information and return information if the Scout is going to return. It must also detail who is authorized to pick up the child. Both parent and Scout leader in charge must sign the release form. Upon the arrival at camp of the adult planning on picking up a camper, the adult must check in at the Camp Office. The Camp Administration will notify the adult leader of the unit, who will verify that this is the correct adult to pick up the camper. If this is confirmed, the administration will release the camper. If an adult leader has to take a Scout home during the camping week due to an unforeseen emergency, he must inform the Camp Administration of his reasons and plans. If the Scout is not related to the leader, two-deep leadership is needed for the transportation. All people leaving and coming into Camp Tuscarora must sign the Check- In / Check-Out log in the Camp Office in addition to the above procedures. Youth Leaving Camp Early Release Form Name of Camper: Date to Be Released: Reason for Release: Date of Return: Scoutmaster s Signature: Unit: Parent s / Legal Guardian s Signature: Camp Representative Signature: 39

40 CAMP TUSCARORA Honor Troop Award TROOP: Week: Do all of the following: Demonstrate continuous scout spirit and participate in all events of the Tuscarora Decathlon. Follow all posted Camp Tuscarora procedures, as well as all of those put forth in the Leader's Guide Post your Troop program schedule and the camp schedule in the campsite Review and post the needed rosters (table waiters, fireguard plans, cleanup duties, etc). Keep the Troop campsite neat and free of hazards. Each Troop must maintain at least an 85 on inspections or show continuous daily improvement ending above an 85. Fly the flag of the United States of America proudly and properly within the Troop campsite. o Conduct flag-raising and lowering ceremonies within the campsite. Sign up to clean the scout showers (may be done with the cooperation of another Troop). Complete ten (10) of the following: Conduct a Troop or inner-troop campfire and invite a staff member to attend. Invent a Troop yell and perform it when called to attendance at morning and evening flags. Eat with ten different staff members at the dining hall. Create or embellish a Troop flag and bring it to morning and evening flags. Perform a worthwhile good turn or conservation project with the approval of the Ranger. Have all scouts wear their Class-A Uniform to evening flags. Show that all scouts have earned and carry a totin chip and firem'n chit. Show that wood tools are available and used safely within the Troop campsite and that there exists a marked wood yard. Have at least one scout registered for a provisional week at Camp Tuscarora. Construct a significant pioneering project in your campsite. Have at least 75% of Troop members complete a Handicraft project while in camp. Have at least 90% of Troop members classified as Swimmer, or have advanced one level at the waterfront. Have at least one scout leader trained in Safe Swim Defense and Safety Afloat and hold either a Troop Swim or a Troop Boat. Pre-register for next year at Camp Tuscarora. Have one member of your Troop fill out a staff or volunteer application for next camp season. Conduct a Troop program hour utilizing the Nature, Handicraft, Scoutcraft, or Tkahsaha area. Audition and perform a skit or song for the Friday night campfire. Have at least one Scout Leader attend the daily scoutmaster forum. Have all Scout Leaders who have stayed over 72 hours earn the Scoutmaster Merit Badge. Have your Troop attend Vespers on Wednesday night. The Senior Patrol Leader needs to turn this form in by Friday dinner to the Camp Office. Senior Patrol Leader Scoutmaster 40

41 CAMP TUSCARORA HONOR CAMPER AWARD Name: Troop: Week: The Honor Camper Award is designed to reward those scouts who participate to the fullest extent possible in the Camp Tuscarora program. Scouts who complete 15 of the 20 requirements will be eligible for the award. Achieve the Swimmer rank on the swim test. Learn the middle name of four staff members Take out a Canoe or Rowboat in the Aquatics area Consult with the Ranger and assist with a service project Challenge a staff member to a game of rock, paper, scissors. Win two out of three games. Go to Scoutcraft and tie a bowline in under 3.5 seconds. Go to the Ecology and show the director an example of Red, White and Black Oak leaves. Go to the Aquatics area and take a boat of some sort out on the water. Bike or Skate at the BMX Track or Skate Park Assist in constructing a Troop pioneering project. Trade a patch with another scout. Participate in a Friday night skit or song/cheer performed by your Troop. Play a game of either Frisbee golf, ping pong, or chess Be a table waiter in the mess-hall for your Troop at least 2 times in a week. Have a staff member (possibly your Troop guide) join your Troop for a campfire or other in-campsite activity. Find a scout you don't know who has been to Philmont, Northern Tier, or Sea Base and talk to them about their experience. Attend each evening Flag Ceremony in complete Class A uniform as designated by your Troop. Use the Camp Tuscarora brand on something you own. Sign up for a Provisional Week at Camp Tuscarora Ask a staffer how to work at Camp Tuscarora for Camp Staff Turn your completed form in to the main office by 6:00 pm Friday to receive the Honor Camper Award. 41

42 TROOP: CAMPSITE: WEEK: INSPECTION ITEMS MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY General Site 25 Tents 15 Personal Gear 20 Latrine 10 Water Basin 5 Rosters 10 Fire Equipment 15 Extra Credit 5 DAILY TOTAL General Site: Overall appearance of campsite; No trash found on the ground; No obvious safety hazards; fire rings in good condition; Natural ground cover in place. Tents: Tent flaps properly rolled. At least the front and back flaps of all occupied tents should be rolled, weather permitting. All tents should be rolled in a consistent manner. Personal Gear: All gear neatly stowed; Sleeping bags/ blankets rolled, hung, or neatly folded. Latrine: Free of dirt, trash, and spider webs; Stocked with toilet paper; Toilet lids down; Floor relatively clean. Water Basin: Free from soap, toothpaste and personal gear. Rosters: Scout Fireguard Chart posted and properly used; Troop duty roster posted. Extra Credit: Each pioneering project can earn up to five points. Points will be awarded based on skills needed, complexity, and originality. 42

43 CAMP TUSCARORA PRESCRIPTION MEDICATION INFORMATION FORM Troop # Council: Week: Camper s Name: Name of Parent or Guardian: Phone: ( ) Doctor s Name Phone: ( ) Medication / Strength: Reason for medication: When was medication started: Temporary: Permanent: Side effects (reaction to food, dehydration, stress, iodine, other medication, motor activity, concentration, etc): Special storage instructions: Medication / Strength: Reason for medication: When was medication started: Temporary: Permanent: Side effects (reaction to food, dehydration, stress, iodine, other medication, motor activity, concentration, etc): Special storage instructions: Medication / Strength: Reason for medication: When was medication started: Temporary: Permanent: Side effects (reaction to food, dehydration, stress, iodine, other medication, motor activity, concentration, etc): Special storage instructions: 43

44 ACTIVITY CONTROL FORM & WAIVER To be filled out by the Scout s parent or guardian. Please print in ink. All participants in the following activities must have a completed & signed form. Scout s Name Date of birth Troop Number Name of parent(s) or guardian(s) Telephone (Day) (Evening) Potentially Hazardous Activities: (please check those you consent for your minor child to participate in) All Activities Shotgun Skateboarding Archery Climbing Tower BMX Waterfront Rifle Water Slide WAIVER OF CLAIMS In consideration of the benefits to be derived from participation in the activities of the Boy Scouts of America at Camp Tuscarora, any and all claims against the Boy Scouts of America, the officers, employees, agents, or other representatives of any of them, or any other persons working under their direction or engaged in the conduct of their affairs, arising out of any accident, illness, injury, damage, or other loss or harm to/or incurred or suffered by the participant named above or to his or her property, in connection with or incidental to the activities at Camp Tuscarora, including preliminary training and travel, are hereby expressly waived by the participant and the participant's family or guardians. This is to certify that I, as parent/guardian with legal responsibility for this participant, do consent and agree to his release as provided above, PARENT/GUARDIAN SIGNATURE: DATE: ELBOW & KNEE PAD WAIVER FOR EXPERIENCED YOUTH I give permission for my child, at least 14 years of age with advanced abilities, to skateboard and/or ride BMX without knee and elbow protection. I understand that choosing NOT to wear safety gear could lead to serious injury and I hold the Boy Scouts of America harmless in any event. Helmets are mandatory. PARENT/GUARDIAN SIGNATURE: WITNESS SIGNATURE: DATE SIGNED: 44

45 45

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